2016-2017 program guide - Colonial Virginia Council

2016-2017 PROGRAM GUIDE
Lumberjack 2017
10th Annual
Punkin’ Chunkin’
November 11-13
2016
February 24-26 2017
May 12-14
2017
This guide is designed to provide information about the three Colonial Virginia Council programs, offered at
Endview Plantation, in Newport News, from fall of 2016 through spring of 2017. We hope that this “all in one”
guide will be of more use and reduce the duplication of information. Please stay aware of information coming
from the Council office through the website: www.cvccboyscouts.org, or the newsletter which can be signed up for
on the website and through facebook. If there are any changes or additions to this guide, we will update it at these
locations. Please feel free to provide us with feedback at [email protected].
Table of Contents
Program Descriptions and Overviews
Punkin’ Chunkin’
Lumberjack
Highland Games
General Policies and Guidelines
Camping at Endview Plantation
Sign-up for an event
Punkin’ Chuckin’
What is it?
Build, construct, drill, hammer, lash, lift and FIRE!! Chunkin’ is a great event that
allows your troop, patrol or crew to build a machine to launch an 8 to 10 pound pumpkin
as far as you can. You can build a catapult, or trebuchet. It can be human powered,
counter weighted, or spring loaded. You can also lash a chunker together and join the
pioneering class! It’s a lot of fun!
When is it?
November 11-13 2016. The main event and awards ceremony will be on Saturday
the 12th. Check in begins at 5:30 on Friday November 11th.
Where is it?
Like all three events in the guide, it is at Endview Plantation in Newport News.
Who can attend?
The Saturday event is open to all Scouts and the public in general. Camping for the
weekend is open to Boy Scouts, Venturers, Ships, and Explorers. Webelos can camp with
a troop that is sponsoring them at the event.
What am I missing?
The registration for the event is limited to 25 chunkers. It will be first come, first
serve. There is a $25.00 slot fee to register your machine, and it has to be registered thru
Double Knot. There is not limit on the number of Pioneering chucnkers or Theatrical Class
chunkers.
CREW 595 will be selling hamburgers, hot dogs and many other items.
All proceeds will go to Colonial Virginia Council. So you may just want to bring
some cash.
Cost?
Beside the slot fee for machines, it will be $15.00 per head made prior
to close of business on Saturday October 15th. After that date, there will be
an additional $5.00 per head late fee charged. If you have people that want
to come up and watch just for the day on Saturday there will be a $10
parking fee per vehicle.
GENERAL RULES FOR PUNKIN’ CHUNKIN’
1. The CVC Punkin Chunkin Association (CPCA) reserves the right to combine any classes if there is a lack
of participation. Any class that is subject to cutting will be contacted to see where they want to be
moved.
2. The main structure must be made of wood. All machines will have a foot print no larger than 15 feet
wide (including guy wires) and 16 feet tall to the highest fixed point.
3. All Machines must be able to fire within five (5) minutes. (Keep in mind that every attempt is made to
give you (20) minutes by informing you 4 machines or more down the firing line.) Any machine not able
to fire when the pit boss decides your five (5) minutes are up will forfeit that round. NO EXCEPTIONS! Any
special needs or concessions about time needed for your machine should be brought up at the leader's
meeting. The CPCA and Pit Boss will try to work with you to ensure you receive the notice you need.
Again, Team Captains are responsible for making sure you're ready when it's your turn to chunk.
4. Pumpkins are not to be altered in any way, excluding marker paints. All pumpkins must be in their
natural state
6. Any machine that shoots out of the field of play will be allowed 15 minutes to have spotters locate
Pumpkin. The field of play is defined as not being in the woods. If your pumpkin is not found after the 15
minutes it is considered "pie." The searching decision must be made within 15 minutes after you fire. If it
is spotted up to the wood line it is considered in the field. If in the field of play you will not need the 15
minute location time.
7. When using an 8-10 lb. Punkin the longest distance of the event is the CHAMPION PUNKIN CHUNKER
and wins the overall chunk regardless of class. All others first place winners are Champions of class
entered.
8. If you are disqualified for any round in competition for breaking, SAFETY OR REGULAR rules you will
forfeit your longest distance not the distance of the shot you are being disqualified on.
9. Each team must supply three (3) "official launch pumpkins". These pumpkins must weigh between 8
and 10 pounds. Each "official Launch pumpkin" must be presented to the CPCA for weighing prior to
launch. If possible, practice & free throw pumpkins will be supplied by the CPCA.
Catapult Class
1. Pumpkins must weigh between 8 and 10 pounds.
2. Pumpkin must leave the machine intact.
3. No part of the machine shall cross the firing line
4. No "wadding" (including bean chaff, straw, foam, metal, or any other object, or foreign matter)
5. Machine shall consist of springs, cords, rubber, dead weights, or other mechanical means of
creating a stored energy
6. No motorized winches and/ or other cranking devices may be used to cock the machine..
7. Machines may have adult assistance on the design and building.
8. Machines must be assembled, loaded, and chunked by youth under full adult supervision.
9. These machines need a backstop that is provided by the unit.
Trebuchet Class
1.
2.
3.
4.
5.
6.
7.
8.
9.
Pumpkins must weigh between 8 and 10 pounds
Pumpkin must leave the machine intact.
No part of the machine shall cross the firing line.
No "wadding" (including bean chaff, straw, foam, metal, or any other object, or foreign matter).
Machine shall consist of swinging, or fixed counterweights.
Machines may have adult assistance on the design and building.
Machines must be assembled, loaded, and fired by the youth under full adult supervision.
No motorized winches and/ or other cranking devices may be used to cock the machine.
These machines require backstops that is be provided by the unit.
Human Power Class
1.
2.
3.
4.
5.
6.
7.
8.
9.
Pumpkins must weigh between 8 and 10 pounds.
Pumpkin must leave the machine intact.
No part of the machine shall cross the firing line.
No "wadding" (including bean chaff, straw, foam, metal, or any other object, or foreign matter)
Machines will have no counter balance but will be launched by the power of the team using
whatever mechanism possible.
Contestants shall be given a maximum of (2) two minutes from the start of cocking their machine
until fully cocked and locked for safety. (This does not include the three (3) minute rule for being
ready to fire)
Machines may have adult assistance on the design and building.
Machines must be assembled, loaded, and fired by the youth under full adult supervision.
Some may require backstops due to the type of machine.
Pioneering Class
1.
2.
3.
4.
5.
6.
7.
Pumpkins must weigh between 8 and 10 pounds.
Pumpkin must leave the machine intact.
No part of the machine shall cross the firing line.
No "wadding" (including bean chaff, straw, foam, metal, or any other object, or foreign matter)
All machines will be built on sight the morning of the event.
All machines will be latched together with rope. The use of mechanical fasteners is forbidden.
Contestants shall be given a maximum of (2) two minutes from the start of cocking their machine
until fully cocked and locked for safety. (This does not include the three (3) minute rule for being
ready to fire)
8. Machines may have adult assistance on the design and building.
9. Machines must be assembled, loaded, and fired by the youth under full adult supervision.
10. Some may require backstops due to the type of machine.
Theatrical Class
1. Pumpkins can weigh anything you want them to weigh.
2. Pumpkin must leave the machine intact. (To stay with the theme)
3. No part of the machine shall cross the firing line. Wadding sounds like fun for this class must look
great... (You are responsible for cleanup)
4. Machines limited to chunkin 100' or less. (Distance is not the goal; ability to ham it up is the goal).
5. Teams will be judged on the show, each team can hold as many shows per day that they wish to
perform.
6. Machines may have adult assistance on the design and building.
7. Machines must be assembled, loaded, and chunked by youth under full adult supervision.
Safety Rules
1. All catapult and trebuchet machines must have a safety strap or mechanism to hold the throwing arm
or boom in case of early fire when loading. You are responsible for making sure everyone stays clear
behind your machine, in case of a misfire. Personnel handling ropes or cable should wear gloves such as
a sailing or repelling type to prevent burns
2. Backstops will be required for any machine that can fire backwards (even if it never has done so). Any
machine inspected on the field or approved in advance, as "not able to fire backwards" will be exempt
from this requirement. Machines marked for backstops that fire without one will be disqualified from the
chunk. This includes anytime they fire while on the field.
3. Machines may not chunk until the safety committee inspects and approves them to be safe by the
PUNKIN CHUNKIN SAFETY RULES. Any alterations after being inspected will require another inspection to
be able to fire.
4. Hard Hats and Eye Protection to be worn by all fire line personnel in pit when firing
5. Each Machine must have a First Aid Kit in plain view and clearly marked for all people to see, but not
on machine. A Fire Extinguisher is required for machines that can create sparks.
PUNKIN’ CHUNKIN’
At Endview Plantation
TENTATIVE SCHEDULE OF EVENTS
Friday:
5:30 – 9:00
Check in
10:30
Lights Out
Saturday:
7:00 AM-8:15 AM
Breakfast in campsites
8:30 AM
Opening
8:45 AM-12:00 PM
Set up and test fire punkin’ chunkers’
12:00 PM-1:00PM
Lunch
1:15 PM-5:00 PM
The Chunk
5:15 PM-6:00 PM
Range Clean-up
6:00 PM
Dinner in campsites
7:30 PM
Evening Program/Ceremonies—Campfire
10:30 PM
Lights out
Sunday:
7:15AM
Assembly
7:30AM – 9:00 AM
Breakfast in the campsites
9:00 AM – 9:30 AM
Chapel in campsites
9:45 AM–10:50 AM
Common area clean-up (campsites), packing
11:00 AM
Dismissal and leave camp
ALL TIMES ARE SUBJECT TO CHANGE.
Lumberjack
What is it?
LumberJack is a Boy Scout skills and camping event. The weekend involves overnight
camping, multiple Scout Skills, Mountain Man activities and competitions. When the scouts
arrive at the various activity stations, they are timed and tested on their scouting knowledge,
teamwork and problem solving skills. This is a patrol based event; patrols should be around
8 members each. Based on their skills and knowledge demonstrated at each station, the
scouts will receive points as a means to keep score and earn prizes at the evening
campfire.
When is it?
The LumberJack will be held February 24-26, 2017. In case of foul weather
Scouts/Ventures will have to make do in the rain & mud. The Scouts never know
exactly what they’ll be working with until the weekend of the event, so they have to be
prepared for anything!
Who can Attend?
This event is designed for Boy Scouts working as a patrol.
Where is it ?
Like all three events in the guide, it is at Endview Plantation in Newport News.
What am I missing?
All the activities for the LumberJack are based on activities and skills of (you
guessed it) lumberjacks. Many of the skills of lumberjacks are similar to the skills we
teach and learn in Boy Scouts. We are referring to these activities as LumberJack
Challenges The LumberJack activities have been designed to test the scouts skill and
knowledge and to be great fun. Plus, the scouts will be able to earn prizes based on their
ability to perform the various lumberjack challenges.
Cost?
The registration fee is $10.00 per youth and adult for all units registering by Friday,
February 4, 2017. After February 4th, the registration fee will be $15.00 ($10.00 plus
$5.00 late fee) per youth and adult will apply. Each unit must have health forms of all its
campers in camp at all times. If there are special health requirements for any Scout,
Venturer, or adult leader, please notify [email protected]. Troops & crews are to
supply their own meals and gear.
Here is a sampling of the activities:
1) Ax Yard Knowledge
2) Log Roll Race
3) Log Lift
4) Log Toss
5) Tomahawk Throw
6) Log Sawing
7) Log Chopping
8) Log Haul
9) Fire Starting
10) Log Splitting
11) Land Navigation
12) Animal Tracking
13) Pancake Eating
14) Flag Pole Build
15) Knots
16) First Aid
17) Lashings
Patrol Gear List
Compass
Work Gloves
Pen/paper
Scout Handbook and/or Fieldbook
Field level 1st Aid kit
NO axes or hatchets needed-these will be provided at the stations.
Water Bottle/Camelback
Sun Block
Pocketknife
LumberJack Spirit Award
The LumberJack Spirit Award will be presented at the Awards Ceremony Saturday Night
and will go to the Patrol who shows the BEST spirit during competition on Saturday. The
LumberJack Spirit Award will be judged on the following:
Patrol identification (banner, flag, etc.)
Patrol Yell, Chant or Cheer
Themed Attire/Costumes
Interaction with each other as well as other Patrols.
Sportsmanship
Enthusiasm
Creativity
Overall Scout Spirit!!
LumberJack Event Schedule
Friday
5:30 p.m. - 9:00 p.m.
Check-in at Registration Area and set up campsites
9:00 p.m. - 9:30 p.m.
Scoutmaster & SPL Meeting
10:00 p.m.
Taps – Lights Out
Saturday
7:00 a.m.
Reveille
7:01 a.m. - 8:15 a.m.
Breakfast with troop
8:30 a.m. - 8:45 a.m.
Opening Ceremony
9:00 a.m. - 12:00 p.m.
Activities
12:00 p.m.- 1:20 p.m.
Lunch/Rest time
1:30 p.m. - 4:30 p.m.
Activities resume
4:45 p.m.
Retire Colors (Optional-Staff will conduct)
4:30 p.m. - 7:30 p.m.
Dinner with troop
7:45 p.m. - 9:00 p.m.
Campfire, Awards & OA Call Out
9:00 p.m. - 10:00 p.m.
Troop cracker barrel at troop campsite
10:00 p.m.
Taps – Lights Out
Sunday
7:00 a.m. - 8:30 a.m. 9:00 a.m.
Breakfast and Clean-up with troop Chapel Service
9:30 a.m. 9:30 a.m. - 11:00
a.m.
Check-out at staff area and pick up packet
Highland Games
What is it?
Feats of strength, speed, agility and endurance!! These Scottish style games are
designed to test the abilities of you individual Scouts. That’s right, it’s just you verse
everyone else, at least in your weight class. At each event you will earn points, that will be
added up at the end of the day to determine the champion of each event and weight
class.
When is it?
May 12-14, 2017, the weather should be awesome. However Scouts/Venturers may
have to make do in the rain and mud. The Scouts/Venturers never know exactly what
they’ll be working with until the weekend of the event, so they have to be prepared for
anything!
Where is it?
Like all three events in the guide, it is at Endview Plantation in Newport News.
Who can attend?
The Saturday event is open to all Scouts, youth and adult. You can come as a Pack,
Troop, Patrol, Crew, Ship, Post or as an individual.
What am I missing?
There will be people in kilts and other costumes, you are encouraged to join in the
fun!! We will also be weighing each competitor so we can put you in the correct weight
class.
Cost?
The registration fee is $10.00 per youth and adult for all units registering by
Saturday, April 15, 2017. After Saturday April 15th, the registration fee will be $15.00
($10.00 plus $5.00 late fee) per youth and adult will apply. Each unit must have health
forms of all its campers in camp at all times. If there are special health requirements for
any youth, or adult leader, please notify [email protected]. Troops & crews are to
supply their own meals and gear.
What are the Highland Games Activities?
All the activities for the Highland Games are based on activities and skills of (you guessed
it) Scottish Highland Games. The Highland Games activities have been designed to test
the scouts skill and knowledge and to be great fun. Plus, the participants will be able to
earn prizes based on their ability to perform the various Highland Games challenges. Here
is a sampling of the activities:
1) Hammer Throw
2) Caber Toss
3) Stone Put
4) Weight Throw
5) Weight Over Bar
6) Sheaf Toss
7) Maide Leisg – Lazy Stick
8) Tug-Of-War
9) Steeple Chase
10) Knife Throw
11) Claymore Hack
12) Axe Throw
13) Golf Closest To Hole
At night, there will be a campfire full of songs, skits, jokes, tall tales and lots of fun. Units
or individuals are encouraged to perform a song, skit, jokes, etc. at the evening campfire.
Highland Games Event Schedule
Friday
5:30 p.m. - 9:00 p.m. Check-in at Registration Area and set up campsites
9:00 p.m. - 9:30 p.m. Participant’s Briefing
10:00 p.m.
Taps – Lights Out
Saturday, Boys Scouts and Ventures
7:00 a.m.
7:01 a.m. - 8:15 a.m.
8:30 a.m. - 8:45 a.m.
9:00 a.m. - 12:00 a.m.
12:00 a.m.- 1:20 p.m.
1:30 p.m. - 4:30 p.m.
4:45 p.m.
4:30 p.m. - 7:30 p.m.
7:45 p.m. - 9:00 p.m.
10:00 p.m.
Saturday Cub Scouts
Reveille
Breakfast in site
Opening Ceremony
Activities
Lunch/Rest time
Activities resume
Retire Colors (Optional-Staff will conduct)
Dinner in site
Campfire, Awards
Taps – Lights Out
Breakfast on your own
9:30 a.m.
Registration open
10:00 a.m.
Meet at the parade field for morning meeting
10:15 a.m.
Events open
12:30 p.m.
Lunch on your own
1:30 p.m.
Events reopen
3:00 p.m.
Events Close
(Follow the Boy Scout Schedule for the remainder of the day.)
Dinner on your own
Sunday, May 15
7:00 a.m. - 8:30 a.m.
Breakfast and Clean-up
9:00 a.m. - 9:30 a.m.
Chapel Service in Sites
9:30 a.m. - 12:00 p.m. Check-out at staff area and pick up packet
Be sure to check Lost and Found prior to departure
General Regulations and Policies
The following items are NOT allowed: Pets, Televisions, Radios, Video Games,
Fireworks, Firearms, Illegal Drugs, Alcoholic Beverages, or Tobacco Products.
1. All camping will utilize Leave No Trace techniques.
2. Fires must be kept to a cooking size and must be leave no trace.
3. Scouts are not to roam through the campsites.
4. Cutting of live trees is not permitted.
5. Unit leaders are responsible for their units at all times.
6. All vehicles are to be parked in the designated parking areas. No vehicles in
camp sites.
7. Scouts will remain in their troop area between taps and reveille unless on
authorized errands.
8. No Scout will enter the camping area of another troop without permission.
9. Defacing, destroying, or “trashing” of the property of others, the BSA or the
Plantation is strictly forbidden.
10. Scouts are expected to conduct themselves in a manner that will bring
credit to their unit and the BSA.
SCOUTMASTERS ARE STRONGLY ENCOURAGED TO DISCUSS THESE
REGULATIONS WITH THEIR TROOP PRIOR TO ATTENDING THE EVENT!
Camping at Endview
The city of Newport News has graciously allowed us to use Endview for these events
and we want to make sure that we take good care of the property while we are there.
Remember leave no trace principles and leaving the space better than when we found it.
Here are a couple of Endview specific regulations:
1. We will be using port-a-johns so please plan accordingly. There will not be running
water or flushing toilets.
2. There will be water buffalo with clean potable water. Please do not waste any water
and be as water conscious as possible.
3. We will be camping in the battle fields behind the plantation. There are historic
earthworks that we will need to stay off of. Please keep the Scouts to the
designated camping areas only.
4. Vehicles will be able to park close to the campsite area, and one vehicle per site will
be allowed back. If your troop brings as trailer you will be able to leave it in your
site.
5. The sites are marked out squares in the middle of a large field. Please make sure
you and your Scouts stay within your campsites boundaries.
6. Campfires are allowed, but should follow leave no trace principles. A burn barrel,
lifted off the ground or a leave no trace fire must be used.
Campsite Assignments
Campsites will be assigned based on information given during the pre-registration process
and the size of available areas for tents. Units will be given their site assignment at checkin.
Leadership
TWO-DEEP ADULT LEADERSHIP IS REQUIRED. All troops should be under the patrol
method, led by their Senior Patrol Leader. There must be at least one adult Scouter in the
troop site at all times. This is to facilitate contacting a unit member in case of an
emergency and to provide the unit information concerning ongoing events as well as to
provide security for each site.
First Aid
Each troop is expected to have a first aid kit for minor injuries. Emergency medical care
will be available for severe injuries in the admin area.
Parking
There will be no vehicles allowed in the campsite areas or activity field. Trailers will be
allowed to park in or near each site. Troops without trailers will be allowed one vehicle at
a time to the camp site to unload. TROOP TRAILERS ARE HIGHLY RECOMMENDED.
Visitors
Visitors are welcome and encouraged to attend the daytime activities and ceremonies.
However, they must leave the campsite area at the completion of the ceremonies.
Webelos
WEBELOS are welcome and encouraged to attend daytime activities or camp with a
sponsoring troop/crew. They are expected to follow all camp regulations.
CHECK-IN/REGISTRATION
Pack, Troops and Crews may arrive 5:30 pm on Friday, of the event, to set up campsites.
If you plan to arrive before 5:30pm you MUST contact [email protected] to make
arrangements (or you may end up waiting until our staff is ready to receive you). Upon
entering Endview units will proceed to the registration. Campsite areas will be assigned at
that time.
All Vehicles must be in the parking area by 9:00 Friday night
HANDICAPPED PARKING
Requests for special parking passes for medical conditions will be made on a case-bycase basis. Special passes must be requested in advance and will be issued on the day of
the event. We prefer to discuss the request 2 weeks prior to allow for the greatest degree
of accommodation. Every reasonable effort will be made to accommodate those with
physical disabilities or special needs.
PUNKIN’ CHUNKIN’ at Endview Plantation
Where: Bayport Scout Reservation
When: NOVEMBER 11-13 2016 (Check-in will begin no earlier than 5:30 PM Friday)
Cost:
Camping: $15.00 per person (Scouts and Adults)
Saturday Only: $5.00 per person (Scouts and Adult Competing Units) Saturday attendees
will also have to pay the $10.00 per vehicle parking fee upon arrival.
Pre-Registration Deadline: 15 OCTOBER, 2017
Unit (circle one):
Troop
Adult Leaders attending:
Crew Post #_____
_____________________ Phone: ___________
_____________________
Phone: ___________
Primary leader E-Mail __________________________________________
TWO-DEEP ADULT LEADERSHIP IS REQUIRED. All troops should be under the patrol method, led by their Senior
Patrol Leader. There must be at least one adult Scouter in the Campsite at all times. This is to facilitate contacting
a unit member in case of an emergency and to provide the unit information concerning ongoing events. (At least
one leader must be 21 yr. old or older and have completed Youth Protection training.)
Camping:
Number of Youth: _____Number of Adults: ______
Saturday only:
Number of Youth: _____Number of Adults: ______
Total Attending: ________ Class of Machine; Pioneering
Theatrical
You must register Catapult, Trebuchet, and Human Power machines thru Double Knot
EVENT CODE =903
Questions? E-mail or Call Tom Auth [email protected] Cell 757-876-2270
LUMBERJACK 2017 February 24-26, 2017
Registration for LumberJack will be made at the Colonial Virginia Council office. Or register online with
DoubleKnot by following the link on the Council Newsletter.
LumberJack Roster and Registration
(Due by February 4, 2017; late fee if paid after February 4, 2017)
Troop/Crew Number__________ Unit POC & Phone#______________
Patrol Name:____________________________________
Number of Patrol Members:_________
Patrol Name:____________________________________
Number of Patrol Members:_________
Patrol Name:____________________________________
Number of Patrol Members:_________
Patrol Name:____________________________________
Number of Patrol Members:_________
List additional patrols on separate page or back
Date Submitted _____________ Total Attendance _____________________
______ Scouts x $10.00* = $ ________Total Fee Paid $ ________________
______ Adults x $10.00* = $ ________ Check No. ___ Receipt No. _______
Questions? E-mail or Call Russell Morris [email protected] Cell 757.660.5977
*Fee for LumberJack will be $15.00 per Scout and Adult if paid after February 19, 2017
SM/Leader _______________________ Ph. ____________________________
Scoutmaster/Leader Signature X ____________________________Date______
EVENT CODE: 903
Verification: All Scouts and Scouters Listed Above Are Registered in The Boy Scouts of America and that
all Scouts have earned their Totin’ Chip.
HIGHLAND GAMES 2017
May 11-13, 2017
Registration for Highland Games can be made at the Colonial Virginia Council
office using this form or on DoubleKnot.
Registration: Event Code =904
Unit#_______
District:__________________
Council:________________________
Contact Name:___________________________________________________________
Address:________________________________________________________________
__ City:___________________________________ State:____
Zip:_____________________
Email:__________________________________________________________
Phone:_____________________________________
We are Camping:
_____Friday Night _______ Saturday Night ________Not Camping
We have ________ Youth X $_______=$________
We have _________ Adults X $______=$________
Total Amount= $_____________
Fees:
Youth $10.00
Adults $10.00
Questions? E-mail or Call Tom Auth [email protected] Cell 757-876-2270
*Fee for Highland Games will be $15.00 per Scout and Adult if paid after April
15, 2017
Certification: All Participants Listed Above Are Registered in The Boy Scouts of America.
Leader Signature X ________________________________ Date__________