Falcon BMS 4.32 Update 1 einspielen Update ausführen und den Installationspfad von „BMS 4.32 Setup“ auswählen, nicht das Verzeichnis des Spiels nehmen (bei mir ist das Spiel auf LW D:\ installiert und Setupdateien liegen auf Y:\)! Es werden insgesamt 3 Dateien im Data-Verzeichnis erneuert. Nun müsst Ihr das Setup erneut ausführen. BMS erkennt eine Installation und bietet Euch nun die Möglichkeit BMS zu deinstallieren, oder Internetbezogen nach Updates zu suchen, natürlich findet es auch neben dem Basispaket auch das Update. Nun auf den Button „Next“ klicken, Setup spielt das Update neu ein und das ganze dauert nur ein paar Sekunden. Additional Actions bietet euch dann noch mal an ob diverse Tools bzw. shortcut installiert / eingerichtet werden. Westy 47DF > Update Guide BMS Seite 1 Nach der Installation solltet Ihr noch die „falcon bms.cfg“ – zu finden im Verzeichnis LW:\Falcon BMS 4.32\User\Config - anpassen. Am Anfang der Config habe ich insgesamt 11 Zeilen mit Inhalt Campaign Setting nachgetragen und darauf folgende Zeilen >45, 55, 56, 57, 60, 90 und 111 durch 0 bzw. 1 deaktiviert bzw. aktiviert (rot gekennzeichnet) /////////////////////// // Campaign Settings // /////////////////////// set g_bMessageStatistics 0 set g_bEnableRakNetPacketLogger 0 ////////////////////// // F4Patch Settings // ////////////////////// set g_fCursorSpeed 1.0 set g_fRadarScale 0.75 set g_bEnableColorMfd 1 set g_bEPAFRadarCues 1 set g_bGrayScaleGM 1 set g_bMFDHighContrast 0 set g_fHSDSymbolSize 0.025 set g_bSmallerBullseye 1 set g_bAWACSRequired 1 set g_bBarcapNoBarcap 0 set g_bNoDTCForRampStart 1 set g_bUseAggresiveIncompleteA2G 1 set g_bAppendToBriefingFile 0 set g_nPrintToFile 1 set g_bLogEvents 1 set g_bBriefHTML 0 set g_fDefaultFOV 70 set g_nPadlockBoxSize 2 set g_bEnableDisplacementCam 1 set g_bFullScreenNVG 1 set g_bPlayIntroMovie 0 set g_bCalibrationHg 0 set g_bExternalTrackIR 0 set g_bInvertExternalTrackIR 0 set g_bUseExternalWindows 0 set g_bDoubleRTTResolution 1 set g_bUseVirtualRudder 0 set g_bUseAnalogIdleCutoff 0 set g_bReducePSFires 0 set g_bUseShaders 1 set g_bUseNvgShaderFullscreen 0 set g_bHdrLighting 1 set g_bHdrLightingStar 1 set g_bUseHeatHazeShader 0 set g_bUseMotionBlurShader 0 set g_fMotionBlurFactor 0.2 set g_bShaderRendering 1 set g_bEnvironmentMapping 1 set g_bPixelLighting 1 set g_bVertexLighting 0 set g_bShowRainDrops 1 set g_bShowRainRings 1 set g_bShowFarRain 1 set g_bShadowMapping 0 set g_bCockpitShadows 0 set g_bFocusShadows 0 set g_bWaterNormalMapping 1 set g_bWaterEnvironmentMapping 1 set g_bEnvMapRenderClouds 0 set g_bEnvMapRenderFocusObject 1 set g_bTripleBuffering 1 ///////////////// // MP Settings // ///////////////// set g_nTaxiLaunchTime 4 // Time before startup set g_nReagTimer 2 // AB A/C spawn-> delay before taxiing set g_nDeagTimer 2 // AB A/C despawn-> delay before disappearing set g_npercentage_available_aircraft 75 // Determines what proportion of your squadron's roster will be available (in %) set g_nminimum_available_aircraft 4 // Setting allows you to limit the effect of a low 'percentage' setting (lower-limit of available aircraft) set g_bIDMDatalink 1 // Set to 1 enables the IDM datalink set g_bEnableABRelocation 0 // Airbase relocation set g_bServerHostAll 1 // The server has the full CPU load and bandwidth traffic of all aggregated and deaggregated units /////////////////// // Misc Settings // /////////////////// set g_bVoiceCom 1 set g_nF1TeamUiFreq 307300 set g_nF2TeamUiFreq 1234 set g_bhudAOA 1 set g_bLocalEnvironmentalDate 0 set g_bHotasDgftSelfCancel 0 set g_nHotasPinkyShiftMagnitude 256 set g_fFOVIncrement 5 set g_fMaximumFOV 80 // Enable Voice Communications // Frequency for F1 UI voice comms (for Force on Force type missions). // Frequency for F2 UI voice comms (for Force on Force type missions). // Turns OFF the HUD AOA. // Makes the TimeManager use the local system date for environmental lighting calculations // set to 1 = SRM and MRM override callbacks will call the override cancel callback for you // Enable DirectX Shifting and specify button offset // Sets how much the field of view should change for each keypress in degrees // Limits the maximum amount that the FOV can be increased set g_bNoAAAEventRecords 1 // This option, set to 1, removes AAA shots from debrief set g_bACMIRecordMsgOff 1 // Turns off the ACMI RECORDING msg set g_nPadlockBoxThickness 1 // Determines the thickness of the padlock box set g_nDynamicVoices 16 // Maximum number of voices allocated by the sound code set g_nSoundUpdateMS 10 // How many milliseconds must elapse before the sound code updates set g_nSoundSwitchFix 1 // This patch may fix the problem of AI comms disappearing set g_bPilotEntertainment 0 // Enables the user to control WinAmp set g_nWinAmpInitVolume 204 // Sets the initial WimAmp volume set g_fAmbientmin 0.1 // Allows to tweak sky brightness at night set g_bForce16bitDisplay 0 // Forces 16 bit display device. set g_bNewThreadTiming 1 // If experiencing hiccups/stuttering in the UI with multi-core processors, try set to 0 set g_bUseTerrainNightLightsTextureFilter 1 // This controls which texture filter to use for the terrain tile night lights (1=anisotropic filter - 0=point filter) set g_bUseTracerColors 1 // Any aircraft from a Red team will have green tracers Westy 47DF > Update Guide BMS Seite 2 set g_bEnableRandomFailures 0 set g_fMeanTimeBetweenFailures 24.0 set g_bF16MfdHasRwr 0 set g_bMouseWheelKnobs 1 set g_bAllowAICommsDrop 1 set g_bUseIvcUiVolume 1 set g_nIvcUiVolume 5 set g_bPreventScreensaver 1 // This enables random failures // The MTBF in hours // This enables the RWR MFD page back for the F16s // Allows mouse wheel to turn knobs in 3d pit // Enables the A.I. flight comms radio message filter (intra-flight comms of other flights in the same package will not be heard) // UI IVC Volume is controlled independently from the COMM1/2/UHF/VHF volume sliders // UI IVC Volume in db, range -6 to +6 (if controlled independently) // Prevent activation of screensaver/powersave mode (1=prevent, 0=do not prevent) set g_bPrettyScreenShot 1 set g_bMouseButton4TogglesClickablePit 0 // If set, PrtScr key will make pretty screenshots (no overlays) instead of normal ones (1=pretty, 0=normal) // If set, the 4th mouse button (if available) will toggle between mouselook and clickable pit. By the way: the wheel is button 3. /////////////////////////// // Weather Settings // /////////////////////////// set g_nWxStratusBaseSunny 35000 set g_nWxStratusBaseFair 30000 set g_nWxStratusBasePoor 13300 set g_nWxStratusBaseInclement 7500 // Vars to control the stratus base for Sunny weather // Vars to control the stratus base for Fair weather // Vars to control the stratus base for Poor weather // Vars to control the stratus base for Inclement weather /////////////////////////// // Beta Testing Settings // /////////////////////////// set g_nPadlockMode 14 // Padlock Mode set g_fPadlockBreakDistance 8.0 // Padlock break distance set g_fFormationBurnerDistance 10.0 // AI formation burner allowance distance set g_bLabelShowDistance 1 // When turned On, labels also display distance in nm set g_nNearLabelLimit 100 // Sets the near label limit set g_bSmartCombatAP 1 // Enables the Combat Autopilot to shoot AA missiles set g_nNumberOfSubTitles 10 // Determines the maximum number of simultanously displayed subtitles set g_nSubTitleTTL 10000 // Governs the time a radio subtitle is drawn set g_bRealisticMavTime 1 // Enables realistic Maverick seeker head gyro spool up time of 3 minutes set g_fMavFOVLevel 4 // These variables control the amount of zoom of the EXP and FOV modes on the Maverick set g_fMavEXPLevel 2.0 // These variables control the amount of zoom of the EXP and FOV modes on the Maverick set g_bnewAMRAAMdlz 1 // Enabless M2 style AIM-120 DLZ set g_bNoRPMOnHud 1 // Removes the RPM indication on your HUD, as in the real aircraft set g_fAIRefuelSpeed 1 // Sets a multiplier factor so AI refuel faster on the boom set g_nEnableNewLineup 0 // Enables the new runway lineup code set g_bCanopyOpenForRampStarts 1 // Option to have the canopy open at mission start when you choose RAMP set g_bServer 0 // This option puts FalconBMS into Multiplayer Server mode. A server mode session can't enter the 3D world set g_bUsePsTracers 1 // Uses the particle system for tracers set g_bAnyWaypointTask 1 // Allows you to assign any task to any waypoint set g_bAIGloc 1 // Toggles AI GLoc set g_bAIjamLogic 0 // Changes to the AI jamming usage set g_bHelosReloc 1 // Relocates helicopter squads faster set g_bRealisticAttrition 1 // Enables the campaign engine to subtract destroyed vehicles and aircraft along with any munitions carried set g_bScramble 1 // Allows scramble missions set g_b3DClickableCursorChange 1 // Setting this enables the cursor to let the pilot know he is over a clickable area of the 3D pit set g_b3DClickableCursorAnchored 1 // If enabled, the cursor is anchored on hotspot while moving view set g_bNewFormationCode 1 // Makes AI use same routine as tanker code to fly in formation set g_bWindShortChange 1 // Wind force and direction short time changes for new FM code set g_bNewAIMissileLaunchRange 1 // New Missile Launch Range based on skill level and random percentage set g_bEnableBSPMeshBuilder 1 // Runtime LOD to Mesh conversion set g_sRadioTowerCol "0xFFFF0000" // Sets radio tower comm subtitles to bright red set g_bEnableExclusiveMouseCapture 1 // Captures the mouse when in 3D so that you don't click something on the desktop when running windowed mode set g_bFilterExternalWindows 1 // Applies anisotropic filter to external windows (if in use) set g_bExternalWindowsOnTop 0 // Ensures external windows are always rendered on top of other windows and the taskbar (if set to 1) set g_nTrackIRTimeout 1000 // The time (in ms) without input after which TrackIR deactivates itself and relinquishes control to alternative devices set g_nNoPlayerPlay 900 // Allowance to run MP Campaign servers without suffering poor player performance input set g_bActivateDebugStuff 0 // Debug stuffs set g_bCampLabels 0 // Debug stuffs set g_nShowDebugLabels 0 // Debug stuffs set g_bShowMipUsage 0 // Debug stuffs set g_b3DClickableCockpitDebug 0 // Debug stuffs set g_bFake3dpit6DOF 0 // Debug stuffs set g_bAIprofile 0 // Debug stuffs set g_nCampPeriodicSaveMinutes 0 // Campaign time in minutes between automatic cyclic game saves, 0 = disabled set g_sCampPeriodicSaveName "Auto" // Prefix for the automatic cyclic save name (campaign date and time will be added automatically) Viel Spaß beim Falcon Update, achja Backup vorher nicht vergessen!!! Westy 47DF > Update Guide BMS Seite 3
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