IIUM Robotic Competition (IRC) ‘17 Competition Rules and Regulation: Maze Runner Contents Contents 1 Game Objectives 2 Game Field, Robot and Objects 2 1. Game field 2 2. Teams 2 3. Robot 2 4. “Retry” rules 2 5. Power supply for robot 3 6. Robot specifications 3 The Competition and Scoring 3 1. Qualifying Matches (Important) 3 2. Scoring scheme 4 3. Knockout stages 4 4. Competition rules 4 Disqualification 5 Walk-Over Rule 5 Others 6 Appendix 6 1. Matches 6 2. Awards 6 3. Ball & stand (total height approximately 7cm) 7 4. Game field & objects (‘x’ represent ball position with fixed mount stand) 7 Game Objectives In this contest, the autonomous robot’s mission is to navigate through a maze, collect as much ball throughout the maze as possible and bring the collected ball into a goal zone. Game Field, Robot and Objects (Refer game field for titles and dimensions) 1. Game field a. b. c. d. 4 identical field will is provided. The lane for each segment has a width of 30 cm between two walls. Each fields contain a starting zone, a goal zone, and identical maze. The size of the wall to wall field is the multiplication of 30cm (please refer to the detail dimension of the maze field file). e. Game tasks to be executed are listed as: i. Retrieve ball. ii. Reach the collected ball into the goal zone. 2. Teams a. Each team comprises of four (3) members, all from the same educational institute. Only THREE students are permitted to enter the game field. b. The role of an instructor can also be fulfilled by another student. c. Team members must be enrolled in their educational institute at the time of the competition. 3. Robot a. Robot must be operated autonomously. b. The size of the robot must not exceed 250 mm L x 250mm W x 300mm H, fully extended. c. The weight of the robot including power sources and other parts of the robot shall not exceed 3kg. d. Once the competition begins, no team member is permitted to touch the robot except in the event of “Retry”. e. The robot may carry more than one (1) ball at a time. f. The robot cannot split or separate into two (2) or more units. g. Visible space for pasting approval stickers/tags (by organizers of the competition) is to be provided on the robot. This space should be the size 50mm x 50 mm. h. Robot may be constructed using any robotic set or custom-made as long as it abides by the rules stated in the rulebook. 4. “Retry” rules a. Any number of “retry” is permitted. b. The students may request for a “retry” from the judge by raising their hands and ask for retry. c. The students may only touch the robot once the judge grants it. d. During a “retry”, a student may take the robot and have to start back at the starting zone only. Any collected ball loaded on/in the robot from earlier retry of the same match must not be taken out or remove from the robot unless the ball is already left inside the goal zone. e. The game scoring and time will not be reset. f. On a “retry”, the participants may replace/change the batteries, or repair damaged parts. 5. Power supply for robot a. Each team shall prepare its own power supply for the robots. b. Voltage of the power supply for robots shall not exceed 24 VDC on load. c. A power supply that is considered dangerous or unsuitable by the competition committee shall not be permitted. d. The pressure of the compressed air power (if any) must be less than 6 bars. 6. Robot specifications Size and weight of the robot will be measured before the competition. Robots that are not made in conformity with this rulebook will not be allowed to participate in the contest. The Competition and Scoring 1. Qualifying Matches (Important) a. In the first stage of the competition, each team will compete once in every field individually. Four (4) identical fields will be provided (Field A, B, C & D) and each team will run the robot once in each field. b. The game schedule will be provided and announced by the organizer before the competition day. c. Each run shall last for a maximum of three (3) minutes. d. One (1) minute will be provided for the setting up of the robots. e. The run may end earlier in the following cases: i. The robot manage to pick all balls and reached them to the goal zone hence the time will be stop. ii. Game field is damaged by the participant or their robot. iii. Referees decided that the continuity of the match is no longer possible. f. All teams must compete through the cumulative points from all 4 runs. The fastest time from all runs for each team will recorded for tie breaker case. g. If there is a tie in collective points and completion time, team with fastest time taken for the robot to get any first ball in either of the trials will be consider as the winner. h. Only the best 16 teams will be qualified to the knockout stage. i. In the case of tie in the cumulative points, qualified teams will be decided as in the following order of priority: i. Teams with higher cumulative points from the all games. ii. The fastest time taken to complete the task among all runs. iii. If there is a tie, faster time taken for the robot to moves any first ball. 2. Scoring scheme a. First stage of the match each team will get points if the robot manages to: MOVES THE BALL FROM POLE BALL WITHIN ROBOT POSSESSION BALL REACH THE GOAL ZONE 5 5 10 b. c. d. e. All five ball contain the same points. All of these points valid once in each runs. Total match point for each match is 100 as each ball contains 20 point only. If the robot unable to place the ball inside the goal zone, only the first 10 point from moving and collecting the ball will be rewarded. f. Each ball points are independent. g. For the ball possession point: if the time has ended, while the ball are inside the robot possession, point for ball possession is secured. 3. Knockout stages a. Only best 16 teams are qualified to the knockout stages. b. All points from the qualifying round will be reset. c. Two teams will compete each other through the best collected point in the individual match. d. Team on the top of the table will fight the last qualified team in the table (No. 1 will fight with No. 16). e. Team on the second top will fight team on the second last and the list of opponent will follow this pattern. (Refer the knockout stage diagram below). f. 2 teams will compete each other in a separated identical field. g. Scoring scheme will be the same as in the first stage. h. Match will be end if: i. Any of the team manages to collect all balls and reach all balls inside the goal zone. ii. Maximum match time will only be 3 minutes. i. Judgment hierarchy: I. Highest points. II. Fastest time taken to reach all ball inside the goal zone. III. Fastest time taken to move the first ball at any ball position. 4. Competition rules a. Retrieve ball i. The robot starts in the starting zone. ii. When the match started, the robot shall navigate through the maze using any number and types of sensors available. (Eg. Infrared Sensor, Touch Sensor, LIDAR etc.) iii. Any sort of communication method to or from the robot is not allowed. The robot must navigate through the maze autonomously. iv. The robot may carry more than one (1) ball at a time. v. The robot may use any means necessary to detect and retrieve the balls, as long as it did not damage the game field and not violate any other rules stated in this rulebook. vi. Balls that fell from the resting position due to the action of the robot shall not be retrieved and placed back to its place. No deduction of points will be inflicted from this. The robot may try to pick the fallen ball up to score the point. vii. Point for retrieving a ball shall only be counted once for each ball. viii. The robot shall not climb over the maze. b. Goal zone: i. The robot shall bring the retrieved ball and placed all ball inside the goal zone in order to complete the task. ii. The point is secure once the ball has passes through the goal zone bring by the robot. iii. The time will not be stop even if the robot manage to park inside the parking zone unless all the 5 balls has been touched by the robot. iv. Participant may continue retry, unless 3 min match time ended. v. Points will only be counted as mention in scoring scheme. c. Qualification to next stages: i. To determine the qualification of the team to the next stages is by the following scoring format: 1. The best 16 teams with the highest total game points will qualify for the next round and also depends on the judgement hierarchy. 2. In the case that the total game points are the same, the team with the fastest completion time will be the one selected to enter the next stage. 3. If there is still a tie, shortest time taken for the robot the get its first of any ball will be selected. d. Violations and penalty: i. Five (5s) seconds rest/wait in the starting area will be implemented if the team performs prohibited act as stated in rulebook and FAQs. ii. The team may be lead to disqualification if the robot attempt or damage the field. Disqualification The following behaviors shall be considered as “disqualification of the team” by the Judges and Referees for a particular match. The team will cease to continue with game and the score for that mat for the team will not be recorded. 1. Causing or attempting to damage the game field, the equipment on the field or the opponent’s robot. 2. Members of a team touching their own robots intentionally during a game without approval of the judge. 3. A robot or any team member(s) intentionally blocking, touching or attacking the opponent’s robots directly or indirectly. 4. Two (2) False Starts in a match (Robot move before the Referee signals a start.) 5. Performing any act against the spirit of fair play and friendship between participating teams. 6. The team that does not follow the instruction or warning of the Referee. 7. Team not complying with the rule on the dimension of the robots. Walk-Over Rule The match will begin at the designated time whether both teams are present or not. The following rules apply: 1. If one of the teams are not present at the game field during their scheduled match, the match will still proceed. 2. The team that came late to the game field may begin immediately, but no extra time will be allocated for them. 3. If the team is not present during their scheduled match and exceed the match duration (3 minutes), they are considered forfeited for the match, thus giving their opponent an uncontested victory. Others 1. For any other behavior not specified in the rules, referees are given full authority to make a decision and their decision is final in the event of a dispute. 2. Any amendments to these rules will be announced by the Contest committee and be updated on website under FAQ. 3. All teams are encouraged to decorate the robots to reflect the culture, aesthetics and styles of their respective educational institute. 4. All robots must be designed and made by student teams. Ready-made commercial robots will be disqualified from being used. 5. When using optical sensors, teams must consider the fact that there will be very bright lights on the game field for video recording and broadcasting purposes. 6. The allowable margin of error to the objects in this rulebook wherever not mentioned is ±5% both in weight and size. Appendix 1. Matches The contest is played according to the following format: a. 2 independent matches in each fields will be conducted. b. In first stage, all team will have to compete each other through the cumulative points, best completion time and fastest first ball moves. c. The best 8 teams shall advance to the next round. d. Quarter-finals: Knock out matches (the opponent will be arrange through drawing session by the participant). e. Semi-finals: Knock out matches f. Finals: Knock out match 2. Awards Prizes shall include awards for the 1st, 2nd, 3rd places and best design award. a) 1 st prize b) 1 st runner up - RM 700.00 nd c) 2 - RM 1000.00 runner up - RM 400.00 3. Ball & stand (total height approximately 7cm) 2.7m 2.7m 4. Game field & objects (‘x’ represent ball position with fixed mount stand)
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