3-4 Special Case 1: Projectile Motion When you launch a projectile, you have to give it an initial velocity to get it going. Because this is projectile motion, let’s assume the object is launched at some angle, θ. Once you impart that initial velocity, the object takes off. You do NOT keep applying that initial velocity. With regard to that velocity, velocity two things can / do happen: 1. The initial horizontal velocity, v0x, is given as v0x = v0 cos θ. Because you do not keep applying force to the object after that point, v0 stays constant. Thus, there is no horizontal acceleration, to speak of. Actually, horizontal velocity stays constant within a relatively short time frame. In an extended time frame, with a very fast velocity, air resistance could become a factor. 2. The vertical velocity does change with time. Initially, v0y is given to be v0y = v0 sin θ. Right out of the box, the vertical acceleration is defined as – g. Some resources, texts, will define g as positive; some as negative. You must check your frame of reference. It’s negative here, meaning y (or the height) will decrease with time. This means that the initial vertical velocity would depend on the velocity with which it was launched, as well as the effect on that velocity due to gravity. So, the overall y-component of velocity will be the combination of the two, or, vy = v0y + - gt. Unit-wise, this makes sense, as – gt will give you units for velocity, overall, while implicitly stating that the y-component of velocity of an object in free-fall does vary with time. Take a look at the following snapshots of an object in free-fall motion OH With regard to displacement, displacement two things can / do happen: Where something is, or its displacement, depends on two factors; did it have an initial horizontal velocity, and did it have an initial vertical velocity? If so, its location is a function of both where it was initially, and where it can get to, given time to do so. 1. For its displacement in terms of x, x(t) = x0 + v0xt 2. For its displacement in terms of y, y(t) = y0 + v0yt – ½ gt2 Just like before, unit-wise, this will give you units that agree with displacement. Q: Why does the x-component of displacement have only two terms, while the y-component has three? Q: Why, specifically, do we add – ½ gt2 to the y-component of displacement? SEE EX 3-8 P 66 NOTE: The normal y-versus-t scale has been converted to a y-versus-x scale by multiplying the time values by 19.6, as the cap moves at 24.5 m/s cos 36.90 = 19.6 m/s, horizontally. NOTE: For each angle and its complement, they have the same range. Q: Which angle yields the maximum range? Other Equations 1. Path of a Projectile - y wrt x: y(x) = (tan θ0)x – x2(g/(2v02cos2θ0) See diagram 1 above 2. Range of a Projectile for Equal Initial and Final Elevations: R = (v02/g)sin 2θ θ0 See diagram 2 above NOTE: Equation 1 comes from assuming x0 and y0 in the x(t) and y(t) equations equal zero, solving for t, and substituting back into the y(t) equation. Equation 2 comes from assuming y(t) = 0, solving for total time, and substituting back in. See diagram 3 above. ☺ SEE EX 3-9 P 68-69 Q: What do the positive and negative times mean? YOU TRY IT. DO EX’S 3-10 – 3-12 ☺ White-board Activity!! Pay especially close attention to EX 3-12. It is particularly germane wrt “Mean Kitty.” You are now garnering even morr significant information regarding the physics behind your “Mean Kitty” or “Shoot the Monkey” lab. You ought to be in the stage where you are jotting down ideas, doing internet research, and beginning to solidify a plan. Your apparatus must fit through a standard door. Your labs will be due immediately after spring break, barring any other unforeseen circumstances.
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