Summer Math Calendar - Scituate Public Schools

Summer Math Calendar:
for students entering Second Grade
Hatherly Elementary School – Scituate
Directions:
Complete at least 20 math boxes each month.
Color in the box after you complete it.
Return the calendar grids to your new second grade teacher in
September and you will receive a prize*.
***Supporting materials found at the end.***
This packet can also be downloaded from Ms. Huntress’ Math site at:
http://www.scituate.k12.ma.us/hatherlymath/dhuntress.htm Click on Summer Math Packets (* work is not required) July 2014 – Second Grade
Directions: Complete at least 20 math boxes in July and color in the box after you complete it. Return this calendar to school in September.
Sunday
Monday
Tuesday
Wednesday
Thursday
Friday
Saturday
Ask someone at home
to time how long you
can hop on your right
foot, then your left.
Which foot could you
hop on longer? How
much longer?
Practice writing
numbers 50-100 either
in the sand at the beach
or with soap in the
bathtub.
Play Ten Frames on the
web. Follow website
directions below.
Count by 5s from 15 to
100. Count by 10s from
50 to 150.
Count by 3s to 30.
6+6
7+7
8+8
9+9
10+10
Count backwards from
30 to 0. Count
backwards by 10s from
80 to 0.
Count backwards by 5s
from 40 to 0.
How many ways can
you make 25 cents
using pennies, nickels,
dimes and quarters?
Create and solve
number stories with
family members.
Choose a math book to
read from the attached
list.
Take out different
measuring cups and line
them up. Which holds
the most? Which holds
the least?
Count by 10s to 64,
starting at 4.
Count by 10s to 68
starting at 8.
What did you notice
about the numbers you
say?
Watch the moon for many
nights in a row. Notice the
different shapes the moon
appears to make. Do you
notice any patterns? You
might want to sketch on a
calendar how the moon
looks each night.
Find and identify shapes
around your home.
Play “Coin Exchange”
game with a friend or
family member.
Directions are attached.
Play a card game. For
example, Crazy Eights or
Go Fish.
Play Concentration on
the web with numbers 110. Follow website
directions below.
10+2
10+3
10+4
10+5
10+6
What pattern do you
notice?
Count by 5s from 25 to
110. Count by 10s from
80 to 200.
Count by 3s to 30.
Set up an obstacle
course at the park or in
your yard. Go around
bushes, under lawn
chairs, over the toy
blocks, and so on. Draw
a map of the course.
Identify days of the
week and months of the
year.
Find containers that hold 1
pint, 1 cup, 1 quart, 1 half
gallon and 1 gallon. How
many cups are in a pint?
How many pints in a quart?
How many quarts in a halfgallon? How many halfgallons in a gallon?
Play “Close to 20” game
with a friend or family
member. Directions and
recording sheet
attached.
Play “Addition Top-It”
with a friend or family
member.
Directions are attached.
Label each cup of an egg
carton with the numbers 011. Put two pennies in
each carton, close the lid
and shake it up. Using the
numbers of the two
sections the pennies
landed make up and solve
addition and subtraction
problems.
Play a game that
involves dice.
Practice basic facts for
addition and subtraction.
With chalk, make a
repeating pattern
design on a sidewalk
or driveway near you.
Ask an adult first.
Play “Fishing for Ten”
with a friend or family
member. Directions are
attached.
Website Directions: Go to: illuminations.nctm.org Click on ACTIVITIES. Click on K-2 and press SEARCH.
PARENT SIGNATURE: ______________________________CHILD’S NAME (first and last): _____________________________________________
Created by C. Thonet, Jenkins School Math Specialist and adapted by D. Huntress, Hatherly Math Specialist Revised Spring 2014
August 2014
Directions: Complete at least 20 math boxes in August and color in the box after you complete it. Return this calendar to school in September.
Sunday
Monday
Tuesday
Wednesday
Thursday
Friday
Saturday
Ask an adult for the
coins in their wallet and
count how much they
have.
Look at a calendar. How
many days are left until
school begins? How
many weeks? Predict
how many will be sunny,
rainy, or
cloudy. How can you
keep track?
5+5
4+6
3+7
2+8
1+9
Find three objects in the
house that measure less
than a foot. Measure them
in inches and then in
centimeters.
At clean-up time,
estimate how many toys
need to be put away.
Count the toys to see
how close your estimate
was.
Make a homemade
pizza. When it is
finished, cut the pizza in
halves, then fourths and
finally eighths.
Count by 2s to 30 and
then start at 20 and
count backwards by 2s
to zero.
Sort the laundry. After
the clothes are washed
and dried, help fold the
clothes and sort them
into piles of your choice.
For example, by shirts,
shorts, socks, or color.
Fold a napkin. Fold paper
towels or napkins into large
and small fractions. Start
with halves, then move to
quarters, and then eighths.
Use magic markers to label
the fractions.
Count by 5s from 25 to
110. Count by 10s from
80 to 200.
Count by 3s to 30.
Play “Fishing for Ten”
with a friend or family
member. Directions are
attached.
Use a tape measure or
ruler to record the
heights of everyone in
your family in inches
and centimeters.
Play Bobbie Bear on the
web. Follow website
directions below.
Play Ten Frames on the
web. Follow website
directions below.
Practice writing numbers
50-100 either in the
sand at the beach or
with soap in the bathtub.
Play a card game. For
example, Crazy Eights
or Go Fish.
29+10
27+10
25+10
23+10
21+10
What pattern do you
notice?
Play a game with
counting or money. For
example, Monopoly Jr.
Cook or bake with an
adult. Talk to the adult
about the measuring tools
you are using.
Find 4-6 items around
the house. Estimate the
weight of each item and
then use a scale to
weigh the items. How
far off was your estimate
from the actual weight?
Play store with a family
member or friend. Pay with
more than what the item
costs so that you get
change back. Make sure it
is the right amount of
change. Switch roles and
now you are the
storekeeper.
Play “Close to 20” game
with a friend or family
member. Directions and
recording sheet
attached.
Play “Coin Exchange”
game with a friend or
family member.
Choose a math book to
read from the attached
list.
What pattern do you
notice?
Plan and shop for a
meal. Look at a grocery
circular from the
newspaper. Your budget
is $30.00, what will you
buy for dinner? Use a
calculator if needed.
Look through
newspapers and
magazines for pictures
of things with 2- and 3dimensional shapes.
Cut them out and sort
them by shape, then
glue them onto pages to
make a shape book.
Identify days of the
week and months of the
year.
Play Patch Tool on the
web. Follow website
directions below.
Website Directions: Go to: illuminations.nctm.org Click on ACTIVITIES. Click on K-2 and press SEARCH.
PARENT SIGNATURE: ______________________________CHILD’S NAME (first and last):: ___________________________________________
Created by C. Thonet, Jenkins School Math Specialist and adapted by D. Huntress, Hatherly Math Specialist Revised Spring 2014
Supporting Materials
GAME DIRECTIONS – as noted in above calendars
BOOKS TO READ THIS SUMMER
as noted in above calendars
Ten Black Dots by Donald Crews
When a Line Bends and …A Shape Begins by Rhonda Greene
Anno’s Magic Seeds by Mitsumasa Anno
Ten Red Apples by Pat Hutchins
Concentration
Quack and Count by Keith Baker
Materials: Deck of Number Cards 1-9
Players: 3 to 4
Seven Blind Mice by Ed Young
Object of the game: To collect the most cards.
Directions:
1.
Shuffle the cards. Place the deck number-side down on the table.
2.
Each player turns over two cards and calls out the sum of the numbers.
3.
The player with the largest sum wins the round and takes all the cards.
4.
In case of a tie for the largest sum, each ties player turns over 2 more cards and calls out the sum of the numbers.
5.
The player with the largest sum then takes all the cards from both plays.
6.
The game ends when not enough cards are left for each player to have another turn.
7.
The player with the most cards wins.
Coin Exchange
Materials: For the bank, you will need 20 pennies, 10 nickels, 10 dimes, 4 quarters and one die (or slips of paper numbered 1-6)
Players: 2 or more
Object of the game: To have more money.
Directions:
1.
Start with all the coins in the center of the table or game area. This is the bank.
1.
Take turns rolling the die or drawing slips of paper. For whatever number you roll or draw, take that amount. For example, if you
roll a 4, take four pennies. Each time you have 5 pennies, exchange them with the bank for a nickel. When you have two nickels,
exchange them for a dime. When you have 2 dimes and 1 nickel, exchange them for a quarter.
2.
Before you turn is over, you need to count all your coins and tell your partner how much you have.
3.
The first player with 2 quarters wins the game.
Fishing for Ten
Materials: Deck of Number Cards 1-9, sheet of paper
Players:
3 to 4
Object of the game: To get two cards that total 10.
Directions:
1.
Each player is dealt 5 cards. The rest of the cards are placed face down in the center of the table.
2.
If you have any pairs of cards that total 10, put them down in front of you.
3.
Take turns. On a turn, ask ONE other player for a card that will go with a card in your hand to make 10.
4.
If you get a card that makes 10, put the pair of cards down. Take one card from the deck. Your turn is over.
If you do not get a card that makes 10, take the top card from the deck. Your turn is over.
If the card you take from the deck makes 10 with a card in your hand, put the pair down and take another card. Your turn is over.
If there are no cards left in your hand but still cards in the deck, you take two cards.
5.
6.
The game is over when there are no more cards.
At the end of the game, player records their combinations for 10.
Close to 20
Materials: Deck of number cards, 0 to 10 (four of each), Close to 20 score sheet
(To print off cards or additional Close to 20 score sheets go to Ms. Huntress’ website)
Players: 2
Object: Add 3 cards together and get as close to 20 as you can.
Note: *You can make the number cards out of index cards. Or, playing cards can be used, with the Ace being 1, and jokers or some other face
card being zero.
**To play the game more than once, make multiple copies of the recording sheet before using it. Or print more out at Ms. Huntress’ website.
Directions:
1. Deal 5 cards to each player.
2. Take turns choosing any 3 of your cards to add together, getting as close to 20 as you can.
3. Record your numbers and the total (sum) on the recording sheet.
4. Your score is the difference between your sum and 20. (Example. You choose 9, 5 and 8. Your sum is 22. Your score
is the difference between 20 and 22. since 22 – 20 = 2)
5. After each round, players return their 3 used cards to the discard pile and take 3 new cards.
6. Play 5 rounds. Find your total score. The player with the lowest total score is the winner!
Close to 20 Score Sheet
Name__________________________________________________________
SCORE
(difference from 20)
Round 1: ______ + ______ + ______ = ________
________
Round 2: ______ + ______ + ______ = ________
________
Round 3: ______ + ______ + ______ = ________
________
Round 4: ______ + ______ + ______ = ________
________
Round 5: ______ + ______ + ______ = ________
________
TOTAL SCORE ________
Close to 20 Score Sheet
Name___________________________________________
SCORE
(difference from 20)
Round 1: ______ + ______ + ______ = ________
________
Round 2: ______ + ______ + ______ = ________
________
Round 3: ______ + ______ + ______ = ________
________
Round 4: ______ + ______ + ______ = ________
________
Round 5: ______ + ______ + ______ = ________
________
TOTAL SCORE ________
(To print off cards or additional Close to 20 score sheets go to Ms. Huntress’ website)
Additional Summer Math Practice
For Grade 1 Students
Students can practice their math skills over the summer by playing math games.
Students can play various board games, card games and computer games.
I have included some of the many games that are fun and can benefit
student mathematical development.
Cards
Go Fish
Old Maid
Rummy
Solitaire
Uno
Games
Monopoly
Chess
Checkers
Yahtzee
Dominos
In addition, there are some links to math activities on my math website that can be practiced at
home.
1) Type in http://www.scituate.k12.ma.us/hatherlymath/dhuntress.htm into the URL. You may use
any browser (ie. Internet Explorer, Firefox, etc…). You can also do a Google search for ‘Diana
Huntress Scituate” and my page will “pop up”.
2) Wait for the page to open and then click either on the “Fun Math
Links” button for computer games.
5) Have fun playing the math games! See you in the fall.
- Diana Huntress
Parents may also choose to register their students on xtramath.org. This
free site has students practice basic math facts. Students start with
addition facts and if they are mastered they automatically move on to
subtraction facts. If you do choose to do this and want to print off the
results of your child’s progress and send them in you may do so.
Number cards 0-10 (4 of each)
Suggestion: Print on cardstock and reuse
0
0
0
1
1
1
2
2
2
3
3
3
4
4
4
5
5
5
6
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7
7
7
8
8
8
9
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0
1
2
5
4
3
6
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10