MATHOPOLY A Game of Exploration This project is valuable and effective because it gets all students actively involved in the learning process. 4 GRADE LEVEL Curriculum/State Standards Mathematical Processes [Problem Solving, Estimation, Analyzing, Reasoning, Algorithms, and using Manipulatives] Number and Operations [Place Value (writing numbers in standard, expanded, and written form), Fractions (adding, subtract- ing, ordering, converting, and com- paring), and Multiplication] Algebra [Equations, Function Tables, and Patterns] Geometry [Solids, Perimeter, Area, Coordi- nates, Capacity, Volume] Data, Probability, and Statistics [Probability, Mean, Median, Mode, Range, Graphs]. Overview This project is a fun, game-inspired approach to learning state assessed mathematics standards. It gets students actively involved and excited about learning by allowing them to visit different “properties” and complete hands-on activities. These “properties” allow them to practice and extend all the skills they have learned in their daily whole group lessons. Project Objectives • The student will gain an understanding of place value by building numbers, then writing them in standard, expanded, and written form. • The student will learn to add, subtract, compare, and order fractions by using a fraction balance. • The student will gain an understanding of solids by building them using sticks/connectors and nets. • The student will become fluent in their multiplication facts. • The student will understand coordinates. • The student will master algebraic functions and increase computational speed. • The student will explore probability and graphing using dice. • The student will experiment with capacity and volume as they estimate and measure water in different containers. • The student will create and solve his/her own word problems. • The student will use clues to solve a math mystery. • The student will use tangrams to solve puzzles. • The student will compare and balance equations. • The student will use a geoboard to experiment with perimeter and area. • The student will know and be able to use mathematics vocabulary. • The student will become excited about mathematics. 1 YEAR Continued on the back... $498 TOTAL BUDGET THIS WINNING PROJECT IDEA WAS SUBMITTED BY: Amy Loftis A.H. Roberts Elementary School 301 Zachary St., Livingston, TN 38570 “MATHOPOLY - A Game of Exploration” project continued... Materials Place Value Cards, Rainbow Fraction Math Balance, Fractions and Decimals Activity Chart, Build and Learn Geometry Kit, Fold-a-Shape Classroom Kit, Digitz Multiplication Game, Coordinate Plane Domino Game “Where’s Wilson?”, Magic Function Math Machine, Hundreds Board Combo Kit, Dice-in-Dice Tub, Liquid Measure Kit, Build-a-Story Problem Flip Books (Time, Money, Measurement), Tangram Pattern Cards, Equation Invasion Game, Compare and Learn Comparing Equations Kit, Read It!Solve It! Graphing Card Bank, geoboards (2), package of 800 rubber bands (for geoboards), math vocabulary pocket chart, Geometry Mystery Box, student timer, pawns (for game board), magnetic tape (for the bottom of the pawns), poster board and markers (for the game board) Readiness Activity Students worked together to make a big MATHOPOLY Game Board for the bulletin board. On the first day of play, all students started on the “GO” space. They each rolled a die and moved their magnetic pawn that many spaces around the game board. There were 18 spaces on the board. (1) “GO”, (14) different properties (see below), and (3) “Free Choice” (they get to choose their favorite property). I also labeled places in the room so students would know where to go when they visited their “property.” Strategies/Activities These were the “properties” that students visited: (1) “ Park Place Value:” Here, students used place value card, i.e., 300,000; 20,000; 5,000; 100; 60; 7 to build numbers, i.e., 325,167. They then wrote them in standard, expanded, and written form. (2) “ Free Fraction Parking:” Here, students used a fraction math balance to demonstrate the relative size of fractions and practice adding, subtracting, and converting fractions. The balance allowed them to check their work as incorrect equations would not balance out. Students also compared and ordered fractions by placing them on a number line. (3) “ B & O Build-a-Solid Railroad:” Here, students pieced together easy-fitting sticks and connectors to build geometric solids. They also identified and compared faces, vertices, and edges as they used nets to create solids. (4) “ Marvin Multiplication Gardens:” Here, students raced against the clock in this fast-paced game to master multiplication facts and identify missing factors. Students also used timers to do multiplication timed tests. (5) “ Connecticut Coordinates Avenue:” Here, students answered the question “Where’s Wilson?” by matching domino cards with hiding places and ordered pairs to build a pattern from the starting board. (6) “ Atlantic Algebra Avenue”” Here, students drew number cards to create and solve equations. Then, they dropped the cards into the machine and the answers popped out below. They wrote the answers on the write and wipe function cards. Students also used the Hundreds Board to do Wade Sherard’s hundreds board activities and arrow paths. (7) “Pennsylvania Probability Avenue:” Here, students explored probability as they rolled these special dice (each translucent die has a smaller die right inside) and tallied the outcomes. Then, they graphed the results. Students also calculated the mean, median, mode, and range. (8) “Mediterranean Measurement Avenue:” Here, students estimated and measured capacity and volume as they poured colored water into labeled containers from ¼ teaspoon to 1 gallon. (9) “Problem Solving Railroad:” Here, students wrote and solved their own word problems by flipping through a spiral notebook split into thirds to choose the details of each word problem. Students built over many different story problems per book. The books covered money, measurement, and time. Students wrote and illustrated these in a class math journal. (10) “Tennessee Tangrams Avenue:” Here, students used critical thinking skills while using tangrams to solve puzzles. (11) “Electric Equations Avenue:” Here, students used cards and tiles to compare and balance equations. (12) “St. James Geometry Place:” Here, students read clue card then reached inside the mystery box and searched for the matching shape. Students also used geoboards and rubber bands to build shapes with various perimeters and areas. Continued on the back... “MATHOPOLY - A Game of Exploration” project continued... Strategies/Activities (cont.) (13) “Reading-a-Graph Railroad:” Here, students read and solved activity cards covering circle graphs, pictographs, bar graphs, line graphs, data tables, and plots. Students also used information gathered from class surveys (i.e., favorite food, subject, animal, etc.) to make graphs. (14) “Vermont Vocabulary Avenue:” Here, students used cards in a pocket chart to match math vocabulary words with their definition and illustration. Culminating Activity At the end of each game day class period, some students had the opportunity to win a “Chance” card. This card gave them a chance to earn a prize by explaining one thing they learned at their property. Evaluation Method I used teacher observation as the primary evaluation, because I floated around the room during this time. Some “properties” also had worksheets that were turned in to me for review. Also, at the end of each game day, some students presented to the class something they learned while at their “property.” At the end of the nineweeks, I also gave a comprehensive skills test.
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