Vectors Vector Practice Problems: Odd-numbered problems from 3.1 - 3.21 Reminder: Scalars and Vectors Vector: Scalar: A number (magnitude) with a direction. Just a number. I have continually asked you, “which way are the v and a vectors pointing?” av +x Vectors A car drives 50 miles east and 30 miles north. What is the displacement of the car from its starting point? North +y Displacement is a vector (net change in 30 miles position) North 50 miles East +x East Describing a vector +y +x A vector is described *completely* by two quantities: magnitude (How long is the arrow?) & direction (What direction is the arrow pointing?) Magnitude and direction North +y e: e ud lin nit this g Ma of gth len θ Direction: angle from reference point (here, “θ degrees North of East”) 30 miles North 50 miles East +x East Vector notation +y d c +x This vector written down: A A cd And its magnitude… |A| |A| |cd| Vector “components” +y Ay “Vector change in y direction” Ay Ax “Vector change in x direction” Ax +x Basic vector operations Translating vectors Vectors are defined by ONLY magnitude and direction. +y = These are all the SAME vector! +x = = Basic vector operations Multiplying by -1 –V, has an equal magnitude but opposite direction to V. +y — = +x In which case does A. B. C. D. =⎻ ? Q17 Basic vector operations Geometrically adding vectors +y Two vectors with the SAME UNITS can be added. [m/s] [m/s] +x Basic vector operations Geometrically adding vectors +y + tail =? tip +x When adding geometrically, always add tail to tip! Basic vector operations Geometrically adding vectors +y + = vector + vector = vector +x This is called the “triangle method of addition” Basic vector operations Geometrically adding vectors +y + = + = +x It’s commutative! It doesn’t matter which one you add first. If you were to add these two vectors, roughly what direction would your result point? A. B. C. D. E. None of the above V1 + V2 = VR Translate the vector and always add tail to tip! Q18 What is + A. B. C. D. =? Q19 E. None of the above Basic vector operations Geometrically subtracting vectors +y - = ? +x When adding/subtracting geometrically, always add tail to tip! Basic vector operations Geometrically subtracting vectors +y - = + (- ) +x When adding/subtracting geometrically, always add tail to tip! Basic vector operations Geometrically subtracting vectors +y - = + (- ) +x When adding/subtracting geometrically, always add tail to tip! Vectors A car drives 50 miles east and 30 miles north. What is the displacement of the car from its starting point? North +y 30 miles North 50 miles East +x East Vectors A car drives 50 miles east and 30 miles north, then 20 miles south. What is the displacement of the car from its starting point? North +y 20 miles South R +x East Fig. 3.4 in your book In graphical addition/subtraction, the arrows should always follow on from one another, and the resultant vector should always go from the starting point to the destination point in your summed vector path. Basic vector operations Scalar multiplication 3 -3 Multiplying a vector A and a scalar (i.e. number) k makes a vector, denoted by kA. Intermission Vector arithmetic: components North +y What is D (the magnitude of 30 miles North A. B. C. D. E. Dy 50 miles East Dx )? 58 miles 80 miles 20 miles 0 miles 58 m/s +x East Q20 Think about the Pythagorean Theorem Vector arithmetic: components A Ay Ax A, Ay, and Ax here are the MAGNITUDES of the vectors drawn (they don’t have hats and are not bold). Vector arithmetic: components A Ay Ax The magnitude of a vector component is its final number minus initial number! Vector arithmetic: components yf A Ay xi |Ay| = Ay = yf - yi yi xf Ax |Ax| = Ax = xf - xi Vector arithmetic: components North +y What is the magnitude of the x component of D ? D 70 mi 30 les Dy o Dx +x East Q21 A. B. C. D. E. 60.6 miles 35.0 miles 40.4 miles 0 miles 31 degrees Think about SOH CAH TOA! Using trigonometry, you can find all vector components and angles given just a bit of information! Look at the triangles, and think about what you can figure out based on available info. Ultimate rule of vector math Don’t fear the vector. To study: Practice drawing/graphing vector operations. Get used to vector and magnitude notations. Practice solving for x, y components. Practice solving for θ. Diandra kicks a soccer ball to a max height of 5.4 m at a 20° angle from the ground with a speed of 30 m/s. What is the x (horizontal) component of the initial velocity of the soccer ball? TO START: Draw your vector right triangle. What are the sides? Compare your triangle with your neighbor. CAREFUL! You can’t do vector arithmetic combining displacement (5.4m) with speed (30m/s)! +y 30 m/s 5.4 m 20° +x
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