find that letter Have participants form four groups. Have each group go to a different corner of the room, and tell participants that they’re in a race against the other groups. When you call out a letter, everyone is to find something that starts with the letter you called out, and bring it to you. Even if another team finds it first, the winner is the first team to bring an item to you. You can decide how lenient to be with creative answers. For example, if you call “D” and a group brings you money, saying it’s “dough,” you can decide whether or not to accept the slang term. faith fall Ask everyone to find a partner of approximately the same height and weight. One person in each set of partners will be the Faller and one will be the Catcher. The Fallers need to stay as straight as possible (without bending at the waist), keep their arms across their chests, stand with their backs to the Catchers, and communicate with the Catchers. The Catchers need to get in a sturdy stance (usually one leg in front of the other in a lunge position), keep their hands right below the Faller’s shoulder blades, and constantly communicate with and reassure the Fallers. Remind kids that this exercise is a great chance to trust others and that it’s not okay to drop anyone on purpose. Before any fall occurs, the communication between the Fallers and the Catchers should be as follows: Grapple Games crepe-paper people Have kids form teams of six or fewer. Give each team a few rolls of crepe paper. Tell kids that when you say “go,” one member of each team is to wrap the other team members’ torsos in crepe paper. Explain that the first group to have all its team members wrapped in crepe paper wins. (The object is for all the team members to be wrapped together and not individually.) Faller: “Ready to fall!” Catcher: “Fall away!” Faller: “Falling!” The commands are performed, and the Faller falls straight back. Then have partners switch roles. 103 Grapple Games 104 four on a couch human tic-tac-toe Have everyone sit in a circle with no one on the couch. (Use four chairs or four taped X’s on the floor if you don’t have a couch). The object of the game is for the boys to get four boys on the couch and the girls to get four girls on the couch. Have kids each write their name on a slip of paper and put it in a hat. Mix up the names, and have each person draw a name out of the hat. (If kids pull their own name out, have them draw another.) Make sure no one says whose name they have! Make a life-size Tic-Tac-Toe board by using masking tape to make a grid pattern on the floor. Divide your group into two teams. Designate one team as X and the other team as O. Teams should decide together where to put their marks. After the decision is made, have a member of the team lie in the grid forming either an X or an O with his or her body. (This is a noskirts game.) The first team to make three in a row wins. Play several games. Randomly choose a person to call out any name within the group; whoever drew that name will get up and take a spot on the couch. The person to the left of the person who just got up to sit on the couch is the next person to call out a name, and so on until all four spots on the couch are taken. If the four on the couch are not all boys or all girls, then the next person calls out another name and the person who has that name takes the very first person’s place on the couch. The game continues until there are four boys or four girls sitting together on the couch. Kids will have to remember who has whose name in order to get four boys or four girls on the couch at the same time. One rule: The same name can’t be called twice in a row. lockup! Divide the group into at least four teams with at least four members each. You can use an uneven number of teams; however, there should be the same number of kids on each team. Split each team in half, and have team halves go to opposite sides of the room. Both halves of each team should stand in single-file lines facing the other half of the team on the other side of the room. Designate a starter from each half of the team. Explain that starters should run and lock arms with the first teammate in line across the room. Both kids are to return together and lock arms with the next team member across from them. Have kids continue this back and forth action until the whole team is connected. When members of an entire team are “locked” together, they should make one more trip across the room and quickly sit on the floor. sing it! Form teams of 10 people. Have kids work together in teams to get as many of their teammates as possible off the ground at the same time. Allow teams about five minutes to experiment with various formations and to practice getting people off the ground. (Kids should be able to hold their formation for at least 30 seconds.) Then announce the final competition to see which team has created a pyramid with the fewest people touching the ground. Have kids form two teams. Ask the first team to come up with a silly interview question to ask someone on the second team—the sillier the question, the better! The second team will have one minute to come up with an answer based on lyrics from a familiar song or commercial jingle. Once the second team decides on its answer, members must choose one person to sing the lyrics to the first team. For example, the first team might ask, “What’s your favorite thing to eat for breakfast?” A member of the second team might respond, “Great green gobs of greasy grimy gopher guts!” or “Break me off a piece of that Kit Kat bar!” paper sculptures Challenge kids to fold sheets of paper into shapes that symbolize something they like about the group. Suggest that as kids tell about the shape they folded, they complete this sentence: “Our group looks like this sculpture because____, but it’s different from this sculpture because____.” share and snap Form equal-sized teams of no more than six people. (see page 5) Have members of each team stand in a circle. Give one person on each team a pack of bubble gum. On your cue, the team member will unwrap the gum, pull off a piece, and pass the pack on. The first person must chew the piece of gum and snap it loudly enough that the next person can hear it. The second person may not unwrap a piece of gum and chew it or pass the pack on until he or she hears the first person’s snap. Continue around the circle until the first person hears the last person snap. The first person must then yell “Snap!” and quickly sit down, followed by each of the other team members in order. The first team to be seated wins. ALLERGY ALERT After the first round, have teams switch roles so the second team must come up with a question for the first team. Have the teams continue taking turns until everyone on each team has had a chance to sing. Here are some other silly interview questions teams might try: Grapple Games the off-the-floor challenge • If you could choose anything in the world to do and get paid for it, what would it be? • If [a famous person] asked you out on a date, what would you say? •H ow would you describe your worst enemy? •W hat will you wear on your wedding day? 105 telephone charades Grapple Games Form two teams, Team 1 and Team 2. Begin by instructing Team 1 to go to another room out of earshot. Have Team 2 think of an action for kids on Team 1 to act out. Ideas could include a fish dying, a goose flying, or someone riding a bull. (The best action ideas make use of the whole body and can be easily summed up in about three words.) 106 Next, bring one person from Team 1 into the room. Tell the Team 1 person the action he or she is to act out. Summon another person from Team 1, and have the first person, without saying anything, act out the action. When the action is complete, have the first team member sit and summon a third person from Team 1. Have the second Team 1 person act out the action in front of the third person. Continue this sequence without using any verbal communication. When the last person from Team 1 enters the room, have him or her watch the action and then guess what it’s supposed to be. Have the teams reverse roles and continue playing. truth matchup Choose seven kids, and give each one a piece of paper and a marker. Have each of the seven secretly write an interesting personal fact. An example might be “I ate cat food when I was little.” Encourage kids to make their truths interesting and unique to them. You should have seven papers with one truth on each paper when kids have completed this part. Mix the papers up, and redistribute the papers to the seven kids. Then have the seven kids stand in front of the group and, one at a time, read the truths on their sheets. Tell kids who are listening that after all seven kids have read the truths, listeners will guess which truth belongs with which person. It might be helpful to reread the truths before the groups vote. Choose seven different kids to play another round. Play until everyone has had a turn.
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