sports Article A Three-Dimensional Movement Analysis of the Spike in Fistball Andreas Bund 1, *, Saeed Ghorbani 2 and Franziska Rathjens 3 1 2 3 * Institute of Applied Educational Sciences, University of Luxembourg, Esch-s.-Alzette L-4365, Luxembourg, Luxembourg Department of Physical Education and Sport Science, Aliabad Katoul Branch, Islamic Azad University, Aliabad Katoul, Iran; [email protected] Institute of Sport Science, University of Oldenburg, Oldenburg D-26129, Germany; [email protected] Correspondence: [email protected]; Tel.: +352-46-66-44-9731 Academic Editor: Eling Douwe de Bruin Received: 16 July 2016; Accepted: 30 November 2016; Published: 2 December 2016 Abstract: Due to its relevancy to point scoring, the spike is considered as one of the most important skills in fistball. Biomechanical analyses of this sport are very rare. In the present study, we performed a three-dimensional kinematic analysis of the fistball spike, which helps to specify performance parameters on a descriptive level. Recorded by four synchronized cameras (120 Hz) and linked to the motion capture software Simi Motion® 5.0, three female fistball players of the second German league (24–26 years, 1.63–1.69 m) performed several spikes under standardized conditions. Results show that the segment velocities of the arm reached their maximum successively from proximal to distal, following the principle of temporal coordination of single impulses. The wrist shows maximum speed when the fist hits the ball. The elbow joint angle performs a rapid transition from a strong flexion to a (almost) full extension; however, the extension is completed after the moment of ball impact. In contrast, the shoulder joint angle increases almost linearly until the fistball contact and decreases afterward. The findings can be used to optimize the training of the spike. Keywords: movement analysis; biomechanics; fistball 1. Introduction Fistball is a traditional ball game in which two teams with five players play against each other on a field separated by a net. Similar to volleyball, the idea of the game is to hit the ball with a part of the arm or the fist in such a way across the net that it is difficult or impossible for the other team to return it. Within the team, the ball can be played directly or indirectly by three different players, thus, the standard sequence consists of three elements: defense (trapping the ball), passing and offense (attacking shot/spike). Fistball is played mainly in Europe and South America, but is becoming more and more popular in Africa, Asia and North America too. At the World Games as well as at Continental Championships, national teams play against each other. The organization of these events is done by the International Fistball Association (IFA) [1], which was co-founded in 1960 by Germany, Brazil, Switzerland, Austria and Italy. In recent years, an increasing professionalization on the athletic and organizational levels can be observed. The field of sport science, however, has paid little attention to fistball so far and very few scientific papers on the topic are available. Besides older publications on methodological aspects (e.g., [2,3]), studies often deal with the risk of injury in fistball [4,5]. Runer et al. [5], for example, found over the course of 12 months an overall injury rate of 12.2 injuries/1000 h of exposure. The most common types of injury were abrasions and contusions. An exception is provided by Leser [6], who has developed and evaluated a computer-based observation system for fistball. Sports 2016, 4, 55; doi:10.3390/sports4040055 www.mdpi.com/journal/sports Sports 2016, 4, 55 2 of 11 Of particular interest to the present work is a study of Soeser and Schwameder [7]. Focusing on the hitting side of the body, they performed a three-dimensional kinematic analysis of the fistball serve. The results can be summarized as follows: (1) The execution of the serve shows in many characteristics (e.g., ball drop, turning back the hitting side shoulder, and body extension in the moment of ball impact) a high degree of standardization, i.e., the execution is very similar across different players and performance levels; (2) A kinematic chain can be seen that typically occurs in throwing movements, i.e., hip, shoulder, elbow and wrist/fist successively reach their maximum speed and become slowed down in order to transfer and maximize the impulses from proximal to distal body segments. As expected, players from the national team reached significantly higher body segments and ball velocities then players from federal or regional leagues. Similar to the serve, the spike is a typical hitting movement whose main phase is performed above the head. It is therefore expected that the results of Soeser and Schwameder [7]—e.g., in terms of the kinematic chain and the temporal coordination of impulses—are also valid for the spike. However, it should be noted that the spike starts with a one-legged kick-off jump in the air and, thus, is performed without ground contact. Consequently, the biomechanical conditions of serve and spike differ significantly. In addition, the spike usually coordinates with the trajectory of the passed ball and therefore has to be available and executed under highly variable conditions. Generally speaking, a good technical execution of the spike requires that the player has the right distance to the ball and that he or she is able to accelerate strongly and temporally coordinate the segments of the hitting side of his or her body. At the moment of ball impact, speed and trajectory of the ball are determined by the velocity, rotation and inclination of the fist, the point of ball contact, and the movement direction of the hitting arm [7]. The lack of biomechanical and especially kinematic analyses of motor skills used in fistball was the reason to conduct this study. The following aims were determined: (1) (2) The description of the spike in fistball based on three-dimensional recorded kinematic parameters with high frequency. The identification and weighting of performance-determining factors by a comparative analysis of kinematic parameters of different players. Unlike Soeser and Schwameder [7], both sides of the body were included in the analysis. 2. Method 2.1. Participants and Task Three female fistball players aged from 24 to 26 years old who play in clubs in Germany’s 2nd league on the attack position took part in this study. The players were right-handed, 1.63 to 1.69 m tall and weighed at the time of the study from 55 to 72 kg. The task was to perform from a short run-out a spike against a fist ball attached to a rope from the ceiling, just above the fistball net that was stretched to a height of 1.90 following the competition rules. The ball height varied slightly depending on the body size of the player and was previously determined in several trials. Table 1 shows the anthropometric measures of the players as well as the individual ball heights. The procedure of the study was designed according to the guidelines of the Helsinki declaration. All players provided informed consent prior to the study. Table 1. Anthropemetric measures of the participants and individual ball heights. Participant Body Weight (kg) Body Height (m) Ball Height (m) Player 1 Player 2 Player 3 55 63 72 1.62 1.64 1.69 1.94 1.96 1.96 Sports 2016, 4, 55 Sports 2016, 4, 55 3 of 11 3 of 11 2.2. 2.2. Data Data Recording Recording The spike(including (including the run-out) was recorded by four synchronized mutually The spike the run-out) was recorded by four synchronized and mutuallyand perpendicular perpendicular positioned cameras 1.65 m(Basler high tripods Scout)rate withofa 120 frame of 120 positioned cameras on 1.65 m highon tripods Scout) (Basler with a frame Hz.rate Based on Hz. the Based on the dimensions of a volleyball court, four cameras with an oblique view filmed the player, dimensions of a volleyball court, four cameras with an oblique view filmed the player, two cameras two from thetwo front andthe twoback. from the The recorded space was calibrated fromcameras the front and from Theback. recorded space was calibrated using using a cubea cube with with 2 ×m. 2.5Figure m. Figure 1 shows the exact position the cameras and the distances among each 2 × 22××2.5 1 shows the exact position of theofcameras and the distances among each other. other. Recordings were made in the gymnasium of the University of Oldenburg (Germany). Each Recordings were made in the gymnasium of the University of Oldenburg (Germany). Each player player completed 4 tohitting 6 trialsthe hitting the ball in a dynamic fluent movement. For the subsequent completed 4 to 6 trials ball in a dynamic and fluentand movement. For the subsequent kinematic kinematic totalpoints of 7 body points of the players knee, hip, elbow,and shoulder, and analysis, a analysis, total of 7 abody of the players (foot, ankle,(foot, knee,ankle, hip, elbow, shoulder, wrist) were wrist) were bilaterally covered with light-reflective markers. Five of these markers were affixed bilaterally covered with light-reflective markers. Five of these markers were affixed directly to the directly to the the foot skin,and onlythe thehip foot and thewere hip markers were on the shoe and ashirt, tight-fitting shirt, skin, only markers placed on theplaced shoe and a tight-fitting respectively. respectively. The exactoflocalization markersinisTable described The exact localization the markersofisthe described 2. in Table 2. Figure Figure 1. 1. Measurement Measurement setup. setup. Table 2. Body points included included in in the the kinematic kinematic analysis. analysis. Table 2. Body points Body Point Body Point Foot Foot Ankle Ankle Knee Knee Hip Hip Elbow Elbow ShoulderShoulder Wrist Wrist Body Side Body Side bilaterally bilaterally bilaterally bilaterally bilaterally bilaterally bilaterally bilaterally bilaterally bilaterally bilaterally bilaterally bilaterally bilaterally Localization Basis Metatarsales V Basis Metatarsales MalleolusVlateralis Malleolus lateralis Epicondylus Epicondylus lateralis lateralis femoris femoris Trochanter Trochanter major major Epicondylus lateralis lateralis humeri humeri Epicondylus Acromio-clavicular join Acromio-clavicular join Os capitatum Os capitatum Localization 2.3. Data Data Processing Processing 2.3. The trajectories of the body points digitized using using the the The trajectories of the above-mentioned above-mentioned body points were were automatically automatically digitized motion capture software Simi Motion 5.0 (Simi Reality Motion Systems, Unterschleißheim, Germany). motion capture software Simi Motion 5.0 (Simi Reality Motion Systems, Unterschleißheim, Germany). The of the the third third last last step step (ground (ground contact) contact) was was defined defined as as starting starting point point of of the the movement; movement; The beginning beginning of the seventh frame after In order order to to compare the seventh frame after the the ball ball contact contact was was considered considered as as the the end end point. point. In compare the the recordings of the various trials and players, they were standardized in the post-processing on each recordings of the various trials and players, they were standardized in the post-processing on each 100 100 frames frames exactly. exactly. Specifically, Specifically,the thefollowing followingkinematic kinematicparameters parameterswere werecalculated: calculated: • Path velocities of the hip, shoulder, elbow and wrist (unilateral, for the hitting side of the body) Sports 2016, 4, 55 4 of 11 Sports 2016, 4, 55 • • • •• •• 4 of 11 Path velocities of the hip, shoulder, elbow and wrist (unilateral, for the hitting side of the body) Joint angles of elbow, shoulder (unilateral, for the hitting side of the body), knee and hip Joint angles of elbow, shoulder (unilateral, for the hitting side of the body), knee and hip (bilateral) (bilateral) Height Heightof ofthe thehip hipand andshoulder shoulder(bilateral) (bilateral) Center of gravity (CoG) Center of gravity (CoG) The temporal temporal coordination coordination of of path path velocities velocities and and accelerations accelerations of of the the hip, hip, elbow, elbow,shoulder shoulder and and The wrist of ofthe thehitting hitting side side of ofthe thebody body isispivotal pivotal to tothe theimpulse impulse transfer transfer from from the the wrist wrist to to the the ball ball and and wrist largely determine determine its its speed. speed. The The joint joint angles angles were were calculated calculated in in the the clockwise clockwise direction direction through through the the largely SimiMotion Motionsoftware softwareby byapplying applyingEquation Equation(1) (1)on oneach eachsingle singleframe. frame. The The basis basis was was the the x-coordinates x-coordinates Simi ofthe thebody bodypoints, points,that thatis, is,the theangles angleswere wereanalyzed analyzedin inthe thesagittal sagittalplane. plane. The The elbow elbow joint joint angle angle was was of determined by by the the elbow elbow as as apex apex and and the the wrist wrist and and shoulder shoulder as as end end points points of of the the corresponding corresponding determined triangle-legs. The The shoulder shoulder joint joint angle angle was wasdefined definedby bythe theshoulder shoulderas asapex apexand andthe theelbow elbowand andhip hipas as triangle-legs. endpoints. points.The Thehip hipangle anglewas wasmeasured measuredwith withthe thehip hipas asapex apexand andthe theshoulder shoulderand andknee kneeas asend endpoints. points. end Finally,the theknee kneewas wasused usedas asapex apexand andthe theankle ankleand andhip hipasasend endpoints pointstotodetermine determinethe theknee kneejoint joint Finally, angle. Figure Figure 2 demonstrates the joint angle. joint angles angles and andtheir theircorresponding correspondingvectors. vectors. Figure Figure 2. 2. Joint Joint angles angles calculated calculated in in the the study. study. joint jointangle angle= =acos(scalar acos(scalarproduct(v1, product(v1,v2)/(norm(v1) v2)/(norm(v1)×× norm(v2))) (1) (1) The The hip hip and and shoulder shoulder heights heights were were calculated calculated from from the the z-coordinates, z-coordinates, i.e., i.e., in in the the frontal frontal plane, plane, and and indicate indicate the the players players posture posture during during run-up, run-up, take-off take-offand andhitting hittingphases. phases. The The assessment assessment of of the the CoG CoGwas wasmade madeby bythe theSimi SimiMotion Motionsoftware softwareaccording accordingto tothe theHanavan Hanavanhuman humanbody bodymodel. model.The TheCoG CoG parameter thethe run-up velocity (horizontal CoG-velocity before the take-off) and parameterwas wasused usedtotodetermine determine run-up velocity (horizontal CoG-velocity before the take-off) the heightheight (maximum CoG-height in flight at last ground contact).contact). Finally, andjump the jump (maximum CoG-height inphase—CoG-height flight phase—CoG-height at last ground the initialthe path velocity the ball calculated as a key parameter of the spike movement. Finally, initial path of velocity ofwas the ball was calculated as a key parameter of the spike movement. Sports 2016, 2016, 4, 4, 55 55 Sports of 11 11 55 of 3. Results 3. Results 3.1. 3.1. Kinematic Kinematic Description Description of of the the Spike Spike Figure Figure 33 shows shows as as an an example example the the kinegram kinegram of of player player 1. 1. The The sequence sequence shows shows how how the the player player performs the run-up, the take-off, the backwards torsion of shoulder and arm on the hitting of performs the run-up, the take-off, the backwards torsion of shoulder and arm on the hitting sideside of the the body, the subsequent acceleration of these body segments in the direction of the ball, the ball body, the subsequent acceleration of these body segments in the direction of the ball, the ball impact impact with simultaneous body extension the preparation of the landing. The run-up velocities with simultaneous body extension and theand preparation of the landing. The run-up velocities differ differ only minimally and range for all players from 3.31 m/s to 3.49 m/s. The maximum jump only minimally and range for all players from 3.31 m/s to 3.49 m/s. The maximum jump heightheight varies varies between andm.0.43 Theintervals time intervals between take-off, ball impact and landing are between 0.32 m0.32 andm 0.43 Them.time between take-off, ball impact and landing are again again relatively they range s to 0.16 s and to 0.20 s, respectively. Thus, similar relatively stable;stable; they range fromfrom 0.26 s0.26 to 0.16 s and 0.350.35 s tos0.20 s, respectively. Thus, similar to to the fistball serve [7], we also found for the spike only small inter-individual variance regarding the fistball serve [7], we also found for the spike only small inter-individual variance regarding the the kinematic of movement movement phases. phases.However, However,ititshould should noted, that players who participated in kinematic of bebe noted, that thethe players who participated in this this study had a very similar level of performance. study had a very similar level of performance. Figure Figure 3. 3. Kinegram Kinegram of ofthe thefistball fistball spike spike (player (player 1), 1), with with timeline timeline (s). (s). higher higherresolution resolution picture. picture. Comma Comma should should be be changed changed into into dot. dot. 3.2. Path Velocities 3.2. Path Velocities Figures 4–6 show the path velocities of the shoulder, elbow and wrist joint on the hitting side of Figures 4–6 show the path velocities of the shoulder, elbow and wrist joint on the hitting side of the body. Aside from inter-individual similarities, the data indicate various individual characteristics the body. Aside from inter-individual similarities, the data indicate various individual characteristics of the players’ movement. During run-up, the path velocity of the right shoulder rises and falls of the players’ movement. During run-up, the path velocity of the right shoulder rises and falls according to the individual running cadence of the player. The cycle varies considerably, and the according to the individual running cadence of the player. The cycle varies considerably, and the differences between the velocity minima and maxima are significant. Player 1 shows clear differences differences between the velocity minima and maxima are significant. Player 1 shows clear differences concerning these parameters. Common to all players is that they rapidly accelerate the shoulder just concerning these parameters. Common to all players is that they rapidly accelerate the shoulder just before the ball impact in order to reach maximum speed. After the impact, the shoulder is strongly before the ball impact in order to reach maximum speed. After the impact, the shoulder is strongly slowed down in a short time period. slowed down in a short time period. The path velocities of the elbow and the wrist joint can be described analogous in essential points. The path velocities of the elbow and the wrist joint can be described analogous in essential During the run-up phase, the path velocity of the elbow again shows a cyclical pattern. Overall, the points. During the run-up phase, the path velocity of the elbow again shows a cyclical pattern. cycles vary inter-individually less than in the shoulder; however, the minimum–maximum Overall, the cycles vary inter-individually less than in the shoulder; however, the minimum–maximum differences are significantly smaller for player 3 than for players 1 and 2. The very fast acceleration differences are significantly smaller for player 3 than for players 1 and 2. The very fast acceleration of the elbow joint as well as the deceleration after the ball contact are also very similar between the of the elbow joint as well as the deceleration after the ball contact are also very similar between the players. Just before the ball impact, the players reach an almost equal velocity maximum. In contrast players. Just before the ball impact, the players reach an almost equal velocity maximum. In contrast to this, the speed of the wrist reaches its maximum exactly when the fist hits the ball; before and after to this, the speed of the wrist reaches its maximum exactly when the fist hits the ball; before and after that moment a strong positive or negative acceleration can be observed. While running-up towards that moment a strong positive or negative acceleration can be observed. While running-up towards the the net, the path velocity of the wrist again oscillates according to the players’ individual rhythm. As net, the path velocity of the wrist again oscillates according to the players’ individual rhythm. As with with the elbow joint, these cycles occur “flatter” for player 3 than for players 1 and 2. Furthermore, the elbow joint, these cycles occur “flatter” for player 3 than for players 1 and 2. Furthermore, player 3 player 3 does not achieve such a high maximum speed as the other two players. does not achieve such a high maximum speed as the other two players. Sports 2016, 4, 55 Sports 2016, 4, 55 Sports 2016, 4, 55 Sports 2016, 4, 55 6 of 11 6 of 11 6 of 11 6 of 11 Figure 4. Inter-individual comparison of the path velocities of the right shoulder joint (100 frames; Figure 4. Inter-individual velocitiesofofthe theright rightshoulder shoulder joint (100 frames; Figure 4. Inter-individualcomparison comparisonof of the the path path velocities joint (100 frames; dotted line = ball impact). comparison of the path velocities of the right shoulder joint (100 frames; Figure 4. Inter-individual dotted lineline = ball impact). dotted = ball impact). dotted line = ball impact). Figure 5. Inter-individual comparison of the path velocities of the right elbow joint (100 frames; dotted Figure 5. Inter-individual comparison of the path velocities of the right elbow joint (100 frames; dotted Figure 5. Inter-individual comparison of the theright rightelbow elbowjoint joint (100 frames; dotted line = ball impact). Figure 5. Inter-individual comparisonofofthe thepath pathvelocities velocities of (100 frames; dotted line = ball impact). line line = ball impact). = ball impact). Figure 6. Inter-individual comparison of the path velocities of the right wrist joint (100 frames; dotted Figure 6. Inter-individual comparison of the path velocities of the right wrist joint (100 frames; dotted line = ball impact). Figure 6. Inter-individual comparisonofofthe thepath pathvelocities velocities of (100 frames; dotted line = ball impact). Figure 6. Inter-individual comparison of the theright rightwrist wristjoint joint (100 frames; dotted line = ball impact). line = ball impact). Sports 2016, 4, 55 7 of 11 Sports 2016, 4, 55 7 of 11 The velocity maxima of the captured body points and the resulting ball speed are shown in The velocity maxima of the captured body points and the resulting ball speed are shown in Table Table 3. For all players, the velocity maxima continuously increase from proximal (hip) to distal (wrist) 3. For all players, the velocity maxima continuously increase from proximal (hip) to distal (wrist) body points. This data suggests that in this case a kinematic chain is operating, in which the speed body points. This data suggests that in this case a kinematic chain is operating, in which the speed maxima of the involved body segments are placed in sequence so that the (distal) end link of the chain maxima of the involved body segments are placed in sequence so that the (distal) end link of the experiences maximum acceleration. chain experiences maximum acceleration. Table 3. Maxima of path velocities and resulting speed of the ball (m/s). Table 3. Maxima of path velocities and resulting speed of the ball (m/s). Title Player 1 Player 2 Player 3 Hip Title Player 1 4.41 Player 2 4.22 Player 3 3.82 Hip Shoulder Shoulder 4.415.23 4.224.65 3.82 4.95 5.23 4.65 4.95 Elbow Elbow 8.98 8.98 8.28 8.28 8.37 8.37 Wrist Wrist Ball 11.79 11.79 12.45 11.43 11.43 12.19 8.65 10.89 8.65 Ball 12.45 12.19 10.89 Of course, course, the the existence existence of of aakinematic kinematic chain chain becomes becomes clearer clearer ifif the the path path velocities velocities of of the therelevant relevant Of body points This is done in Figure 7 using the example of player who achieved body points are arepresented presentedtogether. together. This is done in Figure 7 using the example of1,player 1, who the highest speedball with 12.45with m/s. achieved theball highest speed 12.45 m/s. Figure Figure 7. 7. Path Path velocities velocitiesof ofthe thebody bodypoints pointson onthe thehitting hittingside sideof ofthe thebody bodyof of player player11 (100 (100 frames; frames; dotted dotted line line ==ball ballimpact). impact). 3.3. 3.3. Joint Joint Angles Angles Compared Compared to to the the velocity velocity data, data, the the course course of of shoulder shoulder and and elbow elbow angles angles (Figures (Figures 88 and and 9) 9)clearly clearly reveals greater inter-individual differences. This concerns in particular the players’ run-up and takereveals greater inter-individual differences. This concerns in particular the players’ run-up and take-off off phases. Player 2, example, for example, her playing (“hitting”) arm during the run-up to the phases. Player 2, for keepskeeps her playing (“hitting”) arm during the run-up close toclose the body so body so that the shoulder angle slightly opens and closes according to the running cadence. During that the shoulder angle slightly opens and closes according to the running cadence. During and after and after atake-off, a very fast extension of the shoulder joint to anofangle of◦ca. 130°place, takes which place, which take-off, very fast extension of the shoulder joint to an angle ca. 130 takes just as just as quickly into a flexion strong flexion at the moment of ball contact. For1player 1 and especially quickly evolvesevolves into a strong at the moment of ball contact. For player and especially player 3, player 3, the angle course issimilar, basically similar,the however, theand extension flexion of the shoulder the angle course is basically however, extension flexion and of the shoulder angle occurs angle occursrange in a smaller and less abruptly.player Concerning player 3, Figure 7 illustrates that the in a smaller and lessrange abruptly. Concerning 3, Figure 7 illustrates that the playing arm is ◦ playing arm is stretched far out when she is moving toward the net (shoulder angle about 40°). That stretched far out when she is moving toward the net (shoulder angle about 40 ). That might be partly might be partly responsible the low jump of 0.34 cm, becausethe inarm this can position the can responsible for the low jumpfor height of 0.34 cm,height because in this position hardly bearm used as hardly be used as an additional element. In players, contrastthere to the other players,flexion there of is the no an additional swinging element. Inswinging contrast to the other is no significant significant flexion of the shoulder angle whenthe shehip hits the decreases ball. Instead, the hip angle shoulder angle when she hits the ball. Instead, angle considerably at thisdecreases moment, considerably moment, thus, player is perform using thethe entire upper body to spike. perform the hitting thus, player 3atis this using the entire upper body3 to hitting phase of the phaseInofrespect the spike. to the elbow angle, even greater differences occur between the players, only during In respect to elbow even greater the players, during and after the ball the impact do angle, the profiles tend to differences match eachoccur other.between Previously, the arm only posture was and the to ball do the profiles each relation other. Previously, theand armtake-off postureaction. was veryafter specific theimpact individual and notablytend hadto nomatch consistent to the run-up very specific to the individual and notably had no consistent relation to the run-up and take-off action. Player 1 successively reduces the elbow angle during the run-up phase; only the take-off leads to a Sports 2016, 4, 55 8 of 11 Sports 2016, 4, 55 Sports 2016, 4, 55 8 of 11 8 of 11 Player 1 successively reduces the elbow angle during the run-up phase; only the take-off leads to temporary a temporaryextension. extension.Concerning Concerningthe thecountermovement countermovementofofthe theplaying playingarm, arm,the the elbow elbow angle angle first temporary extension. Concerning the countermovement of the playing arm, the elbow angle first oscillates slightly followed followed by an explosive stretching stretching until until ball contact; contact; however, the ball contact is oscillates slightly followed by an explosive stretching until ball contact; however, the ball contact is made shortly before the maximum extension of the arm is reached. In contrast to this, player 2 starts made shortly before the maximum extension of the arm is reached. In contrast to this, player 2 starts ◦ ), which (<120°), with an extended elbow angle (<120 which is is then then gradually gradually flexed flexed on on after after the the take-off take-off and and finally finally with an extended elbow angle (<120°), which is then gradually flexed on after the take-off and finally opened again to hit the ball. Striking Striking (and (and certainly certainly unusual) unusual) in in this this case case is the short-term short-term (slight) (slight) opened again to hit the ball. Striking (and certainly unusual) in this case is the short-term (slight) “intermediate” extension extension during the jumping phase (about frame 75). Finally, player 3 shows a third “intermediate” “intermediate” extension during the jumping phase (about frame 75). Finally, player 3 shows a third variant: During run-up and take-off the elbow is bent more and more. The extension of the arm takes variant: During run-up and take-off the elbow is bent more and more. The extension of the arm takes and is is aa bit bit less less pronounced pronounced than than for for the the players players 11 and and 2. 2. place only before and after the ball impact and place only before and after the ball impact and is a bit less pronounced than for the players 1 and 2. Figure 8. Inter-individual comparison of the joint angles of the right shoulder joint (100 frames; dotted Figure 8. 8. Inter-individual Inter-individual comparison comparison of of the joint joint angles angles of of the the right right shoulder shoulder joint joint (100 (100 frames; frames; dotted dotted Figure the line = ball impact). line == ball ball impact). impact). line Figure 9. Inter-individual comparison of the joint angles of the right elbow joint (100 frames; dotted Figure 9. comparison Figure 9. Inter-individual Inter-individual comparison of of the the joint joint angles angles of of the the right right elbow elbow joint joint (100 (100 frames; frames; dotted dotted line = ball impact). line line == ball ball impact). impact). Are joint angles and path velocities systematically linked with each other, e.g., at the time of ball Are joint angles and path velocities systematically linked with each other, e.g., at the time of ball Are Higher joint angles andof path velocities systematically with each other, e.g.,inathigher the time of contact? degrees extension and, thus, greater linked body angles should result path contact? Higher degrees of extension and, thus, greater body angles should result in higher path ball contact? Higher extension thus,the greater body angles result in higher velocities of the distal degrees points ofofthe body. Ofand, course, question cannot be should answered reliably with velocities of the distal points of the body. Of course, the question cannot be answered reliably with path velocities of the distal the body. Of course, the question cannot be answered reliably the very small sample used points in this of study; however, the available data supports this assumption: For the very small sample used in this study; however, the available data supports this assumption: For with the very small sample usedwith in this the available supports wrist this assumption: example, player 1 hits the ball an study; elbow however, angle of 129° achievingdata a maximum velocity of example, player 1 hits the ball with an elbow angle of 129° achieving a maximum wrist velocity of For example, player 1 hits the ball the with an elbow ofwhich 129◦ achieving maximum wrist velocity 11.79 m/s, while player 3 stretches elbow only angle to 115°, leads to aawrist velocity of only 8.37 11.79 m/s, while player 3 stretches the elbow only to 115°, which◦ leads to a wrist velocity of only 8.37 of 11.79 m/s, while player 3 stretches the elbow only to 115 , which leads to a wrist velocity of m/s. m/s. only 8.37 m/s. Sports 2016, 4, 55 Sports 2016, 4, 55 9 of 11 9 of 11 3.4. Height of Hip, Shoulder and CoG 3.4. Height of Hip, Shoulder and CoG Overall, the bilateral measurement of the height profiles of hip and shoulder shows only small Overall, the bilateral measurement of the height profiles of hip and shoulder shows only small inter-individual variance: During run-up, hip and shoulder move on both sides at the same level. inter-individual variance: During run-up, hip and shoulder move on both sides at the same level. During the take-off of the player, both pivot points are raised; however, on the (right) hitting side of During the take-off of the player, both pivot points are raised; however, on the (right) hitting side of thethe body they are raised due to tothe theincreasing increasingextension extensionofof this part body they are raisedhigher higherthan thanon onthe the left left side side due this part of of thethe body. At the moment of ball contact, the right hip and shoulder reach the highest point in all players. body. At the moment of ball contact, the right hip and shoulder reach the highest point in all players. However, thethe difference sideand andthe theleft leftside sideofofthe the body vary from However, differencebetween betweenthe theheight height on on the the right right side body vary from player to player. In relation to the hip, for player 1 this was ca. 9 cm, for player 2, ca. 16 cm and player to player. In relation to the hip, for player 1 this was ca. 9 cm, for player 2, ca. 16 cm and forfor player 3, 3, only ca.ca.5 5cm. moretilted tiltedduring duringthe thehitting hitting phase than player only cm.InInother otherwords, words, player player 2 is clearly clearly more phase than thethe other two players. theright rightand andleft leftshoulder shoulder about to 18 other two players.The Theheight heightdifference difference between between the is is about 16 16 to 18 cm.cm. Figure 1010 illustrates left and andright rightshoulder shoulderofofplayer player1.1. Figure illustratesasasananexample examplethe theheight height profile profile of the left 10. Height profies of right and left shoulder of player 1 (100 frames; dotted line = ball FigureFigure 10. Height profies of right and left shoulder of player 1 (100 frames; dotted line = ball impact). impact). The measurement onthe thehorizontal horizontalvelocity velocity while running-up The measurementofofthe theCoG CoGprovides provides information information on while running-up and onon thethe jumping velocitiesjust justbefore beforethe thetake-off take-offare areatat 3.43 m/s, and jumpingheight heightofofthe theplayers. players. The The run-up run-up velocities 3.43 m/s, 3.49 m/s and 3.31 m/s and thus very little. Compared with this, the differences in the jump heights 3.49 m/s and 3.31 m/s and thus very little. Compared with this, the differences in the jump heightsare greater: 0.43 m,0.43 0.32m, m 0.32 and m 0.34 m.0.34 Duem. to the it issize, not possible to determine a correlation are greater: and Duesample to the size, sample it is not possible to determine a between run-up velocity andvelocity jump height. In addition, CoG height profile is profile very similar correlation between run-up and jump height. Inthe addition, the CoG height is veryfor allsimilar players. for all players. 4. Discussion 4. Discussion Based onon thethe fact that only very little sport science research onon fistball is is available toto date, the aim Based fact that only very little sport science research fistball available date, the of aim the present study was to was carrytoout, on out, a descriptive level, a level, three-dimensional kinematic analysis of the present study carry on a descriptive a three-dimensional kinematic spike in fistball. Using camera-based motionsoftware capture software (Simi 5.0), Motion 5.0), of analysis the spikeofinthe fistball. Using camera-based motion capture (Simi Motion kinematic kinematic such parameters such as velocity, angle and of trajectory of body different body points were bilaterally parameters as velocity, angle and trajectory different points were bilaterally recorded, recorded, and finallyBased evaluated. on the comparison of several players, weand identified digitized anddigitized finally evaluated. on theBased comparison of several players, we identified weighted and weighted parameters that significantly affect the spike performance. The results can be parameters that significantly affect the spike performance. The results can be summarized as follows: summarized as follows: The kinematic pattern of movement phases shows only a small range of inter-individual variance. kinematic pattern of movement phases take-off shows only a small are range of inter-individual Run-upThe velocity and temporal sequence of run-up, and landing relatively similar across variance. Run-up velocity and temporal sequence of run-up, take-off and landing are relatively the players. similar across the players. 1. The analysis of the path velocities of several body points demonstrates individual styles in the 1. The analysis of the path velocities of several body points demonstrates individual styles in the execution of the fistball spike; they concern, in particular, timing and range of velocity changes. execution of the fistball spike; they concern, in particular, timing and range of velocity changes. 2. In terms of a kinematic chain, the hip, shoulder, elbow and wrist joint reach their maximum 2. In terms of a kinematic chain, the hip, shoulder, elbow and wrist joint reach their maximum speed Thedeceleration decelerationofofeach eachmore more proximal joint speedsuccessively successivelyand andtemporarily temporarily coordinated. coordinated. The proximal joint causes the impulse to be (partly) transferred to the next joint or limb, so that the wrist, as the end of the chain, receives the highest speed. Sports 2016, 4, 55 3. 4. 10 of 11 The courses of the joint angles, especially of that of the hitting arm, differ considerably from player to player. As expected, extended elbow angles tend to be associated with greater speed of distal body points. The height profile of hip, shoulder and CoG is basically similar for all players. Due to the extension during the hitting phase, the points on the hitting side of the body are higher than the corresponding points on the opposite side. The hip axis is clearly more inclined than the shoulder axis. Overall, our results are in line with those of Soeser and Schwameder [7] on the fistball serve, taking into account that the latter of course found higher values for joint and ball speed due to the gender (male) and level (semi-professional) of their participants (e.g., ball speed: 24.69–28.01 m/s compared to 12.19–12.69 m/s in our study). The impulse transfer within a kinematic chain was clearly demonstrated in both studies. It occurs typically in such throwing movements. As expected, fistball is, in this regard, comparable to other sports in which an object has to be maximally accelerated by a strike (short contact) or a throw (long contact): the biomechanical principle of optimal coordination of impulses applies [8]. Specifically, this is also documented for the spike in volleyball [9], the goal shot in handball [10–12], and the tennis serve [13]. Another commonality between the present study and that of [7] is the relatively strong lateral inclination of the upper body during the hitting phase, which is reflected in significant height differences between left and right hips and shoulders. In connection with the coordination of impulses, positive relationships between certain parameters are to be expected, firstly between path velocities and resulting ball speed, and secondly, between joint angles and path velocities. In both cases, our findings indicate such a positive relationship; however, it is not supported by statistical evidence because of the small sample size. This reflects a serious weakness of the present study: The comparative analysis had to remain on the descriptive level; an inferential statistical analysis was not possible. A larger sample consisting of players of different performance levels, as used by Soeser and Schwameder [7], would have been desirable in order to get statistical evidence about the relationship of various kinematic parameters and their influence on the fistball spike performance. Another problem comes from the limited number of body points that were included in the analysis. Although we have measured the trajectories of the main joint angles on both sides of the body, some important aspects of the spike movement were not considered. For example, the prono-supination of the hitting arm—i.e., the internal-external rotation of the arm during the execution of the spike—was not taken into account. Neither was the angle between the player’s body and the hall floor as a measure for the body inclination before and during the ball contact determined. Our analysis is therefore not complete and in terms of reliability the results should be seen as an approximation. 5. Conclusions Nevertheless, we believe that from the kinematic description done in this study valuable insights for training and competition arise, especially as the analysis—apart from the ball passing—was carried out under typical game conditions. It has become clear, for example, how important it is to temporally coordinate the single impulses during the hitting phase in order to maximize the terminal speed of wrist and ball. Therefore, during practice, special attention should be taken that elbow, shoulder and wrist are accelerated in quick sequence, one after the other. Since the first impulse for the spike is produced in the torso, it seems reasonable to consider strengthening exercises for the core muscles as a regular part of the training regime. Vigorous torso and shoulder muscles can also help to prevent muscle injuries, which are quite common in fistball due to the partially strong inclinations and torsions of the upper body [4] (as demonstrated in this study.) Electromyography methods would provide further insight in this case. As the run-up is usually very short, the run-up velocity is believed to play only a minor part in the jump height. The jump height is mainly the result of the explosive strength of the legs and the coordinative quality of the jumping motion (e.g., fluent connection of up and downward movement, use of initial force, and arm movement). In addition, the run-up in fistball Sports 2016, 4, 55 11 of 11 is performed less in the up-front direction than, for example, in Handball. Of course, dynamometric measurements using force plates would be interesting in this context; combined with our findings, they would lead to a better understanding of the biomechanical structure of the fistball spike. The progressive professionalization in fistball and the increasing popularity of this sport in many countries should be reflected in the future by a stronger interest from sport science. This study as well as the work of [4–7] are a starting point. Author Contributions: Andreas Bund and Saeed Ghorbani conceived and designed the experiment; Saeed Ghorbani and Franziska Rathjens performed the experiment; Andreas Bund analyzed the data; Andreas Bund and Saeed Ghorbani wrote the paper. Conflicts of Interest: The authors declare no conflict of interest. References 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. IFV. Faustball. In IFA—50 Years Young/50 Jahre Jung; Meuter-Druck: Düsseldorf, Germany, 2010. Keil, B. Fistball (Faustball); Sport-Verlag: Berlin, Germany, 1983. (In German) Holzheuer, M. Fistball—The unknown sport (Faustball—Die unbekannte Sportart). Sportpraxis 1986, 6, 13–14. (In German) Schmitz, A. Sports Injuries and Sports Damages in Fistball with a Special Focus on Shoulder Injuries of Offense Players (Sportverletzungen und Sportschäden beim Faustball unter Besonderer Berücksichtigung von Schulterverletzungen bei Angriffsspielern). 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