flag football rules

FLAG FOOTBALL RULES
General Rules:
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Rock, paper,scissordetenninesfirst possession.
Teamschangesidesafter halftime, but possessiondoesnot change.
Hand blocking Q!!!yis pennitted.
Game beginswith a kick-off from half and musttravel 30 yds. (if kick goesout of boundsre-kick with
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a 5 yd. penalty )
Team has4 downs to half and then an additional4 downsto score.
Offensive team must announceif they intendto punt on 4dtdown.
All playersmust be behindthe punterwhenthe ball is punted.
Players:
Eachteamwill field 7 players.
Timing/ Overtime:
Gamesare played in two running 20 minutehalves.
If the scoreis tied at the end of 40 minutes,teamsmove directly into overtime. Overtimeshall not
exceed 10minutes. The first teamto scoreis the winner.
Eachtime the ball is spotteda teamhas30 secondsto snapthe ball.
Scoring:
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Touchdown:6 pts.
Extra point: 1 point ( playedfrom the 7 yd line ), 2 points( playedfrom the 12 yd line)
Safety: 2 points
Rouge: 1 point. (the ball may be kicked out of the endrone to avoid the rouge)
Receiving:
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All playersare eligible to receivepasses(including the quarterbackif the ball hasbeenhandedoff
behind the line of scrimmage.
Only one player is allowed in motion at a time.
A player must haveat leastone foot inboundwhenmaking a reception.
Running:
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A player who receivesthe ball on a handoff or lateralbehindthe line of scrimmagecanthrow the ball
from behindthe line of scrimmage.
Spinning is allowed, but playerscannotleavetheir feetto avoid a defensiveplayer ( no diving)
The ball is spottedwherethe ball carrier'sfeet arewhenthe flag is pulled, not wherethe ball is.
Passing:
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No forward passesare pennittedbeyondthe line of scrimmage.
Shovel passesare allowed.
Interceptionschangethe possessionof the ball at the point of interception.( interceptionsin the end
zoneare scrimmagedat the 15yd. line.
Rushing the quarterback:
All players who rush dIe passer must be a minimum of seven yards from dIe line of scrimmage when
the ball is snapped. Any number of players can rush the quarterback.
Players not rushing the quarterback may defend on the line of scrimmage.
Blocking:
During a legal block, contactmustbe initiated with openhands;armsextendedoutward( no elbowor
.. loading up" )
Open handscan be thrust forward initially to contactan opponentinsidethe body frame ( chestarea
only)
Handscan not be thrust forward abovethe shouldersto contactan opponenton the neck,face,or head.
Open hand blocking is allowedon all portionsof the field and is not restrictedto the line of
scrimmage.
Dead Balls:
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The ball must be snappedbetweenthe legs,not off to one side,to startplay.
Substitutionsmay be madeon any deadball.
Play is ruled deadwhen:
. Ball canier's flag is pulled.
Ball carrier stepsout of bounds.
Touchdownor safety is scored.
At the point of an interception.
Ball canier's knee hits the ground.
Ball caniers flag falls out.
There are no fumbles. The ball is spotted where the ball hits the ground.
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Penalties:
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Defense: Offside- 5 yardsandautomaticflfSt down. Interference- 10yardsand automaticfirst down.
Illegal contact- 10 yardsand automaticflfSt down and possibleejectiondependingon the inftaction.
Illegal flag pull ( beforereceiverhasball) - 10yardsand automaticfIrSt down.
Offense: Illegal motion ( morethan onepersonmoving, flasestart,etc. ) - 5 yards; Illegal forward
pass- 5 yaIds and lossof down; Offensivepassinterference( illegal pick, pushingoff) 10 yardsand
loss of down; flag guarding-10yards( fonn line of scrimmage)and lossof down; delay of gameclock stops,5 yards.
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All penaltieswill be assessed
from the line of scrimmage.
Gamescannotend on a defensivepenalty,unlessthe offensedeclinesit.
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The QB fakes a pitch to the RB running left, rolls to his left and looks for the WR on
the post.
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QB pitches to the RB who takes a couple of stepsand pitches back to the QB. The
QB then rolls left and looks for a deep passdown field.
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This play can work in one of two ways. You should run it first by having the RB
taking the pitch from the QB and giving it to the WR on the reverse. Then run it
with a fake reverse. The RB has the option to run or throw downfield.
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52 Wheel
This play can work in one of two ways. You should first run it by passingto the WR
on the Post pattern. The TE should run off toward the sideline but do NOT turn up
field. Then run it with a quick pump fake. This will get the corner to jump and
leave the field wide open.
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35 Quick Pitch