Regions and Diffusion through popular culture Basics of diffusion Sports: from folk to popular The blues: from Mali to Memphis Regions Regions An area of earth distinguished by one or more unique characteristics Formal regions- homogeneous, everyone shares one or more distinct characteristic Functional Regions – (Nodal Regions) begins at core and moves outward. Vernacular Regions – a place that people believe exists as part of their cultural identity. Geographers refer to culture here Formal Region Functional Region/ Nodal Washington Post distribution area hearth Vernacular Region The regional approach… Defining regions: The meta-geography of space and place (at local to global scales) Core concepts: Formal region - political identity Functional region - connected by common themes or activities Vernacular region - defined by local identities Regionalizing places close to home Political regions (states, counties, metropolitan areas) Environmental or physical regions (landforms, climate zones, eco-regions) Economic regions (I-88 Tech Corridor, Silicon Valley, Silicon Hills, Silicon Forest) Cultural regions (based on religions, dialects, ethnicity or race of residents) How to regionalize the U.S.?? A few examples… Emerging metro regions? More on spatial thinking (or ‘we all see the world differently’) Mental maps Perception Sense of place Examples of mental maps? Measuring your mental maps of the U.S.? BR: Look at Ch. 1.9 in the white book- p. 21 Look at the 5 types of Diffusion. What type of diffusion does the spread of Walmart represent? Definitions Diffusion: the process by which some characteristic spreads over space • Concepts or ideas • Practices or activities • Material objects, diseases Hearth: where a characteristic originates Relocation diffusion Spread through physical movement of people Languages to Western Hemisphere Islam to North Africa, Spain Foods to and from New World Expansion diffusion “Snowball” method of diffusion Spread from person to person in place Diseases through Western Hemisphere Democracy from U.S. to France Christianity in Roman Empire Contagious diffusion Person-to-person contact Distance-decay effect S-shaped adoption curve Hierarchical diffusion Among levels of a hierarchy Usually top-down Based on cities or organizations Diffusion of folk vs. popular culture Folk culture Anonymous or multiple hearths Relocation, not expansion Popular culture Deliberate innovation, advanced economies Mass production Expansion (hierarchical or contagious) Diffusion and sports: soccer English, Scots, Vikings, Romans, Greeks, Egyptians, Assyrians, Persians, Chinese, Japanese, Toltecs, Native Americans Folk origin: 11th century England Village-wide contests Banned between late 1300s and 1600 Diffusion and sports: soccer Transition to popular culture Industrial Revolution: more time, income Professional soccer leagues (1863) Standardized rules Distinguished from rugby Diffusion and sports: soccer Spread by contagious diffusion Exchange students from Netherlands English engineers to Spain Expatriates throughout British Empire Rugby modified in U.S.: American football Rapid spread through television Diffusion and sports: baseball Based on British “rounders” 1846: first game with U.S. rules: leisure game for wealthy Contagious diffusion via Union Army 1871: first professional league 1903: first “World” Series Diffusion and sports: baseball Relocation diffusion Via military: Japan, Caribbean Via elite students: Latin America Shifting center of population New leagues; real World Series? Diffusion and music: the blues Folk music of African-Americans Based on slavery, religion Call-and-response Hidden messages Subject matter Diffusion and music: the blues Hearth: Mississippi Delta Relocation diffusion: Memphis, Chicago, Texas, St. Louis, Detroit, Piedmont Contagious diffusion: radio, TV Popular culture: jazz, rock-and-roll, hip-hop Diffusion and music: the blues Original hearth: Africa? Similar sounds, rhythms Griot or traveling storyteller/musician Banjo/guitar, percussion
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