FEBRUARY 2013 STEAMROLLER 2013 MASTERS 2013 SCENARIO REFERENCE SHEET P. 1, OBJECTIVE RULES SCENARIO REFERENCE SHEET P. 1, OBJECTIVE RULES Replace the first sentence of the second paragraph with the following: Replace the first sentence of the second paragraph with the following: Continuous effects on objectives are resolved on the first player’s turn when that objective is friendly, or enemy, to all other models. Continuous effects on objectives are resolved on the first player’s turn when that objective is friendly, or enemy, to all other models. SCENARIOS #1 and #11, MONOLITH OBJECTIVE SCENARIOS #1 and #6, MONOLITH OBJECTIVE Add the following sentence to the beginning of the Inexorable rule: Add the following sentence to the beginning of the Inexorable rule: This model cannot be placed and is immune to continuous effects. This model cannot be placed and is immune to continuous effects. SCENARIO #4, AMMUNITION CACHE OBJECTIVE HARDCORE Add a third damage grid with fifteen damage boxes to the objective card for the center objective. APPENDIX P. 6 – SPECIALISTS Replace the fourth paragraph with the following: Specialists must follow the restrictions of any Theme Force to which they are added. A Theme Force’s established tier level cannot be changed as a result of specialist substitutions. The models/units that satisfy the army list’s established tier requirements must be identified and can only be replaced with specialist models that fulfill the same tier requirement. Specialist models benefit from all point cost reductions and field allowance exceptions during list construction and all in-game bonuses when substituted into a list. Free models granted by a Theme Force bonus cannot be substituted for specialist models. All relationships determined by the player (attached, marshaled, etc.) must be identified for specialist models/ units. P. 3 GAME TIMING Replace the Round Base Lengths with the following: 35 points = 50 minutes, 50 points = 70 minutes, 75 points = 100 minutes DEATH MATCH SCENARIO, SPECIAL RULES Replace the first sentence of the second paragraph with the following: At the end of each player’s own turn, starting on the first player’s second turn, a friendly warcaster/warlock completely within 14″ of a board edge suffers 5 points of magical damage that cannot be transferred. ©2001–2013 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms, WARMACHINE®, warjack, warcaster, HORDES, warbeast, Steamroller, Masters, Hardocre, and their logos are trademarks of Privateer Press, Inc. 1
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