Let`s Go Fishing! Addition and Subtraction within

Let’s Go Fishing! Addition and Subtraction within 10
This Really Good Stuff® product includes:
• 100 Magnetic Addition and Subtraction Fish
• 2 Fishing Poles, with magnet
• Fishing Pond Mat
• Storage Bag
• This Really Good Stuff® Activity Guide
Congratulations on your purchase of this Really Good
Stuff® Let’s Go Fishing! Addition and Subtraction within 10
—an interactive, entertaining activity to help students learn
their addition and subtraction facts within 10.
Meeting Common Core State Standards
This Really Good Stuff® Let’s Go Fishing! Addition and
Subtraction within 10 is aligned with the following Common
Core State Standards for Mathematics:
Operations and Algebraic Thinking
K.2
Solve addition and subtraction word problems, and add and subtract
within 10, e.g., by using objects or drawings to represent the problem.
K.4
For any number from 1 to 9, find the number that makes 10 when
added to the given number, e.g., by using objects or drawings, and
record each decomposition by a drawing or equation
(e.g., 5 = 2 + 3 and 5 + 4 + 1).
K. 5
Fluently add and subtract within 5.
Assembling and Displaying the Let’s Go Fishing! Addition
and Subtraction within 10
Before introducing the Let’s Go Fishing! Addition and
Subtraction within 10, make copies of this Really
Good Stuff® Activity Guide and file the pages for future
use. Or, download another copy of it from our Web site at
www.reallygoodstuff.com. Separate the Fish along
the perforations.
Introducing the Let’s Go Fishing! Addition and Subtraction
within 10
Select one set of Fish. Gather the students on the floor
around the Mat. Place the Fish on the Pond Mat, problem-side
down, so that their magnetic side shows. Tell students you
are going “fishing” (for addition or subtraction word problems,
depending on which set you selected). Explain that as you
“catch” each fish, you will read the word problem and solve
it. If you solve the problem correctly, the fish is a “keeper”
that goes in your basket. If you do not solve it correctly, the
Fish must be “tossed” back into the pond. Model hooking two
Fish, solving one correctly and putting it in your basket, then
incorrectly solving the other and tossing it back, problem-side
down. Now give your students a try. Swap out the sets to let
students practice adding and subtracting as they fish for
different word problems. When you are done, place the game in
a math center or station for continued practice.
Addition and Subtraction Dots
Take out 10 index cards and a marker. Make 1 colored dot on
one index card, 2 colored dots on another, etc., until you
have 10 index cards with 1 to 10 dots on them. Place the cards
in a stack. Take out the Addition Fish and flip them over,
problem-side up. Have a small group of students sit around
the Pond Mat. Tell them that they are going to play an
addition fishing game using your index cards. Show students
the cards, one at a time, and ask them how many dots they
see. Have them explain how they arrived at their answer.
For example, a student might say she sees three dots
because there are two dots on one side and one dot on the
other (2 + 1). Model how to play by taking one card from
the pile and counting the dots. Then, find a Fish with a word
problem that matches the number of dots on the card. For
example, if you draw a card with five dots, you could choose a
Fish with 2 + 3. Let students take turns drawing cards and
finding Fish with the matching word problems. Repeat this
game with the Subtraction Fish. Fishing Concentration
Take out the Addition Fish. Select five sets of word problems
with matching answers (e.g., 5 + 5 and 6 + 4). Mix them up
and lay them upside down on the Pond Mat. Explain to a
small group of students that they are going to go fishing
for matching answers. Using the Fishing Pole, model how to
“catch” a Fish, then flip it over to read and solve its equation.
“Catch” and flip over a second Fish. If both Fish have matching
answers, repeat your turn. If you don’t have a match, return
the Fish to the Pond (upside-down), and let another player go.
Have students take turns matching answers until all of the
Fish are gone from the Pond. Repeat this Concentration game
using the Subtraction Fish. To make this activity even more
challenging, mix up the Addition and Subtraction Fish. Place it
in a center for students to play in pairs. Rolling for Fish
Take out a die, 12 Addition and Subtraction Fish with answers
from 1 to 6, the Fishing Poles, and the Pond. Place the Fish
on the Pond, problem-side up. Explain to a small group of
students that they are going to “roll” for Fish. Model how to
roll the die and count the dots, then use the Pole to fish for
the matching answer. Let your students take turns rolling
the die and fishing.
Greatest Fish
You will need six fish with answers from 0 to 6, the Fishing
Poles, and Pond. Place the Fish on the Pond, magnet-side up.
Gather a small group of students and explain that they are
going fishing for the “biggest” Fish, and that in this Pond,
that fish is 5. Have students take turns fishing until someone
“catches” the Fish with an equation that equals 5. Explain
that the biggest fish in the Pond is now 1 less than 5. Let
them keep fishing until a student finds catches the Fish with
the equation that equals 4. Repeat the process for 3, 2, 1,
and 0. After the last Fish has been caught, have students lay
them out in a line in order from greatest to least.
All activity guides can be found online.
Helping Teachers Make A
Difference®
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