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E.L.D.E.R.S.
ENDANGERED LANGUAGE DOCUMENTATION EXTENSION AND
REVIVAL SYSTEM FOR THE VIRGINIA NOTTOWAY INDIAN TRIBE
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Outline
Introduction
3-11
Component Analysis
12-16
Milestones
17-22
Process Overview
23-43
Marketing and Risk Analysis
44-52
Works Cited
53-55
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Introduction
Justin Castellat
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410 Red Team
Justin Castellat
◦ Web Developer
◦ Backend Designer
Matt Duncan
◦ Backend Designer
◦ Documentation Specialist
Richard Pates
◦ Project Manager
◦ Frontend Designer
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Lloyd Decker
◦ Frontend Designer
◦ Backend Designer
Jay Morris
◦ Faculty Mentor
◦ Renaissance Man
Sarah Miller
◦ Database Administrator
◦ Project Manager
Jim Tackett
◦ Game Logic Designer
◦ Database Administrator
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Endangered Languages
A language dies every fourteen days
Of the estimated 7,000 languages in the world today, half of these will die within
the century.
Approximately 96 percent of the worlds languages are spoken by 4 percent of the
worlds population.
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[4] HTTP://WWW.SOROSORO.ORG
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Why Language Preservation is Important
◦Culture
◦Identity
◦History
◦Spirituality
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[5] HTTP://WWW.UNESCO.ORG
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Problem Statement
COMMUNITIES OF ENDANGERED LANGUAGES SPEAKERS ARE AT RISK
OF LOSING AN IMPORTANT PART OF THEIR CULTURE.
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Solution Statement
CREATE AN INTERACTIVE LEARNING TOOL TO ASSIST IN THE REVIVAL
OF THE NOTTOWAY LANGUAGE BY INSPIRING CURRENT AND FUTURE
GENERATIONS.
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Goals and Objectives
◦ Revival of the Nottoway Language
◦ Ability to adapt this tool to any endangered language
◦ Create a fun and interactive audio/visual teaching tool
◦ Target all ages
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The First E.L.D.E.R.S. Team
Currently developing an interactive web-based language tool.
◦ Digital documentation of the existing language
◦ Allow for language expansion
◦ High ranking tribe members vote on each word before it can be added
◦ Use for educational purposes
◦ Provide access to language
Goal: Restore and teach the Nottoway Language
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Nottoway Indian Tribe
First contact with the western world was in 1650 by explorer Edward Bland.
Currently located in Sebrell, Capron, and Courtland, Virginia.
The tribe is recognized by the state of Virginia.
There are only three living Nottoway Speakers
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Process
Overview
Jim Tackett
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Basic Process Flow for Learning
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Game Play
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WORD BANK
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Initially the game grid is
filled with symbol tiles.
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Game Play
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WORD BANK
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User highlights words on
the grid from the word
bank
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Game Play
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A recitation window
appears prompting the
user to translate
_____
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Game Play
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The user translates the
symbol word
APPLE
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Game Play
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Highlighted tiles are
removed and tiles fall down
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Behavior: Move to Top
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Behavior: Move to Top
User drags a tile in a column
from a lower slot to the top
slot
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Behavior: Move to Top
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Tiles fall to fill empty
lower spaces
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Behavior: Rotate
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Behavior: Rotate
User rotates grid 90°
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Behavior: Rotate
Tiles fall to fill empty
lower spaces
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Behavior: Spawn New Tiles
Top row becomes
empty
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Behavior: Spawn New Tiles
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Top row is filled with
random tiles
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Behavior: Spawn New Tiles
Tiles fall to fill empty
lower spaces
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Game Flowchart
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Utilization of
Different Learning Styles
Visual Learning
◦ Color-Coding Characters
◦ Picture/Word Association
Auditory Learning
◦ Automated Pronunciations
◦ Customizable Music
Kinesthetic Learning
◦ Focus on Interactivity
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IMAGES: [24],[25],[26]
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Utilizing Stress
Acute Mild Stress Promotes Memory Retention
◦ Timed and Scored Gameplay Modes
◦ Timed-Mode Exposes Stress Acutely
Stress Benefits Compounds with High Chance for Reward
◦ Greater Rewards for Timed-Mode
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IMAGE: [22]
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Reward-Based Learning
Reward-Based vs. Aversion-Based
◦ Reward: Recognize Success Items
◦ Aversion: Recognize Avoidance Items
Persistent Rewards
◦ Recognition of Progress
◦ Promotes Habitual Learning
Planned Rewards
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IMAGE: [23]
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Augmented Basic Process Flow for Learning
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Component
Analysis
Lloyd Decker
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First E.L.D.E.R.S. Team Major
Component Diagram
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Major Component Diagram
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Database Schema
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Database Entity Relationship Diagram
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Milestones
Sarah Miller
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Milestones
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Backend
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Frontend
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Display Design
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Hardware
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Marketing
and Risk
Analysis
Matt Duncan
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5
E.L.D.E.R.S.
Risk Matrix
Lack of Acceptance by the
Community (C1)
4
Customer Risks
Financial Risks
3
Effective Solution (C2)
Software Development Cost (F1)
Scheduling Risk
2
Hardware Cost (F2)
Delays in Development (S1)
Incompatibility (T1)
1
Technical Risks
Hardware Failure (T2)
Offline Accessibility (T3)
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Customer Risks
Lack of Acceptance by the Community (C1)
Impact: 5
Probability: 1
Problem: The Nottoway community may not accept or like the game. The game could be deemed offensive.
Mitigation: Include the community in the development process. What would they like to see in our game?
What shouldn’t we include in the game that could potentially be offensive?
Effective Solution (C2)
Impact: 4
Probability: 3
Problem: What if the users are not learning the language? Is the game too hard? Is it boring? Is it attractive?
Is the strategy fun?
Mitigation: Institute play testing by the community on alpha builds. Receive customer feedback as soon as
possible in order to address these problems early on.
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Financial and Scheduling Risks
Software Development Cost (F1)
Impact: 3
Probability: 1
Problem: Is the game too expensive to develop?
Mitigation: While some expense will be necessary by utilizing university resources and academic discounts we should be able to mitigate
any cost.
Hardware Cost (F2)
Impact: 3
Probability: 3
Problem: If we have to move the game off of university hardware will we be able to afford hosting from the private sector?
Mitigation: Fundraising and allow advertising on the site
Delays in Development (S1)
Impact: 3
Probability: 2
Problem: What if the first Elders team runs into developing components we our product relies on?
Mitigation: Attempt to develop around them and stay on schedule.
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Technical Risks
Incompatibility (T1)
Impact: 1
Probability: 2
Problem: The game may be incompatible with outdated or certain browsers. The game may be incompatible
with certain computer devices (mobile phones, older computers, tablets, etc.)
Mitigation: Proper testing of game on different web browsers, operating systems, and devices. Integrate
fail safes that advise the user to upgrade their web browser.
Offline accessibility (T2)
Impact: 4
Probability: 4
Problem: What if the community doesn't have internet access?
Mitigation: Assess the need for an offline version and then discuss how to implement it
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Target Customer Base
◦ Nottoway Indian Tribe
◦ United Nations Educational, Scientific and Cultural Organization (U.N.E.S.C.O.)
◦ Endangered language revival groups
◦ Museums
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Competition
◦ None for the Nottoway Language
◦ Online games with respect to endangered languages is non-existent
◦ Rosetta Stone has an endangered language project
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Competition Matrix
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Existing Products
◦ Uses your speech pattern to internalize it
◦ Mentally stimulating diversions
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Works Cited
[1] Old Dominion University, Web. 18 February 2013. http://www.cs.odu.edu/~cpi/old/410/purplf12/
[2] CCIC , Web. 18 February 2013. http://www.coastalcarolinaindians.com/site/wp-content/themes/thesis_185/custom/rotator/
[3] Old Dominion University, Web. 18 February 2013. http://ww2.odu.edu/home/site/odu_logo.gif
[4] Sorosoro. Web. 18 February 2013. http://www.sorosoro.org
[5] Unesco. Web. 18 February 2013. http://www.unesco.org
[6] Web. 4 March 2013. http://www.rosettastone.com/how-it-works
[7] Web. 25 February 2013. http://www.sporcle.com/games/category/language
[8] Richards, Regina G. "Making It Stick: Memorable Strategies to Enhance Learning." LD Online. 2008. Web. 17 Feb. 2013. http://www.ldonline.org/article/5602/
[9] Oxford, Rebecca L. “Language Learning Styles and Strategies: An Overview.” Web
https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&ved=0CD0QFjAB&url=http%3A%2F%2Ffiles.fernandamunoz.webnode.es
%2F200000040-1816e19114%2F_2003_Oxford_R._Lang._learning_tyles_and_strategies.pdf&ei=-3IiUcyBuXU0gHb6IGABQ&usg=AFQjCNHD6Bb67fE1JU1bj3ng9iw8omynEA&bvm=bv.42553238,d.dmQ
[10] Cornett, C., 1983: “What You Should Know about Teaching and Learning Styles.” Bloomington, IN: Phi Delta Kappa.
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Works Cited
[11] Shors, Tracey J. "Stressful Experience and Learning Across the Lifespan." Annual Review of Psychology 57.1 (2006): 55-85. Print.
[12] McGaugh, James L. "The Amygdala Modulates The Consolidation Of Memories Of Emotionally Arousing Experiences." Annual Review of Neuroscience 27.1
(2004): 1-28. Print.
[13] Joels, M., Z. Pu, O. Wiegert, M. Oitzl, and H. Krugers. "Learning under Stress: How Does It Work?" Trends in Cognitive Sciences 10.4 (2006): 152-58. Print.
[14] Svenson, Ola, Ilkka Salo, and Kirsten Van De Loo. "Memories of Real-life Decisions." Memory 15.2 (2007): 205-20. Print.
[15] Kloet, E. Ron, Marian Joëls, and Florian Holsboer. "Stress and the Brain: From Adaptation to Disease." Nature Reviews Neuroscience 6.6 (2005): 463-75.
Print.
[16] Lighthall, Nichole R., Marissa A. Gorlick, Andrej Schoeke, Michael J. Frank, and Mara Mather. "Stress Modulates Reinforcement Learning in Younger and
Older Adults." Stress Modulates Reinforcement Learning in Younger and Older Adults (2012): 1-13. 3 Sept. 2012. Web. 16 Feb. 2013.
<http://psycnet.apa.org.proxy.lib.odu.edu/psycarticles/2012-23727-001.pdf>.
[17] Richter-Levin, G. "The amygdala, the hippocampus, and emotional modulation of memory." Neuroscientist 10 (2004): 31–39. Print.
[18] Kloet, E. Ron, Melly S. Oitzl, and Marian Joëls. "Stress and Cognition: Are Corticosteroids Good or Bad Guys?" Trends Neurosci 22.10 (1999): 422-26. Print.
[19] Streeten, David H.P. "The Autonomic Nervous System." NDRF. National Dysautonomia Research Foundation, 29 Jan. 2008. Web. 16 Feb. 2013.
<http://www.ndrf.org/ans.html>.
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Works Cited
[20] Mitrovic, Igor, M.D. "Introduction to the Hypothalamo- Pituitary-Adrenal (HPA) Axis." Lecture. University of California, San Francisco Biochemistry &
Biophysics Department. University of California, San Francisco, 4 May 2005. Web. 17 Feb. 2013.
<http://biochemistry.ucsf.edu/programs/ptf/mn%20links/HPA%20Axis%20Physio.pdf>.
[21] Yang, Yaling, and Adrian Raine. "Prefrontal Structural and Functional Brain Imaging Findings in Antisocial, Violent, and Psychopathic Individuals: A Metaanalysis." Psychiatry Research: Neuroimaging (2009): n. pag. Print.
[22] Math symbols in a vortex. Digital image. Math Clip Art - Free "Math Clipart" N.p., 22 Apr. 2009. Web.<http://www.mathclipart.com/>.
[23] Bessemer City Middle School. (2013). Goldminers Mining for the TREASURE of Success. Retrieved March 04 2013 from
http://www.gaston.k12.nc.us/schools/bcmiddle/faculty/jlcarnes/PublishingImages/treasure_chest_clipart.gif
[24] SweetClipArt. (2013). Green Eye Design. Retrieved March 04 2013 from
http://sweetclipart.com/multisite/sweetclipart/files/imagecache/middle/people_symbols_eye_green.png
[25] Best Clip Art Blog. (2013). Ear-clip-art-14. Retrieved March 04 2013 from http://bestclipartblog.com/28-ear-clip-art.html/ear-clip-art-14
[26] Glogster. (2012). Kinesthetic. Retrieved March 04 2013 from http://www.glogster.com/brayden96/kinesthetic/g-6li905aof0ar3mokt1vvaa0
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Questions?
410 Red Team
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