Exploring Four-ball and Creativity Stephen Choi Georgia Institute of Technology Atlanta GA 30332-0155 USA [email protected] ABSTRACT In this paper, we describe how four-ball and its rule affect the players’ activity. We have conducted two experiments to explore players’ thoughts processes; one in real billiard table, the other using on-line game simulator, BilliardsMania. The focus was to find out whether experience level and absence of physical challenge affect players’ decision of shot making. We conclude that rule of physics precedes all of players’ decision and sport is limited in creative activity due to the physical challenge. Author Keywords Ellen Do Georgia Institute of Technology Atlanta GA 30332-0155 USA [email protected] process involved in playing four-ball. FOUR-BALL Four-ball is a type of carom billiards game, which is the overarching title of a family of billiards games generally played on cloth-covered, 5 by 10 feet (approximately 1.5 × 3 m) pocketless tables, which often feature heated slate beds [1]. Three-cushion carom or three-cushion billiards is a similar type of carom billiards game, but much more difficult than four-ball. Therefore, four-ball is preferred by the amateurs and remains popular, despite its absence in the official international billiards event. Billiards, four-ball, creativity. Rules ACM Classification Keywords H5.m. Information interfaces and presentation (e.g., HCI): Miscellaneous. INTRODUCTION Creativity can have all kinds of different meanings. Some say it is an ability to make things, some say it is thinking outside the box, and so on. In sports, however, we often hear commentators yelling “What a creative play!” or “Jordan with a creative pass.” such as in basketball or soccer. What does creative mean in this context? Do games in general develop or promote creativity? Rand stated that without rules there is no motivation, test of skill, or ultimate reward—no game [2]. Furthermore without rules, there is no creativity. Sports do have motivation (to win) and rules, and therefore it must involve creativity. To find a creative activity in sports, I tried to explore with a billiard game called four-ball. In billiards, each and every play is different despite the same table, the same number of balls, and the same starting positions. Here we describe the rules of four-ball, physics behind billiards, and show the result of experiments to explore thinking Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. CHI 2009, April 4–9, 2009, Boston, Massachusetts, USA. Copyright 2009 ACM 978-1-60558-246-7/09/04...$5.00. A variant of four-ball is the East Asian game yotsudama (Japanese for "four balls") or sagu (Korean for "four balls"). The game is played with two red object balls, one white cue ball and one yellow cue ball (or sometimes both cue balls are white, one having a red spot). Each of the two players is assigned his or her own cue ball. A point is scored when the shooter caroms on both red balls. The shooter is penalized a point for failure to carom on either red ball or if the shooter causes his cue ball to carom off the opponent's cue ball. Thus, the shooter must avoid any carom or kiss off of the opponent's ball while striving to carom on the two red object balls. A carom on only one red ball results in no points but ends the shooter's inning. In the Korean version, the players work their way down from their respective handicaps. After having scored the final point a win is secured by doing a three-cushion shot. In this paper, we only follow Korean (sagu) rule due to its limited accessibility around Georgia Tech. Physics and Movement To better understand how ball movements are determined, we briefly describe rule of physics behind the billiards balls. First, cue position affects how the cue ball moves after it hits either the rail or the first red ball. The vertical axis of the cue ball induces the forward and backward move after the hit because of the spin it’s giving towards the direction of the movement and vice versa. Similarly, the horizontal axis controls the cue ball’s movement to the left and right because of clockwise or counter-clockwise spin. For example, if the ball was hit on 11 o’clock position, it will move towards left and front. When it is hit in the center, there is no spin; therefore, no movements are made after hitting the red ball. (See figure 1). Secondly, the rule of an angle of incidence and angle of reflection applies. If the cue ball is hit with no spin and incidence angle is 0° (or 180°; straight), its reflection angle is also 0°. Intuitively, the amount of spin, or cue position on the horizontal axis, affects the reflection of angle. See figure 1 for more detail. Figure 2. Angle of separation. (center, 1/4, 1/2, 3/4 from left to right) EXPERIMENT Figure 1. Cue points induce different ball movements Lastly, the angle of separation is determined by angle between the cue ball and the red ball and power of the impact. Without a deep understanding of physics, we know that if a moving object hits a stationary object slightly off the center, they would move against each other forming the same separation angle. This is precisely what happens in four-ball. If the cue ball hits the half of the red ball, it will move 45° off from the surface. If it was hit “thin”, degree gets bigger, and if it was hit “thick”, degree gets smaller. Another factor is the power of the impact on the cue ball. If it was hit hard, the forward movement reduces at the moment of impact; therefore falling short. (See figure 2) There are some calculations that can be performed for finding the right angle; however we will not discuss about it as it is beyond the scope of the paper. Path As demonstrated, there are three things to be considered when hitting the cue ball: cue position, angle (or thickness), and power. Of course, there are some easy shots, and tough shots. In many cases, some shapes or patterns appear frequently, and therefore players seem to learn paths for certain set. The most basic sets are those which do not require cushion. In many cases, player’s only need to hit cue ball adjusting the thickness to hit the first red ball. Some sets may require cushions such as back-door rotation, front-door rotation, side- rotation, two-round rotation, and so on (see figure 3). In this paper, we wanted to explore how players’ thinking processes differ, though there are some familiar shapes or patterns. In the first experiment, we introduced them with premade sets to find the difference between experience levels. In the second experiment, we let players to free-play, and recorded their cue positions, thickness, and power of the shot. First Experiment We recruited two experienced (handicap over 100) and two novice (handicap less than 100) players for the first experiment. In this experiment, we were interested if the level of experienced made differences in their behavior. To test this, we gave each person the same set and recorded how they shot. For novice players they were given three trials whereas the experienced were given only twice. The sets were divided into two parts. One was the basic set, which does not involve cushion. The other was the ones that involve a cushion or more by either blocking the first red ball with opponent’s ball or placing the second red ball into a position where using cushion might benefit. The results of the basic test showed that, people who participated in this study knew and followed the conventional path no matter what their level of experience was. In another words, they all shot quite the same. Though this was considered to be a “basic” set, the experienced group did not feel much comfortable. This is due to its difficulty of making a shot with perfect angle and power. Surprisingly, the one of the experienced group participant expressed that it is easier to make a shot with cushion because it could make an angle with a higher chance of hitting the second red ball. The result of advanced sets which include cushion shots came out to be the same as the basic sets. There were some differences in the rate of success between those groups, but the chosen paths were uniform. For novice group participants, they had some shots thinner or thicker, hit harder or softer than the experienced group, or cue points were not hit as he wanted to. This may indicate that the difference between two groups is not the way of their thinking but a physical one. you would actually do at the real four-ball game. First you choose the angle, then the cue position, and then select the power by releasing the mouse button at the power level you want. (See figure 4) This game allowed us to look at it from different angle as physical part becomes negligible and let user to be creative in their decision of making shots. Also, there is a 30seconds time limit for each shot to play, which forces the players to come up with best shot under pressure. To observe users behavior, the experimenter played in the “practice room,” which doesn’t require any money and allows playing with any level of users, with other users. The experimenter spent an extensive amount of time to analyze and conclude their behavior. As we have hypothesized that the absence of physical challenge would encourage players’ creativity, this turned out with the positive results. Players were making what are known to be almost impossible or very tough shots many times. Further, unlike the experienced group from the first experiment told us, most of the users were making direct shots or one cushion shots. For example, in case of Figure 3b (front-door rotation routine), many of them actually shot straight ahead with cue position towards bottom, so that it will create backward movement after hitting the first red ball and come back straight. This is a very tough shot in reality, and requires superb control of the cue. We believe this is mainly because of the time limit and ability to make tough shots without worrying about their physical contact. Another reason for this might be because of the lack of actual game experience. Many of the users in BilliardMaina are young who doesn’t have financial capabilities to go to billiards place and tend to avoid going to place as billiards is not considered as a healthy recreation in Korean culture. Figure 3. Examples of cushion shots. back-door rotation, front-door rotation, side-rotation, and two-round rotation (from top to bottom) Second Experiment To see how others do and choose their shots, we wanted to look at many people playing. Due to its time and cost limits, we looked at the on-line four-ball simulation game as an alternative method. The procedure is quite similar to what Figure 4 Screenshot of Hangame BilliardsMania CONCLUSION In this paper, we introduced a billiard game called four-ball and its rules. We conducted two experiments; one in reality with different level of players, and another using on-line game simulator. Two experiments showed widely different results and we believe this is due to the difference or the lack difficulty of making physical shots. In short, in reality ability to make good shot determines the path, and if there were no constraints in physical aspect, people came up with different shots. It may be too radical to generalize the result of this experiment to other sports; however, in reality being creative playing sports would mean one can create a tough play look easy because it is unthinkable to begin with. In short, sport is a physical game and creativity comes after. ACKNOWLEDGMENTS I would like to thank Dr. Ellen Do for leading Creativity Design and Cognition class, friends who played four-balls with me. REFERENCES 1. Froeshcle, Robert (1971). Official Rule Book for All Pocket & Carom Billiard Games. Billiard Congress of America. 2. Rand, P, 1965 Design and the Play Instinct, in Education of Vision, ed. Gyorgy Kepes (George Braziller. 1965) (pp154-173) 3. BilliardsMania, Hangame http://game1.hangame.com/billmania.nhn
© Copyright 2025 Paperzz