Intern Game Designer Professional Experience

@ [email protected]
B http://huguesbarletsku.tumblr.com
Intern Game Designer
http://huguesbarlet.fr
Paris
FR - 75015
+33 633 825 173
https://fr.linkedin.com/in/huguesbarlet
Looking for a job in January 2017
+ Worked on 6 professional projects (PC and mobile platforms). 5 of which have been released today
+ Integrate easily and recognize the importance of team spirit
+ Aiming at a game design
+ Giving importance to 3C, balancing, and enjoy
or engines
Professional Experience
2016 - ...
Intern Game Designer at Oh Bibi Socialtainment (Paris)
• Game Designer on Motor World Bike Factory and Car Factory
MWBF/CF is a side scroll tycoon where the player have to run a factory, and turn it into
the best company in the world, by buying and selling cars/bikes.
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2015 - 2016
Adding features from Car Factory to Bike Factory (Adventure mode, Grand Prix...)
Designing and balancing new events on both games
Creating new special offers on both games (content, pricing, UI...)
Balancing the content: Bikes/cars, Store, Researches, Workers...
Daily data analysis on Amplitude and KPI tracking
Designer at ULTRAFLOW SAS (Cofounder)
• Game/level designer on our personal game ULTRAFLOW 2
ULTRAFLOW 2 is a unique one-finger mobile game that combines the gameplay of
air hockey, mini-golf and breakout in a chill and minimalist experience.
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▪ In charge of the UI design (menu, level menu...)
▪ Bug tracking
2014 - 2016
Kawiteros’ development at Neko Entertainment (Paris)
• Game Designer/Level Designer/Project Manager on my game Kawiteros (PC/Console)
▪ Set up tools for the management team
▪ Bridge between the team and the publisher
▪ Managing the external sound designer, and work on the sound charter with him
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▪ Designing the main mechanic (the cursor and the energy transmission)
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2013-2014
(1 year)
2014 - 2015
(8 months)
Game Designer/Level Designer/Project Manager - Kawiteros (3rd year project - ICAN)
• Winner of NovaPlay 2014 (Formerly HitsPlayTime) - Finalist at FLIP Trophy 2014
- Finalist at the Unity Awards 2014 («Best Student Project» and « Community Choice» category) Finalist at the Ping Awards 2014 - Presented at the theater La Gaîté Lyrique for 3 days
(French digital cultural center)
• Level designer on the game Californium
Californium is a first person game where the player has to find some anomalies around
his environment. The universe is based on the famous writer: Philip K. Dick.
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Intern then freelance Level Designer - Game Designer Assistant at Slak Games (Paris)
• Level designer and Game designer on Mechanic Escape
2013-2014
(1 year)
Mechanic Escape is a 2D try n’ die (80 levels) on PC. The peculiarity is that a huge ennemy will
pursue you for a while at each level.
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Education
2014-2016
Master Degree in Game Design & Management - Supinfogame (France - Valenciennes)
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2011-2014
Bachelor Game Design - ICAN - Major final student project (Kawiteros) - (France - Paris)
High School Diploma -
2010-2011
(France - Dammarie-Les-Lys)
Skills
Game Design
Level Design
▪ Brainstorming, GDD or GOD writing and formalization , Game analysis (Ventrice,
Bartle, Caillois..), Game balancing, Good knowledges of RGD method, good communication and
listening, interested in ergonomics, thoughts on experimental concepts, Very good notions
in development
▪ Daily use of Sketchup
LDD writing (personal or
as a student),
on my student projects, Use of several level editors
(SMB, Far Cry 3/4 , VVVVV, Halo Mode Forge...), interested in world building
Rapid adaptation to internal level editors/engines of a studio, Method based on block design
▪ Unity (4 years), Unreal Engine 4 (1 year), Sketchup (3 years), Xcode (plist), knowledges of 3DS
Max, Version Control Tools (Git, Perforce), Photoshop & Illustrator, MS Office, Google Tools, Trello
Hobbies - Other
Commitment
Jams
Board game
Creator and Leader of "Le Labo", an ICAN school
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(2 years)
Global Game Jam 2013/2014/2015 (Campus Google London and
Epitech Nancy) Jam Ludum Dare #23 - #27 - #31, Flappy Jam 2014 , Hits PlayTime Jam 2013 for the French newspaper LeMonde
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board game - Chestball - Presented at Essen (Germany) at the
forum by the
- Game designer, package creator, cards, and graphics (prototype)
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- Level Design of de_dust2 from Counter Strike - Block design in level design (Top stories for 1 week) ▪ Writer - Contributor on Ingame.fr for gamers (in french)
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Languages /Trips
Interest
▪ French mother tongue, English fluent, lived in French Guiana for 12 years, tripped to USA (San
Francisco, Florida), Canada (Montréal), England (London), Belgium (Brussels), Poland (Warsaw),
▪ Sports, Attended exhibitions, Prehistory, History, Sciences, Cooking, Trips
Recommendations
References
▪ Laurent LICHNEWSKY - CEO at Neko Entertainment - [email protected]
▪ Noam ROUBAH
▪ Jérémy FOURMAUX
▪ Romain WIART - Level Designer at Cyanide - [email protected]
▪ Brice ROY - Game designer at One Life Remains - [email protected]
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