INDUSTRY TRENDS Saturation vs. Equilibrium: A Distinction With a Difference by James M. Klas W ords matter. Words do more than communicate what we think at a point in time. They shape what we think in the future. That is the basis for the maxim that whoever defines the terms controls the argument. From a less combative perspective, words can clarify and focus, leading to greater understanding. However, they also can confuse and misdirect, leading to errant conclusions and misguided actions. One word that has been used with increasing frequency regarding the gaming industry in general, including Indian gaming, is saturation. More and more often, you find discussions about whether particular gaming markets or even the industry as a whole is “saturated.” The word saturation, like any word, has a specific meaning and associated connotations. Used accurately, it leads to logical conclusions regarding appropriate future actions. Used inaccurately, or perhaps better put, imprecisely, it can lead, using the same logic, to future actions that are, in fact, not appropriate and even damaging. A different word, one that has a different meaning and different connotations, therefore leading to different conclusions and actions, is equilibrium. Equilibrium is the more precise and more accurate word to describe the current conditions in the gaming industry and its various regions and markets. It is a distinction with a difference. An industry or market in equilibrium requires very different actions as future conditions evolve than one that is saturated. To understand the difference and why it matters, begin with the definitions of each word, taken from Merriam-Webster Online: Saturation: the act or result of supplying so much of something that no more is wanted. Equilibrium: a state in which opposing forces or actions are balanced so that one is not stronger or greater than the other. The extended definition of saturation is the highest possible concentration such that no more can be added. By contrast, the extended definition of equilibrium is of a balance that is stable unless acted upon by an external force, a substantive change in conditions. Technically, even saturation can be affected by a change in conditions, although that aspect is often forgotten. As used in relation to the gaming industry, saturation is intended to indicate that nationally, regionally or locally all of the demand for gaming is satisfied. No increases in supply or 32 Indian Gaming October 2014 changes in other conditions can induce more demand for gaming. The evidence offered in support of this conclusion is the decline in revenue at existing properties or markets as new casinos open in their proximity. The most recent high profile example is Atlantic City, but other markets and individual casinos have been held up as examples across the country. The evidence itself is accurate and easily verified. It is the conclusion, the definition, the word - saturation, that is incorrect. The industry as a whole has actually shown remarkable resilience in the face of the Great Recession and continues to show growth potential. Based upon analysis of industry statistics from the NIGC, the AGA and state gaming commissions, total casino revenue in the U.S. on a fiscal year basis in 2013 equaled over $65.4 billion, up 44.6 percent from FY2003 and nearly $2 billion higher than the prerecession peak of $63.5 billion in FY2008. Two regions of the country, the Northwest and the South Central, never experienced a decline in revenue, even during the height of the recession. Only one region, the Southwest, which includes Nevada, has failed to fully regain its prior revenue peak. Even there, roughly 37 percent of the revenue lost in the recession has been recovered and revenue has grown in each of the last three years. Figure 1 above shows casino revenue trends by region for the past ten years. Economics is about equilibrium, the balancing of supply and demand in the market. The balancing does not happen INDUSTRY TRENDS instantaneously. Significant changes in supply and demand or the conditions that affect them take time to reverberate through the system before a new balance is attained. As a result, short-term shocks, such as the Great Recession or changes in the gaming regulatory environment, can mask long term trends and potential as the pendulum swings to and fro before the new balance is achieved. Much of what is being described as saturation today fits into this category. A measure of equilibrium in the gaming industry is average win per gaming position. It reflects the spread of gaming demand across the entire supply of gaming machines and tables available. In a truly saturated market, a change in supply would yield a one-to-one inverse change in average win. In a market that is not fully saturated, a change in supply will yield less than an equivalent change in average win as the market rebalances. Figure 2 above shows the change in total gaming positions and average win per position for the past two years by region and in total. Only one region, the Southwest, has experienced a decrease in supply as the industry continues to rebalance from the Great Recession, in particular the effects of the housing bubble that are still being felt. Average win per position has increased in the Southwest during the same period by a higher percentage than the decline in supply, indicating even here a rebalancing rather than saturation. Only one region, the North Central, has experienced a decline in average win per position during the past two years, accompanied by the second highest growth in supply of any region. Again the fact that average win has declined by a smaller percentage than the increase in supply indicates a rebalancing of the market to a new equilibrium point, rather than full saturation. For other regions and the country as a 34 Indian Gaming October 2014 whole, increases in supply have actually been accompanied by increases in average win per position, a clear indication of further growth potential. The resilience of the Indian gaming segment of the industry is already known. Indian casinos experienced a slight decline in 2009, more than recovered by 2011 and have continued to grow. The regions in the Southwest, Region II and Region III, have experienced a decline for the same reasons as Nevada but are moving slowly in the right direction. The regions in the Northwest and South Central, Region I, Region V and Region VI, showed no ill effects from the recession. Region IV showed a very small and brief decline followed by rapid recovery and further expansion. Supply growth in the North Central region is still being absorbed at present. Region VII experienced a small decline and has remained fairly stable since but is primed for further growth if/when new tribal facilities develop in Massachusetts and New York. If the distinction between saturation and equilibrium is clear, what is the difference? How does it affect the industry, various markets and individual casinos and tribes? Gaming is affected by the laws of supply and demand like any industry. However, its highly but unevenly regulated status still creates artificial curbs on economic activity that can change rapidly and with major effects. New casinos in Massachusetts and New York would be one example. Off-reservation projects, or changes in compact terms regarding the number, operating rules and types of games are others. The potential for important regulatory changes and resulting changes in economic equilibrium, for better or worse from a tribal perspective, remain possible, even likely. Money can be made in a state of equilibrium even if it remains stable. Identification of niche demand segments, enhancements in amenities, renovation and updating of gaming floors and especially greater and more focused efforts in database marketing and customer service can yield significant incremental impacts aside from larger structural changes. Given the lingering recessionary pattern of declining average spend per visit; efforts focused specifically on encouraging increased spending from existing customers will be important. Most importantly, the difference between equilibrium and saturation means that it is neither necessary nor even wise to simply stand pat and stop looking to the future. With detailed planning, appropriate scaling, careful cost and financial structuring, and continued focus on improvement at all levels, the rewards that can be gained will be worth the risks. ® James M. Klas is Co-Founder and Principal of KlasRobinson Q.E.D., a national consulting firm specializing in the economic impact and feasibility of casinos, hotels and other related ancillary developments in Indian Country. He can be reached by calling (800) 475-8140 or email [email protected].
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