Ultimate Frisbee Study Guide Ultimate Frisbee was invented in 1968 by a group of high school students lead by Joel Silver in Maplewood, NJ. The invention of the game occurred within a year of the first patent on the flying disc made by Ed Headrick and Wham-O toys. The idea to invent the first flying disc was realized by students at Yale campus. Students at the campus used to visit the Connecticut’s Frisbie Pie Company and when they finished their treats they would toss the metal pie tins back and forth over short distances. The strategies of Ultimate Frisbee are similar to those of football, soccer, and basketball. The players need good hand-eye coordination, speed, quickness and agility. The spirit of the game embraces sportsmanship, fair play, player respect, self-officiating and the joy of playing. Ultimate is a great lifetime sport. It is played in schools, colleges, and universities. There are even competitive leagues in some communities. Ultimate is a game that people of all ages and abilities can participate in and enjoy. Object of the Game To outscore your opponent by scoring the most goals. Players Team consists of 7 players. Start of play A throw off initiates the start of play. During the throw off members of each team must be in their own end zone. A throw off is repeated after each score. Disc movement A player has 10 seconds to get rid of the Frisbee while the defender loudly counts. The player with disc may not run but may pivot. The receiver cannot take more than 2 steps (from momentum) to establish a pivot foot. Possession Change A change of possession occurs when the defending team blocks or intercepts the Frisbee. A change of possession occurs when the offensive team drop or throws the Frisbee out of bounds. When possession is changed the new defender must give the person with the disc a full arms length space to begin play. Defense Man to man Defender must give opponent at least one arms length space No double teams Ultimate Frisbee Study Guide Fouls Any contact with another player results in a foul. Double teaming is not allowed when on defense. Scoring One point is scored if the disc is caught inside the team’s end zone. Throwing Skills Back Hand o (most common) For a right-handed player used to throw to receivers on the left For a left- handed player used to throw to receivers on the right Side Arm (skipping a rock across a lake) For a Right- handed player used to throw to players on the right For a Left- handed player used to throw to players on the left Hammer o An overhead throw- similar to a chop ** The more spin a disc has the better throw it will be** Catching Skills Sandwich Catch (Pancake) o Use two hands to catch the disc; one hand on top and the other on the bottom. C-Catch (one handed or two handed) o Form a “C” with the thumb and fingers, and close them to grasp the disc. o The fingers are up for catching high throws, whereas the thumb is up when receiving low throws Vocabulary Pivot- Moving while keeping one foot planted, sort of like spinning. Equipment Not much equipment is need to play a game of ultimate, a disc and 8 cones. The disc: weights 165-175 grams and 10-11 inches in diameter Field Diagram 20 yards End Zone Playing Area 70 yards 40 yards
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