The role of computers in space explot:ation C. R.GATES and W. H. PICKERING let Propulsion Laboratory California Institute of Technology Pasadena, California craft, with respect to the economy and· precision of its design; the performance of the navigation system, in the accuracy with which the spacecraft can be guided to the moon or Mars; and the performance of the data gathering system with respect to the amount of data which can be gathered and the speed and. accuracy with which it can be analyzed. In my discussion I will describe some of the more prominent ways in which computers have been used in the space program. INTRODUCTION The modern digital computer has been fundamental to the space exploration program. Computers have profoundly affected almost every aspect of space technology, including spacecraft design, celestial mechanics, mission control, and the gathering and processing of data generated by the spacecraft. Indeed, the evolution and growth of computer technology is suggestively parallel to the growth in space technology. Perhaps the most revealing way to examine our indebtedness to computers is to recall conditions before computers were available. Fifteen years ago our main project at JPL was the Corporal, a ballistic missile with a range of some tens of miles. The calculation of its trajectory took three weeks of intense labor; now we can compute the trajectory of a spacecraft to Mars in a few minutes. Formerly, solving a problem in control stability or structural design involved many hours of hand calculation and was likely to require extensive laboratory experimentation; now, many problems in these fields are solved more cheaply, more accurately, and more quickly by means of the computer. In the last analysis, the effect of modem, high-speed computers on the space exploration program has been to increase performance-the performance of the space- TRAJECTORIES AND CELESTIAL MECHANICS The most dramatic usage of computers in the space program is probably in the field of celestial mechanics. Celestial mechanics is the oldest of the sciences, and since a spacecraft in flight behaves like a miniature planet, our trajectories and navigation are based on this ancient and ancestral science. Mathematically, celestial mechanics is· concerned with the solution of Newton's equations. From Newton's time until very recently, solutions were obtained only with prodigious labor and by means of amazing and ingenious mathematical contortions. The digital computer and the impetus of the space program have profoundly affected celestial mechanics. Computer calculation of the trajectory of a spacecraft such as Mariner IV is quite straightforward, even though the numerical techniques used are sophisticated. In the selection of trajectories for Mariner, many hundreds of trajectories were calculated and analyzed in order to determine those trajectories which give the best accuracy, payload weight, and picture quality at Mars. The computer also greatly increases the accuracy 33 From the collection of the Computer History Museum (www.computerhistory.org) 34 The Role of Computers in Space Exploration with which a spacecraft such as Mariner can be guided. For the guidance of Mariner, the orbit is determined from radar data, and a small maneuver to be executed by the spacecraft is calculated. The computer permits these calculations to be carried out swiftly and accurately while the spacecraft is in flight; without the computer, approximations of much less accuracy would have to be used. SPACE FLIGHT OPERATIONS: SPACECRAFT COMMAND AND CONTROL The largest use of computers at the Jet Propulsion Laboratory is in the real-time processing of spacecraft data for command and control purposes; we refer to this process as Space Flight Operations. Our Space Flight Operations Facility, or SFOF, will shortly contain three "strings" of computers, each string consisting of three computers, an IBM 7040, 7044, and 7094. Into the SFOF come spacecraft data obtained from tracking stations located throughout the world. The data may be from the spacecraft, concerning either the condition of the spacecraft or conditions in space, or the data may be navigational, referring to the position or velocity of the spacecraft. These data are sent in digital form over telephone circuits to the SFOF, where they are routed into the computers. After processing, the reduced data are presented to scientists and engineers for analysis and interpretation. The engineers conducting these analyses have access in parallel to the computer and are able to request in real time various programs, options, and methods of display. Real-time command and control centers are also used extensively in the manned space flight program. The control center for Mercury was at Cape Kennedy, supported by facilities at Goddard Space Flight Center. The control center for Gemini and Apollo is at the Manned Spacecraft Center in Houston. Two basic types of computer processing are carried out in Space Flight Operations. In the first type, the real-time data stream is simply separated, translated into convenient units and symbols, and presented directly to the engineer or scientist. This is the "real-time mode," and it has been the backbone of spacecraft analysis. In the SFOF at JPL, one computer per string is devoted to this function, which includes sorting, decommutating, formatting, and preparing printer and plotter output. In the second type of processing, a quantity of accumulated data are analyze~ and certain parameters extracted. An example of this type of processing is orbit determination, in which several hours or days of tracking data are analyzed in order to determine the orbital parameters of the spacecraft. We have been one of the pioneers in time-shared multiple-channel computer usage, in which a number of users can simultaneously communicate with the machine and receive output. At times I think we would have gladly relinquished the pioneering honor to someone else; the problems in such a system-the interaction between programs, the difficulty in diagnosis, the intelligibility of a program only to the programmer who wrote it, the difficulty in reproducing a condition in which a failure occurred, the problems of meeting schedules and keeping adequate documentation-are well known. However, the system has carried out its flight mission reliably and successfully, the experience gained is valuable, and most of these difficulties appear to be behind us. SPACECRAFT DESIGN AND SPACE TECHNOLOGY In a spacecraft such as Ranger, Mariner, or Surveyor, subsystems derived from a variety of technical disciplines must all function together with tightly knit precision and harmony. Guidance and control, communications, science, structural, thermal, and propulsion subsystems must work together. Furthermore, in spacecraft design it is necessary to consider almost all of the physical properties of these subsystems-electrical properties, weight, mass distribution, heat generation and conduction, reflectivity, etc. Also, there are overall constraints of weight and volume placed on the spacecraft. And for a planetary spacecraft there is a totally inflexible constraint of time; the spacecraft may be launched only at infrequent intervals, necessitating accurate and reliable scheduling procedures. The use of computers has increased the accuracy and speed with which the spacecraft and its subsystems can be designed. Using computer techniques to explore a whole spectrum of design possibilities, design parameters can be selected quickly and precisely. The result is a materially increased performance. Without sacrifices in cost, reliability, or schedule, the applicati~n of computers results in a spacecraft which will send back more and higher-quality scientific data regarding conditions in space. As an incidental aside, it is interesting to note that our Mariner-Mars spacecraft contained four digital computers. These were used for science data handling, engineering data handling, command processing, and command sequencing. The impact of computers on engineering technology, in fields such as structural design, circuit design, heat From the collection of the Computer History Museum (www.computerhistory.org) The Role of Computers in Space Exploration transfer, etc., has generally followed a pattern of great interest and importance. Initially, computers were used to solve problems in their traditional form. For example, the solution to a differential equation would be obtained by hand in series form, and the series was then evaluated on the computer. In the next stage of development, the computer was given the differential equation directly, which was less work for the engineer and usually yielded a more accurate solution. Today, it is common practice to state the problem to the computer in terms of the end result desired, and the computer both formulates and solves the differential equation. Thus, the computer has been applied further and further upstream. CONCLUDING REMARKS In summary, we find that the computer has touched almost every phase of the Space Exploration Program. Spacecraft design is now based on computer analyses, and the result is a better spacecraft; furthermore, a steadily increasing portion of the design process is being carried out by the computer. In celestial mechanics, the effect of computers ..,has been dramatic. And in space flight operations, all data gathered by the spacecraft are processed by computers Indeed, the number of computers we will shortly have serially in the data stream is startling; counting computers in the 35 spacecraft, at the tracking sites, in the communication link from site to SFOF, and at the SFOF, we will have up to 10 computers handling the data. The role of computers in semitechnical and nontechnical areas has also been vital. Computers are used for configuration management, budget preparation, inventory control-the list is endless. Turning to the future, we are looking forward to the attractive features offered by the new generation of computers-the much-needed increases in capacity, speed, memory, reliability, and ease of programming. However, the impact of computers on basic technology is likely to have the most significant future effect on the space program. When I was a student, a large part of the technology was devoted to problem-solving methodology. Today much of this methodology is becoming obsolete. The new methodology, based on fundamental principles and the computer, makes possible the ready treatment of larger systems. Instead of having to analyze the relationship between resistor A and resistor B, the engineer may treat the relationship between circuit A and circuit B, or system A and system B. The viewpoint is less microscopic, and more macroscopic. For example, we are beginning to treat system characteristics, such as cost and reliability, as design parameters. Thus the symbols by which the technology is represented, and hence our way of thinking, are being changed by the modern digital computer. From the collection of the Computer History Museum (www.computerhistory.org) From the collection of the Computer History Museum (www.computerhistory.org)
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