Pax Romana — Spartacus

Pax Romana — Spartacus
Scenario — Spartacus and the Foes of Rome, 88-55 BC
by Dan Fournie
and four (4) out of the seven (7) Territories of The
Sicilies, Carthage, Hispania, Gaul, The Danube,
Asia Minor or The East.
This is Part 2 of a two-part Pax Romana
Module - in C3i Magazine Nr21, Endgame:
Upheavals of the Late Republic, 146-50 BC and in this issue, Spartacus and the Foes of Rome,
88-55 BC. These two scenarios allow two, three,
or four gamers to play out the many struggles of
the late Roman Republic - RBM
Events: There are no event markers.
Event Cards: Events cards are used, but not
according to Rule 17.1. Instead each player receives
the following cards at the beginning of the Game.
Each player may play up to two cards per turn.
Note that certain cards can only be played during
Turn IX, as indicated. The effects of the cards
are
the same as listed in Rule 17.2 and on the card,
unless otherwise noted.
 Dada: Tribal Resurgence (can only be played
during Turn IX)
Scenario C3i — V (Standard Game Only)
Spartacus and the Foes of Rome, 88-55 BC
4-Players: Two Turns - Turn IX (88-75 BC)
and X (75-55 BC)
Players: There are 4-Players:
(1)OptimatesRoman Faction(use
Rome counters)
(2)PopularesRomanFaction(use
Carthage counters)
(3)Pontus(useTheEastcounters)
PontusincludesalliedArmenia
(4)Dacia (use Greek counters) The Dacia
player also controls Spartacus' Slave Army
&the Ptolemaic Egyptians (if activated)
Ambush
Mercenaries
Pirates
 Pontus: Tribal Resurgence (can only be played
during Turn IX)
Mercenaries
Pirates
Raise the Militia
 Populares: Local Insurrection (can only be played
during Turn IX) Diplomatic Mission into the
Interior
Mercenaries (this Roman faction may raise
Start and End: The scenario begins with the
Operations Segment (Phase F.3) of Game-Turn
IX and lasts for two Turns, through the Victory
Phase of Turn X. The time period represented
Mercenaries in this scenario)
is approximately 88-55 BC.
Tactical Surprise
Historical Note: As the game begins in 88 BC, the
Social War is winding down. Marius attempted to
strip Sulla of his command against Mithradates, but
Sulla has seized Rome with six legions. This ignites
a Civil War with Sulla leading the Optimates
Dacia:
 Historical Victory: Control any six (6) provinces.
 Legendary Victory: Control The Danube
Territory; and control both provinces of Sarmatia
and Thrace, including all six ports (Olbia, Tyras,
Tomi, Apollonia, Byzantium and Sestus).
andMariusthePopulares.Mithradates'general
Archelaus seized Athens, and a second Pontic
army is headed for Rhodes. Tigranes of Armenia is
driving the Parthians from his ancestral kingdom,
and extending his empire to the Caspian Sea. The
Dacian tribes (including a young prince Burebista)
are mustering to invade Thrace and Macedonia,
taking advantage of the Roman preoccupation with
Pontus and their Civil War. Meanwhile, Spartacus is
serving in the Roman army in Thrace as an auxiliary,
soon to be enslaved and shipped back to a gladiator
school in Campania. All these leaders will have a
major role to play in the decades to come.
Pontus:
 Historical Victory: Control the Asia Minor and
Chersonese Territories; & control any two of these
four provinces: Crete, Rhodes, Cyprus or Syria.
 Legendary Victory: Control the Asia Minor and
Chersonese Territories and control:
- Either The East and Rhodes Territories
(Eastern Strategy);
- Or the Greece and Crete Territories
(Western Strategy).
Activation Markers:
Turn IX: Optimates (4), Populares (3),
Pontus (3), Dacia (3)
Turn X: Optimates (5), Populares (4),
Pontus (4), Dacia (3)
Populares:
 Historical Victory: Control the Hispania Territory; and either The Sicilies or Carthage Territory.
 Legendary Victory: Control the Rome and
Hispania Territories and two (2) out of the five
(5) Territories of The Sicilies, Carthage, Gaul,
The Danube or Greece.
How to Win: Victory is assessed at the end of
Game-Turn X. There are two levels of victory for
each player, Historical and Legendary. (While it's
possible for multiple players to win Historical
Victories, only one may win a Legendary
Victory.) If no one achieves a Historical Victory,
the game
Optimates:
 Historical Victory: Control the Rome and Greece
Territories; and control any four (4) of these five (5)
provinces: Ionia, Dalmatia, Narbonensis, Eastern
Sicily or Libya.
 Legendary Victory: Control the Rome and Greece
Territories and the provinces of Dalmatia and Ionia;
isadraw:
 Optimates: Conqueror
Poliorcetes Effect
Raise the Militia (may also be used against Slaves)
Tactical Surprise
Opportunity Objectives: None.
Tribal Units: Place the Tribal counters in a cup.
Tribal units are drawn blindly, and placed,'?' side
showing, in the Initial Tribe Spaces, in the provinces
and territories listed:
Germania - place Tribal counters in all Initial
Tribe Spaces.
Gaul - place Tribal counters in all Initial
Tribe Spaces except for Tolosa and
Nemausus (Narbonensis).
The Danube - place Tribal counters in all the Initial
Tribe Spaces except Coricum (Dalmatia).
Hispania - place a tribal counter in Brigantium
(Gallaecia) only.
In addition, place Tribal counters in the following
non-Initial Tribe spaces:
Carthago Siga, Iol Caesara (Mauretania).
This is the Kingdom of Bocchus.
NOTE: Not all Tribal counters will be used.
-
Changes to Home Territories and Capitals:
 Rome is the Capital and Home Territory of
the Optimates player.
 Hispania is the Home Territory of the
Populares player. Ilerda is the Capital of Hispania.
 Asia Minor is the Home Territory of the
Pontus player. Sinope is the Capital of Asia Minor.
 The Danube is the Home Territory of the
Pax Romana Scenario — Spartacus and the Foes of Rome, 88-55 BC
Dacia player. Apulum is the Capital of Dacia.
 The East is the Home Territory for the
independent power of Ptolemaic Egypt. Within
The East Territory are two other independent powers, Seleucid Syria (the province of Syria) and the
Hasmonean Kingdom (the province of Judea).
Alexandria is the Capital of Ptolemaic Egypt.
Antioch is not a Capital.
 Greeceis not a Home Territory. Athens and
Pella are not Capitals.
 Carthage is not a Home Territory. The city of
Carthage has been razed, its fields salted and the
site cursed. Carthage is not a Capital, and no
Town or City may be built in the Carthage space.
Leaders: All leaders are placed as per the initial
deployment. New named leader counters were
provided in the C3i Nr21 countersheet insert.
Initial Play Order:
Turn IX: Optimates, Populares, Pontus, Dacia
Turn X: Spartacus (see Special Rule 1), then
draw randomly
Special Rule # 1
Spartacus! — This rule recreates the Great Slave Revolt led by Spartacus and his gladiator lieutenants.
For Spartacus' Slave Army, Rule 12.71 is replaced
with the following:
 Spartacus' Slave Army comes into play as the
first activation of Turn X.
 The Dacia player deploys the following forces
in any unoccupied space in the Rome Territory:
—
1 Gladiator HI, 5 BI, 1 Barb Cav and
Spartacus (2-5).
 The Dacia player may immediately undertake a
Major Move (for free) with Spartacus' Slave Army.
Every time the Slave army vacates a space, one (1)
BI must be left behind. Every time the Slave Army
enters a new space, two (2) BI are added.
 For the remainder of the game, every time the Dacia or Pontus player draws an AM, that player will:
 Add two (2) BI to Spartacus' Slave Army.
— He may (but is not required to) move Spartacus'
Slave Army one space, and attack any units in that
space. If moved, one (1) BI must be left in the
vacated space
 Rules 12.72, 12.73 and 12.74 apply normally.
Special Rule # 2
Legions:
 Both the Optimates and Populares were Roman
factions with legions. However, only the Rome
countermix used by the Optimates player has legion
counters. Therefore, the Populares player uses HI to
represent legions.
 Rule 10.65 Legions Without Cavalry is in effect
since this is Turn IX.
Historical Note: As the Civil War began, most of
the regular veteran legions were under the Optimates'
control. Marius had to rely on a force composed of
Africans, renegades and freed slaves, while Sertorius
had few legionnaires and had to conscript Mauretanian
and Iberian natives for his army. Cinna and Lepidus
had only hastily raised, green legions.
Independents
Ptolemaic Egypt (use Egyptian land units
and Pergamene Galleys)
Alexandria (Egypt).................2 HI, 2 LI, 1 Cav,
1 EL, 2 Galley Squadrons, a 1-4 leader*
Alexandria is an Independent City and a Capital
Cyrene (Cyrenaica)................. 2 LI
Salamis (Cyprus).......................2 LI
Controlling Ptolemaic Egyptian Forces
1. Ptolemaic Egypt is initially inactive. No
one controls or moves the Ptolemaic units.
2. If another player invades Ptolemaic Egyptian
territory, Egypt is activated under the control of the
Dacia player. Two (2) Egypt AMs (use Event
markers) are immediately placed in the AM pool,
for this phase (and again after the pause if
applicable). When each of these AMs is drawn, the
Ptolemaic forces are controlled by the Dacia player.
The Dacia player does not need to pay for these
activations. Egypt remains active for the reminder
of the game. Dacia does not gain control of space/
provinces controlled by the Ptolemaic forces, he may
only deny control to the other players.
*Ptolemy IX Auletes (116-107; 88-81 BC);
then Ptolemy XII Lathyres (80-58; 55-51 BC).
Seleucid Syria
Antioch (Syria)........................1 HI, 1 LI, 1 Cav,
1 EL (use SoF units), a 1-4 leader*
(use Pergamum)
Antioch is an Independent City, it is not a Capital
No one controls or moves the Seleucid Syrian
units; they will not Withdraw or Retreat
(voluntarily or by force).
Historical Note: This is all that remains of the once
vast and powerful Seleucid Empire.*The 1-4 leader
represents the finalgroup of Seleucid 'kings: Phillip I
(95-83 from Antioch), Antiochus XII (87-84 from
Damascus), Seleucus VII (70s from exile), Antiochus
XIII (69-64 as a Roman puppet) and finally Philip II
(65-63 as a rival Roman puppet) with the inauspicious name Philoromeus" (the Rome Lover). Tigranes
the Great of Armenia ruled most of Syria from 83-69.
Pompey finally ended the Seleucid dynasty and made
Syria a Roman province in 64-63. Seleucus I is
spinning in his grave.
Hasmonean Kingdom
Jeruslaem(Judea)...........................3 BI; Jerusalem is
an Independent Town
Gaza ( Judea)..................................1 BI
Raphia ( Judea)..............................1 BI
No one controls or moves the "Jewish" BI units;
they will not Withdraw or Retreat (voluntarily or by
force). As long as at least one "Jewish" BI is on the
map, units moving into Judea spend 2MP for each
Space entered. In order to control Judea, a player
must eliminate all "Jewish" BI units.
Historical Note: The Jewish revolt under the
Maccabees (167-165 BC) successfully ended Seleucid
control. The Hasmonean Kingdom was established in
140 BC and remained independent until 37 BC.
Rhodes . ..............................2 HI, 2 Galley
Squadrons; Rhodes is an Independent City
Rhodes is allied with the Optimates. Ignore rules
12.51 and 17.2 (Alliance with Rhodes). Instead, the
Optimates player has the use of Rhodes' two Galley
Squadrons (but not the HI units). He may not
replace any lost squadrons. If attacked, the Rhodes'
HI units never Retreat, voluntarily or by force.
Crete
Gortyn (Crete)..........................1 HI
(use Mamertine unit)
No one controls or moves the Cretan unit; it will
not Withdraw or Retreat (voluntarily or by
force).
Sarmatia
Olbia ............................... 1 BI, Olbia is
an Independent Town
Tyras.................................... 1 BI
Sarmatians .............................1 BCav
The Sarmatian units remain on the board until
eliminated. No one controls or moves the Sarmatian
units; they will not Withdraw or Retreat
(voluntarily or by force).
Massilia (Narbonensis) ..........1 HI, 1 Galley
Squadron (use Pergamum units)
Massilia is an Independent Town
Massilia is allied with the Optimates. The
Optimates player has the use of Massilia's Galley
Squadron (but not the HI). He may not replace the
squadron if lost. If attacked, Massilia's HI unit never
Retreats (voluntarily or by force).
Pirates
Tarsus (Cilicia) ......................... Cilician Pirates
counter
Cnossus (Crete) ...................... 1 Pirate counter
Gytheum (Peloponnes)...........1 Pirate counter
Historical Note: The Cilician pirates and their
buccaneer allies had spread out across the Mediterranean
until no voyager or merchant was safe. Even naval
convoys were attacked. Repeated attempts by Roman
commanders to suppress pirates locally failed, as the
pirates would simply relocate to another area, and
return later. Ultimately, Pompey received a special
command (the Lex Gabinia) to eradicate pirates
throughout the Mediterranean, and employed
massive forces to accomplish this in 67-66 BC.
Optimates (use Roman counters)
Rome (Italia) ................ .6 LG, 2 LI, 1 Cav; Sulla
(3-6E leader); Rome is a City and a Capital
Neapolis (Italia) .................1 LI; Neapolis is a Town
Ravenna (Cisalpina).......... 1 LI, 1 GS, Ravenna
is a Town
Tarentum (Bruttium).. ...... 1 LI; Tarentum
is a Town
Brundisium (Bruttium).....2 LG, 1 LI, 2 GS,
a 1-5 Leader (Lucullus)
Syracuse (Eastern Sicily)..........1 LI; Syracuse
is a Town
Lilybaeum (Western Sicily)....1 LI
Tacape (Libya).................... ..2 LI
Salome (Dalmatia).. .......
LG, 1 LI
Dyrrhachium (Macedonia)...1 LI
Pella (Macedonia).................... 2 LI; Pella is a Town
Sparta (Peloponnesus)..............2 LI; Sparta is a Town
Byzantium (Thrace).................1 LI; Byzantium
is a Town
Garrisons: Panormus (West Sicily), Lissa, Coricum
(Dalmatia), Leptis Magna (Libya), Demetrius
(Macedonia), Corinth, Patrae (Peloponnes), Aenus,
Sestus (Thrace), Melita
Treasury: 8T
Stability Level: +2
Initial Control: The Optimates Player controls
the following:
 Territories: Rome
 Home Provinces: (Three of three) Italia,
Cisalpina, Bruttium
 Other Provinces: (Eight) E. Sicily, W Sicily,
Melita, Libya, Dalmatia, Macedonia,
Peloponnesus, Thrace
Spartacus and the Foes of Rome, 88-55 BC — Pax Romana Scenario
 Cities: Rome
'Towns: Neapolis, Ravenna, Tarentum,
Syracusa, Sparta, Pella, Byzantium
Populares (use Carthage counters)
Genoa (Cisalpina).............................2 HI*, 2 11, 1 GS,
Cinna (1-4); Genoa is a Town
Narbo(Narbonensis).........................2 HI, 2 LI
Caralis (Sardinia).............................1 LI
Aleria (Corsica)...................................1 11
Utica(Africa)...........................................2 LI, 1 Cav, 1 GS,
Marius (3-5E); Utica is a Town
Thapsus (Africa)............................ 1 LI
Hippo Regius (Numidia).......... 1 LI
Ilerda (Tarraconensis)................1 HI, 1 LI;
Ilerda is a Town and a Capital
Gades (Baetica)..................................1 HI, 1 LI, 1 GS;
Gades is a City
Salmantica (Lusitania) .............. 1 HI, 1 LI
Bergidum (Gallaecia)................. 1 HI, 1 LI
Garrisons: Baelearis Insulae (Baleares), Portus
Blendium (Gallaecia), Cirta (Numidia), Nemausis,
Valentia, Tolosa (Narbonensis), Urcinium (Corsica),
Olbia (Sardinia)
Treasury: 9T
Stability Level: +6
Initial Control: The Populares Player controls
the following:
 Territories: Hispania
 Home Provinces: (Fuve of five) Tarraconensis,
Baetica, Lusitania, Gallaecia, Baleares
 Other Provinces: (Fuve) Africa, Numidia,
Narbonensis, Sardinia, Corsica
 Cities: Gades
'Towns: Ilerda, Utica, Genoa
Both the Optimates and Populares were Roman
factions with legions. However, only the Rome
countermix used by the Optimates player has legion
counters. Therefore, the Populares player uses HI to
Dada (use Greek counters)
represent legions.
Apulum (Dacia)........................1 HI, 8 LI, 1 Cav,
a 1-5 leader; Apulum is a Town and a Capital
Aquincum (Pannonia).............. 1 LI
Sirmium (Pannonia).................. 1 HI, 4 LI, 1 Cav,
a 1-3 leader
Marcum (Moesia Sup) ....... 1LI
Garrisons: None
Treasury: 12T
Stability Level: +6
Initial Control: The Dacia Player controls
the following:
 Territories: None.
 Home Provinces: (Two of seven) Dacia, Pannonia
 Other Provinces: None
 Cities: None
 Towns: Apulum
Pontus (use The East counters) Sinope
1
HI, 2 LI, 1 Cav;
Sinope is a City and a Capital
Nicomedia (Pontus).................... 1 LI
Miletos (Ionia) ........................... 1 LI;
Miletos is a Town
Abdyos (Ionia) ............................. 1 LI
Seleucia (Cilicia) ......................1 LI
Mazaca (Cappadocia).................1 U
Iconium (Galatia) .......................1 LI
Xanthus (Lycia).............................2 HI, 3 LI, 1 Cav,
3 GS, Mithradates VI (2-5);
Amida (Armenia)........................1 LI;
Amida is a Town
Heradea (Chersonese).... ......... No forces;
Heraclea is a Town
Athens (Attica) ..........................4 HI, 4 LI, 1 Cav,
2 GS, a 1-4 leader (Archelaus);
Athens is a City
Megara (Attica).........................1 LI
Chaeronea (Attica).. ................. 1 LI
Garrisons: Limnos, Thassos, Naxos (Aegean
Islands), Phanagoria (Chersonese), Scythians,
Phasis (Scythia)
Treasury: 9T
Stability Level: +4
Initial Control: The Pontus Player controls
the following:
 Territories: Asia Minor, The Chersonese [OT]
 Home Provinces: (Six of six) Pontus, Ionia [2T],
Lycia, Cappadocia, Galatia, Cilicia
 Other Provinces: (Five) The Chersonese, Armenia
[OT], Scythia [OT], Attica, Aegean Islands
 Cities: Sinope, Athens
 Towns: Miletos, Heraclea, Amida
Reinforcements:
NOTE: New named leader die-cut counters were
provided in the C3i Magazine, Nr21 countersheet
insert (Pax Romana counters shown below).
During the Leader Selection Phase (3.2 D) of
Turn X, the following leaders and reinforcing
units are placed as follows (chart below):