Assumptions of Lego 2001: Playstation is taking it all Instant traction, easy fun Crisp, cool, wow Boys want Evil The brick is not the future The Lego brand can stretch into almost anything 2 1 A €300.000 per day adventure <economic profit/loss> The early and happy days Trouble in paradise The ten-year desert walk Running as if there was no tomorrow Into the deep – and up again Sustainable value creation the transformation journey 1000 0 -1000 DKK millions -2000 -3000 For 11 years LEGO destroyed value for DKK 2,2 million every day on average -4000 -5000 -6000 Profit Before Interest, After Tax -7000 Economic Result -8000 Cumulated Economic Result -9000 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 Sept 7th 2006/ McKinsey Alumni Gathering Page 3 Wrong path of Galidor from LEGO New form language Not recognized as LEGO Kids had fun building Link to unsuccessful TV show Low sales performance 4 2 Music Builder from LEGO New form language New paradigm for music Great consumer response on play value Low recognition in purchase Low sales performance 5 Story Builder from LEGO New form language – not LEGO New play dimensions Great fun for children Not understood in store Low sales performance 6 3 MyBot from LEGO New form language New play patterns Impossible to explain on box Great play value in home Low sales performance 7 The role of play The setting of play The content of play 8 4 9 Insights - the role of play Kids play to: Find boundaries Learn hierarchy Obtain mastery Learn sociality Build and show social capital 5 Mastery: Depth - challenge - status (photo: Pascal, Germany) Mastery: Worn the exact right places Lego Customer Intimacy/ For Lego use only Subtle codes for like-minded Skills take time to obtain 11 12 6 Insights - the setting of play The space for playing is small Designed by mom The Dad Factor Loss of privacy Restricted play Lego Customer Intimacy/ For Lego use only 14 7 Decorated by mom: Constant surveillance Moms spending time at home Even the kids’ rooms are decorated by mom 15 Privacy Need for privacy: George is building a explosive door that parents can´t enter. 16 8 Restricted play: Only one hour a day. Lego Customer Intimacy/ For Lego use only 17 Insights - the content of play Kids are digitally savvy Most kids wants bigger challenges Non-linearity in play Risk & danger 9 QuickTime™ and a MPEG-4 Video decompressor are neede d to see this picture. 19 Impact assessment Myth busting Clear idea about play and the role of LEGO Rightsizing of product portfolio Change in high level corporate strategy (back to the brick) Redesign of NPD activities “The two main reasons for LEGO’s significant financial recovery are the fact that we now have the right size and that we now understand children's play and know how to reconnect with kids” CEO Jørgen Viig Knutstorp 20 10 Our innovation model ADJUSTED RECONFIGURED REDEFINED Rarely the market LEGO LEGO City Mindstorms SW has reconfigured redefined beenreaches continually what traditional LEGO adjusted could Playthemes be since used product, early for. 80’s Process and business. 1982 2007 90 % of LEGO focus here Lego Customer Intimacy/ For Lego use only 21 building our logic? The corporate challenge – which do we bet on, which will be a billion? Dilemma of core business – embracing the long tail of business opportunities Lead users drive own innovative ideas this in many businesses – also LEGO Entrepreneurs capture market in early stage – start small 22 11 User involvement User enterprise – LEGO supported User-developed – User published User-developed – LEGO published Co-developed – LEGO published LEGO developed – LEGO published 23 all things start small… big Lego Customer Intimacy/ For Lego use only 24 12 Starting point and vision nbg vision: where we want to go! We will establish a business infrastructure that will invite entrepreneurs passionate about LEGO, to grow their business on our platforms Through this, move LEGO from being a manufacturing only company, towards a open networked cooperative organization that promotes the purpose of LEGO throughout the world. nbg mission: how we will get there! We will establish a scalable and repeatable platform and methodology for new business development, which will transform the culture for business development delivering strong sustainable growth for the LEGO Group through a broad portfolio of opportunities based on our core systems and platforms. 25 Defend the core of LEGO MARKET User enterprise 26 13 LEGO Education - JV e ZOOMinternational “motivating students around the world” 27 28 14 business model innovation Zoom business: • • • • • • • Turnover in education reaches USD 20 mill. after 4 years. 4-6 times more profitable than traditional business model City size project, 75.000 Pilot project in Argentina initiated fall 2007 Chile, Mexico and Colombia to follow 2008 Marcos has 4 other LEGO Education businesses developing in Brasil!!! Brasil could become the educational innovation lab for LEGO 29 LEGO Architecture - partnership e “to celebrate the past, present and future of architecture and to inspire future architects together with architects from around the world” 30 15 LEGO Architecture - partnership 31 LEGO Architecture - partnership architecture collectables educational Published by: professional Brickstructures: • • • • Test launch in Chicago of 1250 sets of Sears Tower and Hancock Centre November 2007 Talks with Frank lloyd Wright Foundation, SOM Chicago, Architect association of Chicago, Trump etc. Potential very profitable and visible niche business Test project for new business supply chain and Concept center • Final branding will be LEGO if test is succesfull 32 16
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