The Distributive Justice Game - Education A Classroom Exercise to Teach Principles of Justice THE PROBLEM Distributive justice (the allocation of societal benefits and burdens) is an important concept in philosophy and the social sciences. There are many possible principles of distribution (seven are considered here); the challenge is to determine which principle is most fair. An important approach to settling this question was proposed by John Rawls in his influential book, A Theory of Justice. To facilitate student learning about distributive justice and Rawls’ ideas, the game creates a simulation of decision-making in what Rawls calls the original position behind a veil of ignorance. Students, represented by avatars, debate possible principles of justice and choose one to determine which 20% of the group will be selected to attend college. Fig.1. A virtual instructor guides students through the classroom exercise. THE PROJECT Fig.2. The game introduces students to concepts associated with distributive justice. This project converted a pencil and paper classroom exercise into an interactive 3D classroom experience in which students are represented by avatars that are randomly assigned personal characteristics of relevance to college admission. Without knowing their own characteristics, students must vote to arrive at a preferred principle of justice that is, in turn, used to identify the 20% of the avatars that best meet that selection principle. In the course of playing the game, students come to understand the differences among the principles of justice and the strengths and weakness of each through discussion, debate and selection by voting. Students also learn Rawls’ approach to principle selection and have the opportunity to test his ideas against their classroom experience. THE OUTCOME Fig.3. Student avatars are selected for college based on a chosen principle of justice. Collaborator: Howard Cohen Students: Lucas Phillips, Don Lail The Distributive Justice Game – Education has been piloted in selected Introduction to Ethics courses, an Honors course and a graduate course in Education. 90% of the surveyed students indicated that the game was more engaging and educational than a typical classroom lecture. Instructors report that the game produced fruitful discussions and increased student interest in questions of distributive justice. Based on the effectiveness of this game as a classroom learning tool, a new variant of the game simulates a commission that is tasked with fairly distributing $100 million in a community that has suffered ill effects from a nearby plutonium production plant. This variant was produced for advanced placement high school students who were studying issues related to the safety of nuclear materials used for military and energy purposes. CENTER FOR INNOVATION THROUGH VISUALIZATION AND SIMULATION Purdue University Calumet 2200 169th Street, Hammond, IN 46323 219-989-2765 This research was partially supported by U.S. Department of Energy Grant DE-NA000741 under the administration of the National Nuclear Security Administration. www.purduecal.edu/civs [email protected]
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