DIG6788c–DigitalProductionandGameDesign DIGITAL PRODUCTION AND GAME DESIGN (DPGD) COURSENUMBER:DIG6788C SEMESTER/YEAR:SPRING2017 Instructor:ASSOC.PROF.DR.MARKOSUVAJDZIC OFFICELOCATION/HOURS:TBA CREDITHOURS:3.0 CLASSLOCATION:CSEE413 CLASSMEETINGTIME(S):MON:5-6;WED:6 COURSEWEBSITE:http://lss.at.ufl.edu COURSEDESCRIPTION: Fundamentalsandcorepracticesoftraditionalgamedesign.Courseincludestheoriesandorganizing frameworksofgamedesignandthehowtoofthetechnicalandorganizationalprocessofcreatinga game.Studentsbuildtechnicalskillsinconceptualization,visualization,prototypingandusertesting. While game design is the primary focus, skills and knowledge acquired will apply to other designcentricactivitiesandconstructsinthedigitalartsandsciences.Topicscoveredincludeiteration,rapid prototyping, mechanics, dynamics, flow theory, the nature of fun, game balance, story telling, and userinterfacedesign.Thisclassalsocontainsaresearchcomponentthatwillculminateinthewritten paperattheendofthesemester.Studentswillexplorethefieldofgametheory,aswellashonetheir researcherskillsthroughaseriesofpeerreviews. PREREQUISITEKNOWLEDGEANDSKILLS:None SUGGESTEDTEXTS: 1. Book:“ChallengesforGameDesigner”,BrendaBrathwaite,IanSchreiber 2. “LevelUp!:TheGuidetoGreatVideoGameDesign”,ScottRogers (http://www.amazon.com/Level-Up-Guide-GreatDesign/dp/047068867X/ref=sr_1_2?ie=UTF8&qid=1376864810&sr=82&keywords=level+up) ADDITIONALRESOURCES: • Lakevilleboardgame(providedbytheprofessor) PURPOSEOFCOURSE:Tointroducestudentstothecreativepracticesinappliedcreativityandvideo games design and production. This course extends the students’ understanding of video game productioncycle,andpromotesgroupbasedparticipationandactivities. COURSEGOALSAND/OROBJECTIVES:Bytheendofthiscourse,studentswillbeableto: 1. Describeandarticulatemajortrendsandtrajectoriesinthefieldofvideogames production. 2. Usedifferentperspectivestoanalyzeandinvestigateevents,communitiesand productioncyclesinvideogamesproductionprocess. 3. Presentfindingsfromyourownresearchintosomeparticularaspectofvideogames culture. Page1of6 DigitalProductionandGameDesignSyllabusV1,MS,Spring2017 DIG6788c–DigitalProductionandGameDesign COURSESCHEDULE: THEREISNOFINALEXAMINTHISCLASS.INSTEAD,THEREWILLBEAFINALPROJECTIN LIEUOFTHEFINALEXAM. Week ClassLecturesandProjects Projects,ResearchPapers 1 Introductiontotheclass Reviewofprojects Lecture:CareersinVideoGameIndustry Assign1:FiveConferencesrelevanttothe topicofourstudy Inclassexercise:PlayingLakevilleboardgame Inclassexercise:BrainstormingGameConceptProposals Inclassexercise:BrainstormingGameConceptProposals Chapterdiscussed:1 WatchTEDtalk“Gamingcanmakeabetterworld” Inclassexercise:Conceptart,UserInterface,Platformand Gamelayout Lecture:Themakingofagame:PhilosopherStone Lecture:WritingtheGameDesignDocument Inclassexercise:Buildingagamedemo Chaptersdiscussed:2 Chaptersdiscussed:3 Inclassexercise:Buildingagamedemo Lecture:Videogamesandstorytelling Chaptersdiscussed:5,6 Inclassexercise:Buildingagamedemo Chaptersdiscussed:7 Chaptersdiscussed:8 Inclassexercise:Testingthegamedemo Chaptersdiscussed:9 Chaptersdiscussed:10,11 Inclassexercise:Gamedemolaunched.Brainstorming upgradesforthefullgame. Historyofvideogamegraphicsvideos:1,2 Workingonthefinalproject Springbreak Assign2:Videogameconceptproposal Assign3:Videogamereviewof3similar games Assign4:Conferencepaper Assign5:GroupProject–VideoGame Assign1isdue Assign2isdue Assign3isdue Assign5due:FinalprojectCP 2 3 4 5 6 7 8 9 10 Assign5due:GDD Assign4due:Abstract Assign5due:Demo Assign5due:Trailer Page2of6 DigitalProductionandGameDesignSyllabusV1,MS,Spring2017 DIG6788c–DigitalProductionandGameDesign 11 12 13 14 15 Inclassexercise:Buildingagamedemo InclassDiscussion:GametestingandQ&A Chapterdiscussed:13 Historyofvideogamegraphicsvideos:3,4 Workingonthefinalproject Inclassexercise:Buildingagame Lecture:JosephCampbell-Hero’sjourney Lecture:Music&Soundinvideogames Historyofvideogamegraphicsvideos:5 Inclassexercise:Gametesting Lecture:SeriousGames Inclassexercise:Gametesting Lecture:Gamificationofeducation Reviewofthefinalproject Assign5due:FinalProject Assign4finalisdue EVALUATIONOFGRADES Assignment Assignment1:FiveConferencesrelevanttothetopicofour study Assignment2:VideoGameConceptProposal(page) Assignment3:Videogamereview Assignment4:ResearchPaper(conferencepaper) Assignment5: GroupProject–VideoGame o (10%)GDD o (15%)Demo o (10%)Trailerpromo o (10%)Finalproject PeerReviews Participation–Studentsareexpectedtoactivelyparticipate inclassdiscussionsandgroupprojects,bothinclassaswell asinonlineforumaftereachclassmeeting. PercentageofGrade 5% 5% 10% 15% 45% 10% 10% GRADINGSCALE: Letter Grade % Equivalency A 94–100% A- 90–93% GPA Equivalency 4.0 3.67 Page3of6 DigitalProductionandGameDesignSyllabusV1,MS,Spring2017 DIG6788c–DigitalProductionandGameDesign B+ B B- C+ C C- D+ D D- E,I,NG,SU,WF 87–89% 84–86% 80–83% 77–79% 74–76% 70–73% 67–69% 64–66% 60–63% 3.33 3.00 2.67 2.33 2.00 1.67 1.33 1.00 .67 0.00 MATERIALSANDSUPPLIESFEES: Materialandsupplyfeesareassessedforcertaincoursestooffsetthecostofmaterials orsupplyitemsconsumedinthecourseofinstruction.Alistofapprovedcoursesand feesispublishedintheScheduleofCourseseachsemester.(UF-3.0374Regulationsof theUniversityofFlorida) Materialandsupplyandequipmentusefeeinformationisavailablefromtheacademic departmentsorfromthescheduleofcourses(FloridaStatutes1009.24).ThetotalM&S forthisclassis:$38 COURSEPOLICIES: ATTENDANCEPOLICY: a.Atthesolediscretionoftheinstructor,documentedEmergenciesormedical situationsmaybetheonlyacceptablereasonsforanexcusedabsence.Attheveryleast, studentsmustcontacttheInstructor24hoursbeforeclasstimeiftheywishtobe consideredforanexcusedabsence. b.Unexcusedabsenceswillaccruetothedetrimentoftheportionofthefinalgrade givenforclassparticipation. MAKE-UPPOLICY: a.Atthesolediscretionoftheinstructor,Examsmayormaynotbetakenlate. DocumentedEmergenciesormedicalsituationsmaybetheonlyacceptedreasonsfor anexcusedabsenceonthedayofanexam. b.Anyassignmentturnedinpasttheduedatemayloseupto10%ofthetotalpoint valueoftheassignmentforeachclassdayitislate. Requirementsforclassattendanceandmake-upexams,assignments,andotherworkin thiscourseareconsistentwithuniversitypoliciesthatcanbefoundat: https://catalog.ufl.edu/ugrad/current/regulations/info/attendance.aspx Page4of6 DigitalProductionandGameDesignSyllabusV1,MS,Spring2017 DIG6788c–DigitalProductionandGameDesign ASSIGNMENTPOLICY: a.Atthesolediscretionoftheinstructor,lateworkmaybepenalizedaccordingtothe latepolicy. b.Anyassignmentturnedinpasttheduedatemayloseupto10%ofthetotalpoint valueoftheassignmentforeachclassdayitislate. COURSETECHNOLOGY:Thestudentswillberequiredtohaveaccess,andusea personalcomputerwiththeaccesstotheInternet.Wordeditingsoftwarewillbe requiredforwrittenassignments. UFPOLICIES: UNIVERSITYPOLICYONACCOMMODATINGSTUDENTSWITHDISABILITIES:Students requestingaccommodationfordisabilitiesmustfirstregisterwiththeDeanofStudents Office(http://www.dso.ufl.edu/drc/).TheDeanofStudentsOfficewillprovide documentationtothestudentwhomustthenprovidethisdocumentationtothe instructorwhenrequestingaccommodation.Youmustsubmitthisdocumentationprior tosubmittingassignmentsortakingthequizzesorexams.Accommodationsarenot retroactive,therefore,studentsshouldcontacttheofficeassoonaspossibleintheterm forwhichtheyareseekingaccommodations. UNIVERSITYPOLICYONACADEMICMISCONDUCT:Academichonestyandintegrityare fundamentalvaluesoftheUniversitycommunity.Studentsshouldbesurethatthey understandtheUFStudentHonorCodeathttp://www.dso.ufl.edu/students.php. NETIQUETTE:COMMUNICATIONCOURTESY:Allmembersoftheclassareexpectedto followrulesofcommoncourtesyinallemailmessages,threadeddiscussionsandchats, moreinformationcanbefoundat: http://teach.ufl.edu/docs/NetiquetteGuideforOnlineCourses.pdf ONLINECOURSEEVALUATIONS:Studentsareexpectedtoprovidefeedbackonthe qualityofinstructioninthiscoursebasedontencriteria.Theseevaluationsare conductedonlineathttps://evaluations.ufl.edu.Evaluationsaretypicallyopenduring thelasttwoorthreeweeksofthesemester,butstudentswillbegivenspecifictimes whentheyareopen.Summaryresultsoftheseassessmentsareavailabletostudentsat http://evaluaations.ufl.edu. GETTINGHELP ForissueswithtechnicaldifficultiesforE-learninginSakai,pleasecontacttheUFHelp Deskat:[email protected],(352)392-HELP-selectoption2, https://lss.at.ufl.edu/help.shtml. Anyrequestsformake-upsduetotechnicalissuesMUSTbeaccompaniedbytheticket numberreceivedfromLSSwhentheproblemwasreportedtothem.Theticketnumber Page5of6 DigitalProductionandGameDesignSyllabusV1,MS,Spring2017 DIG6788c–DigitalProductionandGameDesign willdocumentthetimeanddateoftheproblem.YouMUSTe-mailyourinstructor within24hoursofthetechnicaldifficultyifyouwishtorequestamake-up. Otherresourcesareavailableathttp://www.distance.ufl.edu/getting-helpfor: • CounselingandWellnessresources • Disabilityresources • Resourcesforhandlingstudentconcernsandcomplaints • LibraryHelpDesksupport Disclaimer:Thissyllabusrepresentstheinstructor’scurrentplansandobjectives.Aswego throughthesemester,thoseplansmayneedtochangetoenhancetheclasslearning opportunity.Suchchanges,communicatedclearly,arenotunusualandshouldbeexpected. Page6of6 DigitalProductionandGameDesignSyllabusV1,MS,Spring2017
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