Pax Romana — Spartacus Scenario — Spartacus and the Foes of Rome, 88-55 BC by Dan Fournie and four (4) out of the seven (7) Territories of The Sicilies, Carthage, Hispania, Gaul, The Danube, Asia Minor or The East. This is Part 2 of a two-part Pax Romana Module - in C3i Magazine Nr21, Endgame: Upheavals of the Late Republic, 146-50 BC and in this issue, Spartacus and the Foes of Rome, 88-55 BC. These two scenarios allow two, three, or four gamers to play out the many struggles of the late Roman Republic - RBM Events: There are no event markers. Event Cards: Events cards are used, but not according to Rule 17.1. Instead each player receives the following cards at the beginning of the Game. Each player may play up to two cards per turn. Note that certain cards can only be played during Turn IX, as indicated. The effects of the cards are the same as listed in Rule 17.2 and on the card, unless otherwise noted. Dada: Tribal Resurgence (can only be played during Turn IX) Scenario C3i — V (Standard Game Only) Spartacus and the Foes of Rome, 88-55 BC 4-Players: Two Turns - Turn IX (88-75 BC) and X (75-55 BC) Players: There are 4-Players: (1)OptimatesRoman Faction(use Rome counters) (2)PopularesRomanFaction(use Carthage counters) (3)Pontus(useTheEastcounters) PontusincludesalliedArmenia (4)Dacia (use Greek counters) The Dacia player also controls Spartacus' Slave Army &the Ptolemaic Egyptians (if activated) Ambush Mercenaries Pirates Pontus: Tribal Resurgence (can only be played during Turn IX) Mercenaries Pirates Raise the Militia Populares: Local Insurrection (can only be played during Turn IX) Diplomatic Mission into the Interior Mercenaries (this Roman faction may raise Start and End: The scenario begins with the Operations Segment (Phase F.3) of Game-Turn IX and lasts for two Turns, through the Victory Phase of Turn X. The time period represented Mercenaries in this scenario) is approximately 88-55 BC. Tactical Surprise Historical Note: As the game begins in 88 BC, the Social War is winding down. Marius attempted to strip Sulla of his command against Mithradates, but Sulla has seized Rome with six legions. This ignites a Civil War with Sulla leading the Optimates Dacia: Historical Victory: Control any six (6) provinces. Legendary Victory: Control The Danube Territory; and control both provinces of Sarmatia and Thrace, including all six ports (Olbia, Tyras, Tomi, Apollonia, Byzantium and Sestus). andMariusthePopulares.Mithradates'general Archelaus seized Athens, and a second Pontic army is headed for Rhodes. Tigranes of Armenia is driving the Parthians from his ancestral kingdom, and extending his empire to the Caspian Sea. The Dacian tribes (including a young prince Burebista) are mustering to invade Thrace and Macedonia, taking advantage of the Roman preoccupation with Pontus and their Civil War. Meanwhile, Spartacus is serving in the Roman army in Thrace as an auxiliary, soon to be enslaved and shipped back to a gladiator school in Campania. All these leaders will have a major role to play in the decades to come. Pontus: Historical Victory: Control the Asia Minor and Chersonese Territories; & control any two of these four provinces: Crete, Rhodes, Cyprus or Syria. Legendary Victory: Control the Asia Minor and Chersonese Territories and control: - Either The East and Rhodes Territories (Eastern Strategy); - Or the Greece and Crete Territories (Western Strategy). Activation Markers: Turn IX: Optimates (4), Populares (3), Pontus (3), Dacia (3) Turn X: Optimates (5), Populares (4), Pontus (4), Dacia (3) Populares: Historical Victory: Control the Hispania Territory; and either The Sicilies or Carthage Territory. Legendary Victory: Control the Rome and Hispania Territories and two (2) out of the five (5) Territories of The Sicilies, Carthage, Gaul, The Danube or Greece. How to Win: Victory is assessed at the end of Game-Turn X. There are two levels of victory for each player, Historical and Legendary. (While it's possible for multiple players to win Historical Victories, only one may win a Legendary Victory.) If no one achieves a Historical Victory, the game Optimates: Historical Victory: Control the Rome and Greece Territories; and control any four (4) of these five (5) provinces: Ionia, Dalmatia, Narbonensis, Eastern Sicily or Libya. Legendary Victory: Control the Rome and Greece Territories and the provinces of Dalmatia and Ionia; isadraw: Optimates: Conqueror Poliorcetes Effect Raise the Militia (may also be used against Slaves) Tactical Surprise Opportunity Objectives: None. Tribal Units: Place the Tribal counters in a cup. Tribal units are drawn blindly, and placed,'?' side showing, in the Initial Tribe Spaces, in the provinces and territories listed: Germania - place Tribal counters in all Initial Tribe Spaces. Gaul - place Tribal counters in all Initial Tribe Spaces except for Tolosa and Nemausus (Narbonensis). The Danube - place Tribal counters in all the Initial Tribe Spaces except Coricum (Dalmatia). Hispania - place a tribal counter in Brigantium (Gallaecia) only. In addition, place Tribal counters in the following non-Initial Tribe spaces: Carthago Siga, Iol Caesara (Mauretania). This is the Kingdom of Bocchus. NOTE: Not all Tribal counters will be used. - Changes to Home Territories and Capitals: Rome is the Capital and Home Territory of the Optimates player. Hispania is the Home Territory of the Populares player. Ilerda is the Capital of Hispania. Asia Minor is the Home Territory of the Pontus player. Sinope is the Capital of Asia Minor. The Danube is the Home Territory of the Pax Romana Scenario — Spartacus and the Foes of Rome, 88-55 BC Dacia player. Apulum is the Capital of Dacia. The East is the Home Territory for the independent power of Ptolemaic Egypt. Within The East Territory are two other independent powers, Seleucid Syria (the province of Syria) and the Hasmonean Kingdom (the province of Judea). Alexandria is the Capital of Ptolemaic Egypt. Antioch is not a Capital. Greeceis not a Home Territory. Athens and Pella are not Capitals. Carthage is not a Home Territory. The city of Carthage has been razed, its fields salted and the site cursed. Carthage is not a Capital, and no Town or City may be built in the Carthage space. Leaders: All leaders are placed as per the initial deployment. New named leader counters were provided in the C3i Nr21 countersheet insert. Initial Play Order: Turn IX: Optimates, Populares, Pontus, Dacia Turn X: Spartacus (see Special Rule 1), then draw randomly Special Rule # 1 Spartacus! — This rule recreates the Great Slave Revolt led by Spartacus and his gladiator lieutenants. For Spartacus' Slave Army, Rule 12.71 is replaced with the following: Spartacus' Slave Army comes into play as the first activation of Turn X. The Dacia player deploys the following forces in any unoccupied space in the Rome Territory: — 1 Gladiator HI, 5 BI, 1 Barb Cav and Spartacus (2-5). The Dacia player may immediately undertake a Major Move (for free) with Spartacus' Slave Army. Every time the Slave army vacates a space, one (1) BI must be left behind. Every time the Slave Army enters a new space, two (2) BI are added. For the remainder of the game, every time the Dacia or Pontus player draws an AM, that player will: Add two (2) BI to Spartacus' Slave Army. — He may (but is not required to) move Spartacus' Slave Army one space, and attack any units in that space. If moved, one (1) BI must be left in the vacated space Rules 12.72, 12.73 and 12.74 apply normally. Special Rule # 2 Legions: Both the Optimates and Populares were Roman factions with legions. However, only the Rome countermix used by the Optimates player has legion counters. Therefore, the Populares player uses HI to represent legions. Rule 10.65 Legions Without Cavalry is in effect since this is Turn IX. Historical Note: As the Civil War began, most of the regular veteran legions were under the Optimates' control. Marius had to rely on a force composed of Africans, renegades and freed slaves, while Sertorius had few legionnaires and had to conscript Mauretanian and Iberian natives for his army. Cinna and Lepidus had only hastily raised, green legions. Independents Ptolemaic Egypt (use Egyptian land units and Pergamene Galleys) Alexandria (Egypt).................2 HI, 2 LI, 1 Cav, 1 EL, 2 Galley Squadrons, a 1-4 leader* Alexandria is an Independent City and a Capital Cyrene (Cyrenaica)................. 2 LI Salamis (Cyprus).......................2 LI Controlling Ptolemaic Egyptian Forces 1. Ptolemaic Egypt is initially inactive. No one controls or moves the Ptolemaic units. 2. If another player invades Ptolemaic Egyptian territory, Egypt is activated under the control of the Dacia player. Two (2) Egypt AMs (use Event markers) are immediately placed in the AM pool, for this phase (and again after the pause if applicable). When each of these AMs is drawn, the Ptolemaic forces are controlled by the Dacia player. The Dacia player does not need to pay for these activations. Egypt remains active for the reminder of the game. Dacia does not gain control of space/ provinces controlled by the Ptolemaic forces, he may only deny control to the other players. *Ptolemy IX Auletes (116-107; 88-81 BC); then Ptolemy XII Lathyres (80-58; 55-51 BC). Seleucid Syria Antioch (Syria)........................1 HI, 1 LI, 1 Cav, 1 EL (use SoF units), a 1-4 leader* (use Pergamum) Antioch is an Independent City, it is not a Capital No one controls or moves the Seleucid Syrian units; they will not Withdraw or Retreat (voluntarily or by force). Historical Note: This is all that remains of the once vast and powerful Seleucid Empire.*The 1-4 leader represents the finalgroup of Seleucid 'kings: Phillip I (95-83 from Antioch), Antiochus XII (87-84 from Damascus), Seleucus VII (70s from exile), Antiochus XIII (69-64 as a Roman puppet) and finally Philip II (65-63 as a rival Roman puppet) with the inauspicious name Philoromeus" (the Rome Lover). Tigranes the Great of Armenia ruled most of Syria from 83-69. Pompey finally ended the Seleucid dynasty and made Syria a Roman province in 64-63. Seleucus I is spinning in his grave. Hasmonean Kingdom Jeruslaem(Judea)...........................3 BI; Jerusalem is an Independent Town Gaza ( Judea)..................................1 BI Raphia ( Judea)..............................1 BI No one controls or moves the "Jewish" BI units; they will not Withdraw or Retreat (voluntarily or by force). As long as at least one "Jewish" BI is on the map, units moving into Judea spend 2MP for each Space entered. In order to control Judea, a player must eliminate all "Jewish" BI units. Historical Note: The Jewish revolt under the Maccabees (167-165 BC) successfully ended Seleucid control. The Hasmonean Kingdom was established in 140 BC and remained independent until 37 BC. Rhodes . ..............................2 HI, 2 Galley Squadrons; Rhodes is an Independent City Rhodes is allied with the Optimates. Ignore rules 12.51 and 17.2 (Alliance with Rhodes). Instead, the Optimates player has the use of Rhodes' two Galley Squadrons (but not the HI units). He may not replace any lost squadrons. If attacked, the Rhodes' HI units never Retreat, voluntarily or by force. Crete Gortyn (Crete)..........................1 HI (use Mamertine unit) No one controls or moves the Cretan unit; it will not Withdraw or Retreat (voluntarily or by force). Sarmatia Olbia ............................... 1 BI, Olbia is an Independent Town Tyras.................................... 1 BI Sarmatians .............................1 BCav The Sarmatian units remain on the board until eliminated. No one controls or moves the Sarmatian units; they will not Withdraw or Retreat (voluntarily or by force). Massilia (Narbonensis) ..........1 HI, 1 Galley Squadron (use Pergamum units) Massilia is an Independent Town Massilia is allied with the Optimates. The Optimates player has the use of Massilia's Galley Squadron (but not the HI). He may not replace the squadron if lost. If attacked, Massilia's HI unit never Retreats (voluntarily or by force). Pirates Tarsus (Cilicia) ......................... Cilician Pirates counter Cnossus (Crete) ...................... 1 Pirate counter Gytheum (Peloponnes)...........1 Pirate counter Historical Note: The Cilician pirates and their buccaneer allies had spread out across the Mediterranean until no voyager or merchant was safe. Even naval convoys were attacked. Repeated attempts by Roman commanders to suppress pirates locally failed, as the pirates would simply relocate to another area, and return later. Ultimately, Pompey received a special command (the Lex Gabinia) to eradicate pirates throughout the Mediterranean, and employed massive forces to accomplish this in 67-66 BC. Optimates (use Roman counters) Rome (Italia) ................ .6 LG, 2 LI, 1 Cav; Sulla (3-6E leader); Rome is a City and a Capital Neapolis (Italia) .................1 LI; Neapolis is a Town Ravenna (Cisalpina).......... 1 LI, 1 GS, Ravenna is a Town Tarentum (Bruttium).. ...... 1 LI; Tarentum is a Town Brundisium (Bruttium).....2 LG, 1 LI, 2 GS, a 1-5 Leader (Lucullus) Syracuse (Eastern Sicily)..........1 LI; Syracuse is a Town Lilybaeum (Western Sicily)....1 LI Tacape (Libya).................... ..2 LI Salome (Dalmatia).. ....... LG, 1 LI Dyrrhachium (Macedonia)...1 LI Pella (Macedonia).................... 2 LI; Pella is a Town Sparta (Peloponnesus)..............2 LI; Sparta is a Town Byzantium (Thrace).................1 LI; Byzantium is a Town Garrisons: Panormus (West Sicily), Lissa, Coricum (Dalmatia), Leptis Magna (Libya), Demetrius (Macedonia), Corinth, Patrae (Peloponnes), Aenus, Sestus (Thrace), Melita Treasury: 8T Stability Level: +2 Initial Control: The Optimates Player controls the following: Territories: Rome Home Provinces: (Three of three) Italia, Cisalpina, Bruttium Other Provinces: (Eight) E. Sicily, W Sicily, Melita, Libya, Dalmatia, Macedonia, Peloponnesus, Thrace Spartacus and the Foes of Rome, 88-55 BC — Pax Romana Scenario Cities: Rome 'Towns: Neapolis, Ravenna, Tarentum, Syracusa, Sparta, Pella, Byzantium Populares (use Carthage counters) Genoa (Cisalpina).............................2 HI*, 2 11, 1 GS, Cinna (1-4); Genoa is a Town Narbo(Narbonensis).........................2 HI, 2 LI Caralis (Sardinia).............................1 LI Aleria (Corsica)...................................1 11 Utica(Africa)...........................................2 LI, 1 Cav, 1 GS, Marius (3-5E); Utica is a Town Thapsus (Africa)............................ 1 LI Hippo Regius (Numidia).......... 1 LI Ilerda (Tarraconensis)................1 HI, 1 LI; Ilerda is a Town and a Capital Gades (Baetica)..................................1 HI, 1 LI, 1 GS; Gades is a City Salmantica (Lusitania) .............. 1 HI, 1 LI Bergidum (Gallaecia)................. 1 HI, 1 LI Garrisons: Baelearis Insulae (Baleares), Portus Blendium (Gallaecia), Cirta (Numidia), Nemausis, Valentia, Tolosa (Narbonensis), Urcinium (Corsica), Olbia (Sardinia) Treasury: 9T Stability Level: +6 Initial Control: The Populares Player controls the following: Territories: Hispania Home Provinces: (Fuve of five) Tarraconensis, Baetica, Lusitania, Gallaecia, Baleares Other Provinces: (Fuve) Africa, Numidia, Narbonensis, Sardinia, Corsica Cities: Gades 'Towns: Ilerda, Utica, Genoa Both the Optimates and Populares were Roman factions with legions. However, only the Rome countermix used by the Optimates player has legion counters. Therefore, the Populares player uses HI to Dada (use Greek counters) represent legions. Apulum (Dacia)........................1 HI, 8 LI, 1 Cav, a 1-5 leader; Apulum is a Town and a Capital Aquincum (Pannonia).............. 1 LI Sirmium (Pannonia).................. 1 HI, 4 LI, 1 Cav, a 1-3 leader Marcum (Moesia Sup) ....... 1LI Garrisons: None Treasury: 12T Stability Level: +6 Initial Control: The Dacia Player controls the following: Territories: None. Home Provinces: (Two of seven) Dacia, Pannonia Other Provinces: None Cities: None Towns: Apulum Pontus (use The East counters) Sinope 1 HI, 2 LI, 1 Cav; Sinope is a City and a Capital Nicomedia (Pontus).................... 1 LI Miletos (Ionia) ........................... 1 LI; Miletos is a Town Abdyos (Ionia) ............................. 1 LI Seleucia (Cilicia) ......................1 LI Mazaca (Cappadocia).................1 U Iconium (Galatia) .......................1 LI Xanthus (Lycia).............................2 HI, 3 LI, 1 Cav, 3 GS, Mithradates VI (2-5); Amida (Armenia)........................1 LI; Amida is a Town Heradea (Chersonese).... ......... No forces; Heraclea is a Town Athens (Attica) ..........................4 HI, 4 LI, 1 Cav, 2 GS, a 1-4 leader (Archelaus); Athens is a City Megara (Attica).........................1 LI Chaeronea (Attica).. ................. 1 LI Garrisons: Limnos, Thassos, Naxos (Aegean Islands), Phanagoria (Chersonese), Scythians, Phasis (Scythia) Treasury: 9T Stability Level: +4 Initial Control: The Pontus Player controls the following: Territories: Asia Minor, The Chersonese [OT] Home Provinces: (Six of six) Pontus, Ionia [2T], Lycia, Cappadocia, Galatia, Cilicia Other Provinces: (Five) The Chersonese, Armenia [OT], Scythia [OT], Attica, Aegean Islands Cities: Sinope, Athens Towns: Miletos, Heraclea, Amida Reinforcements: NOTE: New named leader die-cut counters were provided in the C3i Magazine, Nr21 countersheet insert (Pax Romana counters shown below). During the Leader Selection Phase (3.2 D) of Turn X, the following leaders and reinforcing units are placed as follows (chart below):
© Copyright 2026 Paperzz