The future is augmented… ...and gamified Evgeni Kouris 8th September, Berlin #AugmentYourself #GamifyYourself 50+ years combined experience in tech, games and AR/VR Evgeni Kouris 柯一夫 Christian Bittler Co-Founder, CEO Co-Founder, CPO Musician. Entrepreneur. Engineer. Consultant. Born in Russia. Started coding early on. Serial entrepreneur. Sold several studios. Born in Germany. Created over 100 games. 2 We have two brands working together Inventing new forms of content Automating creation of content Augmented reality focus Saas/PaaS gamification tool 3 Thus, the presentation is split in 2 parts We believe the future of interactive content is augmented reality We believe that games will become a standard way of communication on mobile The Future is Augmented… …and Gamified! 4 The Future is Augmented… 5 We are pioneers in Mobile AR Gaming – First AR mobile game hit #1 in +30 countries Mobile AR Game launch in 2014 Featured globally by Apple One of the first mobile AR games globally Several features in 70+ countries Toy Car RC (free) Toy Drive (paid) 6 Search for “Toywheel” in your App Store Download free “Toy Car RC” app 8 Launch Toy Car RC and point the camera at this Western World augmented reality target 9 Launch Toy Car RC and point the camera at this Candy Land augmented reality target 10 Open link “http://gamewheel.com/pong” Now, let’s experience Multi-Player Virtual Reality 11 Our cross-platform content engine can turn every 2D casual game into VR in browser Classic 2D Pong Multiplayer #VRPong 12 The future is augmented – why? Virtual Reality (VR) Augmented Reality (AR) Requires hardware Works on all mobile devices Full experience is expensive Relies on standard sensors Isolating experience Natural extension of the real world Difficult to intuitively control Stereo-camera for mixed-reality Motion sickness Anyone can use, “child-friendly” 13 Trigger-based augmentation campaigns are in high demand after Pokémon GO success Real-world Trigger Content e.g. Mini-Game Brand goal e.g. Landing page 14 The future is augmented… ...and gamified (yourself) #GamifyYourself People spend most of their time on mobile playing games – why not gamifying content? 3 out of 4 mobile users play games Source: Nielsen >2h +57% average amount of time mobile gamers spend playing games each day increase in daily play time by mobile gamers from 2012-2015 16 Mobile gamers prefer simple games, 1-3 min versions of which are perfectly suited for ads 9% 4% e.g. Casual / social Puzzle / board games Action / strategy / sports MMOs Other 11% 31% 45% +500 MM Downloads in Feb’ 14 Source: BigFish 76% mobile users prefer playing simple or casual games – no manual required, instant action 17 Because creating a game is a complex and expensive process , or… is it really? Game Design Artwork Coding Distributing 18 This is why we built Gamewheel Creator – E2E programmatic gamification of mobile ads Select Template Edit Content Pick one of the gamified templates from 2D mini-games to AR/VR interactions Edit content to your needs by simply uploading graphics and changing settings Create Campaign Collect/enrich data Embed content into any paid or organic inventory like or app using provided ad/DSP wrappers Use integrated tools to collect leads or game events and enrich existing DMP data 19 Results? Higher engagement, combined with stunning performance at lower costs >10% >20 sec >50% Average CTR Average time on Ad Organic Traffic (in social media) Source: Gamewheel 20 1 In-App Mini-Games Example: “Angriest Whopper Game” created by Burger King’s agency with Gamewheel (I) Goal: Collect >20 Jalapeños in 20 seconds… …in order to win a coupon New product “The Angriest Whopper” introduced, mobile app connected to the offline store Watch video: https://youtu.be/ZLOKlNs7hAc Play game: http://demo.gamewheel.com/cases/BK_AW/ Case study: https://www.gamewheel.com/stories/burger-king/ 17 1 In-App Mini-Games Example: “Angriest Whopper Game” created by Burger King’s agency with Gamewheel (II) Organic engagement Mini-game built with Gamewheel embedded into the start screen of Burger King app. No money spent on paid advertising Stunning 14 days results >7.800.000 Collected Jalapeños >330.000 Game Sessions >135.000 Collected Coupons >40% Average CTR Source: Gamewheel 22 Check out success stores online: http://gamewheel.com/stories 23 Looking forward to chat with you Evgeni Kouris [email protected] Berlin HQ Founder, CEO T + 49 (0) 30 555 780 75 www.gamewheel.com WeChat: kouris | Twitter: @ekouris WeWork @ Sony Center Kemperplatz 1A, Berlin 24
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