@ [email protected] B http://huguesbarletsku.tumblr.com Intern Game Designer http://huguesbarlet.fr Paris FR - 75015 +33 633 825 173 https://fr.linkedin.com/in/huguesbarlet Looking for a job in January 2017 + Worked on 6 professional projects (PC and mobile platforms). 5 of which have been released today + Integrate easily and recognize the importance of team spirit + Aiming at a game design + Giving importance to 3C, balancing, and enjoy or engines Professional Experience 2016 - ... Intern Game Designer at Oh Bibi Socialtainment (Paris) • Game Designer on Motor World Bike Factory and Car Factory MWBF/CF is a side scroll tycoon where the player have to run a factory, and turn it into the best company in the world, by buying and selling cars/bikes. ▪ ▪ ▪ ▪ ▪ 2015 - 2016 Adding features from Car Factory to Bike Factory (Adventure mode, Grand Prix...) Designing and balancing new events on both games Creating new special offers on both games (content, pricing, UI...) Balancing the content: Bikes/cars, Store, Researches, Workers... Daily data analysis on Amplitude and KPI tracking Designer at ULTRAFLOW SAS (Cofounder) • Game/level designer on our personal game ULTRAFLOW 2 ULTRAFLOW 2 is a unique one-finger mobile game that combines the gameplay of air hockey, mini-golf and breakout in a chill and minimalist experience. ▪ ▪ ▪ In charge of the UI design (menu, level menu...) ▪ Bug tracking 2014 - 2016 Kawiteros’ development at Neko Entertainment (Paris) • Game Designer/Level Designer/Project Manager on my game Kawiteros (PC/Console) ▪ Set up tools for the management team ▪ Bridge between the team and the publisher ▪ Managing the external sound designer, and work on the sound charter with him ▪ ▪ Designing the main mechanic (the cursor and the energy transmission) ▪ 2013-2014 (1 year) 2014 - 2015 (8 months) Game Designer/Level Designer/Project Manager - Kawiteros (3rd year project - ICAN) • Winner of NovaPlay 2014 (Formerly HitsPlayTime) - Finalist at FLIP Trophy 2014 - Finalist at the Unity Awards 2014 («Best Student Project» and « Community Choice» category) Finalist at the Ping Awards 2014 - Presented at the theater La Gaîté Lyrique for 3 days (French digital cultural center) • Level designer on the game Californium Californium is a first person game where the player has to find some anomalies around his environment. The universe is based on the famous writer: Philip K. Dick. ▪ ▪ ▪ -1- Intern then freelance Level Designer - Game Designer Assistant at Slak Games (Paris) • Level designer and Game designer on Mechanic Escape 2013-2014 (1 year) Mechanic Escape is a 2D try n’ die (80 levels) on PC. The peculiarity is that a huge ennemy will pursue you for a while at each level. ▪ ▪ ▪ Education 2014-2016 Master Degree in Game Design & Management - Supinfogame (France - Valenciennes) • 2011-2014 Bachelor Game Design - ICAN - Major final student project (Kawiteros) - (France - Paris) High School Diploma - 2010-2011 (France - Dammarie-Les-Lys) Skills Game Design Level Design ▪ Brainstorming, GDD or GOD writing and formalization , Game analysis (Ventrice, Bartle, Caillois..), Game balancing, Good knowledges of RGD method, good communication and listening, interested in ergonomics, thoughts on experimental concepts, Very good notions in development ▪ Daily use of Sketchup LDD writing (personal or as a student), on my student projects, Use of several level editors (SMB, Far Cry 3/4 , VVVVV, Halo Mode Forge...), interested in world building Rapid adaptation to internal level editors/engines of a studio, Method based on block design ▪ Unity (4 years), Unreal Engine 4 (1 year), Sketchup (3 years), Xcode (plist), knowledges of 3DS Max, Version Control Tools (Git, Perforce), Photoshop & Illustrator, MS Office, Google Tools, Trello Hobbies - Other Commitment Jams Board game Creator and Leader of "Le Labo", an ICAN school - (2 years) Global Game Jam 2013/2014/2015 (Campus Google London and Epitech Nancy) Jam Ludum Dare #23 - #27 - #31, Flappy Jam 2014 , Hits PlayTime Jam 2013 for the French newspaper LeMonde ▪ board game - Chestball - Presented at Essen (Germany) at the forum by the - Game designer, package creator, cards, and graphics (prototype) ▪ - Level Design of de_dust2 from Counter Strike - Block design in level design (Top stories for 1 week) ▪ Writer - Contributor on Ingame.fr for gamers (in french) - Languages /Trips Interest ▪ French mother tongue, English fluent, lived in French Guiana for 12 years, tripped to USA (San Francisco, Florida), Canada (Montréal), England (London), Belgium (Brussels), Poland (Warsaw), ▪ Sports, Attended exhibitions, Prehistory, History, Sciences, Cooking, Trips Recommendations References ▪ Laurent LICHNEWSKY - CEO at Neko Entertainment - [email protected] ▪ Noam ROUBAH ▪ Jérémy FOURMAUX ▪ Romain WIART - Level Designer at Cyanide - [email protected] ▪ Brice ROY - Game designer at One Life Remains - [email protected] -2-
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