Effects of Artificial Force Feedback in Laparoscopic Surgery Training Simulators Audrey K. Bell, Caroline G. L. Cao, Member, IEEE Abstract— The use of haptic devices to provide artificial force feedback in teleoperation has been shown to enhance performance. An experiment was conducted to examine how artificial (simulated) force feedback is utilized, compared with real force feedback, in a laparoscopic tissue-probing task. Actual (real) forces in probing a double-layer silicon gel mass were replicated and exaggerated in a virtual environment using a haptic device. Ten subjects performed the probing task in four different artificial force feedback conditions: 1) high fidelity force feedback, 2) proportionately exaggerated feedback, 3) disproportionately exaggerated relative force feedback, and 4) reversed disproportionately exaggerated relative force feedback. Results showed that a higher maximum force was applied, detection time was longer, and distance error was greater in virtual probing compared to real probing. Detection time was significantly greater in the virtual high fidelity condition compared to the disproportionately exaggerated force feedback conditions. These results suggest that artificial force information may be processed differently than real haptic information, leading to higher force application that could potentially damage tissues, lower efficiency, and reduced accuracy in tissue probing tasks. L I. INTRODUCTION aparoscopic surgery is a technique that promises less trauma, reduced scarring, and shorter hospitalization time compared to open abdominal surgery [1]. Despite its significant advantages for the patient, laparoscopic surgery has limitations for the surgeon, such as lack of depth perception and force feedback, which can make it more difficult to perform surgery [2]. For this reason, a surgeon must undergo a considerable amount of training in order to acquire the unique skills necessary for a successful laparoscopic procedure [3]. Traditionally, surgeons have relied on the method of “learning by doing” in the operating room to develop skills. However, quality control and patient safety issues are causing this practice to become increasingly less acceptable, with surgical simulators emerging as a more favorable training option [3,4]. Virtual reality (VR) simulation is expected to be a key technology for use in surgical simulation training [5]. Physical training boxes with typical tasks such as picking up a pea, while aiding a surgeon in becoming accustomed to important motor skills, often lack the visual context of anatomical characteristics that can be achieved through VR graphics [6]. Additionally, VR simulators require little maintenance and provide users with Manuscript received March 1, 2007. This work was supported in part by the National Science Foundation Grant 0238284. A.K. Bell and C.G.L. Cao are with Tufts University Department of Mechanical Engineering, Medford, MA 02144 USA (phone: 617-627-2484; fax: 617-627-3058; e-mail: [email protected], [email protected].) 1-4244-0991-8/07/$25.00/©2007 IEEE immediate and objective feedback [3]. In addition to realistic graphics, an essential feature of effective virtual reality simulation is high fidelity or realistic haptic feedback. Since surgeons rely on haptic feedback, or touch sensation, during delicate surgical procedures, simulators with haptic feedback are expected to offer more realistic and useful training than those providing graphics alone [5,7]. As VR simulators are still in their infancy, several options are being explored for the addition of haptic feedback [6,8]. One way to provide haptic feedback is through a force-feedback device. These haptic devices have been incorporated in several surgical simulators and evaluated in simulated medical procedures, including hernia repair, epidural completion, and tumor detection [9,10,11]. However, few of these simulators have been assessed to determine whether the forces created with the haptic device are processed by the user in the same way as the physical forces they are meant to simulate. Previous research has investigated the effect of direct force feedback, pseudo-force feedback, and redundant force feedback on grasping force regulation [12]. The results of these studies showed that pseudo feedback, that is feedback given through visual or auditory cues, was not as effective as direct haptic feedback for relaying force information. Redundant force feedback, or force feedback augmented by auditory cues, has been shown to be effective for controlling tissue-probing forces [12, 13]. However, it has been shown that artificial or simulated force feedback (i.e., force feedback from a haptic device) can be distorted by the device’s dynamics [14]. The instability that can arise from the human grasp has also been identified as a factor that can affect the efficacy of haptic systems. For example, the human grasp can absorb mechanical energy, thereby stabilizing an otherwise unstable system. Alternatively, the human grasp can reflect energy back into a system that would otherwise be stable, causing it to become unstable [15]. Some researchers have tried to design couplings that will eliminate the system destabilization by using selective combinations of virtual environment and passive human operator characteristics [16]. Our primary objective was to determine whether the user perceives the artificial haptic information and interacts with it in the same manner as with real-life haptic feedback in a laparoscopic tissue-probing task. A secondary objective was to determine whether absolute force magnitude or relative force gradient was more useful for differentiating between tissues of varying compliance. That is, our goal was to determine whether tissue differentiation is made easier by exaggerating the amount of force feedback in both tissue layers by the same amount, or by increasing the difference in 2239 the force feedback values between the two layers of tissue. The performance measures of interest were maximum force application, time to detection, and the ability to differentiate between tissue masses of differing compliance, or softness. Based on previous research, it was hypothesized that the absolute magnitude of force would be more useful than force gradient (the difference in hardness between two different layers of tissue) for tissue compliance differentiation [13]. whose position could be manipulated using the laparoscopic tool (Fig. 3). II. MATERIALS AND METHODS A. Subjects Ten subjects (5 males and 5 females) having little to no prior experience using with laparoscopic surgical simulators participated in the study. The subjects, aged 20-40, were either right-handed or ambidextrous. B. Apparatus The experimental setup consisted of a Phantom Premium 1.0 force-feedback device, a desktop computer displaying visual graphics, and a laparoscopic grasper. The Phantom device was attached to the laparoscopic grasper, which controlled the movement of a needle-shaped stylus in the VR environment (Fig. 1). Fig. 2. Experimental setup of Schoonmaker & Cao [13]. C. Procedure and Task Following the procedure reported by Schoonmaker and Cao [13], each subject completed a training session the day before data collection took place. During this training session, subjects completed three trials of the probing task under each of the four experimental compliance conditions. This allowed subjects to become familiar with the simulator, and helped to avoid discrepancies in the data due to differences in learning styles. During testing, subjects used the laparoscopic tool to position the needle and push through the entry point in the tissue. They were asked to identify the location at which the top layer of tissue had been surpassed and the bottom layer of tissue had been reached, based on when they felt a changing amount of resistance with the grasper. Fig. 1. Experimental setup. The VR environment was a replication of the real environment used in Schoonmaker and Cao’s study [13]. That real environment presented novice subjects with a dish of simulated tissue containing two layers of silicone gel of differing compliance. Subjects were asked to probe the tissue layers with a laparoscopic needle and locate the transition point between the two gel layers based on the force feedback (Fig. 2). The virtual reality environment was created using Handshake proSENSETM software. It consisted of four impenetrable surfaces, simulating walls and a counter top, which supported a circular object, simulating the disc of tissue. As with the real tissue, the virtual tissue mass was characterized by two layers of differing compliance. The surface of the virtual tissue was marked with a target entry point. The virtual environment also contained a needle Fig. 3. Virtual task scene. D. Experimental Design A 4 Compliance x 5 Tissue-thickness, within-subjects repeated measures design was used. The four compliance conditions were: 1) high fidelity condition, simulating a physical double-layer gel mass whose two layers had compliance similar to human liver and fatty tissue, respectively; 2) proportionately exaggerated condition, where the amount of friction in the two tissue layers was increased, but the relative friction between the two layers was unchanged; 3) disproportionately exaggerated condition, where both the intensity of the friction and the change in 2240 friction between the two tissue layers were increased; and 4) reversed disproportionately exaggerated condition, where the friction coefficients in the gel layers were the same as those in the disproportionate exaggerated condition, but the top and bottom layers were inverted. In this condition, the upper layer of gel was less compliant than the bottom layer, whereas every other condition placed the softer layer on top. The purpose of the high fidelity condition was to create a simulation that was the virtual equivalent to the setup used by Cao and Schoonmaker [13]. The proportionately exaggerated and disproportionately exaggerated conditions were included so that the effect of varied force magnitude could be compared with the effect of varied force gradient (the difference in the amount of friction between the two layers). The reversed disproportionately exaggerated condition was created to investigate whether the order in which compliance layers are encountered plays a role the detection of the compliance change. Five different tissue thicknesses were used to avoid a learning effect. Subjects performed three trials with each tissue thickness in each of the four conditions for a total of 60 trials. The order of tissue thickness and conditions were completely randomized. E. Dependent Measures The dependent measures in the experiment were time to detection, maximum force application, and error in detection. Error was measured by the deviation from the interface between the two tissue layers. F. Data Analysis Data were analyzed using analysis of variance (ANOVA) and t-tests. In addition, performance on the high fidelity force-feedback condition was compared to results in the real environment from Schoonmaker & Cao [13]. was also a significant difference shown between the regular and reversed conditions with exaggerated relative friction, where less force was used in the reversed condition (p=0.002). Fig. 4. Penetration depth error. *Data obtained from Schoonmaker & Cao [13]. C. Detection Time T-tests revealed that detection time, defined as the time elapsed from the beginning of the task to the moment at which the subject located the second layer of gel, was similar in the high fidelity and exaggerated conditions, but was significantly lower in the disproportionately exaggerated and the reversed disproportionately exaggerated conditions (p<0.001) (Fig. 6). In addition, an ANOVA test showed that subjects completed the real tasks in a significantly shorter amount of time than the high fidelity tasks (p<0.001). IV. RESULTS A. Penetration Depth Error When performance error with artificial feedback was compared to performance error with real haptic feedback, an ANOVA test revealed that subjects were significantly more accurate in locating the tissue layer transition point when probing the real gel (p=0.007) (Fig. 4). In the artificial force conditions, error in detection varied with the intensity of the feedback. T-tests showed that error of detection was significantly lower in both disproportionately exaggerated force conditions when compared with the high fidelity condition (p<0.001, p=0.001), and with the proportionately exaggerated condition (p=0.002, p=0.007). B. Force Application An ANOVA test showed that the average maximum force applied in the high fidelity virtual environment was significantly higher than that in the real environment (p<0.001) (Fig. 5). In addition, t-tests showed that significantly more force was used in the proportionately exaggerated condition than in the reversed disproportionately exaggerated condition (p<0.001). There Fig. 5. Maximum force application. *Data obtained from Schoonmaker & Cao [13]. Fig. 6. Average detection time. *Data obtained from Schoonmaker & Cao [13]. 2241 V. DISCUSSION One objective of this study was to determine whether artificial force feedback is similar to real haptic feedback for task performance. Our results show that subjects consistently used a larger amount of force, a larger amount of time, and were significantly less accurate in the virtual environment than the real environment, even though the forces in both environments were equal in magnitude. This suggests that real and artificial force information may be processed differently. Alternatively, the difference may be due to variations in the two environments. There may be other interaction forces from direct contact with real gels that are missing from the haptic device. It is also possible that the grasp that the subjects had on the tool caused the information to be transferred between the device and the subject differently than it would have been in a real system [15]. Therefore, the perception-action loop in compliance differentiation may be more complex than previously thought. That is, other cues such as tactile feedback may also play a role. Subjects were given only force feedback through the haptic device, which lacks other redundant sensory information such as vibrotactile or auditory feedback. These results indicate that haptic feedback devices such as the Phantom should be tuned to more accurately represent the type of force-feedback experienced in real life before they can be utilized as accurate surgical training devices. A second objective of this study was to determine whether force magnitude or force gradient was more useful for differentiating between tissues of varying compliance. Previous research suggests that when using vibrotactile feedback to enhance force perception, subjects rely more on the magnitude of vibration than intensity changes [13]. Based on these findings, we expected that the compliance of the tissue would be a more important cue than the difference in compliance between the two layers of tissue; that is, we expected that subjects would perform better in tasks with proportional exaggeration than those with disproportional exaggeration. In fact, the opposite was found. Subjects were able to detect the difference in compliance significantly more rapidly and with significantly greater accuracy when faced with a larger force gradient. This indicates that subjects were aided more by a large difference in compliance between the two tissues than they were by an increase in force feedback alone. VI. CONCLUSION The results of the study indicated that force gradient is more important than force magnitude for tissue differentiation. That is, it is easier to differentiate between tissues that have a large difference in compliance than tissues that are both relative hard. 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