Reproducible, Easy-to-Play Card and Board Games That Boost Kids’ Vocabulary Skills — and Help Them Succeed on Tests NEW YORK • TORONTO • LONDON • AUCKLAND • SYDNEY MEXICO CITY • NEW DELHI • HONG KONG • BUENOS AIRES 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources Dedication These games are dedicated to: all the children who worked with me over the past 20 years to acquire good vocabulary skills; my three grandchildren—Katie, Sam, and Jake— who played these games with me just for the fun of it; the teachers, tutors, and parents dedicated to helping every student achieve to the highest; Andrea and Mark for their patient and indispensable computer tutoring; and, of course, to Jack, for his patience, advice, and encouragement. Scholastic Inc. grants teachers permission to photocopy the game boards and cards from this book for classroom use. No other part of this publication may be reproduced in whole or in part, or stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without written permission of the publisher. For information regarding permission, write to Scholastic Inc., 557 Broadway, New York, NY 10012. Cover and interior design by Holly Grundon Illustrations by Kelly Kennedy ISBN 0-439-51378-2 Copyright © 2005 by Elaine Richard All rights reserved. Printed in the U.S.A. 1 2 3 4 5 6 7 8 9 10 40 12 11 10 09 08 07 06 05 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources Contents Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 YR WRDS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Match Me If You Can . . . . . . . . . . . . . . . . . . . . . . . . . . . . Opposites Attract . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Word Rummy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Many Meanings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hippy Homophones . . . . . . . . . . . . . . . . . . . . . . . . . . . . . The Category Is . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Roots and Prefixes Bingo . . . . . . . . . . . . . . . . . . . . . . . Analogies Analysis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Smilin’ Similes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Idiomatics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 12 17 22 27 32 37 45 49 56 61 Possible Answers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources Introduction rich vocabulary is the cornerstone of successful reading, writing, and speaking. So how can we help students develop and expand their vocabulary? One option is to offer them engaging ways to “experience” words. Enter 10 Vocabulary Card Games! The games in this book help boost students’ vocabulary—by giving them the kind of activities they’ll enjoy doing over and over again. As students play these super-fun games, they gain a better understanding of synonyms, antonyms, homonyms and homophones, prefixes and root words, idioms, and more. A Setting Up the Games ost of the games require nothing more than the cards provided. Simply photocopy the game cards on cardstock, cut them apart, and store them in a plastic zipper bag along with a copy of the game instructions. Label the bag with the name of the game and store the bag in a filing box for easy access. A few of the games, like “The Category Is . . . ,” come with their own game boards. Some of these game boards, like the ones for Analogies Analysis and Idiomatics, may also be used with some of the other card games. Photocopy the game boards on regular copy paper then glue the pages to the inside of a manila folder, carefully aligning both sides of the game board. You could also photocopy the game board on cardstock and tape the two sides together. Consider laminating the game boards or covering them with clear plastic to keep them clean and sturdy for repeated use. M 5 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources Playing the Games he games in this book are designed for two to four players. A few can also be played at the board in a whole-class setting or in teams. You may want to establish some simple rules when you first introduce the games to avoid potential conflicts later on. For example, a quick solution to the question of who goes first is to have the youngest player always go first in a game, then play can move in a clockwise direction. A more traditional method would be to have players throw a number cube (or die) and the player with the highest number goes first. Then play continues in a clockwise direction. Students might also play a game as “solitaire.” In this case, the player writes the answers on a sheet of paper and hands it to you when he or she is finished. This could serve as an assessment tool to give you insight into the student’s understanding. Consider making the games part of the reading center or offering them as a choice during free time. You might also select a game to play with small reading groups, supervising the game to ensure appropriate answers. (Most of the games are open-ended and don’t require exact answers. We provide possible answers for most games at the back of this book. You can photocopy the answer keys and give them to players to use for reference. Remind students that these are only possible answers. Accept any reasonable answers as long as players can justify them.) Perhaps more effective than any of these options is to play the games in a one-on-one setting with an adult and a student, especially if the student needs extra help in any of the skills. A parent, teacher, or tutor can model more precise or interesting answers than peers might. Consider sending home copies of the games so students can play them with their families— another great way to strengthen the home–school connection. T However you decide to use the games in this book, they’re sure to provide lots of fun and learning. Enjoy! 6 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources YR WRDS Players list as many words as possible using two or more consonants and inserting vowels as needed. Objective You’ll Need To expand students’ vocabulary, practice spelling, enhance word recognition, and develop flexibility in thinking ● YR WRDS cards* (pages 8–11) ● Paper and pencil (for each player or team) Players ● Timer (optional) 1 or more players (Single players can write their answers on a sheet of paper. For a whole-class game, divide the class into teams of 3 or 4 students. Write words suggested by each team on the board.) * The letters Q, X, and Z were omitted because of their infrequent occurrence. How to Play 1. Shuffle the “YR WRDS” cards and deal 3 to 5 cards to each player or team. 2. Using only the consonants they have, players list as many words as possible that can be formed by inserting vowels. (You may want to use a timer and set a time limit, like 30 seconds or 1 minute.) Players can use each consonant card only once in a word. Words with double consonants can be made only if a player gets two cards of the same consonant. For example, with the letters R, D, and S a player could make ride, rode, road, raid, said, side, dries, and so on. 3. The player or team with the most words at the end of the game wins. 7 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources Y R W RD S Y R W RD S B D F Y R W RD S Y R W RD S Y R W RD S B D F Y R W RD S Y R W RD S Y R W RD S C D G Y R W RD S Y R W RD S Y R W RD S C D G 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources page 8 Y R W RD S page 9 Y R W RD S Y R W RD S Y R W RD S H K L Y R W RD S Y R W RD S Y R W RD S H K L Y R W RD S Y R W RD S Y R W RD S J L M Y R W RD S Y R W RD S Y R W RD S J L M 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources Y R W RD S Y R W RD S M N R Y R W RD S Y R W RD S Y R W RD S N P R Y R W RD S Y R W RD S Y R W RD S N P R Y R W RD S Y R W RD S Y R W RD S N P R 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources page 10 Y R W RD S page 11 Y R W RD S Y R W RD S Y R W RD S S T V Y R W RD S Y R W RD S Y R W RD S S T W Y R W RD S Y R W RD S Y R W RD S S T W Y R W RD S Y R W RD S Y R W RD S S T Y 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources Match Me If You Can Players match two or three word cards that have the same meaning. Objective You’ll Need To help students recognize synonyms and expand their vocabulary Match Me If You Can cards (pages 13–16) Players 2 to 4 players How to Play 1. Shuffle the “Match Me If You Can” cards. Deal the cards evenly among the players, placing them facedown in front of each player. 2. Players turn over two cards at the same time, placing them faceup in front of them. The first player to spot two word cards that have the same meaning can take them. If no matches are available, players turn over another two cards and place them next to the other cards. Words that have asterisks (*) are part of a three-of-a-kind set. That means that there are three cards that are synonyms. Asterisked word cards must remain faceup until all three words are found. 3. Play continues until all cards have been matched. The player with the most cards at the end of the game wins. 12 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources page 13 M at ch Me I f You C a n M at ch Me I f You C a n disaster extra M at ch Me I f You C a n M at ch Me I f You C a n calamity additional M at ch Me I f You C a n M at ch Me I f You C a n float caution M at ch Me I f You C a n M at ch Me I f You C a n drift warning M at ch Me I f You C a n M at ch Me I f You C a n expand completely M at ch Me I f You C a n M at ch Me I f You C a n enlarge entirely 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources M at ch Me I f You C a n copy below M at ch Me I f You C a n M at ch Me I f You C a n imitate under M at ch Me I f You C a n M at ch Me I f You C a n create boast M at ch Me I f You C a n M at ch Me I f You C a n invent brag M at ch Me I f You C a n M at ch Me I f You C a n focus explode M at ch Me I f You C a n M at ch Me I f You C a n concentrate burst 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources page 14 M at ch Me I f You C a n page 15 M at ch Me I f You C a n M at ch Me I f You C a n ruin danger M at ch Me I f You C a n M at ch Me I f You C a n spoil peril M at ch Me I f You C a n M at ch Me I f You C a n sorrow glossy M at ch Me I f You C a n M at ch Me I f You C a n sadness shiny M at ch Me I f You C a n M at ch Me I f You C a n permission mighty M at ch Me I f You C a n M at ch Me I f You C a n consent powerful 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources M at ch Me I f You C a n * humorous * * usually * M at ch Me I f You C a n M at ch Me I f You C a n * funny * * mostly * M at ch Me I f You C a n M at ch Me I f You C a n * witty * * generally * M at ch Me I f You C a n M at ch Me I f You C a n * gigantic * * glad * M at ch Me I f You C a n M at ch Me I f You C a n * huge * * happy * M at ch Me I f You C a n M at ch Me I f You C a n * enormous * * pleased * 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources page 16 M at ch Me I f You C a n Opposites Attract In this Concentration–like game, players match two word cards that have the opposite meanings. Objective You’ll Need To help students recognize antonyms and expand their vocabulary ● Opposites Attract cards (pages 18–21) Players 2 to 4 players How to Play 1. Shuffle the “Opposites Attract” cards. Arrange the cards facedown in rows of six on a table or floor. 2. Players take turns turning over two cards at a time. If a player turns over two word cards that have opposite meanings, the player keeps the cards and gets another turn. Otherwise, the player turns the cards back facedown and the next player takes a turn. 3. Play continues until all of the cards have been matched. The player with the most cards at the end of the game wins. 17 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources O pp o s it e s Att r ac t fact cheerful O pp o s it e s Att r ac t O pp o s it e s Att r ac t fiction gloomy O pp o s it e s Att r ac t O pp o s it e s Att r ac t adore costly O pp o s it e s Att r ac t O pp o s it e s Att r ac t detest cheap O pp o s it e s Att r ac t O pp o s it e s Att r ac t before danger O pp o s it e s Att r ac t O pp o s it e s Att r ac t after safety 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources page 18 O pp o s it e s Att r ac t page 19 O pp o s it e s Att r ac t O pp o s it e s Att r ac t doubtful arrive O pp o s it e s Att r ac t O pp o s it e s Att r ac t certain depart O pp o s it e s Att r ac t O pp o s it e s Att r ac t elderly exit O pp o s it e s Att r ac t O pp o s it e s Att r ac t youthful entrance O pp o s it e s Att r ac t O pp o s it e s Att r ac t lively remember O pp o s it e s Att r ac t O pp o s it e s Att r ac t dull forget 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources O pp o s it e s Att r ac t simple beginning O pp o s it e s Att r ac t O pp o s it e s Att r ac t complicated ending O pp o s it e s Att r ac t O pp o s it e s Att r ac t victory hazy O pp o s it e s Att r ac t O pp o s it e s Att r ac t defeat clear O pp o s it e s Att r ac t O pp o s it e s Att r ac t whisper rough O pp o s it e s Att r ac t O pp o s it e s Att r ac t shout smooth 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources page 20 O pp o s it e s Att r ac t page 21 O pp o s it e s Att r ac t O pp o s it e s Att r ac t calm loosen O pp o s it e s Att r ac t O pp o s it e s Att r ac t excited tighten O pp o s it e s Att r ac t O pp o s it e s Att r ac t shallow accept O pp o s it e s Att r ac t O pp o s it e s Att r ac t deep reject O pp o s it e s Att r ac t O pp o s it e s Att r ac t hastily mighty O pp o s it e s Att r ac t O pp o s it e s Att r ac t slowly weak 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources Word Rummy Players match sets of three or four synonym cards to get “Word Rummy.” Objective You’ll Need To help students recognize synonyms and enrich their vocabulary ● Word Rummy cards (pages 23–26) Players 2 to 4 players How to Play 1. Shuffle the “Word Rummy” cards and deal seven cards to each player. Stack the rest of the cards facedown and place the top card faceup next to the stack. 2. On each turn, a player may take either the faceup card or the top card from the deck, then discard a card from her hand. (Place the discarded card on top of the faceup pile.) Players must always have seven cards in their hands. The goal is to get “Word Rummy”—a set of four matching synonym cards and a second set of three matching synonym cards. For example, say two of a player’s cards have the words speak and talk, and the faceup card has the word utter. The player should take the faceup card because it is a synonym of two of her cards. She then decides which of her other cards to discard. Most likely, it would be a card that doesn’t match any of the others. 3. Play continues with players taking turns picking and discarding cards. The first player to get “Word Rummy” wins. 22 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources page 23 Wor d Ru m my Wor d Ru m my separated private Wor d Ru m my Wor d Ru m my split concealed Wor d Ru m my Wor d Ru m my divided assembly Wor d Ru m my Wor d Ru m my apart gathering Wor d Ru m my Wor d Ru m my secret meeting Wor d Ru m my Wor d Ru m my hidden group 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources Wor d Ru m my fearless repair Wor d Ru m my Wor d Ru m my unafraid patch Wor d Ru m my Wor d Ru m my bold say Wor d Ru m my Wor d Ru m my daring speak Wor d Ru m my Wor d Ru m my fix announce Wor d Ru m my Wor d Ru m my mend tell 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources page 24 Wor d Ru m my page 25 Wor d Ru m my Wor d Ru m my connect price Wor d Ru m my Wor d Ru m my unite amount Wor d Ru m my Wor d Ru m my combine sleep Wor d Ru m my Wor d Ru m my meld doze Wor d Ru m my Wor d Ru m my charges nap Wor d Ru m my Wor d Ru m my cost slumber 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources Wor d Ru m my only instruct Wor d Ru m my Wor d Ru m my sole educate Wor d Ru m my Wor d Ru m my unique entire Wor d Ru m my Wor d Ru m my singular all Wor d Ru m my Wor d Ru m my teach total Wor d Ru m my Wor d Ru m my inform whole 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources page 26 Wor d Ru m my Many Meanings Players use a word in two or more sentences to demonstrate its different meanings. Objective You’ll Need To enhance precise use of vocabulary by giving students experience in using homonyms (words that are spelled and pronounced the same but have different meanings) in different sentences ● Many Meanings cards (pages 28–31) Optional Materials Players 2 to 4 players ● Game board (choose one from pages 54–55 or 66–67) ● Game markers (buttons or coins work well) How to Play 1. Shuffle the “Many Meanings” cards and stack them facedown between the players. 2. Players take turns picking a card from the pile. On each turn, a player reads aloud the word on the card and uses the word in at least two sentences to show its different meanings. For example, the word light can be used in the following sentences: I turned on the light. She’s wearing a light shade of blue. The suitcase was light, not heavy. 3. Score one point for two meanings, and two points for each additional meaning. (In the example above, the score would be 4.) 4. Continue taking turns until no cards are left. The player with the most points at the end of the game wins. Playing with a Game Board Each player places a marker on START. Play the game as described above. A player can move forward one space for giving two meanings, and two extra spaces for each additional meaning. The first person to reach FINISH wins. 27 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources M a ny Me a n i ng s 7 M a ny Me a n i ng s back 2 M a ny Me a n i ng s can 8 M a ny Me a n i ng s ball 3 cast M a ny Me a n i ng s 9 M a ny Me a n i ng s bat 4 cold M a ny Me a n i ng s 10 M a ny Me a n i ng s blue 5 M a ny Me a n i ng s fair 11 M a ny Me a n i ng s break 6 M a ny Me a n i ng s file 12 M a ny Me a n i ng s bug fine 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources page 28 1 13 M a ny Me a n i ng s 19 fly 14 M a ny Me a n i ng s light M a ny Me a n i ng s 20 M a ny Me a n i ng s hand 15 M a ny Me a n i ng s log 21 M a ny Me a n i ng s hard 16 M a ny Me a n i ng s may 22 head page 29 17 M a ny Me a n i ng s mean 23 hide 18 M a ny Me a n i ng s M a ny Me a n i ng s M a ny Me a n i ng s might 24 M a ny Me a n i ng s left nail 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources M a ny Me a n i ng s 31 M a ny Me a n i ng s order 26 M a ny Me a n i ng s safe 32 past 27 M a ny Me a n i ng s M a ny Me a n i ng s scale 33 M a ny Me a n i ng s pen 28 seal M a ny Me a n i ng s 34 present 29 M a ny Me a n i ng s M a ny Me a n i ng s season 35 M a ny Me a n i ng s punch 30 M a ny Me a n i ng s set 36 M a ny Me a n i ng s ring 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources sign page 30 25 37 M a ny Me a n i ng s 43 M a ny Me a n i ng s sink 38 M a ny Me a n i ng s tail 44 space 39 M a ny Me a n i ng s M a ny Me a n i ng s tape 45 M a ny Me a n i ng s spot 40 M a ny Me a n i ng s tie 46 M a ny Me a n i ng s stick page 31 41 M a ny Me a n i ng s top 47 strike 42 M a ny Me a n i ng s swing M a ny Me a n i ng s type 48 M a ny Me a n i ng s watch 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources Hippy Homophones After a sentence is read aloud to a player, the player must spell or define the homophone correctly. Objective You’ll Need To help students understand the correct use of homophones in reading and writing ● Hippy Homophones cards (pages 33–36) Players 2 to 4 players How to Play 1. Shuffle the “Hippy Homophones” cards and stack them facedown between players. 2. On each player’s turn, the person to the right of the player picks a card and reads aloud the word at the top of the card and the sentence below it. The player then has to spell or define the word that was used in the sentence. For example, say the word at the top of the card is eight and the sentence reads: Laura found eight coins in the playground. The player has to spell the word eight or define it (the number). 3. If the player answers correctly, he keeps the card. If not, the player to his left can try to spell or define the word. If that player answers correctly, she keeps the card and takes another turn. 4. Play continues until no cards are left. The person with the most cards at the end of the game wins. 32 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources page 33 H ipp y Homoph one s H ipp y Homoph one s Ad Dew Did you see the new ad for that cool car? The dew on that rose petal looks almost like a diamond. H ipp y Homoph one s H ipp y Homoph one s Add Due If you add these two numbers correctly, you’ll get the answer you need. Your library book is due next Thursday. H ipp y Homoph one s H ipp y Homoph one s Aisle Break The bride looked so lovely as she walked down the aisle. I could use a break from all this work. H ipp y Homoph one s H ipp y Homoph one s I’ll Brake I’ll see you next week when I return. Jaime tested the brake on his bike to make sure it was working. H ipp y Homoph one s H ipp y Homoph one s Isle Ceiling I wonder what it would be like to live on a deserted isle. Mom put some glow-in-the-dark stars on our bedroom ceiling. H ipp y Homoph one s H ipp y Homoph one s Do Sealing Kia and Alex do all the work here. Charles is sealing the envelope. 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources H ipp y Homoph one s Cheap Mail Even on sale, that sweater is not cheap. Could you please pick up the mail from the post office? H ipp y Homoph one s H ipp y Homoph one s Cheep Male I can hear the little chicks cheep in the barn. The vet said that the stray cat is a male. H ipp y Homoph one s H ipp y Homoph one s Desert Meat Are you going to desert your friends, too? Sarah is trying to eat less meat and more fruits and vegetables. H ipp y Homoph one s H ipp y Homoph one s Dessert Meet Lana ate all the dessert left in the refrigerator. Let’s meet at the mall tomorrow afternoon. H ipp y Homoph one s H ipp y Homoph one s Groan Pail When Jeremy heard there was going to be a test, he just had to groan. The twins always bring their shovel and pail to the beach. H ipp y Homoph one s H ipp y Homoph one s Grown Pale You have grown so much since I last saw you. Kevin looked so pale, you’d think he had seen a ghost. 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources page 34 H ipp y Homoph one s H ipp y Homoph one s H ipp y Homoph one s Pause Rose When you read the poem, pause after each line. Stella gave her mother a single rose for her birthday. H ipp y Homoph one s H ipp y Homoph one s Rows Paws The dog’s paws are so muddy! All the rows in the stadium are filled up. H ipp y Homoph one s H ipp y Homoph one s Peace Stair Now that those kids are gone, we can have some peace and quiet. We’ll climb all the way to the top, one stair at a time. H ipp y Homoph one s H ipp y Homoph one s Stare Piece Would you like a piece of cake? Jack couldn’t help but stare at her hair. H ipp y Homoph one s H ipp y Homoph one s page 35 Roll Tail In shock, Dad watched the car roll down the hill. Watch out for the cat’s tail! H ipp y Homoph one s H ipp y Homoph one s Role Tale What role would you like to play in this year’s production? Have you heard the tale about the giant lumberjack? 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources H ipp y Homoph one s H ipp y Homoph one s Tied Weak Juan tied his boat to the dock. Kendra felt weak from the flu. H ipp y Homoph one s H ipp y Homoph one s Tide Week Sometimes you can walk far out into the ocean when the tide is low. We’re going on vacation next week. H ipp y Homoph one s H ipp y Homoph one s Throne Weather Prince Charles is next in line to the throne of England. Have you checked tomorrow’s weather? H ipp y Homoph one s H ipp y Homoph one s Thrown Whether If you hadn’t thrown away the map, we’d know where to go. I don’t know whether or not to join the team. H ipp y Homoph one s H ipp y Homoph one s I’ll wait for you at the bus stop. Which do you prefer—pizza or hot dog? H ipp y Homoph one s H ipp y Homoph one s Weight Witch Tomas lost all the weight he gained during Thanksgiving. Glinda is the good witch in The Wizard of Oz. 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources page 36 Which Wait The Category Is . . . Players write a number of words that belong in a specific category. Objective You’ll Need To help enhance students’ word retrieval and expand their vocabulary ● Set of The Category Is . . . cards* (choose one set from pages 38–41) ● Game board (pages 42–43) ● Paper clip and pencil (for the spinner) ● Categories answer sheet (page 44) ● Pencils ● Timer (optional) Players 2 players, or 2 teams with 2 players each * You may want to copy the Categories cards onto self-adhesive notes so that they stay in place on the game board. How to Play 1. Choose one set of cards and place a card on each “station” on the game board. Distribute the answer sheet and a pencil to each player. 2. Starting at the first station, a player spins the spinner to determine how many words to write that belong to a category. For example, say a player spins 5 and the category is Pets. Each player must list five words that belong to that category. (You may want to use a timer and set a time limit, like 30 seconds or 1 minute.) 3. Play continues as players move to the next station and take turns spinning the spinner. 4. After everyone has completed all the stations, players compare answers for each category. Cross out any answers that are the same as other players’. Count the remaining words. The player with the most words wins. 37 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources Set 2 T h e C at e gor y I s … T h e C at e gor y I s … transportation musical instruments Set 1 Set 2 T h e C at e gor y I s … T h e C at e gor y I s … summer words shapes Set 1 Set 2 T h e C at e gor y I s … T h e C at e gor y I s … vegetables tools Set 1 Set 2 T h e C at e gor y I s … T h e C at e gor y I s … computer words school Set 1 Set 2 T h e C at e gor y I s … T h e C at e gor y I s … sports artists Set 1 Set 2 T h e C at e gor y I s … T h e C at e gor y I s … baby animals flowers 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources page 38 Set 1 page 39 Set 3 Set 4 T h e C at e gor y I s … T h e C at e gor y I s … winter words bodies of water Set 3 Set 4 T h e C at e gor y I s … T h e C at e gor y I s … feelings round things Set 3 Set 4 T h e C at e gor y I s … T h e C at e gor y I s … toys weather Set 3 Set 4 T h e C at e gor y I s … T h e C at e gor y I s … wild animals foreign languages Set 3 Set 4 T h e C at e gor y I s … T h e C at e gor y I s … medical terms flavors Set 3 Set 4 T h e C at e gor y I s … T h e C at e gor y I s … fruits clothing 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources Set 6 T h e C at e gor y I s … T h e C at e gor y I s … kitchen measurement Set 5 Set 6 T h e C at e gor y I s … T h e C at e gor y I s … farm camera words Set 5 Set 6 T h e C at e gor y I s … T h e C at e gor y I s … furniture sharp things Set 5 Set 6 T h e C at e gor y I s … T h e C at e gor y I s … green things soft things Set 5 Set 6 T h e C at e gor y I s … T h e C at e gor y I s … playground insects Set 5 Set 6 T h e C at e gor y I s … T h e C at e gor y I s … colors things made of glass 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources page 40 Set 5 page 41 Set 7 Set 8 T h e C at e gor y I s … T h e C at e gor y I s … things that fly things you read Set 7 Set 8 T h e C at e gor y I s … T h e C at e gor y I s … things in a supermarket sounds Set 7 Set 8 T h e C at e gor y I s … T h e C at e gor y I s … desserts planets Set 7 Set 8 T h e C at e gor y I s … T h e C at e gor y I s … small things movement words Set 7 Set 8 T h e C at e gor y I s … T h e C at e gor y I s … vacation destinations things made of paper Set 7 Set 8 T h e C at e gor y I s … T h e C at e gor y I s … landforms body parts 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources TI A ST ON NI T BO K KRONK N O I T STA STA TIO 3 Spin again 5 6 Spin again 4 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources NS HO O STATION BLIMP A AGN M N TIO A T S ST AT I ON ZE D 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources C at e gor ie s A n s we r S h e e t C at e gor ie s A n s we r S h e e t Category: Category: 1. 1. 2. 2. 3. 3. 4. 4. 5. 5. 6. 6. C at e gor ie s A n s we r S h e e t C at e gor ie s A n s we r S h e e t Category: Category: 1. 1. 2. 2. 3. 3. 4. 4. 5. 5. 6. 6. C at e gor ie s A n s we r S h e e t Category: Category: 1. 1. 2. 2. 3. 3. 4. 4. 5. 5. 6. 6. 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources page 44 C at e gor ie s A n s we r S h e e t Roots and Prefixes Bingo In this bingo-style game, a caller calls out prefixes for players to match with the root words on their cards. Objective You’ll Need To reinforce understanding of root words and prefixes ● Root Words Bingo cards (pages 46–47) ● Prefix cards (page 48) ● Envelope or small paper bag (for the Prefix cards) ● Bingo markers (coins or buttons work well) Players 2 to 4 players, plus a caller How to Play 1. Distribute a “Root Words Bingo” card and bingo markers to each player. Cut apart the “Prefix” cards and put them in the envelope. 2. The caller picks a card from the envelope and reads the prefix aloud. Each player looks at his or her own bingo card and decides which root word goes with the prefix. For example, say the caller reads the prefix in- and a player has the root word tend on his card. Combined, the prefix and root word make the word intend. The player should say the complete word aloud then put a marker on the word tend on his card. 3. The object of the game is to cover a complete row of four root words, vertically, horizontally, or diagonally. NOTE: There may be more than one root word for each prefix. Players should decide which root word to cover in order to get bingo. 4. The first player to get bingo wins. 45 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources Ro ot s a nd P r e f i xe s B i ngo Ro ot Wor ds B i ngo Card change plain fill pack build tract tell pect safe pose able ject charge serve please base Ro ot s a nd P r e f i xe s B i ngo pand cess bate vent verse form tail act fair view cent dict cover cite test page 46 Ro ot Wor ds B i ngo Card play 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources Ro ot s a nd P r e f i xe s B i ngo Ro ot Wor ds B i ngo Card able change base cite test charge verse fair pack play build form vent pose serve cent page 47 Ro ot s a nd P r e f i xe s B i ngo Ro ot Wor ds B i ngo Card safe act plain dict fill ject pand cover tract cess view tell please pect bate tail 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources P r e f i x C a r ds con- con- de- de- de- di- dis- dis- dis- en- ex- ex- ex- in- in- per- pre- pro- re- re- re- re- un- un- page 48 com- 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources Analogies Analysis Players fill in the blanks with appropriate analogies. Objective Players To help students explore word relationships and comparisons frequently found in literature and on standardized tests; to help them better understand metaphors in poetry and to enrich language usage in writing 2 to 4 players You’ll Need ● Analogies Analysis cards (pages 50–53) ● Analogies game board (pages 54–55) ● Game markers (buttons or coins work well) ● Number cube (die) How to Play 1. Shuffle the “Analogies Analysis” cards and stack them facedown next to the game board. Players place their markers on START. 2. On each turn, a player picks a card and reads the statement aloud. The player fills in the blank by giving an appropriate analogy. For example, say the card reads: Horn is to beep as phone is to _____. An appropriate analogy might be ring. 3. If the player answers correctly, she rolls the number cube to see how many spaces to move on the board. If the player doesn’t answer correctly, the next player can try to guess the answer. If he answers correctly, he can roll the cube to move forward on the board, then take another turn. 4. Continue taking turns until one player reaches FINISH. The first person to reach FINISH wins. 49 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources Analogies Analysis 7 Head is to foot as top is to _____ 2 Analogies Analysis Ice is to solid as water is to _____ 8 Whisper is to shout as quiet is to _____ 3 Analogies Analysis Analogies Analysis 9 Analogies Analysis 10 Analogies Analysis Computer is to process as brain is to _____ Analogies Analysis Win is to lose as stop is to _____ 11 Car is to drive as pencil is to _____ 6 Analogies Analysis Blue is to color as carrot is to _____ Foot is to shoe as hand is to _____ 5 Analogies Analysis Red flag is to danger as white flag is to _____ Money is to bank as food is to _____ 4 Analogies Analysis Analogies Analysis Whistle is to referee as hammer is to _____ 12 Analogies Analysis She is to her as he is to _____ 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources page 50 1 13 Analogies Analysis 19 Glass is to shatter as paper is to _____ 14 Analogies Analysis Frog is to pond as bee is to _____ 20 Story is to read as song is to _____ 15 Analogies Analysis Analogies Analysis 21 Analogies Analysis 22 Analogies Analysis Tree is to lumber as wheat is to _____ page 51 Analogies Analysis Attract is to repel as healthy is to _____ 23 Left is to right as front is to _____ 18 Analogies Analysis Star is to galaxy as planet is to _____ Date is to calendar as time is to _____ 17 Analogies Analysis Villain is to hero as wealth is to _____ Character is to book as ingredient is to _____ 16 Analogies Analysis Analogies Analysis Difficult is to hard as fragile is to _____ 24 Analogies Analysis Study is to learn as search is to _____ 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources Analogies Analysis 31 Anger is to fury as joy is to _____ 26 Analogies Analysis Fish is to swim as bird is to _____ 32 Dog is to puppy as cow is to ____ 27 Analogies Analysis Analogies Analysis 33 Analogies Analysis 34 Analogies Analysis Screen is to movie as stage is to _____ Analogies Analysis Finger is to hand as toe is to _____ 35 Football is to touchdown as soccer is to _____ 30 Analogies Analysis Page is to book as branch is to _____ Bracelet is to wrist as ring is to _____ 29 Analogies Analysis Shelf is to books as garage is to _____ Sunshine is to rain as happy is to _____ 28 Analogies Analysis Analogies Analysis Chair is to sit as stove is to _____ 36 Analogies Analysis Ear is to listen as tongue is to _____ 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources page 52 25 37 Analogies Analysis 43 Engine is to go as brake is to _____ 38 Analogies Analysis Silk is to smooth as sandpaper is to _____ 44 Length is to inches as weight is to _____ 39 Analogies Analysis Analogies Analysis 45 Analogies Analysis 46 Analogies Analysis Paw is to dog as fin is to _____ page 53 Analogies Analysis Advance is to retreat as panic is to _____ 47 Swim is to pool as jog is to _____ 42 Analogies Analysis Geometry is to math as biology is to _____ Moon is to earth as earth is to _____ 41 Analogies Analysis Tame is to wild as pretty is to _____ One is to three as single is to _____ 40 Analogies Analysis Analogies Analysis Sum is to addition as product is to _____ 48 Analogies Analysis Tired is to sleep as hungry is to _____ 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources Analogies START Go ahead 2 spaces. Go back 1 space. Lose a turn. 54 Go ahead 1 space. 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources Take another turn. Go back 2 spaces. Go ahead 3 spaces. FINISH page 55 Lose a turn. 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources Cause Smilin’ or Similes Effect? In thisPlayers Concentration-type match decide which game, of twoplayers statements ontwo eachphrase cards to card makeisathe simile then the simile in a sentence. cause anduse which is the effect. Objective Objective To help students recognize familiar Players 2 2 to to 4 4 players players similes (figures of speech that compare To develop important readingtwo unlike thingsskills, by using word comprehension suchthe as logic, as or like) and enrich their plot and sequencing, understanding understanding of historical material them You’ll Need Materials Smilin’ Similes cards (pages 57–60) ● Game board Game markers (buttons work well) ● ● Players Die 1. Players Shuffletake the turns cards flipping and stack them the The center of isthe board. 2. over twofacedown cards at aintime. goal to game turn over twoEach phrase player places a marker on START. cards that, put together, make a simile (for example, the phrases as sharp and as a tack). If a player turns over two cards that make a simile, he has to use the simile in a 2. sentence On each that turn,makes a player picksinaorder card to andkeep reads two Otherwise, statementsthe aloud. Forturns example, sense thethe cards. player the say the card reads: “The lights went out. There was a power failure. ” The player cards back facedown and the next player takes a turn. decides which statement is the cause and which is the effect. (HINT: If you can say 3. Play continues until all of the cards have been matched. The player with the most “because” in front of one choice, that statement is the cause and the other is the cards at the end of the game wins. effect.) 3. If the others agree with the answer, the player can roll the die to see how many spaces he or she can move on the board. If the others disagree with the answer, the player can’t move. The next player takes a turn. 4. The first player to reach FINISH wins. 56 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources 10 Reading Comprehension Card Games 1. Shuffle the “Smilin’ Similes” cards. Arrange the cards facedown in rows of six on a How Play table to or floor. Scholastic Teaching Resources How to Play page 57 S m i l i n’ S i m i le s S m i l i n’ S i m i le s As pretty … As busy … S m i l i n’ S i m i le s S m i l i n’ S i m i le s As fluffy … Sings … S m i l i n’ S i m i le s S m i l i n’ S i m i le s Swims … Sleeps … S m i l i n’ S i m i le s S m i l i n’ S i m i le s As peaceful … Fight … S m i l i n’ S i m i le s S m i l i n’ S i m i le s As gentle … As flat … S m i l i n’ S i m i le s S m i l i n’ S i m i le s As slippery … As deep … 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources S m i l i n’ S i m i le s … as a picture … as a bee S m i l i n’ S i m i le s S m i l i n’ S i m i le s … as a cloud … like a bird S m i l i n’ S i m i le s S m i l i n’ S i m i le s … like a fish … like a baby S m i l i n’ S i m i le s S m i l i n’ S i m i le s … as a dove … like cats and dogs S m i l i n’ S i m i le s S m i l i n’ S i m i le s … as a lamb … as a pancake S m i l i n’ S i m i le s S m i l i n’ S i m i le s … as an eel … as the ocean 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources page 58 S m i l i n’ S i m i le s page 59 S m i l i n’ S i m i le s S m i l i n’ S i m i le s As white … As black … S m i l i n’ S i m i le s S m i l i n’ S i m i le s As light … Moves … S m i l i n’ S i m i le s S m i l i n’ S i m i le s As cold … As smooth … S m i l i n’ S i m i le s S m i l i n’ S i m i le s Sinks … As soft … S m i l i n’ S i m i le s S m i l i n’ S i m i le s As strong … As tall … S m i l i n’ S i m i le s S m i l i n’ S i m i le s As rough … As sly … 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources S m i l i n’ S i m i le s … as snow … as night S m i l i n’ S i m i le s S m i l i n’ S i m i le s … as a feather … like a snail S m i l i n’ S i m i le s S m i l i n’ S i m i le s … as ice … as glass S m i l i n’ S i m i le s S m i l i n’ S i m i le s … like a stone … as silk S m i l i n’ S i m i le s S m i l i n’ S i m i le s … as a horse … as a flagpole S m i l i n’ S i m i le s S m i l i n’ S i m i le s … as sandpaper … as a fox 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources page 60 S m i l i n’ S i m i le s Idiomatics Players read a statement containing an idiom and explain what the idiom means. Objective You’ll Need To help students understand idioms so they do not take them literally ● Idiomatics cards (pages 62–65) ● Idioms game board (pages 66–67) ● Game markers (buttons or coins work well) Players 2 to 4 players How to Play 1. Shuffle the “Idiomatics” cards and stack them facedown next to the game board. Players place their markers on START. 2. On each turn, a player picks a card and reads the statement aloud. The player then explains what the underlined idiom means. 3. If the player answers correctly, he moves the number of spaces written on the card. If the player doesn’t answer correctly, he does not move. Place the card in a discard pile. The next player takes a turn. 4. The first player to reach FINISH wins. 61 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources 2 3 4 5 6 Id iom at ic s 7 Id iom at ic s I knew she wasn’t listening because her head was in the clouds. They pulled strings to get tickets to the sold-out Yankees game. (2) (3) Id iom at ic s 8 Id iom at ic s If you tell me what you need, I can get working on it right off the bat. As Zach told his outrageous story, Ria couldn’t keep a straight face. (2) (2) Id iom at ic s 9 Id iom at ic s Keenan got cold feet when he looked down the ski slope. Joe decided to go out on a limb and tell his parents about his report card. (2) (3) Id iom at ic s 10 Id iom at ic s After Sarah’s team lost, she felt down in the dumps. When the mayor visited our school, he got the red-carpet treatment. (2) (2) Id iom at ic s 11 Id iom at ic s Ann was tickled pink when the principal praised her project. Everyone was feeling shy, but the party game broke the ice. (3) (3) Id iom at ic s 12 Id iom at ic s Tom hit the roof when he found out his friend had lied to him. Lara said she’ll set up the party from soup to nuts. (3) (2) 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources page 62 1 13 14 Id iom at ic s 19 Id iom at ic s Be careful what you say so you won’t have to eat your words later. The beach was fun, but my little brother was such a wet blanket. (3) (2) Id iom at ic s 20 Id iom at ic s Stop making waves and just go along with our original plans. Mom calls the shots at home. (2) 15 16 page 63 17 18 (2) Id iom at ic s 21 Id iom at ic s Andrew was so embarrassed, he just clammed up. The dark-horse candidate was elected class president. (2) (3) Id iom at ic s 22 Id iom at ic s Sally’s baby brother is the spitting image of her. I’ve always put up with his jokes, but this is the last straw! (2) (3) Id iom at ic s 23 Id iom at ic s Our go-cart fell apart at the trials, so now we’re back to square one. Lisa didn’t want her brother to get in trouble, so she took the rap for him. (3) (3) Id iom at ic s 24 Id iom at ic s Don’t worry about Mr. Howard— his bark is worse than his bite. Sam has been on cloud nine since he won first prize. (3) (2) 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources 26 27 28 29 30 Id iom at ic s 31 Id iom at ic s Krista’s hope for a swimming party went down the drain. When Jim saw Jill come around the corner, he took a powder. (2) (2) Id iom at ic s 32 Id iom at ic s Please keep this information under your hat. Why are you giving your best friend the cold shoulder? (2) (2) Id iom at ic s 33 Id iom at ic s Just hang in there and you’ll eventually get what you want. What Kim found out is just the tip of the iceberg. (3) (2) Id iom at ic s 34 Id iom at ic s My grandmother’s garden is proof that she has a green thumb. Carlos did not hit the books until the night before the test. (2) (2) Id iom at ic s 35 Id iom at ic s Gina’s teachers love her because she’s quick on the draw. Since she heard the great news, Sandra has been walking on air. (3) (2) Id iom at ic s 36 Id iom at ic s Let’s stop this monkey business and get working on the project. If you continue to burn the candle at both ends, you’ll make yourself sick. (2) (3) 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources page 64 25 37 38 39 40 page 65 41 42 Id iom at ic s 43 Id iom at ic s That surprise math quiz was a piece of cake. Kira is tired of playing second fiddle to her older sister. (3) (3) Id iom at ic s 44 Id iom at ic s Katie passed the test with flying colors. Even after José lost, he really kept his chin up. (2) (2) Id iom at ic s 45 Id iom at ic s Looks like the TV is on the fritz again. When you said Bob has no imagination, you hit the nail right on the head. (2) (3) Id iom at ic s 46 Id iom at ic s Maya was green with envy when Taiyo won the spelling bee. No matter how hard he tries, Jack just can’t hold a candle to Jake. (2) (3) Id iom at ic s 47 Id iom at ic s Don’t bother to see that movie— it’s for the birds. If Mom sees this mess, she’ll jump down your throat. (2) (3) Id iom at ic s 48 Id iom at ic s Ian lost his job at the restaurant because he couldn’t cut the mustard. Tam spilled the beans about the surprise party. (3) (3) 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources START Go ahead 2 spaces. Go back 3 spaces. 66 Go ahead 2 spaces. 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources Idioms Go ahead 1 space. Lose a turn. Go back 2 spaces. Take another turn. FINISH page 67 Go back 3 spaces. 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources Match Me If You Can Possible Answers (page 12) Disaster/Calamity Create/Invent Danger/Peril Float/Drift Focus/Concentrate Glossy/Shiny Expand/Enlarge Below/Under Mighty/Powerful Extra/Additional Boast/Brag Humorous/Funny/Witty Caution/Warning Explode/Burst Gigantic/Huge/Enormous Completely/Entirely Ruin/Spoil Usually/Mostly/Generally Copy/Imitate Sorrow/Sadness Glad/Happy/Pleased Permission/Consent Possible Answers Opposites Attract (page 17) Fact/Fiction Doubtful/Certain Simple/Complicated Calm/Excited Adore/Detest Elderly/Youthful Victory/Defeat Shallow/Deep Before/After Lively/Dull Whisper/Shout Hastily/Slowly Cheerful/Gloomy Arrive/Depart Beginning/Ending Loosen/Tighten Costly/Cheap Exit/Entrance Hazy/Clear Accept/Reject Danger/Safety Remember/Forget Rough/Smooth Mighty/Weak Possible Answers Word Rummy (page 22) Separated/Split/Divided/Apart Connect/Unite/Combine/Meld Secret/Hidden/Private/Concealed Charges/Cost/Price/Amount Assembly/Gathering/Meeting/Group Sleep/Doze/Nap/Slumber Fearless/Unafraid/Bold/Daring Only/Sole/Unique/Singular Fix/Mend/Repair/Patch Teach/Inform/Instruct/Educate Say/Speak/Announce/Tell Entire/All/Total/Whole 68 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources Possible Answers 1. Back – rear part of the body; opposite of front; position in some ball games, like football or soccer; toward the rear; in the past; having returned from somewhere; to support, as in back up someone; to move backward 2. Ball – a round plaything; a large formal party; a good time, as in having a ball 3. Bat – a flying mammal; a stick used in baseball; to hit a ball with a bat; flutter, as in bat eyelashes 4. Blue – a color; feeling sad 5. Break – to destroy something; to split something into smaller parts; a rest from school or work, like a vacation 6. Bug – an insect or other creepy crawly; to annoy someone; to plant a hidden microphone, as in bug a house 7. Can – to be able to do; a metallic cylinder for holding food; to put in a can 8. Cast – players in a show; bandages with plaster used for broken arms or legs; to throw something, as in cast a stone; to give shape to something, like pottery 9. Cold – low temperature; opposite of warm; illness caused by viruses; not friendly 10. Fair – light coloring; not dark; just or reasonable, as in a fair trial; average; beauty; an exhibition of products or trade show 11. File – a tool used to smooth surfaces; to arrange papers in order; collection of data in a computer 12. Fine – feel well; penalty paid as punishment; very thin or delicate, such as fine thread 13. Fly – a winged insect; the act of flying, like a bird; a baseball hit high in the air 14. Hand – part of the arm; help or assistance, as in give a hand; applause; a worker on a ship, as in all hands on deck; near, as in at hand 15. Hard – difficult; opposite of soft; harsh, as in a hard person 16. Head – topmost part of the body; leader or person in charge, as in head of the class; to move toward a certain direction, as in head for home 17. Hide – to put something out of sight; to keep something secret; the skin of an animal Many Meanings 18. Left – opposite of right; past tense of leave 19. Light – electromagnetic radiation that’s visible to the eye, as in daylight or from a lightbulb; bright; opposite of dark; opposite of heavy; to illuminate; food with less calories, as in light salad dressing 20. Log – a large piece of wood, specifically a cut section of a tree trunk; a record of a ship or plane’s voyage; a daily record of events 21. May – the fifth month in a year; be able to do something 22. Mean – to have a purpose, as in she means to get rich; to denote something, as in hungry means needing to eat something; nasty, as in he was mean to her; average, as in math; poor 23. Might – another word for may; power or strength 24. Nail – hard covering at the end of fingers and toes; a pointed metal fastener, used with a hammer 25. Order – arrangement or sequence, as in put something in order; to command, as in order the troops; rank or level 26. Past – time gone by; opposite of present; go by and beyond a place, as in drive past the school 27. Pen – a writing utensil; an enclosure to hold in animals, as in a pig pen; a female swan 28. Present – now; opposite of past; a gift; here, as in present in school 29. Punch – a drink that is a mixture of different juices or liquids; to push down, as in punch keys on the computer; to hit someone with a fist 30. Ring – a circular piece of jewelry, usually worn on a finger; sound usually made by a bell; to surround in a circle, as in ring around the rosy 31. Safe – free from harm; a case for putting valuables, like jewelry 32. Scale – a device for weighing; to climb, as in scale a wall; the outer covering of fish; a series of consecutive musical notes 33. Seal – a sea mammal; to close, as in seal an envelope (page 27) 35. Set – a collection of things that belong together, as in a train set; to place somewhere, as in set the bowl on the table; to harden something, as in let the gelatin set 36. Sign – a symbol or omen; to write a signature, as in sign your name; a type of display, usually to advertise something; to signal someone 37. Sink – to go under the surface, as in sink to the bottom; a basin, as in a kitchen or bathroom sink 38. Space – the universe, as in outer space; room, as in space to spread out; leave a gap in between, as in space out your letters 39. Spot – a stain; a small area that’s a different color from its surroundings, such as spots on a Dalmatian; a small space; a brief commercial; to see or notice something, as in spot a mistake 40. Stick – a long piece of wood or a broken branch; to fasten something as with paste or glue; to place something somewhere, as in stick it in the drawer 41. Strike – to hit or attack; to delete or cancel, as in strike that last word; a work stoppage by employees, as in go on strike 42. Swing – a playground equipment; to sway back and forth; a type of jazz music 43. Tail – an appendage at an animal’s rear end; to follow secretly, as in tail a suspect; a comet’s bright, trailing end 44. Tape – an adhesive strip, as in Scotch tape; an audiotape; to record something on tape 45. Tie – a necktie; to fasten using ribbon or string; an equal score in a game 46. Top – the highest or uppermost part of something; a spinning toy; the best; to exceed something; to cover, as in top a sundae with cherry 47. Type – kind or sort, as in a type of animal; printed letters, as in a typeface; to write something using a keyboard 48. Watch – to keep an eye on or to observe; a device that tells time, like a clock; to be careful about something, as in watch out for danger 34. Season – a period of time during the year, as in spring season; to add seasoning, like salt, to food 69 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources Possible Answers Ad – advertisement Add – to calculate the sum Aisle – a passage separating sections of seats I’ll – I will Isle – island Do – to carry out Dew – moisture that appears as small droplets Due – date at which something is required Break – period of rest Brake – a device for stopping motion Hippy Homophones Cheep – sound made by little chicks Pale – lacking in color Pause – stop briefly Desert – leave behind (Note that the accent is on the second syllable, as opposed to desert that means “dry land.”) Paws – an animal’s feet Peace – calm or quiet Piece – part of a whole Roll – to move, as on wheels Dessert – sweet treat after a meal Role – an acting part in a play Rose – a flower Groan – to make a deep moaning sound Rows – arranged in straight lines Grown – having matured or gotten taller Stair – step Mail – letters Stare – to look hard Male – boy or man; masculine Tail – an appendage at the back of many animals Ceiling – overhead part of a room Meat – animal flesh, like beef, pork, or chicken Sealing – closing Meet – to come together Cheap – inexpensive Pail – a container, like a bucket Possible Answers (page 34) Tide – the rising and falling of the ocean Throne – chair of state of a sovereign, like a king or queen Thrown – past tense of throw Wait – to stay in place, expecting something to come Weight – how much a person weighs Weak – not strong Week – seven-day cycle from Sunday to Saturday Weather – state of the atmosphere, like rainy or sunny Whether – which of the two Tale – story Which – one of two or more Tied – to fasten with a rope Witch – a woman with supernatural powers Roots and Prefixes Bingo (page 45) complain detract expand prevent reform compose disable expect preview reject conform discharge explain probate repack conserve discover expose process replay contest display extract project repose contract displease incite propose reserve convent dispose indict protest retail converse disserve inform protract retell debase distract inject react retest debate diverse invent rebate retract decent enable inverse rebuild reverse deform enact percent recent review deject entail perform recess unable depose exact perverse recharge uncover deserve excess predict recite unfair detail exchange preserve recover unpack detest excite pretest refill unsafe 70 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources Analogies Analysis Possible Answers (page 49) 1. bottom 13. tear, shred 25. happiness 37. stop 2. loud, noisy 14. sing 26. calf 38. pounds, grams 3. grocery store, refrigerator 15. recipe 27. sad 39. triple 16. clock, watch 28. finger 40. sun 4. glove, mitten 17. back 29. goal 41. road, track 5. write 18. flour, bread 30. play, theater 42. fish 6. think 19. hive 31. fly 43. rough 7. liquid 20. poverty 32. cars 44. ugly 8. peace, surrender 21. solar system 33. tree 45. science 9. vegetable 22. sick, unhealthy 34. foot 46. calm 10. go 23. breakable, delicate 35. cook, bake, roast 47. multiplication 11. carpenter, builder 24. find, discover 36. taste, speak 48. eat 12. him Possible Answers Smilin’ Similes (page 56) As pretty as a picture Sleeps like a baby As strong as a horse As fluffy as a cloud Fight like cats and dogs As rough as sandpaper Swims like a fish As flat as a pancake As black as night As peaceful as a dove As deep as the ocean Moves like a snail As gentle as a lamb As white as snow As smooth as glass As slippery as an eel As light as a feather As soft as silk As busy as a bee As cold as ice As tall as a flagpole Sings like a bird Sinks like a stone As sly as a fox 71 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources Possible Answers Idiomatics (page 61) 1. Head in the clouds – daydreaming or lost in thought 18. His bark is worse than his bite – he sounds more frightening than he behaves or acts 33. Tip of the iceberg – just a small part of an even bigger problem 2. Right off the bat – immediately 19. Wet blanket – someone who spoils the fun by being dull or depressing 34. Hit the books – study very carefully 3. Cold feet – lost his nerve or became afraid 4. Down in the dumps – sad or depressed 5. Tickled pink – very pleased or delighted 6. Hit the roof – to get angry suddenly 7. Pulled strings – secretly used some influence to get something 8. Keep a straight face – to keep from laughing 9. Out on a limb – take a risk 10. Red-carpet treatment – special treatment given to someone important 20. Make waves – to cause trouble 21. Dark-horse candidate – a candidate whom people know little about but who unexpectedly wins 22. The last straw – the final problem of a series of other problems that is more than a person can bear 23. Took the rap – took the blame, especially by someone who is innocent 24. On cloud nine – very happy 25. Down the drain – lost forever 11. Break the ice – to reduce nervousness or tension in a situation 26. Keep under your hat – keep something secret 27. Hang in there – to continue without giving up 28. Green thumb – have a special talent for growing plants 12. From soup to nuts – the whole thing, from start to finish 13. Eat your words – to take back what you said 14. Calls the shots – is in charge 15. Clammed up – refused to talk 29. Quick on the draw – quick to understand and answer questions 30. Monkey business – fooling around 16. Spitting image – an exact likeness 31. Took a powder – left in a rush, as if to avoid getting caught 17. Back to square one – start at the beginning again because of failure 32. Cold shoulder – ignore completely 35. Walking on air – to be very happy or elated 36. Burn the candle at both ends – to work very hard to the point of exhaustion 37. Piece of cake – a very easy task 38. With flying colors – with much success 39. On the fritz – not working 40. Green with envy – very jealous 41. For the birds – worthless 42. Cut the mustard – to be able to handle the job 43. Play second fiddle – to have a smaller role or be inferior to someone 44. Keep his chin up – to not show sadness or disappointment 45. Hit the nail right on the head – to be precisely right about something 46. Can’t hold a candle to – is inferior to someone else 47. Jump down your throat – to scream at someone angrily 48. Spilled the beans – gave away a secret 72 10 Vocabulary Games © Elaine Richard, Scholastic Teaching Resources
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