2016-2017 PROGRAM GUIDE Lumberjack 2017 10th Annual Punkin’ Chunkin’ November 11-13 2016 February 24-26 2017 May 12-14 2017 This guide is designed to provide information about the three Colonial Virginia Council programs, offered at Endview Plantation, in Newport News, from fall of 2016 through spring of 2017. We hope that this “all in one” guide will be of more use and reduce the duplication of information. Please stay aware of information coming from the Council office through the website: www.cvccboyscouts.org, or the newsletter which can be signed up for on the website and through facebook. If there are any changes or additions to this guide, we will update it at these locations. Please feel free to provide us with feedback at [email protected]. Table of Contents Program Descriptions and Overviews Punkin’ Chunkin’ Lumberjack Highland Games General Policies and Guidelines Camping at Endview Plantation Sign-up for an event Punkin’ Chuckin’ What is it? Build, construct, drill, hammer, lash, lift and FIRE!! Chunkin’ is a great event that allows your troop, patrol or crew to build a machine to launch an 8 to 10 pound pumpkin as far as you can. You can build a catapult, or trebuchet. It can be human powered, counter weighted, or spring loaded. You can also lash a chunker together and join the pioneering class! It’s a lot of fun! When is it? November 11-13 2016. The main event and awards ceremony will be on Saturday the 12th. Check in begins at 5:30 on Friday November 11th. Where is it? Like all three events in the guide, it is at Endview Plantation in Newport News. Who can attend? The Saturday event is open to all Scouts and the public in general. Camping for the weekend is open to Boy Scouts, Venturers, Ships, and Explorers. Webelos can camp with a troop that is sponsoring them at the event. What am I missing? The registration for the event is limited to 25 chunkers. It will be first come, first serve. There is a $25.00 slot fee to register your machine, and it has to be registered thru Double Knot. There is not limit on the number of Pioneering chucnkers or Theatrical Class chunkers. CREW 595 will be selling hamburgers, hot dogs and many other items. All proceeds will go to Colonial Virginia Council. So you may just want to bring some cash. Cost? Beside the slot fee for machines, it will be $15.00 per head made prior to close of business on Saturday October 15th. After that date, there will be an additional $5.00 per head late fee charged. If you have people that want to come up and watch just for the day on Saturday there will be a $10 parking fee per vehicle. GENERAL RULES FOR PUNKIN’ CHUNKIN’ 1. The CVC Punkin Chunkin Association (CPCA) reserves the right to combine any classes if there is a lack of participation. Any class that is subject to cutting will be contacted to see where they want to be moved. 2. The main structure must be made of wood. All machines will have a foot print no larger than 15 feet wide (including guy wires) and 16 feet tall to the highest fixed point. 3. All Machines must be able to fire within five (5) minutes. (Keep in mind that every attempt is made to give you (20) minutes by informing you 4 machines or more down the firing line.) Any machine not able to fire when the pit boss decides your five (5) minutes are up will forfeit that round. NO EXCEPTIONS! Any special needs or concessions about time needed for your machine should be brought up at the leader's meeting. The CPCA and Pit Boss will try to work with you to ensure you receive the notice you need. Again, Team Captains are responsible for making sure you're ready when it's your turn to chunk. 4. Pumpkins are not to be altered in any way, excluding marker paints. All pumpkins must be in their natural state 6. Any machine that shoots out of the field of play will be allowed 15 minutes to have spotters locate Pumpkin. The field of play is defined as not being in the woods. If your pumpkin is not found after the 15 minutes it is considered "pie." The searching decision must be made within 15 minutes after you fire. If it is spotted up to the wood line it is considered in the field. If in the field of play you will not need the 15 minute location time. 7. When using an 8-10 lb. Punkin the longest distance of the event is the CHAMPION PUNKIN CHUNKER and wins the overall chunk regardless of class. All others first place winners are Champions of class entered. 8. If you are disqualified for any round in competition for breaking, SAFETY OR REGULAR rules you will forfeit your longest distance not the distance of the shot you are being disqualified on. 9. Each team must supply three (3) "official launch pumpkins". These pumpkins must weigh between 8 and 10 pounds. Each "official Launch pumpkin" must be presented to the CPCA for weighing prior to launch. If possible, practice & free throw pumpkins will be supplied by the CPCA. Catapult Class 1. Pumpkins must weigh between 8 and 10 pounds. 2. Pumpkin must leave the machine intact. 3. No part of the machine shall cross the firing line 4. No "wadding" (including bean chaff, straw, foam, metal, or any other object, or foreign matter) 5. Machine shall consist of springs, cords, rubber, dead weights, or other mechanical means of creating a stored energy 6. No motorized winches and/ or other cranking devices may be used to cock the machine.. 7. Machines may have adult assistance on the design and building. 8. Machines must be assembled, loaded, and chunked by youth under full adult supervision. 9. These machines need a backstop that is provided by the unit. Trebuchet Class 1. 2. 3. 4. 5. 6. 7. 8. 9. Pumpkins must weigh between 8 and 10 pounds Pumpkin must leave the machine intact. No part of the machine shall cross the firing line. No "wadding" (including bean chaff, straw, foam, metal, or any other object, or foreign matter). Machine shall consist of swinging, or fixed counterweights. Machines may have adult assistance on the design and building. Machines must be assembled, loaded, and fired by the youth under full adult supervision. No motorized winches and/ or other cranking devices may be used to cock the machine. These machines require backstops that is be provided by the unit. Human Power Class 1. 2. 3. 4. 5. 6. 7. 8. 9. Pumpkins must weigh between 8 and 10 pounds. Pumpkin must leave the machine intact. No part of the machine shall cross the firing line. No "wadding" (including bean chaff, straw, foam, metal, or any other object, or foreign matter) Machines will have no counter balance but will be launched by the power of the team using whatever mechanism possible. Contestants shall be given a maximum of (2) two minutes from the start of cocking their machine until fully cocked and locked for safety. (This does not include the three (3) minute rule for being ready to fire) Machines may have adult assistance on the design and building. Machines must be assembled, loaded, and fired by the youth under full adult supervision. Some may require backstops due to the type of machine. Pioneering Class 1. 2. 3. 4. 5. 6. 7. Pumpkins must weigh between 8 and 10 pounds. Pumpkin must leave the machine intact. No part of the machine shall cross the firing line. No "wadding" (including bean chaff, straw, foam, metal, or any other object, or foreign matter) All machines will be built on sight the morning of the event. All machines will be latched together with rope. The use of mechanical fasteners is forbidden. Contestants shall be given a maximum of (2) two minutes from the start of cocking their machine until fully cocked and locked for safety. (This does not include the three (3) minute rule for being ready to fire) 8. Machines may have adult assistance on the design and building. 9. Machines must be assembled, loaded, and fired by the youth under full adult supervision. 10. Some may require backstops due to the type of machine. Theatrical Class 1. Pumpkins can weigh anything you want them to weigh. 2. Pumpkin must leave the machine intact. (To stay with the theme) 3. No part of the machine shall cross the firing line. Wadding sounds like fun for this class must look great... (You are responsible for cleanup) 4. Machines limited to chunkin 100' or less. (Distance is not the goal; ability to ham it up is the goal). 5. Teams will be judged on the show, each team can hold as many shows per day that they wish to perform. 6. Machines may have adult assistance on the design and building. 7. Machines must be assembled, loaded, and chunked by youth under full adult supervision. Safety Rules 1. All catapult and trebuchet machines must have a safety strap or mechanism to hold the throwing arm or boom in case of early fire when loading. You are responsible for making sure everyone stays clear behind your machine, in case of a misfire. Personnel handling ropes or cable should wear gloves such as a sailing or repelling type to prevent burns 2. Backstops will be required for any machine that can fire backwards (even if it never has done so). Any machine inspected on the field or approved in advance, as "not able to fire backwards" will be exempt from this requirement. Machines marked for backstops that fire without one will be disqualified from the chunk. This includes anytime they fire while on the field. 3. Machines may not chunk until the safety committee inspects and approves them to be safe by the PUNKIN CHUNKIN SAFETY RULES. Any alterations after being inspected will require another inspection to be able to fire. 4. Hard Hats and Eye Protection to be worn by all fire line personnel in pit when firing 5. Each Machine must have a First Aid Kit in plain view and clearly marked for all people to see, but not on machine. A Fire Extinguisher is required for machines that can create sparks. PUNKIN’ CHUNKIN’ At Endview Plantation TENTATIVE SCHEDULE OF EVENTS Friday: 5:30 – 9:00 Check in 10:30 Lights Out Saturday: 7:00 AM-8:15 AM Breakfast in campsites 8:30 AM Opening 8:45 AM-12:00 PM Set up and test fire punkin’ chunkers’ 12:00 PM-1:00PM Lunch 1:15 PM-5:00 PM The Chunk 5:15 PM-6:00 PM Range Clean-up 6:00 PM Dinner in campsites 7:30 PM Evening Program/Ceremonies—Campfire 10:30 PM Lights out Sunday: 7:15AM Assembly 7:30AM – 9:00 AM Breakfast in the campsites 9:00 AM – 9:30 AM Chapel in campsites 9:45 AM–10:50 AM Common area clean-up (campsites), packing 11:00 AM Dismissal and leave camp ALL TIMES ARE SUBJECT TO CHANGE. Lumberjack What is it? LumberJack is a Boy Scout skills and camping event. The weekend involves overnight camping, multiple Scout Skills, Mountain Man activities and competitions. When the scouts arrive at the various activity stations, they are timed and tested on their scouting knowledge, teamwork and problem solving skills. This is a patrol based event; patrols should be around 8 members each. Based on their skills and knowledge demonstrated at each station, the scouts will receive points as a means to keep score and earn prizes at the evening campfire. When is it? The LumberJack will be held February 24-26, 2017. In case of foul weather Scouts/Ventures will have to make do in the rain & mud. The Scouts never know exactly what they’ll be working with until the weekend of the event, so they have to be prepared for anything! Who can Attend? This event is designed for Boy Scouts working as a patrol. Where is it ? Like all three events in the guide, it is at Endview Plantation in Newport News. What am I missing? All the activities for the LumberJack are based on activities and skills of (you guessed it) lumberjacks. Many of the skills of lumberjacks are similar to the skills we teach and learn in Boy Scouts. We are referring to these activities as LumberJack Challenges The LumberJack activities have been designed to test the scouts skill and knowledge and to be great fun. Plus, the scouts will be able to earn prizes based on their ability to perform the various lumberjack challenges. Cost? The registration fee is $10.00 per youth and adult for all units registering by Friday, February 4, 2017. After February 4th, the registration fee will be $15.00 ($10.00 plus $5.00 late fee) per youth and adult will apply. Each unit must have health forms of all its campers in camp at all times. If there are special health requirements for any Scout, Venturer, or adult leader, please notify [email protected]. Troops & crews are to supply their own meals and gear. Here is a sampling of the activities: 1) Ax Yard Knowledge 2) Log Roll Race 3) Log Lift 4) Log Toss 5) Tomahawk Throw 6) Log Sawing 7) Log Chopping 8) Log Haul 9) Fire Starting 10) Log Splitting 11) Land Navigation 12) Animal Tracking 13) Pancake Eating 14) Flag Pole Build 15) Knots 16) First Aid 17) Lashings Patrol Gear List Compass Work Gloves Pen/paper Scout Handbook and/or Fieldbook Field level 1st Aid kit NO axes or hatchets needed-these will be provided at the stations. Water Bottle/Camelback Sun Block Pocketknife LumberJack Spirit Award The LumberJack Spirit Award will be presented at the Awards Ceremony Saturday Night and will go to the Patrol who shows the BEST spirit during competition on Saturday. The LumberJack Spirit Award will be judged on the following: Patrol identification (banner, flag, etc.) Patrol Yell, Chant or Cheer Themed Attire/Costumes Interaction with each other as well as other Patrols. Sportsmanship Enthusiasm Creativity Overall Scout Spirit!! LumberJack Event Schedule Friday 5:30 p.m. - 9:00 p.m. Check-in at Registration Area and set up campsites 9:00 p.m. - 9:30 p.m. Scoutmaster & SPL Meeting 10:00 p.m. Taps – Lights Out Saturday 7:00 a.m. Reveille 7:01 a.m. - 8:15 a.m. Breakfast with troop 8:30 a.m. - 8:45 a.m. Opening Ceremony 9:00 a.m. - 12:00 p.m. Activities 12:00 p.m.- 1:20 p.m. Lunch/Rest time 1:30 p.m. - 4:30 p.m. Activities resume 4:45 p.m. Retire Colors (Optional-Staff will conduct) 4:30 p.m. - 7:30 p.m. Dinner with troop 7:45 p.m. - 9:00 p.m. Campfire, Awards & OA Call Out 9:00 p.m. - 10:00 p.m. Troop cracker barrel at troop campsite 10:00 p.m. Taps – Lights Out Sunday 7:00 a.m. - 8:30 a.m. 9:00 a.m. Breakfast and Clean-up with troop Chapel Service 9:30 a.m. 9:30 a.m. - 11:00 a.m. Check-out at staff area and pick up packet Highland Games What is it? Feats of strength, speed, agility and endurance!! These Scottish style games are designed to test the abilities of you individual Scouts. That’s right, it’s just you verse everyone else, at least in your weight class. At each event you will earn points, that will be added up at the end of the day to determine the champion of each event and weight class. When is it? May 12-14, 2017, the weather should be awesome. However Scouts/Venturers may have to make do in the rain and mud. The Scouts/Venturers never know exactly what they’ll be working with until the weekend of the event, so they have to be prepared for anything! Where is it? Like all three events in the guide, it is at Endview Plantation in Newport News. Who can attend? The Saturday event is open to all Scouts, youth and adult. You can come as a Pack, Troop, Patrol, Crew, Ship, Post or as an individual. What am I missing? There will be people in kilts and other costumes, you are encouraged to join in the fun!! We will also be weighing each competitor so we can put you in the correct weight class. Cost? The registration fee is $10.00 per youth and adult for all units registering by Saturday, April 15, 2017. After Saturday April 15th, the registration fee will be $15.00 ($10.00 plus $5.00 late fee) per youth and adult will apply. Each unit must have health forms of all its campers in camp at all times. If there are special health requirements for any youth, or adult leader, please notify [email protected]. Troops & crews are to supply their own meals and gear. What are the Highland Games Activities? All the activities for the Highland Games are based on activities and skills of (you guessed it) Scottish Highland Games. The Highland Games activities have been designed to test the scouts skill and knowledge and to be great fun. Plus, the participants will be able to earn prizes based on their ability to perform the various Highland Games challenges. Here is a sampling of the activities: 1) Hammer Throw 2) Caber Toss 3) Stone Put 4) Weight Throw 5) Weight Over Bar 6) Sheaf Toss 7) Maide Leisg – Lazy Stick 8) Tug-Of-War 9) Steeple Chase 10) Knife Throw 11) Claymore Hack 12) Axe Throw 13) Golf Closest To Hole At night, there will be a campfire full of songs, skits, jokes, tall tales and lots of fun. Units or individuals are encouraged to perform a song, skit, jokes, etc. at the evening campfire. Highland Games Event Schedule Friday 5:30 p.m. - 9:00 p.m. Check-in at Registration Area and set up campsites 9:00 p.m. - 9:30 p.m. Participant’s Briefing 10:00 p.m. Taps – Lights Out Saturday, Boys Scouts and Ventures 7:00 a.m. 7:01 a.m. - 8:15 a.m. 8:30 a.m. - 8:45 a.m. 9:00 a.m. - 12:00 a.m. 12:00 a.m.- 1:20 p.m. 1:30 p.m. - 4:30 p.m. 4:45 p.m. 4:30 p.m. - 7:30 p.m. 7:45 p.m. - 9:00 p.m. 10:00 p.m. Saturday Cub Scouts Reveille Breakfast in site Opening Ceremony Activities Lunch/Rest time Activities resume Retire Colors (Optional-Staff will conduct) Dinner in site Campfire, Awards Taps – Lights Out Breakfast on your own 9:30 a.m. Registration open 10:00 a.m. Meet at the parade field for morning meeting 10:15 a.m. Events open 12:30 p.m. Lunch on your own 1:30 p.m. Events reopen 3:00 p.m. Events Close (Follow the Boy Scout Schedule for the remainder of the day.) Dinner on your own Sunday, May 15 7:00 a.m. - 8:30 a.m. Breakfast and Clean-up 9:00 a.m. - 9:30 a.m. Chapel Service in Sites 9:30 a.m. - 12:00 p.m. Check-out at staff area and pick up packet Be sure to check Lost and Found prior to departure General Regulations and Policies The following items are NOT allowed: Pets, Televisions, Radios, Video Games, Fireworks, Firearms, Illegal Drugs, Alcoholic Beverages, or Tobacco Products. 1. All camping will utilize Leave No Trace techniques. 2. Fires must be kept to a cooking size and must be leave no trace. 3. Scouts are not to roam through the campsites. 4. Cutting of live trees is not permitted. 5. Unit leaders are responsible for their units at all times. 6. All vehicles are to be parked in the designated parking areas. No vehicles in camp sites. 7. Scouts will remain in their troop area between taps and reveille unless on authorized errands. 8. No Scout will enter the camping area of another troop without permission. 9. Defacing, destroying, or “trashing” of the property of others, the BSA or the Plantation is strictly forbidden. 10. Scouts are expected to conduct themselves in a manner that will bring credit to their unit and the BSA. SCOUTMASTERS ARE STRONGLY ENCOURAGED TO DISCUSS THESE REGULATIONS WITH THEIR TROOP PRIOR TO ATTENDING THE EVENT! Camping at Endview The city of Newport News has graciously allowed us to use Endview for these events and we want to make sure that we take good care of the property while we are there. Remember leave no trace principles and leaving the space better than when we found it. Here are a couple of Endview specific regulations: 1. We will be using port-a-johns so please plan accordingly. There will not be running water or flushing toilets. 2. There will be water buffalo with clean potable water. Please do not waste any water and be as water conscious as possible. 3. We will be camping in the battle fields behind the plantation. There are historic earthworks that we will need to stay off of. Please keep the Scouts to the designated camping areas only. 4. Vehicles will be able to park close to the campsite area, and one vehicle per site will be allowed back. If your troop brings as trailer you will be able to leave it in your site. 5. The sites are marked out squares in the middle of a large field. Please make sure you and your Scouts stay within your campsites boundaries. 6. Campfires are allowed, but should follow leave no trace principles. A burn barrel, lifted off the ground or a leave no trace fire must be used. Campsite Assignments Campsites will be assigned based on information given during the pre-registration process and the size of available areas for tents. Units will be given their site assignment at checkin. Leadership TWO-DEEP ADULT LEADERSHIP IS REQUIRED. All troops should be under the patrol method, led by their Senior Patrol Leader. There must be at least one adult Scouter in the troop site at all times. This is to facilitate contacting a unit member in case of an emergency and to provide the unit information concerning ongoing events as well as to provide security for each site. First Aid Each troop is expected to have a first aid kit for minor injuries. Emergency medical care will be available for severe injuries in the admin area. Parking There will be no vehicles allowed in the campsite areas or activity field. Trailers will be allowed to park in or near each site. Troops without trailers will be allowed one vehicle at a time to the camp site to unload. TROOP TRAILERS ARE HIGHLY RECOMMENDED. Visitors Visitors are welcome and encouraged to attend the daytime activities and ceremonies. However, they must leave the campsite area at the completion of the ceremonies. Webelos WEBELOS are welcome and encouraged to attend daytime activities or camp with a sponsoring troop/crew. They are expected to follow all camp regulations. CHECK-IN/REGISTRATION Pack, Troops and Crews may arrive 5:30 pm on Friday, of the event, to set up campsites. If you plan to arrive before 5:30pm you MUST contact [email protected] to make arrangements (or you may end up waiting until our staff is ready to receive you). Upon entering Endview units will proceed to the registration. Campsite areas will be assigned at that time. All Vehicles must be in the parking area by 9:00 Friday night HANDICAPPED PARKING Requests for special parking passes for medical conditions will be made on a case-bycase basis. Special passes must be requested in advance and will be issued on the day of the event. We prefer to discuss the request 2 weeks prior to allow for the greatest degree of accommodation. Every reasonable effort will be made to accommodate those with physical disabilities or special needs. PUNKIN’ CHUNKIN’ at Endview Plantation Where: Bayport Scout Reservation When: NOVEMBER 11-13 2016 (Check-in will begin no earlier than 5:30 PM Friday) Cost: Camping: $15.00 per person (Scouts and Adults) Saturday Only: $5.00 per person (Scouts and Adult Competing Units) Saturday attendees will also have to pay the $10.00 per vehicle parking fee upon arrival. Pre-Registration Deadline: 15 OCTOBER, 2017 Unit (circle one): Troop Adult Leaders attending: Crew Post #_____ _____________________ Phone: ___________ _____________________ Phone: ___________ Primary leader E-Mail __________________________________________ TWO-DEEP ADULT LEADERSHIP IS REQUIRED. All troops should be under the patrol method, led by their Senior Patrol Leader. There must be at least one adult Scouter in the Campsite at all times. This is to facilitate contacting a unit member in case of an emergency and to provide the unit information concerning ongoing events. (At least one leader must be 21 yr. old or older and have completed Youth Protection training.) Camping: Number of Youth: _____Number of Adults: ______ Saturday only: Number of Youth: _____Number of Adults: ______ Total Attending: ________ Class of Machine; Pioneering Theatrical You must register Catapult, Trebuchet, and Human Power machines thru Double Knot EVENT CODE =903 Questions? E-mail or Call Tom Auth [email protected] Cell 757-876-2270 LUMBERJACK 2017 February 24-26, 2017 Registration for LumberJack will be made at the Colonial Virginia Council office. Or register online with DoubleKnot by following the link on the Council Newsletter. LumberJack Roster and Registration (Due by February 4, 2017; late fee if paid after February 4, 2017) Troop/Crew Number__________ Unit POC & Phone#______________ Patrol Name:____________________________________ Number of Patrol Members:_________ Patrol Name:____________________________________ Number of Patrol Members:_________ Patrol Name:____________________________________ Number of Patrol Members:_________ Patrol Name:____________________________________ Number of Patrol Members:_________ List additional patrols on separate page or back Date Submitted _____________ Total Attendance _____________________ ______ Scouts x $10.00* = $ ________Total Fee Paid $ ________________ ______ Adults x $10.00* = $ ________ Check No. ___ Receipt No. _______ Questions? E-mail or Call Russell Morris [email protected] Cell 757.660.5977 *Fee for LumberJack will be $15.00 per Scout and Adult if paid after February 19, 2017 SM/Leader _______________________ Ph. ____________________________ Scoutmaster/Leader Signature X ____________________________Date______ EVENT CODE: 903 Verification: All Scouts and Scouters Listed Above Are Registered in The Boy Scouts of America and that all Scouts have earned their Totin’ Chip. HIGHLAND GAMES 2017 May 11-13, 2017 Registration for Highland Games can be made at the Colonial Virginia Council office using this form or on DoubleKnot. Registration: Event Code =904 Unit#_______ District:__________________ Council:________________________ Contact Name:___________________________________________________________ Address:________________________________________________________________ __ City:___________________________________ State:____ Zip:_____________________ Email:__________________________________________________________ Phone:_____________________________________ We are Camping: _____Friday Night _______ Saturday Night ________Not Camping We have ________ Youth X $_______=$________ We have _________ Adults X $______=$________ Total Amount= $_____________ Fees: Youth $10.00 Adults $10.00 Questions? E-mail or Call Tom Auth [email protected] Cell 757-876-2270 *Fee for Highland Games will be $15.00 per Scout and Adult if paid after April 15, 2017 Certification: All Participants Listed Above Are Registered in The Boy Scouts of America. Leader Signature X ________________________________ Date__________
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