Let’s Go Fishing! Addition and Subtraction within 10 This Really Good Stuff® product includes: • 100 Magnetic Addition and Subtraction Fish • 2 Fishing Poles, with magnet • Fishing Pond Mat • Storage Bag • This Really Good Stuff® Activity Guide Congratulations on your purchase of this Really Good Stuff® Let’s Go Fishing! Addition and Subtraction within 10 —an interactive, entertaining activity to help students learn their addition and subtraction facts within 10. Meeting Common Core State Standards This Really Good Stuff® Let’s Go Fishing! Addition and Subtraction within 10 is aligned with the following Common Core State Standards for Mathematics: Operations and Algebraic Thinking K.2 Solve addition and subtraction word problems, and add and subtract within 10, e.g., by using objects or drawings to represent the problem. K.4 For any number from 1 to 9, find the number that makes 10 when added to the given number, e.g., by using objects or drawings, and record each decomposition by a drawing or equation (e.g., 5 = 2 + 3 and 5 + 4 + 1). K. 5 Fluently add and subtract within 5. Assembling and Displaying the Let’s Go Fishing! Addition and Subtraction within 10 Before introducing the Let’s Go Fishing! Addition and Subtraction within 10, make copies of this Really Good Stuff® Activity Guide and file the pages for future use. Or, download another copy of it from our Web site at www.reallygoodstuff.com. Separate the Fish along the perforations. Introducing the Let’s Go Fishing! Addition and Subtraction within 10 Select one set of Fish. Gather the students on the floor around the Mat. Place the Fish on the Pond Mat, problem-side down, so that their magnetic side shows. Tell students you are going “fishing” (for addition or subtraction word problems, depending on which set you selected). Explain that as you “catch” each fish, you will read the word problem and solve it. If you solve the problem correctly, the fish is a “keeper” that goes in your basket. If you do not solve it correctly, the Fish must be “tossed” back into the pond. Model hooking two Fish, solving one correctly and putting it in your basket, then incorrectly solving the other and tossing it back, problem-side down. Now give your students a try. Swap out the sets to let students practice adding and subtracting as they fish for different word problems. When you are done, place the game in a math center or station for continued practice. Addition and Subtraction Dots Take out 10 index cards and a marker. Make 1 colored dot on one index card, 2 colored dots on another, etc., until you have 10 index cards with 1 to 10 dots on them. Place the cards in a stack. Take out the Addition Fish and flip them over, problem-side up. Have a small group of students sit around the Pond Mat. Tell them that they are going to play an addition fishing game using your index cards. Show students the cards, one at a time, and ask them how many dots they see. Have them explain how they arrived at their answer. For example, a student might say she sees three dots because there are two dots on one side and one dot on the other (2 + 1). Model how to play by taking one card from the pile and counting the dots. Then, find a Fish with a word problem that matches the number of dots on the card. For example, if you draw a card with five dots, you could choose a Fish with 2 + 3. Let students take turns drawing cards and finding Fish with the matching word problems. Repeat this game with the Subtraction Fish. Fishing Concentration Take out the Addition Fish. Select five sets of word problems with matching answers (e.g., 5 + 5 and 6 + 4). Mix them up and lay them upside down on the Pond Mat. Explain to a small group of students that they are going to go fishing for matching answers. Using the Fishing Pole, model how to “catch” a Fish, then flip it over to read and solve its equation. “Catch” and flip over a second Fish. If both Fish have matching answers, repeat your turn. If you don’t have a match, return the Fish to the Pond (upside-down), and let another player go. Have students take turns matching answers until all of the Fish are gone from the Pond. Repeat this Concentration game using the Subtraction Fish. To make this activity even more challenging, mix up the Addition and Subtraction Fish. Place it in a center for students to play in pairs. Rolling for Fish Take out a die, 12 Addition and Subtraction Fish with answers from 1 to 6, the Fishing Poles, and the Pond. Place the Fish on the Pond, problem-side up. Explain to a small group of students that they are going to “roll” for Fish. Model how to roll the die and count the dots, then use the Pole to fish for the matching answer. Let your students take turns rolling the die and fishing. Greatest Fish You will need six fish with answers from 0 to 6, the Fishing Poles, and Pond. Place the Fish on the Pond, magnet-side up. Gather a small group of students and explain that they are going fishing for the “biggest” Fish, and that in this Pond, that fish is 5. Have students take turns fishing until someone “catches” the Fish with an equation that equals 5. Explain that the biggest fish in the Pond is now 1 less than 5. Let them keep fishing until a student finds catches the Fish with the equation that equals 4. Repeat the process for 3, 2, 1, and 0. After the last Fish has been caught, have students lay them out in a line in order from greatest to least. All activity guides can be found online. Helping Teachers Make A Difference® © 2013 Really Good Stuff 1-800-366-1920 www.reallygoodstuff.com Made in China #161855A ®
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