The McGruff Files: Dangerous Strangers INTRODUCTION TO THE AIMS TEACHING MODULE (ATM) SECTION 1 Rationale . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 Organization and Management . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6 INTRODUCING THE MCGRUFF FILES: DANGEROUS STRANGERS SECTION 2 Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11 Objectives . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11 PREPARATION FOR USING THE CD-ROM PROGRAM Introduction to the Program . . . . . . . . Introduction to Vocabulary . . . . . . . . . Discussion Ideas . . . . . . . . . . . . . . . . Focus . . . . . . . . . . . . . . . . . . . . . . . Jump Right In . . . . . . . . . . . . . ...... ...... ...... ...... ..... ....... ....... ....... ....... ...... ...... ...... ...... ...... ..... SECTION 3 . . . . . . . . . . .13 . . . . . . . . . . .13 . . . . . . . . . . .13 . . . . . . . . . . .13 . . . . . . . . .14 AFTER USING THE CD-ROM PROGRAM SECTION 4 Suggested Activities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15 Vocabulary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17 Checking Comprehension . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18 An A-Mazing Walk to School . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 When I Grow Up . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Dot-to-Dot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Which Are Good and Which Are Bad?. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Test . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 ADDITIONAL AIMS MULTIMEDIA PROGRAMS . . . . . . . . . .27 ANSWER KEYS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .28 1 AIMS MULTIMEDIA © Copyright 1997 AIMS Multimedia All Rights Reserved. No part of this work may be reproduced or transmitted without written permission of AIMS Multimedia with these exceptions: Persons or schools purchasing this AIMS Teaching Module may reproduce consumable ATM pages, identified in Section 4, for student or classroom use. AIMS Multimedia is a leading producer and distributor of educational programs serving schools and libraries for nearly 40 years. AIMS draws upon the most up-to-date knowledge, existing and emerging technologies, and all of the instructional and pedagogical resources available to develop and distribute educational programs in film, videocassette, laserdisc, CD-ROM and CD-i formats. Persons or schools interested in obtaining additional copies of this AIMS Teaching Module, please contact: AIMS Multimedia AIMS MULTIMEDIA 1-800-FOR-AIMS 1-800-367-2467 AIMS TEACHING MODULE 2 WRITTEN BY PAT DAVIES Congratulations! You have chosen a learning program that will actively motivate your students AND provide you with easily accessible and easily manageable instructional guidelines designed to make your teaching role efficient and rewarding. The AIMS Teaching Module provides you with a CD-ROM program keyed to your classroom curriculum, instructions and guidelines for use, plus a comprehensive teaching program containing a wide range of activities and ideas for interaction between all content areas. Our authors, educators, and consultants have written and reviewed the AIMS Teaching Modules to align with the Educate America Act: Goals 2000. This ATM, with its clear definition of manageability, both in the classroom and beyond, allows you to tailor specific activities to meet all of your classroom needs. 3 © Copyright 1997 AIMS Multimedia RATIONALE In today’s classrooms, educational pedagogy is often founded on Benjamin S. Bloom’s “Six Levels of Cognitive Complexity.” The practical application of Bloom’s Taxonomy is to evaluate students’ thinking skills on these levels, from the simple to the complex: Knowledge (rote memory skills), Comprehension (the ability to relate or retell), Application (the ability to apply knowledge outside its origin), Analysis (relating and differentiating parts of a whole), Synthesis (relating parts to a whole), and Evaluation (making a judgment or formulating an opinion). The AIMS Teaching Module is designed to facilitate these intellectual capabilities, AND to integrate classroom experiences and assimilation of learning with the students’ life experiences, realities, and expectations. AIMS’ learner verification studies prove that our AIMS Teaching Modules help students to absorb, retain, and to demonstrate ability to use new knowledge in their world. Our educational materials are written and designed for today’s classroom, which incorporates a wide range of intellectual, cultural, physical, and emotional diversities. 4 © Copyright 1997 AIMS Multimedia ORGANIZATION AND MANAGEMENT To facilitate ease in classroom manageability, the AIMS Teaching Module is organized in four sections. You are reading SECTION 1, INTRODUCTION TO THE AIMS TEACHING MODULE (ATM). SECTION 2, INTRODUCING THIS ATM will give you the specific information you need to integrate the program into your classroom curriculum. SECTION 3, PREPARATION FOR USING THE CD-ROM PROGRAM In preparation for using the CD-ROM program, the AIMS Teaching Module offers activity and/or discussion idea that you may use in any order or combination. SECTION 4, AFTER USING THE CD-ROM PROGRAM provides suggestions for additional activities plus an assortment of consumable assessment and extended activities, designed to broaden comprehension of the topic and to make connections to other curriculum content areas. 5 © Copyright 1997 AIMS Multimedia FEATURES INTRODUCING EACH ATM SECTION 2 Your AIMS Teaching Module is designed to accompany a CD-ROM program written and produced by some of the world’s most credible and creative writers and producers of educational programming. To facilitate diversity and flexibility in your classroom, your AIMS Teaching Module features these components: Overview The Overview provides a synopsis of content covered in the CD-ROM program. Its purpose is to give you a summary of the subject matter and to enhance your introductory preparation. Objectives The ATM learning objectives provide guidelines for teachers to assess what learners can be expected to gain from each program. After completion of the AIMS Teaching Module, your students will be able to demonstrate dynamic and applied comprehension of the topic. 6 © Copyright 1997 AIMS Multimedia PREPARATION FOR VIEWING Discussion Ideas SECTION 3 Introduction to the Program is designed to enable students to recall or relate prior knowledge about the topic and to prepare them for what they are about to learn. Discussion Ideas are designed to help you assess students’ prior knowledge about the topic and to give students a preview of what they will learn. Active discussion stimulates interest in a subject and can motivate even the most reluctant learner. Listening, as well as speaking, is active participation. Encourage your students to participate at the rate they feel comfortable. Model sharing personal experiences when applicable, and model listening to students’ ideas and opinions. Introduction To Vocabulary Focus Introduction to Vocabulary is a review of language used in the program: words, phrases, usage. This vocabulary introduction is designed to ensure that all learners, including limited English proficiency learners, will have full understanding of the language usage in the content of the program. Help learners set a purpose for watching the program with Focus, designed to give students a focal point for comprehension continuity. In preparation for viewing the video program, the AIMS Teaching Module offers activity and/or discussion ideas that you may use in any order or combination. Introduction To The Program AFTER USING THE CD-ROM PROGRAM SECTION 4 After your students have used the program, you may introduce any or all of these activities to interact with other curriculum content areas, provide reinforcement, assess comprehension skills, or provide hands-on and in-depth extended study of the topic. Jump Right In Jump Right In provides abbreviated instructions for quick management of the program. 7 © Copyright 1997 AIMS Multimedia SUGGESTED ACTIVITIES The Suggested Activities offer ideas for activities you can direct in the classroom or have your students complete independently, in pairs, or in small work groups after they have viewed the program. To accommodate your range of classroom needs, the activities are organized into skills categories. Their labels will tell you how to identify each activity and help you correlate it into your classroom curriculum. To help you schedule your classroom lesson time, the AIMS hourglass gives you an estimate of the time each activity should require. Some of the activities fall into these categories: Meeting Individual Needs These activities are designed to aid in classroom continuity. Reluctant learners and learners acquiring English will benefit from these activities geared to enhance comprehension of language in order to fully grasp content meaning. M A TH Curriculum Connections Many of the suggested activities are intended to integrate the content of the ATM program into other content areas of the classroom curriculum. These cross-connections turn the classroom teaching experience into a whole learning experience. Critical Thinking In The Newsroom Critical Thinking activities are designed to stimulate learners’ own opinions and ideas. These activities require students to use the thinking process to discern fact from opinion, consider their own problems and formulate possible solutions, draw conclusions, discuss cause and effect, or combine what they already know with what they have learned to make inferences. Each AIMS Teaching Module contains a newsroom activity designed to help students make the relationship between what they learn in the classroom and how it applies in their world. The purpose of In The Newsroom is to actively involve each class member in a whole learning experience. Each student will have an opportunity to perform all of the tasks involved in production: writing, researching, producing, directing, and interviewing as they create their own classroom news program. Cultural Diversity Each AIMS Teaching Module has an activity called Cultural Awareness, Cultural Diversity, or Cultural Exchange that encourages students to share their backgrounds, cultures, heritage, or knowledge of other countries, customs, and language. Hands On These are experimental or tactile activities that relate directly to the material taught in the program.Your students will have opportunities to make discoveries and formulate ideas on their own, based on what they learn in this unit. Writing Every AIMS Teaching Module will contain an activity designed for students to use the writing process to express their ideas about what they have learned. The writing activity may also help them to make the connection between what they are learning in this unit and how it applies to other content areas. 8 © Copyright 1997 AIMS Multimedia Extended Activities These activities provide opportunities for students to work separately or together to conduct further research, explore answers to their own questions, or apply what they have learned to other media or content areas. Link to the World These activities offer ideas for connecting learners’ classroom activities to their community and the rest of the world. Culminating Activity To wrap up the unit, AIMS Teaching Modules offer suggestions for ways to reinforce what students have learned and how they can use their new knowledge to enhance their world view. VOCABULARY Every ATM contains an activity that reinforces the meaning and usage of the vocabulary words introduced in the program content. Students will either read or find the definition of each vocabulary word, then use the word in a written sentence. CHECKING COMPREHENSION Checking Comprehension is designed to help you evaluate how well your students understand, retain, and recall the information presented in the AIMS Teaching Module. Depending on your students’ needs, you may direct this activity to the whole group yourself, or you may want to have students work on the activity page independently, in pairs, or in small groups. Students can verify their written answers through discussion or by viewing the video a second time. If you choose, you can reproduce the answers from your Answer Key or write the answer choices in a Word Bank for students to use. Students can use this completed activity as a study guide to prepare for the test. CONSUMABLE ACTIVITIES The AIMS Teaching Module provides a selection of consumable activities, designed to specifically reinforce the content of this learning unit. Whenever applicable, they are arranged in order from low to high difficulty level, to allow a seamless facilitation of the learning process. You may choose to have students take these activities home or to work on them in the classroom independently, in pairs or in small groups. TEST The AIMS Teaching Module Test permits you to assess students’ understanding of what they have learned. The test is formatted in one of several standard test formats to give your students a range of experiences in test-taking techniques. Be sure to read, or remind students to read, the directions carefully and to read each answer choice before making a selection. Use the Answer Key to check their answers. CHECKING VOCABULARY The Checking Vocabulary activity provides the opportunity for students to assess their knowledge of new vocabulary with this word game or puzzle. The format of this vocabulary activity allows students to use the related words and phrases in a different context. 9 © Copyright 1997 AIMS Multimedia ADDITIONAL AIMS MEDIA PROGRAMS After you have completed this AIMS Teaching Module you may be interested in more of the programs that AIMS offers. This list includes several related AIMS programs. ADDITIONAL READING SUGGESTIONS AIMS offers a carefully researched list of other resources that you and your students may find rewarding. ANSWER KEY Reproduces tests and work pages with answers marked. 10 © Copyright 1997 AIMS Multimedia The McGruff Files: Dangerous Strangers OVERVIEW McGruff the Crime Dog teaches kids how to “take a bite out of crime.” In The McGruff Files: Dangerous Strangers, McGruff and his nephew, Scruff, are concerned about a missing girl who may have been abducted. McGruff gives his young nephew a few tips on avoiding dangerous strangers. The best thing for kids to do, says McGruff, is to be wary of strangers and follow some common-sense rules, such as: • Stay away from dangerous people and dangerous places. • Use the buddy system when going anywhere — go with a friend instead of alone. • Appear confident and be alert — stay aware of what’s going on around you. • If you do have to talk to a stranger for some reason, do not tell the person anything about yourself or where you live. • Keep a safe distance between yourself and strangers. If someone tries to get closer, back away, yell as loud as you can and run to a place where there are other people and tell them what’s happening. OBJECTIVES A To define “stranger” and provide ways for students to protect themselves from dangerous strangers A To show that it is okay not to talk to strangers and that, in general, children should not do so A To describe and promote use of the buddy system A To encourage students and their parents or caregivers to plan routes kids can take for excursions without adult supervision A To promote discussion of safe places kids can go for help and the use of emergency code words within families A To explain that it’s important for children to yell for help if they feel threatened. Possible embarrassment is a small price to pay for safety McGruff receives an e-mail message — the little girl has been found safe. She had run to a safe place when a stranger made her uncomfortable. © Copyright 1997 AIMS Multimedia The McGruff Files: Dangerous Strangers 11 Use this page for your individual notes about planning and/or effective ways to manage this AIMS Teaching Module in your classroom. Our AIMS Multimedia Educational Department welcomes your observations and comments. Please feel free to address your correspondence to: AIMS Multimedia Editorial Department 9710 DeSoto Avenue Chatsworth, California 91311-4409 12 © Copyright 1997 AIMS Multimedia The McGruff Files: Dangerous Strangers INTRODUCTION TO THE PROGRAM INTRODUCTION TO VOCABULARY Bring in some magazine photos or other illustrations of crowds of people, some pictures of family groups and some shots of small groups of children. Ask students’ opinions as to whether the individuals in the family groups know each other, whether the children in the small group pictures are acquainted. Then move on to the shots of large crowds of people — people on city streets, in parks, in sporting arenas. When students voice opinions that those people probably don’t know one another, move on to a discussion of what a typical stranger is and is not. End up with the conclusion that a stranger is simply someone we do not know and that to someone we haven’t met, we are all strangers. To prepare students for using the CD-ROM, The McGruff Files: Dangerous Strangers, present for review the following words in the context of this program: buddy system, uncomfortable, freeze, confident, embarrassed, dangerous strangers. Ask students to offer their own definitions for “stranger” and “dangerous stranger.” Ask whether a stranger is always a bad person. Ask students to give examples of adults they can turn to for help if they believe themselves to be in danger — such as parents, caregivers, teachers, law enforcement officers, and youth group leaders. DISCUSSION IDEAS Ask students if a stranger has ever made them feel uncomfortable. If students respond positively, ask a couple of volunteers to describe such incidents. Ask the class what they can do to protect themselves from strangers who might want to harm them. Have students write their suggestions on the chalkboard for review after the program. FOCUS Request that as students experience the program they think of places in their neighborhood to which they could run for help if they were approached by a dangerous stranger. 13 © Copyright 1997 AIMS Multimedia The McGruff Files: Dangerous Strangers JUMP RIGHT IN HOW TO USE THE THE MCGRUFF FILES: DANGEROUS STRANGERS AIMS TEACHING MODULE Preparation A Read The McGruff Files: Dangerous Strangers Overview, and Objectives to become familiar with program content and expectations. A Use Preparation for Using suggestions to introduce the topic to students. Using After Using DANGEROUS STRANGERS DANGEROUS STRANGERS A Set up the computer so that the student can easily reach the mouse and the keyboard. A Load the CD-ROM into the computer so that it is ready for the student to begin using. A Some students may benefit from using the program more than one time. A Select Suggested Activities that integrate into your classroom curriculum. If applicable, gather materials or resources. A Choose the best way for students to work on each activity. Some activities work best for the whole group. Other activities are designed for students to work independently, in pairs, or in small groups. Whenever possible, encourage students to share their work with the rest of the group. A Duplicate the appropriate number of Vocabulary, Checking Comprehension, Test and consumable activity pages for your students. A You may choose to have students take consumable activities home, or complete them in the classroom, independently, or in groups. A Administer the Test to assess students’ comprehension of what they have learned, and to provide them with practice in test-taking procedures. A Use the Culminating Activity as a forum for students to display, summarize, extend, or share what they have learned with each other, the rest of the school, or a local community organization. 14 © Copyright 1997 AIMS Multimedia The McGruff Files: Dangerous Strangers SUGGESTED ACTIVITIES Connection to Physical Education PH YS ICA On the playground or in the gym, set up an obstacle course, with “dangers” and “safe places” marked out. Dangers would be such things as: a street with traffic, an alleyway, an abandoned building, or a group of unpleasant-looking strangers. Safe places would be: a relative’s home, a school, a police or sheriff’s station, a library, a fire station, or a store. Alert school administration in advance to avoid alarming other teachers and classes. Then have students imagine they are being approached by a dangerous stranger. Ask them to take turns yelling to draw attention to themselves and the stranger, and running quickly to a safe place — avoiding other dangers along the way. ED UC AT L ION 30 Minutes Connection to Language Arts LA NG UA GE AR TS McGruff talks in the program about the need for a secret code word each family can use for emergencies. The code word used in the program is a colorful one: “purple goldfish.” Encourage students to use language creatively to invent some colorful, unusual code words for their families to use. List their suggestions on the chalkboard and hold an election for the most colorful or unusual code word or phrase. Encourage students to draw a poster based on their own favorite code word. These may be put on classroom walls or displayed in the corridor. 30 Minutes In The Newsroom Invite a representative of your local law enforcement’s crime prevention bureau to give a talk about dangerous strangers and how students can protect themselves. Determine in advance that the officer would be willing to be “interviewed” by student reporters. Prepare the students by telling them they are to take on the roles of reporters for a program called Crime Prevention Newswatch. Ask them to take written notes, or pay special attention, during the officer’s presentation. Have teams of two, or small groups interview the officer with one or two questions each. Following their interview, ask students to work within their teams to put together a news report on how children can protect themselves from a dangerous stranger. Within each group, one student should write the commentary for their news report while others create drawings to illustrate it and another member serves as anchorperson to present the group’s report to the class. If video equipment is available, you may wish to tape their newscasts for “rebroadcast” at a later time. 60 Minutes 15 © Copyright 1997 AIMS Multimedia The McGruff Files: Dangerous Strangers Writing Tell students to prepare an outline and rough draft for a story, STRANGER ON THE SIDEWALK, about a child approached by a dangerous stranger and the things the child did to avoid danger and arrive at a safe place. Encourage the class to think about how this student would have prepared him/herself in advance by planning safe routes with parents or caregivers, by knowing what kind of adults to turn to for help, safe places to go to for help, and what to do if a stranger tried to get close to them. Have students begin the writing process by making an outline of their ideas, then writing a rough draft. 30 Minutes Critical Thinking Some dangerous strangers try to trick kids into coming with them by offering a bribe — sometimes it’s even one of the kid’s own possessions that the adult has taken. Ask students to imagine a stranger is asking them to go somewhere in exchange for returning their baseball glove/jacket/radio or other possession. The student wants the item back and may be afraid their parents/caregiver will be angry at them if it is lost. What would they do? How would they explain to their parent/caregiver what had happened? How do they think their parent/caregiver would react? What is more important — trying to get the item back and putting themselves at risk — or having to explain its loss? Remind students they can always get a new jacket/radio or other possession even if it’s not right away. None of their possessions are worth putting themselves in danger. 20 Minutes Writing If learners have not already done so, have them revise and edit their STRANGER ON THE SIDEWALK papers, then write the final drafts. Have them include drawings to illustrate the story. 20 Minutes Culminating Activity Have students form groups and work together to write, then perform skits. Give them these guidelines and tell them to use their imaginations to write their plots. Setting: a residential street, near an alleyway and vacant lot with a school, store, police station, or Aunt Sue’s house a short distance away. 60 Minutes Characters: a student, a stranger who approaches the student, plus a teacher, a police officer, a shopkeeper, or Aunt Sue. Give students time to prepare their skits. Have each group perform their skit for the class, the whole school or for a community organization. 16 © Copyright 1997 AIMS Multimedia The McGruff Files: Dangerous Strangers Name VOCABULARY The vocabulary words listed below are from The McGruff Files: Dangerouus Stangers. Read each word and its definition. Then write a sentence using the vocabulary word in the space provided. 1. buddy system: going places with one or more other kids, for safety and for fun ____________________________________________________________________________________________________ 2. stranger: a person you do not know ____________________________________________________________________________________________________ 3. uncomfortable: a feeling of unease or awkwardness ____________________________________________________________________________________________________ 4. freeze: to be unable to move because you are afraid; to become motionless ____________________________________________________________________________________________________ 5. confident: self-assured; believing in yourself ____________________________________________________________________________________________________ 6. embarrassed: feeling awkward because you think you have done something silly ____________________________________________________________________________________________________ 7. alert: watching and knowing what is going on around you ____________________________________________________________________________________________________ 8. route: the streets you walk along to go somewhere (for example, you might walk down Oak Street to State Street and then take State Street over to Spruce Avenue on your way to school) ____________________________________________________________________________________________________ 9. secret code word: a word or phrase you agree on with your family; anyone your family sends to pick you up must know this code word. If they cannot tell you the code word, you know that your parent or caregiver did not send them. ____________________________________________________________________________________________________ 17 © Copyright 1997 AIMS Multimedia The McGruff Files: Dangerous Strangers Name CHECKING COMPREHENSION Read the story below and circle the best answer to fill in each blank. To walk safely to school you should use (1) _____. If you are late, it is (2) _____ to use a shortcut like an alley or vacant lot. A stranger is (3) _____. It is (4) _____ to talk to strangers. It’s (5) _____ to accept a ride from a stranger (6) _____. If your parent or caregiver sends someone you do not know to pick you up from school, that person has to be able to tell you (7) _____. When you are going out somewhere, it’s important to work out a route in advance with your parents and to let them know the names and phone numbers of the people you’ll be with so that (8) _____. If a stranger approaches you, always keep (9) _____ between yourself and them. If a stranger keeps coming toward you or tries to touch you, you should (10) _____. Some adults you should tell if a stranger makes you uncomfortable might be (11) _____. Some places you should NOT go if you think someone is following you are (12) _____. Safe places you should go to if a stranger frightens you or makes you uncomfortable are (13) _____. (1) A. hiking shoes; B. the buddy system; C. rollerblades (2) A. okay; B. not okay (3) A. someone you do not know; B. an okay person; C. a dangerous person (4) A. polite; B. not a good idea; C. against the law (5) A. dangerous and NOT okay; B. okay (6) A. if he or she seems nice; B. if he or she has a neat car; C. under any circumstances — unless he/she can prove your parent/caregiver sent them by telling you the family’s secret code word (7) A. your family’s secret code word; B. your name; C. your shoe size 18 © Copyright 1997 AIMS Multimedia The McGruff Files: Dangerous Strangers Name CHECKING COMPREHENSION (CONTINUED) (8) A. they can find you if they need to; B. they won’t worry; C. both of the above (9) A. your buddy; B. about twelve inches; C. a safe distance (10) A. ask them politely to leave you alone; B. yell as loud as you can and run away to a safe place; C. start crying so they will feel sorry for you and go away (11) A. parents or caregivers; B. teacher or counselor; C. police or sheriff; D. all the above (12) A. an alley; B. a vacant lot; C. an empty building; D. all the above (13) A. a home your parent/caregiver has agreed is a safe place; B. a police/fire/sheriff’s station; C. a store where you can get an employee’s assistance; D. a school where you can get an adult’s assistance; E. all the above 19 © Copyright 1997 AIMS Multimedia The McGruff Files: Dangerous Strangers Name AN A-MAZING WALK TO SCHOOL 20 © Copyright 1997 AIMS Multimedia The McGruff Files: Dangerous Strangers Name WHEN I GROW UP I will learn to avoid dangers — protect myself from dangerous strangers — because I’ve got plans for when I grow up! I’m going to be .... 21 © Copyright 1997 AIMS Multimedia The McGruff Files: Dangerous Strangers Name DOT-TO-DOT 22 © Copyright 1997 AIMS Multimedia The McGruff Files: Dangerous Strangers Name 23 © Copyright 1997 AIMS Multimedia The McGruff Files: Dangerous Strangers Name TEST Check the box next to the correct answer. 1. When you are going somewhere without adult supervision, before leaving home it’s a good idea to: q feed the goldfish q plan with your parent/caregiver the route you will take q clean up your room q do your homework 2. A stranger is: q someone you do not know q a bad person q a good person q someone who is very tall 3. What is the buddy system and how does it work? q It’s how the librarian checks out books for you and it tells you when the books have to be returned. q It’s how flower buds turn into fruit, like apples. q It’s when everybody is friends with everybody else. q It’s going places with a friend instead of going alone; having someone else along is more fun and safer too. 24 © Copyright 1997 AIMS Multimedia The McGruff Files: Dangerous Strangers Name 4. When is it okay to accept a ride from a stranger? q it’s raining q if they seem nice q only if they tell you your family’s secret code word q if they offer you a present 5. It is a good idea for you and your parents/caregivers to decide on a secret code word. Who should YOU tell the code word to? q the kids at school q a stranger q no one q your dog 6. If a stranger frightens you or makes you feel uncomfortable, what should you do? q quickly go away from that person and tell a trusted adult about what happened q stay where you are and ignore the person so they will go away q cry — the person will feel sorry for you and leave you alone q talk to the person 25 © Copyright 1997 AIMS Multimedia The McGruff Files: Dangerous Strangers Name 7. If a stranger tries to come up close to you or to touch you, what do you do? q yell as loud as you can, back away and run to a safe place where there are other people; tell them what happened q ask the person if they want to buy some cookies q tell them you have the measles so they will go away q freeze — if you stand very still they will leave you alone 8. What should you tell a stranger about yourself if they ask questions? q your name q your address q where you are going q nothing - it’s okay NOT to talk to the person and you should never tell anything about yourself— not your name, address, not where you are going — nothing at all 9. What is okay to take from a stranger if they offer it to you? q candy q circus tickets q nothing q a puppy 26 © Copyright 1997 AIMS Multimedia The McGruff Files: Dangerous Strangers ADDITIONAL AIMS MULTIMEDIA PROGRAMS If you and your students enjoyed The McGruff Files: Dangerous Strangers, you will also enjoy: McGruff’s Self-Care Alert McGruff on Halloween McGruff on Self-Protection: Preventing Child Abuse and Neglect McGruff’s Guide to Personal Safety McGruff on Gun Safety Staying Home Alone Critter Jitters It’s OK to Tell 27 © Copyright 1997 AIMS Multimedia The McGruff Files: Dangerous Strangers ANSWER KEY for page 17 VOCABULARY The vocabulary words listed below are from The McGruff Files: Dangerous Strangers. Read each word and its definition. Then write a sentence using the vocabulary word in the space provided. 1. buddy system: going places with one or more other kids, for safety and for fun ANSWERS MAY VARY ____________________________________________________________________________________________________ 2. stranger: a person you do not know ____________________________________________________________________________________________________ 3. uncomfortable: a feeling of unease or awkwardness ____________________________________________________________________________________________________ 4. freeze: to be unable to move because you are afraid; to become motionless ____________________________________________________________________________________________________ 5. confident: self-assured; believing in yourself ____________________________________________________________________________________________________ 6. embarrassed: feeling awkward because you think you have done something silly ____________________________________________________________________________________________________ 7. alert: watching and knowing what is going on around you ____________________________________________________________________________________________________ 8. route: the streets you walk along to go somewhere (for example, you might walk down Oak Street to State Street and then take State Street over to Spruce Avenue on your way to school) ____________________________________________________________________________________________________ 9. secret code word: a word or phrase you agree on with your family; anyone your family sends to pick you up must know this code word. If they cannot tell you the code word, you know that your parent or caregiver did not send them. ____________________________________________________________________________________________________ 28 © Copyright 1997 AIMS Multimedia The McGruff Files: Dangerous Strangers ANSWER KEY for page 18 CHECKING COMPREHENSION Read the story below and circle the best answer to fill in each blank. To walk safely to school you should use (1) _____. If you are late, it is (2) _____ to use a shortcut like an alley or vacant lot. A stranger is (3) _____. It is (4) _____ to talk to strangers. It’s (5) _____ to accept a ride from a stranger (6) _____. If your parent or caregiver sends someone you do not know to pick you up from school, that person has to be able to tell you (7) _____. When you are going out somewhere, it’s important to work out a route in advance with your parents and to let them know the names and phone numbers of the people you’ll be with so that (8) _____. If a stranger approaches you, always keep (9) _____ between yourself and them. If a stranger keeps coming toward you or tries to touch you, you should (10) _____. Some adults you should tell if a stranger makes you uncomfortable might be (11) _____. Some places you should NOT go if you think someone is following you are (12) _____ Safe places you should go to if a stranger frightens you or makes you uncomfortable are (13) _____. 1. A. hiking shoes; B. the buddy system; C. rollerblades 2. A. okay; B. not okay 3. A. someone you do not know; B. an okay person; C. a dangerous person 4. A. polite; B. not a good idea; C. against the law 5. A. dangerous and NOT okay; B. okay 6. A. if he or she seems nice; B. if he or she has a neat car; C. under any circumstances — unless he/she can prove your parent/caregiver sent them by telling you the family’s secret code word 7. A. your family’s secret code word; B. your name; C. your shoe size 8. A. they can find you if they need to; B. they won’t worry; C. both of the above 9. A. your buddy; B. about twelve inches; C. a safe distance 10. A. ask them politely to leave you alone; B. yell as loud as you can and run away to a safe place; C. start crying so they will feel sorry for you and go away 11. A. parents or caregivers; B. teacher or counselor; C. police or sheriff; D. all the above 12. A. an alley; B. a vacant lot; C. an empty building; D. all the above 13. A. a home your parent/caregiver has agreed is a safe place; B. a police/fire/sheriff’s station; C. a store where you can get an employee’s assistance; D. a school where you can get an adult’s assistance; E. all the above 29 © Copyright 1997 AIMS Multimedia The McGruff Files: Dangerous Strangers ANSWER KEY for page 20 AN A-MAZING WALK TO SCHOOL 30 © Copyright 1997 AIMS Multimedia The McGruff Files: Dangerous Strangers ANSWER KEY for page 22 DOT-TO-DOT 31 © Copyright 1997 AIMS Multimedia The McGruff Files: Dangerous Strangers ANSWER KEY for page 24 TEST Check the box next to the correct answer. 1. When you are going somewhere without adult supervision, before leaving home it’s a good idea to: q feed the goldfish q clean up your room q do your homework q P plan with your parent/caregiver the route you will take 2. A stranger is: q P someone you do not know q a bad person q a good person q someone who is very tall 3. What is the buddy system and how does it work? q It’s how the librarian checks out books for you and it tells you when the books have to be returned. q It’s how flower buds turn into fruit, like apples. q It’s when everybody is friends with everybody else. q PIt’s going places with a friend instead of going alone; having someone else along is more fun and safer too. 32 © Copyright 1997 AIMS Multimedia The McGruff Files: Dangerous Strangers 4. When is it okay to accept a ride from a stranger? q it’s raining q if they seem nice q P only if they tell you your family’s secret code word q if they offer you a present 5. It is a good idea for you and your parents/caregivers to decide on a secret code word. Who should YOU tell the code word to? q the kids at school q a stranger q P no one q your dog 6. If a stranger frightens you or makes you feel uncomfortable, what should you do? q P quickly go away from that person and tell a trusted adult about what happened q stay where you are and ignore the person so they will go away q cry — the person will feel sorry for you and leave you alone q talk to the person 33 © Copyright 1997 AIMS Multimedia The McGruff Files: Dangerous Strangers 7. If a stranger tries to come up close to you or to touch you, what do you do? q Pyell as loud as you can, back away and run to a safe place where there are other people; tell them what happened q ask the person if they want to buy some cookies q tell them you have the measles so they will go away q freeze — if you stand very still they will leave you alone 8. What should you tell a stranger about yourself if they ask questions? q your name q your address q where you are going q Pnothing - it’s okay NOT to talk to the person and you should never tell anything about yourself — not your name, address, not where you are going — nothing at all 9. What is okay to take from a stranger if they offer it to you? q candy q circus tickets q a puppy q Pnothing 34 © Copyright 1997 AIMS Multimedia The McGruff Files: Dangerous Strangers
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