GOLLY GOSH GREAT GAMES FOCUS ON HANDLER Find It This exercise uses one of your dog’s best senses; it engages your dog’s mind and will be a self rewarding exercise. Present your dog with 3 soft cones. Start with only one cone and place food inside the cone. Direct your dog to the cone using the find it command. Once he/she has grasped the idea introduce more cones which do not have food in them. Vary the exercise by using a favourite toy, or placing the object behind other equipment, such as a chair or under a towel. The Silly Game (for dogs that don’t do play) This is a great game for playing with dogs who are not interested in playing with toys or you. For dogs that play with some toys but not others it can help to broaden their range of toys. Each session should be kept short and fun. If your dog exhibits boisterous or out of control behaviour the game should end immediately and another session should not be attempted until your dog is calm. To teach your dog to play with you and your toy you must be SINCERLEY interested in playing with your dog. If you are not having fun, your dog will realise this and will be even more reluctant to join in. Be sure that you are both having fun. To teach your dog to play with you, it is recommended that you remove all toys your dog might play with by him/herself (including all balls). Choose a throwable toy (i.e. one that you can toss, but won’t roll too much) – a tug rope, ball in a sock or a stuffed animal etc. Put the toy in a drawer (or somewhere inaccessible but in view). Whenever you and your dog are in vicinity: 1. Start acting silly and use an excited voice: “… what is it? … do you want this? … where’s your toy? …” and then walk, jump, dance, skip (basically be goofy) whilst you make your way over to the drawer. RSPCA Qld Animal Training & Behaviour Centre Golly Gosh great games 07.doc P 07 3426 9928 F 07 3848 1178 W rspcaqld.org.au 1 2. S-l-o-w-l-y (we mean s-l-o-w-l-y!) open up the drawer whilst you continue talking in this silly voice. 3. Stop talking momentarily (pause for effect) and then suddenly pull the toy out of the drawer (as if you unexpectedly found $100!!). Run with it into the next room. 4. Show your dog what a great time you are having with this fun toy. Laugh and dance around with it. Drag it around on the floor, like a lure on the end of a fishing rod. But DON”T LET YOUR DOG PUT HIS/HER MOUTH ON IT! 5. Spend 1–2 minutes dancing, playing and actively interacting with this wonderful toy (without your dog getting to play). Then run back to the drawer, toy in tow, snatch it up and quickly put it back in the drawer with a phrase such as, “Oh no … it’s gone!” 6. Proceed with your regular routine as if nothing out of the ordinary has happened. 7. Repeat this bizarre performance 2–3 times a day for two days. 8. After the second day, allow your dog to get his/her mouth on the toy if he/she is really interested, but only for a few seconds. 9. Pull on the line to try to steal it from your dog. Once you get it away (be sure to do this in an informal, fun way!), play with it a little more by yourself before quickly putting the toy away with, “Oh no … it’s gone!” 10. Gradually increase the amount of time you let your dog play with the toy (in a tug ‘o’ war but don’t let go!) each time you bring it out until you have a dog that loves to see the toy come out of the drawer. 11. Once your dog is keen, start to introduce ‘give’ by swapping the toy for a treat. 12. During this training process do not reprimand your dog or connect this toy with anything negative. 13. Once your dog is actively playing with you, continue to keep this special toy special. Do not leave it out for your dog to chew or play with without you. 14. Use it during training to take a break or use as a payoff for a job well done. Use it as a retrieve toy to build up enthusiasm, and as a reward at the completion of a training session. Introduce other toys the same way for him/her to play with on his/her own. RSPCA Qld Animal Training & Behaviour Centre Golly Gosh great games 07.doc P 07 3426 9928 F 07 3848 1178 W rspcaqld.org.au 2 Sit Game (adapted from Ian Dunbar’s original) Adapt how far through you go for your classes ability For K9 Kindergarten or Basic 1-4 should be possible 5 would be bonus points. Each exercise is worth 25 points: Deduct 5 points for each additional cue or each dog length the dog moves forward. 1 Front Sit Dog sits on cue facing the owner. 2 Side Sit Dog sits on cue at handler’s feet. 3 Chair Sit Dog sits on cure when handler is in chair. 4 Floor/Back Sit Dog sits on cue wen handler sits on floor with his/her back to dog. 5 Handler Down/Sit Dog sits with handler lying on floor. 6 Drop/Sit Handler tells the dog to drop and stay, steps away and cues do to sit. 7 Across the Room Sit Helper takes the dog by the leash and walks across the room. Handler drops leash (putting a foot on it) and cues dog to sit. 8 Come/Sit Helper takes the dog by the leash and walks across the room. Handler drops leash and cues the dog to sit at halfway point. 9 Over/Sit Helper takes the dog by the leash and walks across the room. Helper drops the leash and handler calls dog. Handler cues dog to go over a low obstacle. Handler then cues dog to sit. • • Repeat with Drop Repeat with Stand RSPCA Qld Animal Training & Behaviour Centre Golly Gosh great games 07.doc P 07 3426 9928 F 07 3848 1178 W rspcaqld.org.au 3 Musical Chairs The spacing of the chairs will be determined by the sociability and stability of the dogs. Space out the correct number of chairs for handlers. Have each handler/dog walking around at least 2 lead lengths from the chairs – as the instructor gives a cue all handlers are to obtain that behaviour from their dog before taking a seat. After each cue is given remove one chair and repeat until only one handler/dog has a chair. You can use a variety of behaviours which have been covered in class including sit/drop/stand/roll/tug/shake etc. For more advanced classes try hand signals or voice commands only. Sit/Drop/Stand To get the dogs used to different ground materials place alternative items on the ground and have the dog practice sit/drop/stand stations. Items which make great ‘ground materials’ include: • • • • • • Fluffy blankets Raincoats Rubber mats Woolly carpet Plastic garbage bags Wading pool FOR LOOSE LEASH WALKING Egg and Spoon Race Use water filled balloons and wooden spoons. Do not inflate the balloons; fill the balloons with approximately one cup of water. Tennis balls can be used as a substitute for eggs however they may prove to be distracting. Each handler must carry the spoon with their leash hand and complete the course. The students are to line up on the start line and move as quickly as possible to the finish line (at least 10 paces apart) with their egg on the spoon and without dropping their egg. For more advanced classes try including obstacles to go over and pegs to weave through or send the students around a series of markers to encourage them to change directions. RSPCA Qld Animal Training & Behaviour Centre Golly Gosh great games 07.doc P 07 3426 9928 F 07 3848 1178 W rspcaqld.org.au 4 Naughts and Crosses (Tic Tac Toe) Equipment: • 5 white markers • 5 orange markers • And noodles or bars to make a # 1. Lay out the noodles or bars to make a # with enough space for the largest dog to sit inside each small box. 2. Divide your class into two teams; one white team, one orange team. 3. Each team takes it in turn for one member to perform the desired behaviour (as directed by the instructor) in one of the squares. If the dog gets the behaviour right the team get to place a coloured marker on that square. The object of the game is to get three markers of the same colour in a row, horizontally, vertically or diagonally. For basic/k9 kindergarten and Junior Manners use coloured markers to indicate successful sits drops or stands. For more advanced classes ask for a short stay before replacing a dog with a marker. Simon Says This is a great game for revision. It is also a great listening game for kids or chatty clients. This is also beneficial for Instructors with quiet voices as it makes client listen to you. The Instructor is ‘Simon’. Everyone apart from ‘Simon’ must follow commands when the Instructor says “Simon says… [cue]”. If the Instructor neglects to say “Simon Says” before the behaviour, the students don’t have to follow the instruction. Relays (Recall/Obstacles/Station) Relays are a great way to break the ice and increase class participation: 1. Divide the class into two teams. If you have an assistant get the assistant to martial one team and enlist a partner or observer to help with the other. 2. For recall relays have a clear field and for Basic or Junior Manners you may want to call the dogs in opposite directions (i.e. start in the middle of the course). 3. At the start of the race the first handler hands the dog to the Martial and runs to their recall post. When the dog has come in they must return to their seat before the next dog can be left with the Martial. 4. If the teams are uneven on member on the smallest team must run twice. 5. When all players have run, the team to finish first is the winner. N.B. Make the relays as exciting and difficult as your class can cope with. RSPCA Qld Animal Training & Behaviour Centre Golly Gosh great games 07.doc P 07 3426 9928 F 07 3848 1178 W rspcaqld.org.au 5 Tail Wag Game This is a good game for handler enthusiasm. Divide the class in half. One half of the class act as judges while the other half do whatever it takes to get their dogs’ tails wagging as fast as possible. The best wag as voted by the judges wins. Swap the teams over and repeat. The two winners have a wag off to determine the champion. Dice Game (for K9 Kindergarten and Basic) Roll the large dice for each dog in turn. The dog must perform the behaviour on the dice for the number of seconds shown. For example, if number 5 is on top and the behaviour on that face is sit, the dog must sit for 5 seconds. Each dog gets a turn. Be careful about the proximity of the dice to the dogs. Line Up (Distraction for Intermediate and Advanced classes) Have the handlers and dogs line up in a straight line and at a comfortable distance apart. Have an assistant take one dog to one end of the line. The handler goes to the other end of the line, approximately 3m away. The handler then calls their dog to come. (A long line may be necessary) . Variations include: • Have students make two lines and call the dog down the middle. • Have handlers on one side and dogs on the other in a drop stay. • Place another distraction halfway down the line up. Diving (Ice Breaker Game) This is a funny game to watch. • Use sliced hot dog in the bottom of a shallow dish with approximately 50mm of water. • Allow each dog in turn to investigate the dish and see if they can retrieve the hot dog. • Allow each dog approximately 30 seconds or 10 pieces of hot dog. • Vary the depth of water if this is too easy. • Replace the hot dog with tennis balls. • Replace hot dog with other toys. • Use sand instead of water (with toys or stuffed Kong’s) if water restrictions are in place. RSPCA Qld Animal Training & Behaviour Centre Golly Gosh great games 07.doc P 07 3426 9928 F 07 3848 1178 W rspcaqld.org.au 6 Sand Bucket Race (Loose Leash Handling) 1. Divide class into two teams. 2. Give each team an egg cup and an empty bucket. 3. Place a full bucket of sand at an equal distance from both teams (use two buckets for Junior Manners and Basic). 4. The object is for each team to get as much sand as possible into their bucket using only the egg cup in a relay fashion. 5. When there are no water restrictions replace sand with water……great summer game. Catch/Fetch How many balls/Frisbees can you catch/fetch in 30 seconds? Let each dog/handler have a turn. Follow the Leader (Revision Exercise) Have everyone follow one person who then decides which behaviours everyone will practice. RSPCA Qld Animal Training & Behaviour Centre Golly Gosh great games 07.doc P 07 3426 9928 F 07 3848 1178 W rspcaqld.org.au 7 Tricks Trick to suggest include: 1. Take a bow 21. Howl 2. Roll 22. Bowling (knocking over pins or cups) 3. Crawl 23. Play the piano 4. Weave (legs) 24. Count 5. Jump over arm/leg/back 25. Say your prayers 6. Spin/twirl 26. Embarrassed/sad 7. Circle me 27. Kiss 8. Reverse (back up) 28. Cuddle 9. Side pass (both you & dog step slowly sideways) 29. Pull up the blanket 10. Beg (bottom on ground) 30. Moon walk (back up will in bow position) 11. Dance (up on back legs) 31. Clean up (put things away) 12. Walk on two feet 32. Skateboard 13. Shake/hi 5/wave/salute 33. Ring bell/turn on light/open door 14. Dry off (after a bath) 34. Wag your tail 15. Figure of 8 (round legs or independently) 35. Beg your pardon? (head to one side) 16. Play dead 36. Step (dog lifts leg when you do) 17. Lift a hind leg 37. Find it 18. Soccer 38. Jump (in time with you) 19. Go Round ( stick or object) 39. Get dressed (put on harness/collar) 20. Speak 40. Fetch (anything you can think of) Please add any others to this list that you can think of: RSPCA Qld Animal Training & Behaviour Centre Golly Gosh great games 07.doc P 07 3426 9928 F 07 3848 1178 W rspcaqld.org.au 8
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