blastball_coaches_manual1

BLASTBALL COACHES MANUAL
WEEK 1
TIME
ACTIVITY
DETAILS
6:45
Opening &

Gather in circle, have kids say their name and have everyone
else say “hello name”.
Stretches

Animal stretches
6:50
Warm up Game

Running the bases
7:00
Blastball Activity

T-ball hitting

Running to First Base
7:10
Blastball Activity

Throw balls have kids chase them down and yell “blast”
7:20
Closing Game

Red Light Green Light
WEEK 2
TIME
ACTIVITY
DETAILS
6:45
Opening &

Gather in circle, have kids say their name and have everyone
else say “hello name”.
Stretches

Rock and Roll Stretches
6:50
Warm up Game

Crazy races (run forward, spin, hop on one foot, etc.)
7:00
Blastball Activity

T-ball hitting

Running to 1st and 2nd
7:10
Blastball Activity

Throw balls have kids chase them down and yell “blast”
7:20
Closing Game

Baseball Relay
WEEK 3
TIME
ACTIVITY
DETAILS
6:45
Stretches

Gather in circle, have kids say their name and have everyone
else say “hello name”.

Blast off Stretches
6:50
Warm up Game

Mountain Climb (run, hike jacks)
7:00
Blastball Activity

T-ball hitting

Running to 1st, 2nd and 3rd
7:10
Blastball Activity

Throw balls have kids chase them down and yell “blast”
7:20
Closing Game

Dizzy
WEEK 4
TIME
ACTIVITY
DETAILS
6:45
Stretches

Gather in circle, have kids say their name and have everyone
else say “hello name”.

Animal stretches
6:50
Warm up Game

Freeze dance
7:00
Blastball Activity

T-ball hitting

Running to 1st, 2nd, 3rd and home
7:10
Blastball Activity

Throw balls have kids chase them down and yell “blast”
7:20
Closing Game

Red Rover
WEEK 5
TIME
ACTIVITY
DETAILS
6:45
Stretches

Gather in circle, have kids say their name and have everyone
else say “hello name”.

Rock and Roll Stretches
6:50
Warm up Game

Scream Team
7:00
Blastball Activity

Speed batting (each child bats 10 balls while the others
retrieve and yell blast)
7:10
Blastball Activity

Catching with parent (form two lines of children and have
two parents stand opposite of the lines with a bucket at their
feet. The parent throws the child the ball and the child
throws it back into the bucket and then goes to the end of the
line
7:20
Closing Game

Obstacle course
WEEK 6
TIME
ACTIVITY
DETAILS
6:45
Stretches

Blastoff Stretches
6:50
Warm up Game

Red Light Green Light
7:00
Blastball Activity

Hot potato circle throw (have kids stand in circle and
throw ball around) _
7:10
Blastball Activity

Bat, stop at first, stop at second, stop at third go home for
a freeze
7:20
Closing Game

Baseball Relay
WEEK 7
TIME
ACTIVITY
DETAILS
6:45
Stretches

Animal Stretches
6:50
Warm up Game

Mini kids aerobic class (jumping jacks, running on spot, etc.)
7:00
Blastball Activity

Teach concept of blast ball – what players should be doing
when batting and what players should be doing when fielding
7:10
Blastball Activity

Pop up catches – have kids practice trying to catch the ball in
the air and off the t
7:20
Closing Game

Tag
WEEK 8
TIME
ACTIVITY
DETAILS
6:45
Stretches

Rock and Roll Stretches
6:50
Warm up Game

Follow the leader
7:00
Blastball Activity

Speed batting
7:10
Blastball Activity

Base running
7:20
Closing Game

Obstacle course
WEEK 9
TIME
ACTIVITY
DETAILS
6:45
Stretches

Blastoff Stretches
6:50
Warm up Game

Mountain Climb (run, hike jacks)
7:00
Blastball Activity

Mock blastball game – divide kids into two teams and try to run
a game
7:10
Blastball Activity

Mock blastball game – divide kids into two teams and try to run
a game
7:20
Closing Game

Dizzy
WEEK 10
TIME
ACTIVITY
DETAILS
6:45
Stretches

Animal Stretches
6:50
Warm up Game

Crazy races (run forward, spin, hop on one foot, etc.)
7:00
Blastball Activity

Mock blastball game – divide into two teams and try to run a
game
7:10
Blastball Activity

Mock blastball game – divide into two teams and try to run a
game
7:20
Closing Game

Red light Green light
How to Play the Stretching Game "Rock-n-Roll"
The basic game of "Rock-n-Roll" is a suitable warm-up for a wide range of ages. Preschool children
will enjoy the silly, simple nature of the game. The premise of a repetitive motion is easy for them to
grasp, and helps develop fundamental coordination. It's fun to teach to kids, but the benefits of this
stretch apply to even adults. Here's how to lead the game with kids who have never played before.
Instructions
Things You'll Need



An open area free from objects
Soft flooring or carpet
Comfortable clothing
o
1
Sit down in an open and soft area. A group of children should sit in a loosely spaced out
circle, allowing everyone to see the leader.
o
2
Announce in a happy tone that everyone's going to play "Rock-n-Roll."
o
3
Demonstrate the skill. With your knees together and pulled into your chest, wrap your
arms around your legs and grasp your hands together. Anywhere between the ankles and
knees is acceptable. The position should be determined by comfort.
o
4
With your torso rounded forward and head tilted down, slowly roll backwards. When
your upper back reaches the floor, let your momentum shift forward again, and use your
stomach muscles to pull yourself upright. Stay in the curled position throughout. Repeat
the demonstration a few times if needed.
o
5
Encourage the children to try. Help place the children in the proper position. You can
guide the child through the motion by placing one of your hands on his upper back and
the other on his shins. This will help introduce the feeling to a hesitant child.
o
6
Allow some time for everyone to have fun trying.
o
7
Congratulate those who complete the motion. This feels like a real accomplishment to a
child still learning how to use her body's mechanics.
How to Play the Stretching Game "Blast Off"
Instructions
Things You'll Need


A large open space with carpeting or padding
Comfortable clothing
o
1
Have everyone sit in a circle. Legs should be straight and feet should be together at the
center of the circle so that the shape resembles the spokes of a wheel.
o
2
Explain the premise of the game. Say, "We're going to pretend we're all rocket ships!"
You can also ask each child to pick a place where he wants to go.
o
3
Demonstrate the movement. Explain each stage of the motion while you are doing it.
Begin with your hands outstretched towards your feet. Count down from five to one,
building the anticipation. After saying "One," yell "Blast off!" and swing both your
hands up and over your head. As your torso becomes upright, stay in a "V" position and
continue rolling backwards. As your back rolls onto the floor, let your legs swing over
your head, bringing your feet as close to the floor behind you as possible. Try to keep
your legs straight. At the furthest point, shift your momentum to roll yourself back
upright, reversing the motion and finishing in the original position. Explain that the
second part of the motion is "coming back to Earth."
o
4
Guide the group through the game. Have everyone start leaning forward with hands
touching toes. Ask them to countdown out loud with you, and then blast off!
o
5
Remember to ask them how their trips were. Some children will go into great detail
about where they went and what they did!
Animal Parade
Children love to use their imagination when they play. What a wonderful idea to have children stretch
and strengthen their bodies as they mimic imaginary animals. Each exercise teaches coordination,
balance, stability, and motor function.
The Puppy Dog Walk
The Puppy Dog is a simple walk. To perform this exercise, have the students place their hands on the
floor with their knees bent but not touching the floor. Then, have them lightly run forward. This
exercise teaches coordination of the quadriceps and the hamstrings, and it prepares students for
tumbling. The student remains on the floor at all times.
Walk the Dog
The students shift their weight over to the left side and pick up their right hand and right foot. Quickly
place the right side of their body down. Repeat this on the left side. Walking the dog is great for biceps,
triceps, and the legs. For advanced learners have them walk backwards and sideways.
The Crab Walk
The Crab Walk is an old favorite. It develops coordination in reverse walking, stretches the back,
strengthens arms, legs, and stomach muscles. Sitting on the floor have knees bent, feet flat on floor,
hands flat on the floor and slightly behind the body. Lift hips off the floor and walk backwards. For an
advanced learner, have the child walk forwards. This prepares students for back bends and walkovers.
The Crab Kick
Do the Crab position with the body supported on the hands and feet and the back parallel to the floor.
The knees are at right angles. On all crab positions keep the seat up and allow the body to sag. Kick the
right leg in the air. After you have done this, ten times switch and kick with the left foot.
The Duck Walk
The Duck Walk develops strength in the upper thigh muscles, develops stretching in the lower back
muscles, and coordinates legs and balance in the squat position without the use of the arms. The
description is as follows.
To perform this exercise, the children should place feet slightly apart, bend the knees, and bend the
trunk forward in a squat position. They should then place their arms on the inside of their legs and
grasp their ankles with their hands. Having the students walk backwards in the same position will help
them develop an even greater sense of balance. This is an advanced exercise for adults, but children
seem to perform and enjoy this exercise fairly well.
The Cat’s Meow
Children place their hands on the floor in front of their feet with knees bent. One leg should be
stretched straight back keeping both hands on the ground. The opposite knee is on the ground for
balance. Have children bring their leg down and slowly walk forward four steps using both hands and
feet and keeping low to the ground.
The Mad Cat
Get down on your hands and knees with the back sagging somewhat. Arch the back rounding it as
much as possible with a contraction of the abdominal muscles. Hold for 40 seconds.
The Ostrich Walk
Students stand tall and place their hands on their hips at the waist with elbows out to the side. Alternate
each knee up before stepping forward. At the same time, they should take steps forward. Bend over and
place their hands on the ground while keeping their legs as straight as possible. They should then put
their heads down and hold this position for eight to ten counts. Repeat the walk and the stretch. When
the music changes, they may want to try to do the sequence faster using only four counts each for the
walk and the stretch.
The Frog Frolic
Have children place their hands on the ground in front of the feet and bend the knees keeping the hands
on the ground. Do knee bends in place. Reach forward with both hands and jump with both feet up to
hands and on the cue. Next place hands on the floor fairly wide apart and put the top of their head on
the ground in front of their hands while trying to balance their knees on their elbows. This exercise
prepares students for a handstand.
The Swimming Swan
Children should kneel on the ground, and sit back on their heels keeping their backs straight. First, they
should pull back with bodies while bringing their arms forwards and then arch their bodies forward
while putting their arms back. Repeat this twice. Next, have children lie down on their stomachs with
arms stretched out forwards, legs together and straight back. In this position they should lift their arms
and their legs up at the same time while arching their back. In looking up with their heads. Legs should
be as straight as possible. Hold together with toes pointed. Then children may relax their bodies and
return to the earlier stomach position. Have the children sit back and heels, stretching their back by
reaching their arms out in front of them on the ground. Finally have them return to the starting position
by sitting back on their heels with straight backs.
The Kangaroo Jump
The Kangaroo Jump is a great exercise for the legs. Children should stand feet together and back
straight. They should bend their knees and bend both of their arms in front of their bodies. Their hands
are dropped forward. Then, have them jump both feet in time with music. A variation of this can be
with the children doing the exercise front, back, left, and right with their feet.
The Giraffe Jiggle or Walk
Stand up tall with your feet firmly planted on the floor. Make sure your back is straight and upright.
Reach arms over the head and slowly skip forward twice. Then walk forward twice again and do
another slow skip. The Giraffe Skip is great for stabilizing the back and teaching control with the legs.
Flamingo Stand
Stand with your feet together and place your palms together in front of your chest with your fingers
pointed up. Focus on a spot in front of you and bend forward from the waist. Bend one leg up and hold
as long as you can. Straighten up to a stand with your feet together. Now let us do the other leg. The
flamingo stand presents new difficulties. If a child is uncoordinated, have him/her stand and hold on to
a chair or bring their leg just slightly off the floor. This exercise strengthens and stretches out your legs
and ankles and focuses on balance.
The Crocodile Crawl
Have children place their hands on the floor in front of them. Their legs should be stretched out straight
behind them, keeping toes together. As the children being to creep, they should walk forward with their
hands, dragging their feet behind them. They will stretch out their arms and hands to simulate the jaws
of a crocodile.
Lizard Loopy Lou
Lay on the ground. Keep elbows at 90 degrees. Take a single forward motion with your left arm, and
then a step with your left foot. Bring your knee forward far enough to twist your waist like a reptile’s.
Repeat the sequence with your right arm and then your right left. The lizard works the pectoral
muscles, biceps, forearms and hip flexors and extensors.
Inch Worm
Assume a position where your feet are on the floor (shoulder width) while your hands are flat on the
ground in front of you (also shoulder width). At the starting position, your butt should be high in the
air. Imagine you are making an inverted "V" with your body. Walk your hands out as far as possible,
and then walk your hands back to the starting position. Preferably, at the end position, your abs should
be two to three inches off the ground and you will look like a flying superman. The inchworm stretches
and strengthens the back, arms, shoulder, hamstrings, and glutes.
Bear Crawl
On all fours, crawl along the floor keeping yourself low. Chest remains off the floor. Keeping a
movement at a moderate pace to avoid "hopping". The exercise can be done moving forward,
backward, or sideways. The bear crawl stretches and strengthens the hamstrings, gastroneimus, ankle,
the gluteus maximus, and back. It also teaches coordination, agility, and speed.
Seal Pose
Sit back almost on your heels -- not completely back on heels where it would hurt your knees and
ankles. Point your fingers to the side like flippers. With back flat, lift your chest to straighten elbows.
Keep your seat off your heels and hold the pose. The seal pose stretches and strengthens the
quadriceps, abductors, adductors, the sartious, patella, and back. It also teaches balance, coordination,
and stability.
Bunny Bounce
Children stand with feel together, knees slightly bend and ringing hands up near ears. Have them hop
first on the right foot, then switch and hop on the left foot. Children should jump with both feet apart
and then continue hopping first on the right foot and then on the left.
Elephant Walk
Put your fingers together and bend over slowly from a standing position. With your back straight,
swing your arms back and forth like an elephant's trunk as you walk. The elephant walk stretches out
the shoulders, arms and strengthen your legs.
Red Light Green Light
Introduction
Red Light, Green Light is a great game because children of different ages can
play. This is also one of those traditional games that many adults will remember
playing as children.
Ages
Red Light, Green Light is appropriate for all ages.
Equipment Needed
No equipment is needed.
Where to Play
Any good-sized open area will do.
How to Play
One person is designated as “it” and plays the part of the stop light. The other
kids line up about 20 feet away from “it.” Facing away from the other kids, “it’
calls out “Green light!” The other kids move toward “it.” “It” then calls out “Red
light!” and turns around quickly. Any of the kids who are caught moving must go
back to the start line. Play continues until someone reaches and tags “it.” That
person then becomes “it.” The trick to winning this game is to move smoothly so
that you can freeze instantly until you are within reach of “it.”
Variations
When playing with children of different ages, you may want to designate two start
lines, the closer one being for the smaller kids. In one variation of this game, "it"
may call out "yellow light," when means that the players can continue to move
but must move slowly.
BASEBALL RELAY
Baseball for each child with instruction written on one side.
Instructions might include:




Hop like a bunny
walk like a crab
bear walk
skip



walk backwards
log roll
etc.
How To Play:
1. Children divide into two teams.
2. Put the baseballs at the end of the room in two piles.
3. On your mark the first child on each team runs to the pile, takes a baseball and does what the
baseball says, while returning to their team, then sits down.
4. The next team member then runs to the pile...etc.
5. he first team to be sitting down wins.
SCREAM TEAM
Line up side-by-side along one end of a field.
On "Go!", each player yells as loudly as she can while she runs toward the opposite side of the field.
Here's the catch...he/she can only run as long as he/she can yell!
When he/she runs out of breath, she must stop.
It's fun to see who can go the farthest and scream the loudest!
DIZZY
Divide the children into their patrols and then line them up (lines spaced about 2 arm's widths away)
facing a position 6 metres away. In front of each line (at the 6m position), make a mark on the ground
(chalk or drawn on the ground).
When a whistle is blown, the first child in each line must run as fast as he/she can to the mark on the
ground, and spin around 10 times. After this, he/she must run backto her line and touch the hand of the
next person, who then does the same.
The first team to get all their players back is the winner.