Nova Southeastern University NSUWorks CEC Theses and Dissertations College of Engineering and Computing 2015 Seniors with Diabetes-Investigation of the Impact of Semantic Auditory Distractions on the Usability of a Blood Glucose Tracking Mobile Application Jose A. Rivera Rodriguez Nova Southeastern University, [email protected] This document is a product of extensive research conducted at the Nova Southeastern University College of Engineering and Computing. For more information on research and degree programs at the NSU College of Engineering and Computing, please click here. Follow this and additional works at: http://nsuworks.nova.edu/gscis_etd Part of the Analytical, Diagnostic and Therapeutic Techniques and Equipment Commons, Dietetics and Clinical Nutrition Commons, Endocrinology, Diabetes, and Metabolism Commons, Graphics and Human Computer Interfaces Commons, and the Health Information Technology Commons Share Feedback About This Item NSUWorks Citation Jose A. Rivera Rodriguez. 2015. Seniors with Diabetes-Investigation of the Impact of Semantic Auditory Distractions on the Usability of a Blood Glucose Tracking Mobile Application. Doctoral dissertation. Nova Southeastern University. Retrieved from NSUWorks, College of Engineering and Computing. (64) http://nsuworks.nova.edu/gscis_etd/64. This Dissertation is brought to you by the College of Engineering and Computing at NSUWorks. It has been accepted for inclusion in CEC Theses and Dissertations by an authorized administrator of NSUWorks. For more information, please contact [email protected]. Seniors with Diabetes-Investigation of the Impact of Semantic Auditory Distractions on the Usability of a Blood Glucose Tracking Mobile Application by José A. Rivera Rodríguez A dissertation submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in Information Systems Graduate School of Computer and Information Sciences Nova Southeastern University 2015 We hereby certify that this dissertation, submitted by Jose Rivera-Rodriguez, conforms to acceptable standards and is fully adequate in scope and quality to fulfill the dissertation requirements for the degree of Doctor of Philosophy. _____________________________________________ Maxine S. Cohen, Ph.D. Chairperson of Dissertation Committee ________________ Date _____________________________________________ Eric S. Ackerman, Ph.D. Dissertation Committee Member ________________ Date _____________________________________________ James Templeton, Ph.D. Dissertation Committee Member ________________ Date Approved: _____________________________________________ Amon B. Seagull, Ph.D. Interim Dean, College of Engineering and Computing ________________ Date College of Engineering and Computing Nova Southeastern University 2015 An Abstract of a Dissertation Submitted to Nova Southeastern University in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy Seniors with Diabetes-Investigation of the Impact of Semantic Auditory Distractions on the Usability of a Blood Glucose Tracking Mobile Application by José A. Rivera Rodríguez June 2015 Diabetes is the seventh leading cause of death in the United States. With the population rapidly aging, it is expected that 1 out of 3 Americans will have diabetes by 2050. Mobile devices and mobile applications have the potential to contribute to diabetes self-care by allowing users to manage their diabetes by keeping track of their blood glucose levels. Usability is important for systems that help people self-manage conditions such as diabetes. Age and diabetes-related cognitive decline might intensify the impact of usability issues for the users who need these mobile applications the most. As highlighted by usability researchers, the context of use (i.e. environment, user, task, and technology) has a significant impact on usability. The environment (lighting, temperature, audio and visual distractions, etc.) is of special interest to the mobile usability arena since in the case of mobile devices, is always changing. This dissertation aims to support the claim that context and more specifically environmental distraction such as semantic auditory distractions impact the usability of mobile applications. In doing so, it attempts to answer the following research questions: 1) Does semantic auditory distractions reduce the effectiveness of a blood glucose tracking mobile application? 2) Does semantic auditory distractions reduce the efficiency of a blood glucose tracking mobile application? 3) Does semantic auditory distractions reduce the user satisfaction of a blood glucose tracking mobile application? To answer the study research questions, a true experimental design was performed involving 30 adults with type 2 diabetes. Participants were paired based on their age and experience with smartphones and randomly assigned to the control (no semantic auditory distractions) or experimental (semantic auditory distractions) group. Research questions were tested using the general linear model. The results of this study confirmed that semantic auditory distractions have a significant effect on efficiency and effectiveness, and hence they need to be taken into account when evaluating mobile usability. This study also showed that semantic auditory distractions have no significant effect on user satisfaction. This dissertation enhances the current knowledge about the impact of semantic auditory distractions on the usability of mobile applications within the diabetic senior population. Acknowledgments The completion of my dissertation writing process has been a long journey. During this exciting, but at times exhausting and difficult journey, I was accompanied by a group of people who supported me in many different ways. First, I would like to acknowledge my dissertation advisor Dr. Cohen, whose patience and understanding allowed me to continue this journey that many times seemed not to have a final destination. I am also grateful to the members of my dissertation committee, Dr. Templeton, and Dr. Ackerman, for their time, insights, and constructive feedback. I am deeply thankful to my family for their love and support during this long journey. Without them, this dissertation would never have been written. This dissertation is dedicated to my children, Carolina, and Gerardo, who continually provided the support and motivation I needed. To my wife, María, who made countless sacrifices to keep our family together and helped me get to this point. To my mother-in-law, Zulma, for taking care of my children when I was not available. Last but not least, I want to thank my parents Jossie and Lydia, who always encouraged me to move forward and provided me the opportunity to be where I am today. I also want to acknowledge study participants, staff of the Jackson library, Nancy Rhodes, RN, BS, MA, CDE, and diabetes organizations in New Jersey, which were supportive of this project. “Sometimes life hits you in the head with a brick. Don’t lose faith.” -Steve Jobs Table of Contents Abstract iii Acknowledgements iv List of Tables vii List of Figures viii Chapters 1. Introduction 1 Background 1 Problem Statement 4 Dissertation Goal 5 Research Questions and/or Hypotheses 6 Relevance and Significance 6 Barriers and Issues 8 Assumptions, Limitations, and Delimitations 9 Definition of Terms 10 Summary 10 2. Review of the Literature Introduction 11 Diabetes 11 Diabetes and the Role of Technology 12 Diabetes and seniors 14 Diabetes and Cognitive Decline 14 Usability 16 Mobile Usability 18 Usability and Context of Use 20 Physical Environment, Auditory Distractions, Semantic Auditory Distractions, and Usability 23 Seniors and Usability 27 Usability of Diabetes Self-Management Mobile Applications 28 Summary 31 3. Methodology 32 Research Design 32 Research Methods Employed 35 Participants 39 Data Analysis Techniques 40 Format for Presenting Results 41 Resource Requirements 43 Summary 45 4. Results 46 Data Preparation 46 v Data Analysis 46 Demographical Data Analysis 49 Task Efficiency Analysis 50 Task Effectiveness Analysis 51 User Satisfaction Analysis 51 Findings 52 Research Question 1 52 Research Question 2 53 Research Question 3 55 Summary of Results 57 5. Conclusions, Implications, Recommendations, and Summary 59 Discussion of Study Findings 59 Conclusions 62 Limitations 63 Implications 64 Recommendations for Further Research 64 Summary 65 Appendices A. Participant’s Demographic Questionnaire 68 B. Screenshots of the Mobile Application being used in the Study (From Apple Store) 69 C. Usability Test Task List and Scenario 70 D. Summary Usability Study Results 72 E. System Usability Scale (SUS) 73 F. RTLX Rating Sheet 74 G. RTLX-Tally Sheet 75 H. IRB Approval 76 References 77 vi List of Tables Tables 1. Definitions of all aspects of the ISO definition of usability (ISO 9241-11 1998) 18 2. List of Independent, Dependent, and Covariate Variables being used in the study 37 3. List of Research Questions, Hypotheses, Null Hypotheses, Variables, Data Type, and Statistic being used in the Study 42 4. Descriptive Statistics for Age and Experience with Smartphone Variables 47 5. Descriptive Statistics for RTLX and Years with Diagnosis of Diabetes Variables 48 6. Descriptive Statistics for Sample Gender Variable 49 7. Statistics for Efficiency (Time on Task measured in seconds) by group 50 8. Statistics for Effectiveness (Success Rate) by group 51 9. Statistics for User Satisfaction (Measured by SUS scores) by group 52 10. Summary of Study Research Questions Results 58 vii List of Figures Figures 1. Coursaris and Kim (2011) Contextual Usability Model 23 2. iPod mini and speakers used to simulate semantic auditory distractions 44 3. Room configuration used to perform usability studies 44 4. Dot plot of Efficiency by Group Controlling for Workload 53 5. Dot plot of Effectiveness by Group Controlling for Workload 55 6. Dot plot of User Satisfaction by Group Controlling for Workload 57 viii 1 Chapter 1 Introduction Background Over the next 20 years, it is expected that the number of seniors in the United States will grow from 40 million in 2010 to 72 million in 2030 (Vincent & Velkoff, 2010). A growing number of these seniors will potentially need assistance as they age (Steggell, Hooker, Bowman, Brandt, & Lee, 2007) and most of them will benefit from services that allow them to maintain their social relationships, health, and ability to live at home (Mikkonen, Varyrynen, Ikonen, & Heikkila, 2002). Health is a major concern for seniors (Dinet et al., 2007). One disease that is of particular interest to seniors is diabetes, since it is estimated that almost 27% of seniors in the United States have diagnosed or undiagnosed diabetes (Cowie et al., 2009) and it is expected that 1 out of 3 Americans will have diabetes by 2050 (Boyle, Thompson, Gregg, Barker, & Williamson, 2010). As part of their health regimen, diabetes patients need to monitor their diet and blood glucose levels very closely. In fact, there have been studies that have shown clinically relevant glucose reduction in trials of blood glucose self-monitoring in patients with type -2 diabetes (Welschen et al., 2005). However, diabetics have described this blood glucose monitoring procedure as complex (Kouris et al., 2010) Several technologies have been proposed to assist in the area of diabetes selfmanagement. For example, mobile phones, have shown to be effective in the area of diabetes self-management (Krishna & Boren, 2008; Patrick, Griswold, Raab, & Intille, 2008; Preuveneers & Berbers, 2008). As a result, a growing number of people are using 2 mobile applications to self-manage diabetes (Holtz & Lauckner, 2012). However, these applications have several limitations, including but not limited to, lack of personalized feedback and usability issues (El-Gayar, Timsina, Nawar, & Eid, 2013). Usability is important for systems that help people self-manage conditions such as diabetes (Arsand et al., 2012). Improving the usability of diabetes self-management mobile applications can increase its acceptance and overall health of people with diabetes. But how can the usability of these diabetes self-management mobile applications be improved? It is argued that mobile usability studies can help identify potential usability issues that if addressed, could improve the mobile application’s design, usability, and ultimately, its acceptance. Mobile applications face key usability challenges, as users need to share their attention between the task (mobile application) and the surrounding environment. Acknowledging these challenges, Hassanein and Head (2003) suggests the need to consider the following four contextual factors: a) user, b) environment, c) task, and d) technology when performing mobile usability studies. For example, the environmental context, is one that exposes mobile device users to constant distractions, such as changes in visual and auditory stimuli. Distractions increase the user's cognitive load, which reduces task performance (Smith, Chang, Cohen, Foley, & Glassco, 2005) and, as in the case of seniors, negatively affect their working memory accuracy (Clapp & Gazzaley, 2012). Auditory distractions is a type of distraction that includes people talking, phones ringing, keyboards clicking, background noise, and semantic sounds (sound with meaning). More specifically, a semantic auditory distraction is the condition in which 3 lexical-semantic information in speech forms the basis of disruption (Marsh, Hughes, & Jones, 2009). It has been shown that the variance and meaning (semantics) of a sound are much more powerful distractions (Hughes & Jones, 2001) than the sound intensity or duration (Jones, 1990). In a situation in which the user’s primary task is to interact with a mobile application, the simultaneous processing of an irrelevant auditory stimulus (i.e. semantic auditory distraction) might impact its performance on the primary task (interacting with the mobile application). A key element to answer the question about how to improve the usability of diabetes self-management mobile applications is to better understand how its usability is affected by the environment and more specifically by typical distractions, such as semantic auditory distractions. One specific population that would greatly benefit from the use of diabetes self-management mobile applications is the senior population, more specifically seniors with diabetes. However, diabetic seniors have some unique challenges and needs. According to Cukierman, Gerstein, and Williamson (2005), the diabetic population has a “greater rate of decline in cognitive function and a greater risk of cognitive decline" (p.2460). Additionally, in the case of seniors with diabetes, it has been shown that the disease affects their cognitive performance (Kanaya, Barrett-Connor, Gildengorin, & Yaffe, 2004; Tun, Perlmuter, Russo, & Nathan, 1987). For example, Kanaya et al. (2004) evaluated changes in cognitive performance over a four-year period and found that older caucasian women with diabetes were four times more likely to suffer major cognitive deterioration in verbal fluency compared to caucasian women with normal glucose tolerance. Similarly, Tun et al. (1987) compared memory self-assessments and 4 performance in diabetics and non-diabetics between 55 and 74 years old and found that performance on some cognitive tests was negatively affected by age and a diagnosis of diabetes. Understanding the unique weaknesses and challenges of an application’s target user population is important not only for mobile application developers, but also for researchers in the area of usability. It is well established that seniors with diabetes have cognitive decline, not only because of their age, but also because of having diabetes. For a mobile application to be useful to a target population of seniors with diabetes, it needs to meet their unique needs. Understanding the impact that distractions and more specifically semantic auditory distractions might have on mobile usability can help usability researchers and usability professionals develop more comprehensive usability testing scenarios that could result in better designed mobile applications and ultimately increased acceptance. Problem Statement Mobile devices and mobile applications have shown to help diabetics manage their disease. However, these mobile applications have several limitations, including but not limited to, lack of personalized feedback, usability issues, particularly the ease of data entry, and integration with patients and electronic health records (El-Gayar et al., 2013). One key usability challenge facing mobile applications is the context of use since it is constantly changing. As a result, users of mobile applications have to share their attention between their main task (i.e. mobile application) and the surrounding environment. Distractions, which are stimuli irrelevant to the subject’s primary task, 5 have been found to negatively affect information processing and performance (Sorqvist, 2010) and senior’s working memory accuracy (Clapp & Gazzaley, 2012). Additionally, according to Cukierman et al. (2005) “compared to people without diabetes, people with diabetes have a greater rate of decline in cognitive function and a greater risk of cognitive decline" (p. 2460). Understanding the impact of semantic auditory distractions (background speech with meaning) on the usability of mobile applications specifically when used by diabetic seniors might help improve the application’s design, its usability, which can ultimately increase its acceptance and its benefit to the diabetic population. Few studies have examined the effect of environmental distractions on mobile users’ performance (Crease, 2005; Hoyoung, Jinwoo, Yeonsoo, Minhee, & Youngwan, 2002). However, research has yet to explore the role of semantic auditory distractions on the usability of mobile applications, and more specifically within the diabetic senior population. Dissertation Goal The goal of this research study was to investigate the impact of context and more specifically semantic auditory distractions on the usability of a blood glucose tracking mobile application used by diabetic seniors. The usability of a blood glucose tracking mobile application was measured on two different environmental contexts (with semantic auditory distractions and without semantic auditory distractions). Results from this study provide insights as to the impact of semantic auditory distractions on the usability of mobile applications used by diabetic seniors. 6 Research Questions and/or Hypotheses The hypothesis (H) of this research is that measures of usability attributes will be significantly lower for the diabetic seniors who were exposed to semantic auditory distractions. The null hypothesis (H0) is that there is no significant difference between the means of the two matched groups (environment with and without semantic auditory distractions) on any of the three usability attributes (efficiency, effectiveness, and user satisfaction). This hypothesis (H) was selected to answer the following research questions: Research Question 1. Do semantic auditory distractions reduce the efficiency of a blood glucose tracking mobile application used by diabetic seniors? Research Question 2. Do semantic auditory distractions reduce the effectiveness of a blood glucose tracking mobile application used by diabetic seniors? Research Question 3. Do semantic auditory distractions reduce the user satisfaction of a blood glucose tracking mobile application used by diabetic seniors? Relevance and Significance It is estimated that by 2030, there will be about 72.1 million older persons, more than twice their number in 2000. A growing number of seniors will potentially need assistance as they age (Steggell et al., 2007) and it has been documented that the most beneficial services for seniors in the future will be those that allow them to maintain their social relationships, health, and ability to live at home (Mikkonen et al., 2002). 7 Based on estimates, almost 27% of seniors in the United States have diagnosed or undiagnosed diabetes (Cowie et al., 2009). Additionally, it is expected that 1 out of 3 Americans will have diabetes by 2050 (Boyle et al., 2010). One proposed method to help individuals with diabetes better manage their disorder is through the use of mobile devices. For example, Krishna and Boren (2008) evaluated the impact of cell phone interventions for people with diabetes and concluded that cell phone and text message interventions can improve clinically relevant diabetes-related health outcomes. Increasing numbers of people are using mobile applications to self-manage diabetes (Holtz & Lauckner, 2012). El-Gayar et al. (2013) reviewed diabetes self-management commercial applications available on the Apple App Store, and articles published between January 1995 and August 2012 to determine whether mobile diabetes applications had been helping patients with type 1 or type 2 diabetes self-manage their condition. Their review established the potential for mobile applications to have a positive impact on diabetes self-management; however, the authors also indicated that research was needed to improve usability, perceived usefulness, and ultimately, adoption of the technology. Few studies have examined the effect of environmental distractions on mobile users’ performance (Crease, 2005; Hoyoung et al., 2002). However, the role of auditory distractions, specifically semantic auditory distractions on the usability of mobile applications used by diabetic seniors, is unknown. Acknowledging this gap in the literature, this study investigated the impact of semantic auditory distractions on the usability of a mobile application used to track blood glucose levels with diabetic senior users. This research study adds to the body of knowledge in the area of mobile usability 8 by investigating the impact of semantic auditory distractions on the usability of mobile applications used by diabetic seniors. Barriers and Issues Mobile users in particular needed to share their attention between the task at hand (interacting with the mobile application) and their surrounding environment. The concept of the context of use as it relates to usability suggests that many variables beyond the interface impact usability. As a result, usability experiments need to consider the various contextual factors. According to Hassanein and Head (2003), when assessing the usability of mobile devices and services, the following factors should be considered: 1) User (i.e. age, education, culture). 2) Environment (i.e. lighting, noise, visual distractions). 3) Task (i.e. complexity, interactivity). 4) Technology (interface design, device size, and weight). Performing mobile usability studies is challenging because not all factors that could impact usability could be considered. In fact, most of the time, usability studies that follow a rigorous research design only include one factor. To minimize variables that could impact the outcome of this study, the researcher attempted to control various aspects of the usability study. For example, all study participants were required to use the same iOS device, which was provided by the researcher. It is interesting to note that some participants inquired about the possibility to use their own iOS devices during the experiment. Since the characteristics of the hardware being used could impact the results of the experiment, only the iOS device 9 provided by the researcher was used. In addition, to control for the type of semantic auditory distractions during the study, the researcher made sure that participants who were required to be exposed to semantic auditory distractions used the same TED Talk at exactly 70 decibels. However, one variable that could not be well controlled during the study was where the usability studies took place. While most of the usability studies were done in local libraries and senior centers in New Jersey, the environment (lighting conditions, room temperature and room configuration) could not be controlled due to differences in the setup of the rooms used during the study. Assumptions, Limitations, and Delimitations This research study used several questionnaires (Demographic, SUS, RTLX) to capture the study participant’s demographic information, workload and their satisfaction with the mobile application being used. It is assumed that participants were honest in answering questionnaire questions. It is very important to note that answers to participant’s age and experience with smartphone were used to match participants and randomly assign them to either the experimental or control groups. Also, the researcher did not verify the diagnosis of diabetes of any of the participants. No medical information showing that the participant had been diagnosed with diabetes was required. This study was conducted exclusively with residents of the state of New Jersey. Although there may be regional differences, the sample is representative of seniors, but generalizations should be made with caution. 10 Definitions of Terms Cognitive Load Theory: A theory that holds that the resources allocated for cognitive processing are limited and that learning is impaired when a task exceeds the capacity of the limited resources (de Jong, 2009). Semantic Auditory Distraction: The condition where lexical-semantic information in speech forms the basis of disruption (Marsh, Hughes, & Jones, 2008). Seniors: The American Association of Retired Persons (AARP) considers an older adult to be those over 50 years old. For the purposes of this study, a senior or older adult refers to adults who are at least 50 years old. Summary In this chapter, an introduction to the research related to this proposed study was described. Chapter 1 began providing background information followed by a description of the problem statement. Next, the dissertation goal and hypotheses proposed to answer the research questions were identified and discussed. The chapter continued with a discussion about the relevance and significance of the research study followed by the study barriers and issues. It concluded with a section on the assumptions, limitations, and delimitations and the definitions of terms. 11 Chapter 2 Review of the Literature Introduction The purpose of this chapter is to present a review of literature that covers the main topics applicable to diabetes, the role of technology and mobile devices in diabetes selfmanagement, diabetes and seniors and cognitive decline, usability, mobile usability, contextual usability, distractions and usability, seniors and usability and the usability of diabetes self-management mobile applications. These topics provided background and support to the proposed research study, which focused on investigating the impact of semantic auditory distractions on the usability of a blood glucose tracking mobile application among diabetic seniors. Diabetes Diabetes is a metabolic disease that is characterized by high glucose levels in the body that occur because of inadequate insulin supplies and according to the Center for Disease Control and Prevention (CDC), is the seventh leading cause of death in the United States. Most of the food eaten is digested into glucose, which enters the bloodstream and is used by the cells for growth and energy. Insulin, which is a hormone produced by the pancreas is needed for the glucose to be absorbed into cells. The pancreas produces the proper amount of insulin necessary for the glucose to be transferred into the cells. In people with diabetes, the pancreas produces either insufficient or no insulin whatsoever. As a result of this, the body loses its source of fuel 12 even though the bloodstream might contain sufficient glucose. Diabetes is categorized into three different types: type 1, formerly called juvenile diabetes, type 2, formerly called adult onset diabetes, and gestational diabetes. About 90-95% of diabetics have type 2 diabetes, which is most often associated with older age, obesity, and family history of diabetes, previous history of gestational diabetes, physical inactivity, and certain ethnicities. The prevalence of type 2 diabetes in all age, gender and ethnic groups in the U.S. is expected to more than double (from 5.6% to 12%) between 2005 and 2050 (Narayan, Boyle, Geiss, Saaddine, & Thompson, 2006). Regardless of the type, diabetes is associated with several long-term complications affecting virtually all parts of the body. According to the American Diabetes Association, some of the potential complications of diabetes include: heart and blood vessel disease, stroke, kidney failure, amputation, and nerve damage. Basic therapies for type 1 diabetes include healthy eating, physical activity, and taking insulin; basic treatment for type 2 diabetes are the usually the same as for type 1 diabetes, with the exception of using oral medication, instead of insulin. It has been shown that self-monitoring blood glucose, in combination with lifestyle changes, is associated with improvement in blood glucose control (Allemann, Houriet, Diem, & Stettler, 2009). However, many diabetics have characterized this monitoring procedure as complex (Kouris et al., 2010). Diabetes and the Role of Technology Self-management in diabetes is strongly connected with the patient’s quality of life (Glasgow et al., 1999). The aim of telemedicine in the field of diabetes and diabetes 13 self-management is different according to the type of diabetes. In type 1 diabetes, which is associated with relatively complex insulin regimens, the goal is to assist patients in achieving better blood glucose control via more accurate adjustment of insulin doses. In type 2 diabetes, there are two basic goals: 1) accurate and timely adjustment of insulin dosage, and 2) improvement in blood glucose control through dietary and/or physical activity changes. According to Franc et al. (2011), there appeared to be two promising approaches: 1. The use of hand-held communication devices, especially smartphones. These systems can provide immediate patient assistance (e.g., insulin dose calculation for specific meals and/or food choices), and all data stored in the device can be transmitted to authorized caregivers, enabling remote monitoring and even tele-consultation. 2. The use of systems combining an Internet system (or a mobile phone with access to a remote server) with a system that allows communication between the patient and the healthcare provider (e.g., by e-mail, texting or telephone calls). Several studies have showed the effectiveness of mobile phones for assisting with diabetes self-management (Baldus & Patterson, 2008; Kirwan, Vandelanotte, Fenning, & Duncan, 2013; Krishna & Boren, 2008). For example, Patrick et al. (2008) discussed the effectiveness of mobile devices for uploading clinical information for health monitoring. Similarly, Krishna and Boren (2008) evaluated the impact of cell phone interventions for persons with diabetes by reviewing 20 studies published in Medline between 1966 and 2007. This study found that cell phone and text message interventions could improve clinically relevant diabetes-related health outcomes. However, as concluded by Franc et al. (2011), the most common patient expectation regarding the use of technological 14 interventions was that the system "should be easy to use, with readily available, pocketsized electronic devices" (p. 474). Diabetes and seniors The CDC (2007) reports that as of 2007, type 1diabetes and type 2 diabetes combined, were most prevalent in adults age 60 and over, accounting for nearly onequarter of the diagnosis rate (23.1%). It is estimated that almost 27% of seniors in the United States have diagnosed or undiagnosed diabetes (Cowie et al., 2009). These numbers are expected to grow. In fact, it is expected that 1 out of 3 Americans will have diabetes by 2050 (Boyle et al., 2010). It is known that the ability of pancreatic beta cells to react to glucose is reduced with age (Thearle & Brillantes, 2005). This decline in beta-cell insulin secretion is a major factor in the development of diabetes. Elderly diabetics are at higher risk for developing geriatric syndromes, such as depression, cognitive dysfunction, and urinary incontinence, than non-diabetic older persons Diabetes and Cognitive Decline It is known that physical and cognitive changes associated with the natural aging process become more noticeable at age 45 and that these cognitive changes create a need for interfaces that have fewer distractions, provide memory cues, and are simple to learn and understand (Hawthorn, 2000). Several investigations have shown that cognitive performance in older adults is adversely affected by whether they are diabetics or not (Kanaya et al., 2004; Raji et al., 2005; Sinclair, Girling, & Bayer, 2000). 15 For example, Raji et al. (2005) concluded that having diabetes predicted increased cognitive impairment, as measured by the St. Louis Mental Status Examination (SLUMD) scale. Similarly, Kanaya et al. (2004) evaluated change in cognitive performance over a four-year period using a sample of 999 caucasian women and men, aged 42 to 89 years, who were part of the Rancho Bernardo Study. The results of this investigation showed that after four years, older caucasian women with diabetes were four times more likely to suffer major cognitive deterioration in verbal fluency compared to caucasian women with normal glucose tolerance or impaired glucose tolerance. In another study, Sinclair et al. (2000) evaluated cognitive dysfunction in older diabetics. Based on a case-control study that involved 396 older diabetics and 393 non-diabetics, the researchers found that older persons with type 2 diabetes demonstrated worse cognitive functioning than older non-diabetics. To better understand if there is a relationship between cognitive decline and diabetes, Allen, Frier, and Strachan (2004) performed a literature search and identified 10 studies (nine population-based and one of case-controlled design) that included a diabetic population and assessments of cognitive functions at baseline and follow-up. While no association between type 2 diabetes and cognitive decline was demonstrated in the casecontrolled study, these studies provide compelling evidence to support the view that people with type 2 diabetes are at increased risk of developing cognitive impairment in comparison with the general population. Additionally, Cukierman et al. (2005) reviewed and summarized prospective data relating diabetes status to changes in cognitive function over time and concluded that “compared to people without diabetes, people with diabetes have a greater rate of decline in cognitive function and a greater risk of cognitive decline" 16 (p. 2460). In summary, it has been established that cognitive decline is not only associated with the natural aging process, but it is also negatively affected by diabetes. Usability Usability has been defined and given different interpretations across time; some definitions are based on measurable features and others provide a generic context. Different researchers have provided definitions based on usability features (Bevan & Macleod, 1994; Shackel, 2009). Basically, all definitions use similar attributes focused on the versatility of the system and the way in which it provides users with an overall experience of usability, based on the success of the attributes in relation to the results obtained by them. Shackel (2009) defined four measurable attributes of usability: 1) effectiveness, referring to completion of tasks with some level of performance by a certain percentage, 2) learnability, completion of tasks in a specified time since the start of using the system with some specified support and training and with some relearning time for returning or intermittent users, 3) flexibility, completion of tasks in different ways or with variations in tasks and/or environments and 4) attitude, completion of tasks with acceptable levels of human effort (tiredness, discomfort, frustration, and personal effort), in order to obtain satisfaction in using the system. Another researcher in the area of Human-Computer Interaction (HCI), Nielsen (2012), defines usability as a quality attribute that assesses the ease of use of user interfaces. According to Nielsen (2012), usability has the following five attributes: 17 Learnability - The level of ease for a person to complete basic tasks the first time they interact with the system. Efficiency - Referring to the speed in which users complete their tasks. Memorability - For users who have not used the system for some time, quickness in regaining proficiency. Errors - Number of errors committed; their severity and ease of recovering from them. Satisfaction - The feeling of pleasure in using the system. However, perhaps the most widely used definition of usability was provided by the International Organization for Standardization, in Standard ISO 9241-11, which defines usability as “the extent to which a product can be used by specified users to achieve specified goals with effectiveness, efficiency, and satisfaction in a specified context of use” (Sec. 3). A definition of every aspect of the usability definition is presented in Table 1. According to Jokela, Iivari, Matero, and Karukka (2003), the ISO 9241-11 definition of usability shows that usability is a function of users of a product or system, and in addition, for each user, usability is a function of achieving goals in terms of the attributes of effectiveness, efficiency, satisfaction, and the context of use. For the purposes of this research, usability is defined as defined by the ISO 9241-11 standard, which includes the usability attributes of effectiveness, efficiency, and satisfaction. 18 Table 1 Definitions of all aspects of the ISO definition of Usability (ISO 9241-11 1998) Aspect Definition the accuracy and completeness with which users achieve specified Effectiveness goals Efficiency the resources expended in relation to the accuracy and completeness with which users achieve goals Satisfaction the freedom from discomfort and positive attitudes toward the use of the product Context of use the users, tasks, equipment (hardware, software, and materials), and the physical and social environments in which a product is used Work System the system, consisting of users, equipment, tasks, and a physical and social environment, for the purpose of achieving particular goals; also the context of use consists of those components of the work system that are treated as given when specifying or measuring usability User the person who interacts with the product Goal the intended outcome Task the activities required to achieve a goal; these activities can be physical or cognitive, and job responsibilities can determine goals and tasks Product the part of the equipment (hardware, software, and materials) for which usability is to be specified or evaluated Measure the value resulting from measurement and the process used to obtain that value Mobile Usability Usability testing is used at different stages of the development process. It can be done at the exploratory stage when designers are trying to conceive the correct design or it can be done to ensure that the system, device, or software is meeting certain requirements. There are several types of usability studies. According to Shneiderman, Plaisant, Cohen, and Jacobs (2009) usability testing can be conducted using one of the following methods or a combination of methods: Paper mockups or prototyping. Discount usability testing. 19 Competitive usability testing. Universal usability testing. Field tests and portable labs. Remote usability testing. Can-you-break-this tests. Due to the advent of mobile devices, the usability evaluation for mobile devices is becoming an emerging research area in Human Computer Interaction. Pascoe, Ryan, and Morse (2000) noted that portable computing devices are very different because of their inherent mobility, which allow users to work while on the move. As a result, researchers in the area of Human-Computer Interaction (HCI) are concerned with the way usability studies of mobile devices are performed. For example, Johnson (1998) pointed out that laboratory evaluations do not simulate the real context and lack the desired ecological validity. As a result, more attention should be paid to the context of use. According to Ryan and Gonsalves (2005), “While it appears possible to use existing usability techniques and guidelines for the development of mobile applications, some unique characteristics are needed to create usable mobile applications” (p.115). Performing usability studies on mobile devices is a difficult task since mobile usability includes challenges related to mobile context, connectivity, small screen size, different display resolutions, limited processing capability, power, and data entry methods. Nayebi, Desharnais, and Abran (2012) described three types of evaluation methodologies being used in mobile usability studies. The first one is laboratory experiments, in which usability studies take place in a usability lab where the testing takes place. While this setting can be optimal for certain studies, it can also affect the 20 results, since it isolates the users from their “normal environments”, possibly causing differences in the usability results. The second evaluation methodology described is field studies, which involves observations and interviews. The third methodology is described as hands-on measurements, which are designed to quantitatively measure the usability of mobile applications, as defined by ISO 15939. Usability and Context of Use There are many different definitions for context. For example, Brown, Bovey, and Xian (1997) define context as location, identities of the people around the user, the time of the day, the season of the year, and temperature. On the other hand, Ryan, Pascoe, and Morse (1998) defines context as the user's location, the environment, identity, and time. The ISO 9241-11, in its definition of usability, defined the context of use as: the users, tasks, equipment (hardware, software, and materials), and the physical and social environments in which a product is used. The standard also states the relevant characteristics of the physical and social environment need to be described. These characteristics can be further described as follows: The wider technical environment, for example, the local area networks. The physical environment, for example, noise level, privacy, ambient qualities, potential health hazards, and safety issues. The ambient environment, for example, the temperature and humidity. The social and cultural environment, for example, the work practices, organizational structure, and attitudes. 21 The context of use is a very important aspect of the usability evaluation, especially in the area of mobile usability. The characteristics of the context (the users, tasks, equipment, and environment) may be as important in determining usability as the characteristics of the product itself (Bevan & Macleod, 1994). The factors, which may affect the user behavior, need to be considered during usability evaluations since the user may exhibit varying behaviors depending on the context of use. Although there are many definitions of context, it is important to understand that usability experiments need to consider various contextual factors (Liu, Zhu, Holroyd, & Seng, 2011). Focused on mobile contextual usability, Coursaris and Kim (2011) used a contextual usability framework for a mobile computing environment proposed by Coursaris and Kim (2006) to examine 100 empirical mobile usability studies published between 2000 and 2010. The framework (see Figure 1) contains three main elements. The outer circle represents the four contextual factors (i.e., User, Technology, Task/Activity, and Environment) that impact usability. The inner circle represents the key usability dimensions (i.e., effectiveness, efficiency, satisfaction, etc.). The box on the top of contextual factors provides a list of consequences of usability (i.e., improving systems integration, increasing adoption, etc.). Some of the results of the analysis performed by Coursaris and Kim (2011) are as follows: Empirical mobile usability studies focused on investigating task characteristics (47%), technology (46%), and environment (14%), and user characteristics (14%). 22 In contrast with earlier data set of 45 empirical studies published by 2006 Coursaris and Kim (2006), the distribution of research emphasis included research on task (56%), user (26%), technology (22%), and environmental characteristics (7%). While the authors noted the proportion of empirical usability studies that considered the environment doubled, they concluded the environmental context is the area with the greatest potential for future mobile usability research. Since the objective of this research study is focused on the impact of semantic auditory distractions on the usability of a mobile blood glucose tracking mobile application used by diabetic seniors, the next subsection will provide an overview of the physical environment, auditory distractions, and semantic auditory distractions, as they relate to usability. 23 Figure 1. Coursaris and Kim (2011) Contextual Usability Model Physical Environment, Auditory Distractions, Semantic Auditory Distractions, and Usability The portable nature of mobile devices means the context of use may change while performing the same task. As users find themselves in different physical environments, auditory and/or visual distractions may arise. As a result, it is important to understand the factors that influence mobile usability by taking into consideration environmental distractions. In the area of mobile usability evaluation, one key factor to consider is the fact that mobile users need to share their attention between the primary task (i.e. the mobile 24 application) and the surrounding environment. Visual and audio distractions in the surrounding environment may impact mobile users. A distraction can be defined as a stimulus that is irrelevant and intended to be ignored (e.g., people talking while a student is attempting to complete math homework). It has been documented that distractions negatively affect information processing and performance (Sorqvist, 2010). According to Sweller (1988), Cognitive Load Theory (CLT) explains that only a certain amount of information can be used and stored in working memory without exceeding the natural processing capacity. Distractions add to the total cognitive stimuli (i.e. load), which reduce one’s capacity to process information efficiently and effectively. Increased cognitive load may affect performance negatively by reducing the individual’s attention control, accuracy, working memory, and retrieval efficiency (Lavie, 2010). Cognitive load can be assessed by measuring mental load, mental effort, and performance using an empirical approach that includes primary and secondary task measurements, as well as subjective rating scales (Paas, Tuovinen, Tabbers, & Van Gerven, 2003). The NASA-Task Load Index (Cao, Chintamani, Pandya, & Ellis, 2009) for example, uses six dimensions to assess mental workload: mental demands, physical demands, temporal demands, performance, effort, and frustration level. A score from 0 to 100 (assigned to the nearest point 5) is obtained on each of the tool scales. The NASA-TLX uses a weighting process that requires a paired comparison task. The task requires the participant to choose which dimension is more relevant to the workload for a particular task across all pairs of the six dimensions. The workload scale is obtained for each task by multiplying the weight by the individual dimension scale score, summing across scales, and dividing by the total weights (Hill et al., 1992) 25 The administration of the NASA-TLX can be cumbersome and time consuming especially since it is administered after each task or scenario. As a result, a different type of TLX scale was developed called the NASA Raw Task Load Index (RTLX). The RTLX computes a score by taking the sum of the TLX test and dividing it by the number of dimensions (6). This new way to score the NASA-TLX was found to be almost equivalent to the original TLX scale R= .977 (p<10−6 ) (Byers, Bittner, & Hill, 1989),with far less time involved for analysis. The role of both auditory and visual distractions on performance is well documented in the literature. For example, Hughes and Jones (2003) concluded that a quiet environment results in higher efficiency while the presence of irrelevant sound lowers mental efficiency and performance. They also concluded that increased variability of background noise results in lower performance. Several usability studies have found that the environmental context does affect mobile usability (Coursaris, Hassanein, Head, & Bontis, 2012; Hummel, Hess, & Grill, 2008; Tsiaousis & Giaglis, 2008, 2010). For example, Tsiaousis and Giaglis (2008) evaluated the effects of environmental distractions on mobile website usability. A preliminary test on 20 users was conducted which confirmed that environmental distractions have a direct effect on mobile website usability. Tsiaousis and Giaglis (2010) performed a pilot study with 30 participants and an experiment with 64 participants, ages 15-40 years, who were exposed to different types of distractions and found that environmental distractions (level of lighting, proximity of nearby people, the motion of nearby objects/people) had a significant effect on mobile website usability. Regarding auditory distractions, Tsiaousis and Giaglis (2010) found 26 that semantic auditory distractions (meaningfulness of sounds) had a negative effect on usability while the variance of auditory distraction (varying sound levels) had no effect on the usability of a mobile website. Interested in evaluating the effect of environmental conditions on usability, Hummel et al. (2008) monitored environmental conditions such as light, acceleration, sound, temperature, and humidity during usability experiments. Usability studies were performed with seven users by changing their environmental conditions. The study showed that on average, the performance of the users decreased in terms of higher error rates and delays. Similarly, Coursaris et al. (2012) investigated the impact of distractions and confirmation of pre-trial expectations on usability and its subsequent effect on consumers’ behavioral intention toward using a mobile device for wireless data services. Their empirical study, which included 93 participants ranging from under 21 years up to 55 years old, confirmed the impact of distractions on efficiency, effectiveness, users’ satisfaction, and behavioral intention to use a mobile device for wireless data services. Participants were assigned to 1 of 4 groups (Quite/Alone and static, Quite/Alone and mobile, auditory and visual stimuli/static, and auditory and visual stimuli/static) and asked to complete the same tasks during the usability test. This empirical study found that age had a considerable impact on distractions, based on the finding that older subjects were more negatively impacted compared to younger ones. 27 Seniors and Usability Another contextual factor of importance when evaluating usability is the users. In this research study, the targeted population is comprised of seniors with diabetes. The reason is that according to Dinet et al. (2007), health is a major concern for seniors. Increasing acceptability of technology that can help them manage their health should be based not only on a good understanding of their requirements, but also on their misgivings. As noted by Holzinger, Searle, and Nischelwitzer (2007), “the design and development of mobile applications for elderly must support the users to overcome their fears and enable them to accept technological aids and mobile devices without reservations” (p. 924). In general, problems of seniors can be categorized as cognition, motivation, physical, and perception (Holzinger et al., 2007). It is known that physical and cognitive changes associated with the natural aging process become more noticeable at age 45 and that these cognitive changes create a need for interfaces that have fewer distractions, provide memory cues, and are simple to learn and understand (Hawthorn, 2000). Additionally, according to Cukierman et al. (2005), seniors with diabetes have been shown to have a “greater rate of decline in cognitive function and a greater risk of cognitive decline" (p.2460). More specifically, several studies (Kanaya et al., 2004; Tun et al., 1987) have shown that cognitive performance in older adults is adversely affected by diabetes. For example, Kanaya et al. (2004) evaluated changes in cognitive performance over a four-year period and found that older caucasian women with diabetes were four times more likely to suffer major cognitive deterioration in verbal fluency compared to 28 caucasian women with normal glucose tolerance. Similarly, Tun et al. (1987) compared memory self-assessments and performance in diabetics and non-diabetics between 55 and 74 years old and found that performance on some cognitive tests was negatively affected by age and a diagnosis of diabetes. In another study with seniors, Tsaprounis, Touliou, Kalogirou, Agnantis, and Bekiaris (2012) measured task completion (user success rates) and user acceptance ratings on a platform with four mobile applications. The authors concluded that all four applications were regarded as usable, easy to learn, and desired by most users, but also noted that further improvements could be made resulting into an even more usable system by decreasing complexity and the amount of information being displayed. Usability of Diabetes Self-Management Mobile Applications Usability is important for systems that help people self-manage conditions such as diabetes (Arsand et al., 2012). Research in the area of usability of diabetes selfmanagement mobile applications is limited. In one of the few usability studies focused on mobile diabetes self-management applications, Whitlock and McLaughlin (2012) examined the usability of three iOS blood glucose tracking applications via hierarchical task analysis of the log entry process and heuristic evaluation of graph displays. The study uncovered usability problems with the interface and display of graph-based information that might limit their accessibility to older users. In another study, Waite, Martin, Curtis, and Nugrahani (2013) measured the usability of four mobile applications (Diabetes Diary, Diabetes Personal Manager, GluCoMo, and Rapid Calc) for blood glucose tracking with eight research people (4 29 adults and 4 children) with type 1 diabetes. The goal of this research was to uncover common usability issues with blood glucose tracking applications developed for people with type 1 diabetes. The study participants were asked to perform the following six tasks in all four of the glucose-tracking applications: 1. Set measurement units to mmol/L. 2. Log blood glucose level of 6.7 mmol/L. 3. Log carbohydrate intake of 50 g. 4. Log insulin dose of 5.5 units. 5. Display data graphically. 6. Export data via e-mail. The study measured effectiveness, efficiency, simplicity, satisfaction, and cognitive load and found that accuracy and the ability to enter personalized data quickly, efficiently and conveniently were key issues. The study also found data entry errors, which could have been exacerbated due to complications of diabetes. With the goal of understanding menu navigation performance in respect to age and domain knowledge with diabetes patients, Calero Valdez, Ziefle, Horstmann, Herding, and Schroeder (2009) performed an experimental study with 23 participants and found that user’s age was the best predictor of navigational performance on a small screen device. It was noted that users older than 61 years showed drastically inferior navigational performance. Additionally, the authors concluded that domain knowledge and health status showed no significant influence on the measured performance criteria. Focusing on patients with type 2 diabetes, Lyles et al. (2011) enrolled eight diabetes patients and conducted a qualitative thematic analysis of semi-structured 30 interviews and found that some individuals are receptive to using web-based and mobile communications service. However, the authors noted that technology could also add frustrations to diabetes self-management. Using a different approach, Garcia, Martin, Garcia, Harrison, and Flood (2011) reviewed a total of 400 mobile applications and presented a heuristic evaluation method for mobile applications for self-management of type 1 diabetes. The authors used Keystroke Level Modeling (KLM) and heuristic evaluations (done by expert evaluators) to measure the usability of the mobile applications. The KLM highlighted some differences in the usability and efficiency of the applications. For example, the number of keystrokes for finishing the assigned tasks on average was 29 on the iPhone, 34 on the Android and 119 on the BlackBerry. The study also concluded that the best applications for each of the platforms were the Diabetes Diary (iOS), Glucool (Android) and iRecordIt (Blackberry). In another study, Preuveneers and Berbers (2008) assessed the usefulness and overall satisfaction of a mobile phone application prototype that helped individuals with type 1 insulin dependent diabetes manage their disease. The authors noted, “From a usability perspective, the participants were quite happy to use a mobile phone as handwriting issues were no longer an issue and in some respects the blood glucose measurements were more accurately logged than before” (p.186). After reviewing commercial diabetes self-management applications available on the Apple App Store and articles published from January 1995 to August 2012, El-Gayar et al. (2013) concluded that research was needed to improve usability, perceived usefulness, and, ultimately, adoption of the technology. 31 Summary In Chapter 2, an overview of the relevant literature was presented. The literature review began with an overview of diabetes and how technology can help diabetics manage their disease. This chapter also provided a review of literature related to the effect of diabetes on cognitive abilities and seniors. In the area of usability, this chapter provided a general overview of usability, mobile usability, and the importance of the context of use, physical environment, and distractions. The chapter concluded with a review of studies related to seniors and usability and the usability of diabetes selfmanagement mobile applications. 32 Chapter 3 Methodology This chapter begins with an overview of the study research questions and related hypotheses. This is followed by a discussion about research design, experiment task instructions, and the demographic and field study questionnaires. An examination of the procedures that were followed in conducting this research, including the recruiting and selection of the participants, the pre-testing of the instruments, the field study, and the statistical analysis of the research data, is then presented. The chapter concludes with a review of the steps that were taken to ensure both the reliability and the validity of the research results. Research Design The research was conducted using a popular true experimental design referred as posttest-only control group design where no pretest for either the control group or the experimental group was administered. A matched subjects design, which relied upon matching every participant in one group with an equivalent in another group, was used to answer the following research questions: 1. Do semantic auditory distractions reduce the efficiency of blood glucose tracking mobile applications used by diabetic seniors? 2. Do semantic auditory distractions reduce the effectiveness of blood glucose tracking mobile applications used by diabetic seniors? 3. Do semantic auditory distractions reduce the user satisfaction of blood glucose tracking mobile applications used by diabetic seniors? 33 A basic outline of how the experiment was conducted is as follows: 1. Prospective study participants were pre-screened via a demographic questionnaire to ensure that they met the study requirements for age and diabetes diagnose (See Appendix A). 2. Participants that met study requirements were asked to review the study consent form. Once all questions and or concerns about the consent form were discussed, participants were asked to sign the consent form. 3. The researcher explained the experimental procedure to the participant. 4. The researcher provided a general overview of the mobile application being used. To be consistent, the researcher read the Diabetes Diary mobile application description presented in the Apple application store. 5. The researcher used matched pairs based on age and experience with smartphones to randomly assign participants to the experimental treatment (environmental conditions include semantic auditory distractions) and the control group (environmental conditions without semantic auditory distractions). 6. Exposed the experimental group participants to the experimental treatment (semantic auditory distractions). Playing a TED talk through speakers in the background created the environment with semantic auditory distractions. The TED Talk (which played at 70 decibels as measured by the Decibel 10th iPhone application) continued playing until the participant completed all the assigned tasks. According to a table of Noise 34 sources and their effects ("Comparative Examples of Noise Levels," 2000), radio or TV-audio was measured at 70 decibels. 7. Requested participants to read scenarios and complete associated tasks (See Appendix C) using the Diabetes Diary application (See Attachment B) on an iPhone 4S. 8. Efficiency and effectiveness were measured on each of the four tasks for both the experimental and control groups. Data from each participant was captured and summarized in a “Summary Usability Study Results “ form (See Appendix D). 9. The researcher requested participants to complete the SUS (See Appendix E) and the RTLX survey (See Appendix F and G). 10. The researcher thanked the participants for their time and dismissed them. As usability studies have shown that age (Mayhorn, Lanzolla, Wogalter, & Watson, 2005), and level of expertise affect performance in terms of task completion time and number of errors (Mizobuchi, Chignell, & Newton, 2005), study participants were matched by age and experience with smartphones and then randomly assigned to either the control group (not exposed to semantic auditory distractions) or the experimental group (exposed to semantic auditory distractions). 35 Research Methods Employed A true experimental design referred to as posttest-only control group design where no pretest for either the control group or the experimental group was used to determine the impact of semantic auditory distractions on the usability of a blood glucose tracking mobile application. The hypothesis posited for this study is that measures of usability attributes will be lower for diabetic seniors exposed to semantic auditory distractions. This hypothesis (H) was selected to answer the following research questions: Research Question 1. Do semantic auditory distractions reduce the efficiency of a blood glucose tracking mobile application used by diabetic seniors? Research Question 2. Do semantic auditory distractions reduce the effectiveness of a blood glucose tracking mobile application used by diabetic seniors? Research Question 3. Do semantic auditory distractions reduce the user satisfaction of a blood glucose tracking mobile application used by diabetic seniors? The null hypothesis (H0) is that there is no statistical difference between the means of the two matched groups (environment where participants are exposed to semantic auditory distractions vs. environment where participants are not exposed to semantic auditory distractions) on any of the three usability measurements (efficiency, effectiveness and user satisfaction). As usability studies have shown that age (Mayhorn et al., 2005), and level of expertise affect performance in terms of task completion time and number of errors (Mizobuchi et al., 2005), study participants were matched by age and experience with 36 smartphones and then randomly assigned to either the control group (not exposed to semantic auditory distractions) or the experimental group (exposed to semantic auditory distractions). Inclusion criteria were 50 to 85 years of age, and a diagnosis of either type 1 or type 2 diabetes. Exclusion criteria included vision, hearing, or speech problems that entirely precluded the use of an iPhone. This research study was approved by the Nova Southeastern University Institutional Review Board (See Appendix H). All individual usability studies performed in support of this research study were done on an iPhone 4S running the Diabetes Diary mobile application. Usability was measured by the following three usability attributes: effectiveness, efficiency, and user satisfaction. As task workload has a significant impact on usability (Cowie et al., 2009), this study measured overall task workload using the RTLX questionnaire and its scores were used as covariate to control for differences in participant’s perceived task workload. Table 2, lists the independent variable, dependent variables, and the covariate of the study. The independent variable was represented by the presence, or not, of semantic auditory distractions. The dependent variables were represented by measurements of effectiveness, efficiency, and user satisfaction. The covariate task workload was measured through the RTLX. 37 Table 2 List of Independent, Dependent, and Covariate Variables Being Used in the Study Independent Dependent Covariate Variable Variable Semantic Auditory Efficiency Task Workload Distractions (Yes/No) Effectiveness User Satisfaction User performance was documented in terms of effectiveness and efficiency. As indicated by Vuolle, Aula, Kulju, Vainio, and Wigelius (2008), “Effectiveness - or the accuracy and completeness with which intended goals are achieved - can be measured by the percent or number of errors, the success-failure ratio, or the percentage of tasks completed” (p.2). Effectiveness in this study was reported by the percentage of tasks completed successfully (# of tasks completed successfully/total numbers of tasks assigned). Vuolle et al. (2008), defined efficiency as “a measure of the amount of human, economic, and temporal resources that are expended in attaining a required level of product effectiveness” (p. 2). According to Vuolle et al. (2008), some of the measures of efficiency included time taken to complete tasks; time spent using help or documentation, and estimations of subjective workload. This study captured the time taken to complete each of the tasks assigned as well as the time taken to complete all tasks assigned as a measure of efficiency. Typical examples for questionnaires measuring user satisfaction are the Questionnaire for User Interaction Satisfaction (QUIS), the Post-Study System Usability Questionnaire (PSSUQ) or the System Usability Scale (SUS) (Brooke, 1996). Bangor, 38 Kortum, and Miller (2008) justified using the SUS over other survey instruments because: 1. The questionnaire is made up of 10 items. 2. It is not restricted to any technology. Researchers have used the SUS to evaluate websites, cellular phones, and television application interfaces among other user interfaces. 3. The results obtained from the SUS questionnaire are a single score ranging from 0 to 100. Even though Brooke (1996) did not refer to the SUS as a satisfaction score, several HCI researchers have used it to measure the satisfaction aspect of usability (Everett, Byrne, & Greene, 2006). The reliability and validity of the SUS have been investigated and confirmed in several studies (Lewis & Sauro, 2009). The SUS questionnaire was selected for this study because it is quick to administer and also for the ease it provides in scoring the gathered data. For this study, the questionnaire was slightly modified by replacing the word “system” with the word “mobile application” (See Appendix E). The NASA-Task Load Index (Cao et al., 2009) uses six dimensions to assess mental workload: mental demands, physical demands, temporal demands, performance, effort and frustration level. A score from 0 to 100 (assigned to the nearest point 5) is obtained on each of the tool scales. The NASA-TLX uses a weighting process that requires a paired comparison task. The task requires the participant to choose which dimension is more relevant to the workload for a particular task across all pairs of the six dimensions. The workload scale is obtained for each task by multiplying the weight by 39 the individual dimension scale score, summing across scales, and dividing by the total weights (Hill et al., 1992). The administration of the NASA-TLX can be cumbersome and time consuming especially since it is administered after each task or scenario. As a result, a different type of TLX scale was developed called the NASA Raw Task Load Index (RTLX). The RTLX computes a score by taking the sum of the TLX test and dividing it by the number of dimensions (6). This new way to score the NASA-TLX was found to be almost equivalent to the original TLX scale R= .977 (p<10−6 )(Byers et al., 1989), with far less time involved for analysis. The participant’s cognitive workload was captured via the RTLX (See Appendix F and G). Mental workload was assessed using RTLX scores, an un-weighted average of the sub-scale values. Participants Regarding the sample size for usability studies, Burnham and Overton (1978); Nielsen (2012) used the magic number five as a rule of thumb for sample sizes for formative usability tests, believing this sample size would be enough to reveal about 85% of the usability problems. However, Perfetti and Landesman (2001) argued that it could take over 90 participants to discover all the usability problems. Recruitment of participants was a major challenge in this study. The researcher consulted several people about potential recruitment strategies for this study. Some people cautioned the researcher that many seniors might be reluctant to respond to advertisements because of concerns about sharing medical information. 40 The researcher recruited seniors by sending flyers to senior centers, friends, coworkers, diabetes organization and support groups in New Jersey and by using snowballsampling techniques in which the researcher accessed study participants through contact information provided by other participants of the study. According to Noy (2008): Snowball sampling is arguably the most widely employed method of sampling in qualitative research in various disciplines across the social sciences. It is sometimes used as the main vehicle through which informants are accessed, or as an auxiliary mean, which assists researchers in enriching sampling clusters, and accessing new participants and social groups when other contact avenues have dried up. (p. 330) People interested in participating in the study called the researcher and after a brief overview of the study, the usability study was scheduled. The sampling strategy utilized a random, convenience sample as selection would be from participants who had type 1 or type 2 diabetes and were between 50 and 85 years old. A total of 30 diabetics between 50 and 85 years old ended up participating in this study. Data Analysis Techniques Data captured during the usability study were prepared for analysis by transferring raw data from source documentation to a statistical analysis tool. Participant’s ID, age, diabetes type, RTLX results, effectiveness, efficiency, and user satisfaction results were extracted or calculated from documentation and entered in Stata 41 Release 13 for further analysis. Table 3 provides an overview of the study research questions, hypotheses, variable data types and statistics that were used in this study. Descriptive statistics were calculated for all study variables. This included the mean and standard deviation for all continuous variables; counts and percentages for categorical data. Research questions were tested using the general linear model with and without a covariate. Model assumptions, specifically homogeneity of regression slopes, were examined for research questions. To ascertain if the groups were comparable, bivariate analyses were made between the groups. Finally, data and results from the analysis of the data were used to make sense of the study findings. The data was examined to summarize and explain how the data would be used to answer the study research questions. Format for Presenting Results To provide a better picture of the raw data collected in the usability test and to facilitate the analysis of data, tables and graphs were developed. Graphical representation (i.e. charts and graphs) of raw and analyzed data was generated using both Microsoft Excel and Stata Release 13. Table 3 List of Research Questions, Hypotheses, Null Hypotheses, Variables, Data Type, and Statistic being used in the Study Research Question Hypothesis Null Hypothesis Variables Data type Statistic Do semantic auditory distractions reduce the efficiency of a blood glucose tracking mobile application used by diabetic seniors? Efficiency is lower for diabetic seniors who are exposed to semantic auditory distractions The mean value of the differences in efficiency equals zero. Efficiency Ratio General Linear Model Do semantic auditory distractions reduce the effectiveness of a blood glucose tracking mobile application used by diabetic seniors? Effectiveness is lower for diabetic seniors who are exposed to semantic auditory distractions The mean value of the differences in effectiveness equals zero. Effectiveness Ratio General Linear Model Do semantic auditory distractions reduce the user satisfaction of a blood glucose tracking mobile application used by diabetic seniors? User satisfaction is lower for diabetic seniors who are exposed to semantic auditory distractions The mean value of the differences in user satisfaction (SUS scores) equals zero. User Satisfactionmeasured by the SUS scores. Interval General Linear Model 43 Resource Requirements Since this research involved human subjects, Institutional Review Board (IRB) approval was obtained before the study was conducted. The following resources were also required to perform the study: Software 1. Mobile iOS Application Diabetes Diary developed by Friday Forward (http://diabetesdiary.fridayforward.com) (See Appendix B). 2. Stata Statistical Software: Release 13. 3. Decibel 10th iPhone mobile application- used to measure decibels. Hardware 1. iPhone 4S 2. Portable Speakers 3. iPod mini with small speakers.- See Figure 2 Usability Room See Figure 3 for a sample room configuration Study Participants Adults between 50 and 85 years old with a dioagnosis of diabetes were used to conduct this experiment. 44 Figure 2. iPod mini and speakers used to simulate semantic auditory distractions Figure 3. Room configuration used to perform usability studies 45 Summary In Chapter 3, the methodology employed in this study was identified and described. The chapter began with a discussion of the selection of research methods; instruments used proposed sample and data analysis techniques. Finally, the format for presenting the study results and the resource requirements were discussed. 46 Chapter 4 Results This chapter outlines the results of the data analysis procedures stated in Chapter 3. This study will attempt to provide answers to the three research questions with the primary purpose of investigating the impact of semantic auditory distractions on the usability of a blood glucose tracking mobile application used by diabetic seniors. Data Preparation Once data from all 30-study participants was captured, participant’s demographic data, performance results, SUS questionnaire and RTLX results were keyed into an Excel spreadsheet for further analysis. The spreadsheet was then reviewed for completeness before it was imported into Stata Statistical Software: Release 13 for statistical analysis. Data Analysis Before the statistical analyses were conducted, the groups were examined to see if they differed by relevant study variables. This is an important consideration given the matched-group methodology. Results indicate no differences between the groups for age, gender, experience with smartphones, workload and years with a diagnosis of diabetesSee Tables 4, 5 and 6. As such, the groups can be considered comparable for statistical purposes. 47 Table 4. Descriptive Statistics for Age and Experience with Smartphone Variables Group N Mean SD Lower 95% CI Age Upper 95% CI With distractions 15 66.67 7.47 62.53 70.80 Without distractions 15 66.53 7.68 62.28 70.79 -5.53 5.80 Difference 0.13 P-Value p = 0.961 Group N Mean SD Lower 95% CI Upper 95% CI P-Value Experience with With distractions 15 1.20 1.25 0.51 1.89 p = 0.422 Smartphone Without distractions 15 0.87 0.97 0.33 1.41 -0.50 1.17 Difference 0.33 48 Table 5 Descriptive Statistics for RTLX and Years with Diagnosis of Diabetes Variables Group N Mean SD Lower 95% CI RTLX Upper 95% CI With distractions 15 55.13 7.95 50.73 59.53 Without distractions 15 52.00 9.70 46.63 57.37 -3.50 9.77 Difference 3.13 P-Value p = 0.341 Group N Mean SD Lower 95% CI Upper 95% CI P-Value Years with With distractions 15 5.27 4.67 2.68 7.85 p = 0.113 Diagnosis of Without distractions 15 8.80 6.95 4.95 12.65 Diabetes Difference -7.96 0.89 -3.53 49 Table 6 Descriptive Statistics for Sample Gender variable Group Female Male With 10 (67%) 5 (33%) Without 7 (47%) 8 (53%) Total 17 (57%) 13 (33%) P-Value p = 0.269 Demographical Data Analysis A total of 30 participants agreed to participate in this usability study. The convenience sample consisted of 30 adults 50 to 85 years old with a diagnosis of diabetes in the state of New Jersey. Participants in this research were weighted more female (57%, n=17) than male (33%, n=13). According to the 2010 U.S. census of the adult population 65 and older a similar ratio is seen in the general public, 56.9% female versus 43.1% male (Werner, 2011), so the ratio seen in this study is representative. It is important to note that while the intention of this study was to enroll participants with both type 1 and type 2 diabetes, all seniors who participated in this study had been diagnosed with type 2 diabetes. Not having study participants with type 1 diabetes is not unexpected since according to the Center for Disease Control and Prevention (Centers for Disease Control Prevention, 2014) type 2 diabetes accounts for 95% of all the diabetes cases in the United States. Participants of this study had an average age of 66.6 years with an average of 7 years with a diagnosis of diabetes. In terms of experience with smartphones, participants had an average of only one year of experience. 50 Task Efficiency Analysis Task efficiency was measured by total time on task. Participants were asked to read four different scenarios, which required them to perform a series of tasks. The time from the moment the participant indicated that he or she was ready to begin the study until the participant indicated to the researcher that the task was completed was captured. The sum of the time taken to complete all tasks was calculated and used as a measure of efficiency. It is important to note that in the case of total time on task, less time is a measure of better efficiency. Table 7 provides a summary of the average time taken to complete all four tasks by the group. Table 7 Statistics for Efficiency (Time on Task measured in seconds) by group Group N Mean SD Min Max With Distractions 15 594.40 89.56 431.00 754.00 Without Distractions 15 516.13 103.73 396.00 761.00 51 Task Effectiveness Analysis Task effectiveness was measured by total task success rate. Each participant was asked to read four different scenarios. Each scenario required participants to perform a series of tasks. Once the participant indicated that the particular task had been completed, the researcher proceeded to review the outcome of the task and determine if the task had been successfully completed. A zero would be assigned to the result if the task were not successfully completed; similarly, a one would be assigned to the result if the task were completed successfully. Table 8 provides a summary of the task success rate (percentage) for each of the four tasks by a group. Table 8 Statistics for Effectiveness (Success Rate) by group Group N Mean SD Min Max With Distractions 15 71.67 22.89 25.00 100.00 Without Distractions 15 88.33 16.00 50.00 100.00 User Satisfaction Analysis User Satisfaction was measured by the SUS questionnaire. Once participants completed all four scenarios, they were asked to complete the SUS questionnaire. The overall SUS score was calculated by multiplying the sum of the scores by 2.5. Table 9 provides a summary of the overall satisfaction SUS scores. 52 Table 9 Statistics for User Satisfaction (Measured by SUS scores) by group Group N Mean SD Min Max With Distractions 15 56.33 16.34 0.00 70.00 Without Distractions 15 63.67 5.89 57.50 80.00 Findings Research Question 1 Analysis of data on the first research question was focused on investigating whether semantic auditory distractions reduce the efficiency of a blood glucose tracking mobile application used by diabetic seniors. The researcher’s hypothesis was that the efficiency would be lower for participants, which were exposed to semantic auditory distractions. To answer research question one, two statistical approaches were used. First a general linear model with no covariates was run. Second, the model was run again using the participant's total workload (RTLX questionnaire results) as a covariate. The homogeneity of regression slopes was looked at by testing the interaction of group (Exposed vs. Non-Exposed) by RTLX; where an interaction would indicate that the regression coefficient for group is significantly different across participant's workload levels. The group by RTLX interaction was not statistically significant (p=0.335); therefore, homogeneity of regression slopes was assumed. The results of the model are as follows (See Figure 4) 53 There is a significant effect of semantic auditory distractions on efficiency, F(1,28)=4.89,P=0.035). The group without auditory distraction was more efficient (Mean difference =78.26[95% CI: 5.78, 150,75], p=0.035). There is no significant effect of semantic auditory distractions on efficiency after controlling for participant's workload F(1,27=3.69,P=0.065). Figure 4. Dot plot of Efficiency by Group Controlling for Workload Research Question 2 Analysis of data on the second research question was focused on investigating whether semantic auditory distractions reduce the effectiveness of a blood glucose tracking mobile application used by diabetic seniors. The researcher’s hypothesis was that the effectiveness would be lower for participants, which were exposed to semantic auditory distractions. 54 To answer research question two, two statistical approaches were used. First, an analysis using a general linear model with no covariates was performed. Second, the model using the participant's workload (RTLX questionnaire) as a covariate was re-run. The homogeneity of regression slopes was looked at by testing the interaction of group (Exposed vs. Non-Exposed) by RTLX; where an interaction would indicate that the regression coefficient for group is significantly different across participant's workload levels. The group by RTLX interaction was not statistically significant (p=0.900); therefore, homogeneity of regression slopes was assumed. The results of the model are as follows (See Figure 5): There is a significant effect of semantic auditory distractions on effectiveness, F(1,30)=5.34,P=0.028). The group without auditory distraction was more effective (Mean difference=16.67[95% CI: 1.89, 31.43],p=0.035). There is a significant effect of semantic auditory distractions on effectiveness after controlling for participant's workload F (1,27=5.08,P=0.032). The group without auditory distraction was more effective (Mean difference=16.81[95% CI: 1.50, 3212], p=0.033) 55 Figure 5. Dot plot of Effectiveness by Group Controlling for Workload Research Question 3 Analysis of data on the third research question was focused on investigating whether semantic auditory distractions reduce the user satisfaction of a blood glucose tracking mobile application used by diabetic seniors. The researcher's hypothesis was that the user satisfaction would be lower for participants who were exposed to semantic auditory distractions. To answer research question three, two statistical approaches were used. First, an analysis using a general linear model with no covariates was performed. Second, the model using the participant's workload (RTLX questionnaire) as a covariate was rerun. The homogeneity of regression slopes was looked at by testing the interaction of group (Exposed vs. Non-Exposed) by RTLX; where an interaction would indicate 56 that the regression coefficient for group is significantly different across participant's workload levels. The group by RTLX interaction was not statistically significant (p=0.166); therefore, homogeneity of regression slopes was assumed. Additionally, one subject in the semantic auditory distraction group failed to report a satisfaction score. This subject was removed from the statistical analysis. The results of the model are as follows (See Figure 6): There is no significant effect of semantic auditory distractions on satisfaction, F(1,27)=2.61,P=0.118). There is no significant effect of semantic auditory distractions on satisfaction after controlling for participant's workload F(1,26=2.64,P=0.116). 57 Figure 6. Dot plot of User Satisfaction by Group Controlling for Workload Summary of Results. The data collected, analyzed and reported in this chapter shows that semantic auditory distractions have a significant effect on efficiency and effectiveness and no significant effect on satisfaction. It is also important to point out that after controlling for participant’s workload, semantic auditory distractions have no significant effect on efficiency and satisfaction but a significant effect on effectiveness. Table 10 summarizes the results of this dissertation study. 58 Table 10 Summary of Study Research Questions Results Research Question RQ1 Description Results Do semantic auditory distractions reduce the efficiency of a There is a significant effect of semantic blood glucose tracking mobile application used by diabetic auditory distractions on efficiency. seniors? RQ2 Do semantic auditory distractions reduce the effectiveness of a There is a significant effect of semantic blood glucose tracking mobile application used by diabetic auditory distractions on effectiveness. seniors? RQ3 Do semantic auditory distractions reduce the user satisfaction There is no significant effect of of a blood glucose tracking mobile application used by diabetic semantic auditory distractions on seniors? satisfaction. 59 Chapter 5 Conclusions, Implications, Recommendations, and Summary The aim of this chapter is to consolidate the findings made in this dissertation study; limitations and challenges encountered in the course of achieving the research goals are discussed. The implications of the findings from this study and how they contribute to the achievement of the research goals, as defined in Chapter 1 are also discussed. Lastly, several recommendations for future research are proposed. Discussion of Study Findings The first research question of this study focused on investigating whether semantic auditory distractions reduce the efficiency of a blood glucose tracking mobile application used by diabetic seniors. The researcher’s hypothesis was that the efficiency would be lower for participants exposed to semantic auditory distractions. As indicated in Chapter 4, the results of the model indicate that there is a significant effect of semantic auditory distractions on efficiency, F (1,28)=4.89,P=0.035). The group that performed the study tasks without auditory distraction was more efficient (Mean difference =78.26[95% CI: 5.78, 150,75], p=0.035) than the group that performed the study tasks with semantic auditory distractions. These results imply that diabetic seniors are more efficient with mobile applications when they are not exposed to semantic auditory distractions. Hence, the researcher’s hypothesis is supported by the results of this study. These results are similar to the ones reported by Tsiaousis and Giaglis (2010) which found that the time needed to complete a task when browsing a mobile website is significantly 60 affected by the conditions of use particularly the semantic of environmental sounds. Coursaris et al. (2012) also found that distractions do have a significant negative impact on the perceived efficiency of mobile device use. However, it is important to note that Coursaris et al. measured efficiency using self-reported data instead of performance – related data as used in this dissertation study. An interesting finding is that after statistically controlling for cognitive workload, this study showed that semantic auditory distractions have no significant effect F(1,27=3.69,P=0.065) on efficiency, indicating a possible mediating role for cognitive workload in measurements of efficiency. The second research question of this study focused on investigating whether semantic auditory distractions reduced the effectiveness of a blood glucose tracking mobile application used by diabetic seniors. The researcher’s hypothesis was that the effectiveness would be lower for participants exposed to semantic auditory distractions. As indicated in Chapter 4, the results of the model indicate that there is a significant effect of semantic auditory distractions on effectiveness F(1,30)=5.34,P=0.028). Effectiveness was significantly higher on the group without auditory distractions (Mean difference=16.67[95% CI: 1.89, 31.43], p=0.035). Hence, the researcher’s hypothesis is supported by the results of this study. These results imply that diabetic seniors are more effective with mobile applications when they are not exposed to semantic auditory distractions. These results are similar to the ones reported by Tsiaousis and Giaglis (2010) which found that the effectiveness when browsing a mobile website is significantly affected by the conditions of use particularly the semantic of environmental sounds. 61 Coursaris et al. (2012) also found that distractions do have a significant negative impact on the perceived effectiveness of mobile device use. However, it is important to note that Coursaris et al. measured effectiveness using self-reported data instead of performance– related data as used in this dissertation study. An interesting finding is that even after statistically controlling for cognitive workload, this study showed that semantic auditory distractions have a significant effect on effectiveness F (1,27=5.08,P=0.032). The group without auditory distraction was more effective (Mean difference=16.81[95% CI: 1.50, 3212], p=0.033) The third research question of this study focused on investigating whether semantic auditory distractions reduce the user satisfaction of a blood glucose tracking mobile application used by diabetic seniors. The researcher’s hypothesis was that the user satisfaction would be lower for participants exposed to semantic auditory distractions. As indicated in Chapter 4, the results of the model indicate that there is no significant effect of semantic auditory distractions on user satisfaction F(1,27)=2.61,P=0.118). These results imply that the satisfaction that diabetic seniors have when interacting with mobile applications is not affected by the presence of semantic auditory distractions. Hence, the researcher’s hypothesis is not supported by the results of this study. These results are similar to the ones reported by Tsiaousis and Giaglis (2010) which found that while user satisfaction is influenced by task complexity, it is relatively unaffected by the context of use. User satisfaction has been shown to be positively influenced by information quality Chung, Dong, and Shin (2014); Dwivedi, Kapoor, Williams, and Williams 62 (2013), social presence Park, Oh, and Lee (2011), and enjoyment Lee, Moon, Kim, and Mun (2015). Semantic auditory distractions tend to reduce cognitive resources but cannot influence the information quality of the mobile application, whether users feel that they personally met the other user during the use of the mobile application (social presence) or the extent to which the activity of using the mobile application is perceived to be enjoyable. This could explain why semantic auditory distractions had no impact on user satisfaction. An interesting finding is that even after statistically controlling for cognitive workload, this study showed that semantic auditory distractions have no significant effect on user satisfaction F(1,26=2.64,P=0.116). Conclusions The results from this study suggest that semantic auditory distractions have an impact on a participant's usability performance metrics. Participant's efficiency and effectiveness were found to suffer when exposed to semantic auditory distractions when compared to the environment without semantic auditory distractions. Results from this study also suggest that there is no significant effect of semantic auditory distractions on user satisfaction. However statistical methods performed and documented in Chapter 4 indicate that after controlling for participant's workload, there is no significant effect of semantic auditory distractions on efficiency or user satisfaction but still it does have a significant effect on effectiveness. While participant's workload was found to be slightly higher in the group that was exposed to semantic auditory distractions (Mean difference= 3.13), this difference was not found to be significant. 63 In conclusion, this dissertation study showed that the percentage of tasks completed successfully, and the total time needed to complete a task when diabetic seniors use a mobile application are significantly affected by semantic auditory distractions, whereas user satisfaction is not. Limitations This study has several limitations. As documented in Chapter 3, this study targeted a population comprised of seniors with a diagnosis of diabetes. More specifically, this study targeted diabetic seniors between 50 and 85 years old who live in the state of New Jersey. Originally, this researcher targeted adults between 65 and 85 years old with a diagnosis of diabetes with consideration to the exclusionary criteria stated on the Institutional Review Board submission. However, recruiting adults between 65 and 85 years old with a diagnosis of diabetes for usability testing was more difficult than initially predicted. Recruitment of participants for this study was accomplished by contacting diabetes organizations in New Jersey such as the New Jersey diabetes association, and several diabetes support groups. Also, this researcher recruited participants through word of mouth and by reaching out to friends, family and coworkers. Recruiting signs were posted in most of the following places: 1) Senior Centers in New Jersey, 2) Public Libraries, 3) Nursing Homes, 4) Adult Communities, 5) Endocrinologist offices, and 6) Churches. Since the participation of seniors 65-85 years old was low, it was decided to broaden the age study criteria from 65-85 to 50-85 years old. This change increased the 64 population. Thus, this study sample consisted of 30 adults aged 50-85 with a diagnosis of diabetes (type 1 or 2). Implications The findings in this study provide significant contributions to the field of Information Systems and are of particular interest to human-computer interaction usability researchers and professionals in the usability and medical area who are interested in understanding the effect of environmental and user context in usability. This study provides support to the importance of considering environmental context and more specifically external audio distractions (as in the case of semantic auditory distractions) on efficiency and effectiveness, which are two of the three most used measures of mobile usability. Not to generalize, but researchers and practitioners in the area of mobile usability could rely on user satisfaction questionnaires such as the SUS, knowing that their results will not be affected by auditory distractions and more specifically semantic auditory distractions. Recommendations for Further Research Several recommendations can be made for future research based on the findings of this study. First, it is recommended that the methodology and procedures utilized in this study be applied to seniors without diabetes to investigate if semantic auditory distractions have the same impact on usability as the one shown in this study. It is likely that some of the challenges that diabetic seniors faced in this study while dealing with a smartphone are challenges that any beginner user, regardless of age, would have to deal 65 with when learning to interact with a smartphone of which they have little previous experience. Another interesting study would be to perform a similar study with type 1 diabetic seniors. Since type 1 diabetes can become a very serious disease if not managed appropriately, participants might be more motivated and perform better in the usability study knowing that this type of mobile application could help them manage their diabetes and prevent serious health complications. Summary Diabetes is the seventh leading cause of death in the United States. With the population rapidly aging, it is expected that 1 out of 3 Americans will have diabetes by 2050 (Boyle et al., 2010). Diabetics can manage their disease by choosing what, how much and when to eat, getting physically active, taking medication if needed, and tracking their blood glucose levels. Self-management in diabetes is strongly connected with the patient’s quality of life (Glasgow et al., 1999). However, diabetics have indicated that tracking data to manage their disease is a complex process (Kouris et al., 2010). For this reason, researchers have been evaluating how technology can be used to simplify this process. Several technologies have been proposed to assist in the area of diabetes selfmanagement. Mobile phones, for example, have shown to be effective in the area of diabetes self-management (Krishna & Boren, 2008; Patrick et al., 2008; Preuveneers & Berbers, 2008). As a result, a growing number of people are using mobile applications to self- manage diabetes (Holtz & Lauckner, 2012). However, these mobile applications have several limitations, including but not limited to, lack of personalized feedback, 66 usability issues, particularly the ease of data entry, and integration with patients and electronic health records (El-Gayar et al., 2013). Usability is important for systems that help people self-manage conditions such as diabetes (Arsand et al., 2012). It is argued that mobile usability studies before mobile applications are released to the public could identify usability issues that can improve application's design, usability, and acceptance. Mobile applications face key usability challenges, as users need to share their attention between the task (mobile application) and the surrounding environment. Diabetics have unique challenges and needs. In fact, the diabetic population has a greater rate of decline in cognitive function and a greater risk of cognitive decline (Cukierman et al., 2005). In the case of seniors with diabetes, it has been shown that the disease affects their cognitive performance (Kanaya et al., 2004; Tun et al., 1987). Understanding factors that affect the senior diabetic population will help develop applications that will allow people self-manage their diabetes. As highlighted by usability researchers, the context of use (i.e. environment, user, task, and technology) has a significant impact on mobile usability (Liu et al., 2011). The characteristics of the context (the users, tasks, equipment, and environment) may be as important in determining usability as the characteristics of the product itself (Bevan & Macleod, 1994). The environment (lighting, temperature, audio and visual distractions, etc.) is of special interest to the mobile usability arena since in the case of mobile devices, is always changing. This dissertation aims to support the claim that environmental context and more specifically environmental distraction such as semantic auditory distractions impact the usability of mobile applications. In doing so, it attempts to answer 67 the following research questions: 1) Do semantic auditory distractions reduce the effectiveness of a blood glucose tracking mobile application? 2) Do semantic auditory distractions reduce the efficiency of a blood glucose tracking mobile application? 3) Do semantic auditory distractions reduce the user satisfaction of a blood glucose tracking mobile application? To answer the study research questions, a posttest-only control group design experiment was performed involving 30 adults with type 2 diabetes. Adults between 50 and 85 years old were targeted to participate in the study. Participants were paired based on their age and experience with smartphones and randomly assigned to the control (no semantic auditory distractions) or experimental (semantic auditory distractions) group. During the usability study, participants were asked to read four scenarios and complete the assigned tasks. Efficiency, effectiveness, user satisfaction, and RTLX measurements were collected from each of the participants. Data collected was analyzed using the general linear model and used to answer the study research questions. The results of this study confirmed that semantic auditory distractions have a significant effect on efficiency and effectiveness, and hence they need to be taken into account when evaluating mobile usability with diabetic seniors. This study also showed that semantic auditory distractions have no significant effect on user satisfaction. Regarding the effect of cognitive workload on usability, this study showed that after statistically controlling for cognitive workload, semantic auditory distractions have a significant impact on effectiveness but no impact on efficiency or user satisfaction. 68 Appendix A Participant’s Demographic Questionnaire 69 Appendix B Screenshots of the Mobile Application being used in the Study (From Apple Store) 70 Appendix C Usability Test Task List and Scenario Task Number 1 Description Record Data Scenario 1. You want to record your most recent glucose reading (Before Breakfast) along with other information. Open the "Diabetes Diary" mobile application and record and save the following information: Glucose – "100 mg/dl" Carbs– "28 grams" Insulin dose – "4.7 units" Insulin type – "Novolin" Insulin site – "Right arm" Note - "I will enjoy a nice dinner tonight" 2. Go to the Diabetes Diary “Home Screen” 2 1. Your partner just reminded you to log your glucose readings from last night at 8:30 p.m. Open the "Diabetes Diary" mobile application and record the following information: Glucose – "150 mg/dl" Carbs– "23 grams" Note - "I had a great day" 2. Go to the Diabetes Diary “Home Screen” 3 Review Recent Data 1. Your doctor just called and asked you to write down your glucose readings for the last 3 days. Open the "Diabetes Diary" mobile application and write down your glucose readings for the last 3 days. Date: _____ Glucose:________mg/dl 71 Task Number Description Scenario Date: _____ Glucose:________ mg/dl Date: _____ Glucose:________ mg/dl 2. Your doctor also wanted you to find and write down your mean glucose reading from the last seven days. Using the "Diabetes Diary" mobile application, find and write down your mean glucose reading for the last seven days. The Mean glucose reading for the last seven days is: ______________ mg/dl 3. Go to the Diabetes Diary “Home Screen” 4 Share Information 1. Your doctor called and asked you to e-mail him all your glucose readings for the last seven days (using CSV format). Open the "Diabetes Diary" mobile application and email your glucose readings for the last seven days. Your doctor’s email address is: [email protected]. Enter “My glucose readings” in the subject line. 2. Go to the Diabetes Diary “Home Screen” 72 Appendix D Summary Usability Study Results 73 Appendix E System Usability Scale (SUS) 74 Appendix F RTLX Rating Sheet 75 Appendix G RTLX-Tally Sheet 76 Appendix H IRB Approval 77 References Allemann, S., Houriet, C., Diem, P., & Stettler, C. (2009). Self-monitoring of blood glucose in non-insulin treated patients with type 2 diabetes: a systematic review and meta-analysis. Curr Med Res Opin, 25(12), 2903-2913. doi: 10.1185/03007990903364665 Allen, K. V., Frier, B. M., & Strachan, M. W. (2004). The relationship between type 2 diabetes and cognitive dysfunction: longitudinal studies and their methodological limitations. Eur J Pharmacol, 490(1-3), 169-175. doi: 10.1016/j.ejphar.2004.02.054 Arsand, E., Froisland, D. H., Skrovseth, S. O., Chomutare, T., Tatara, N., Hartvigsen, G., & Tufano, J. T. (2012). Mobile Health Applications to Assist Patients with Diabetes: Lessons Learned and Design Implications. Journal of diabetes science and technology, 6(5), 1197-1206. doi: 10.1177/193229681200600525 Baldus, T., & Patterson, P. (2008). Usability of pointing devices for office applications in a moving off-road environment. Appl Ergon, 39(6), 671-677. doi: 10.1016/j.apergo.2008.01.004 Bangor, A., Kortum, P. T., & Miller, J. T. (2008). An Empirical Evaluation of the System Usability Scale. International Journal of Human-Computer Interaction, 24(6), 574-594. doi: 10.1080/10447310802205776 Bevan, N., & Macleod, M. (1994). Usability measurement in context. Behaviour & Information Technology, 13(1-2), 132-145. doi: 10.1080/01449299408914592 Boyle, J. P., Thompson, T. J., Gregg, E. W., Barker, L. E., & Williamson, D. F. (2010). Projection of the year 2050 burden of diabetes in the US adult population: dynamic modeling of incidence, mortality, and prediabetes prevalence. Population Health Metrics, 8(1), 29. Brooke, J. (1996). SUS-A quick and dirty usability scale. Usability evaluation in industry, 189, 194. 78 Brown, P. J., Bovey, J. D., & Xian, C. (1997). Context-aware applications: from the laboratory to the marketplace. IEEE Personal Communications, 4(5), 58-64. doi: 10.1109/98.626984 Burnham, K. P., & Overton, W. S. (1978). Estimation of the size of a closed population when capture probabilities vary among animals. Biometrika, 65(3), 625-633. doi: 10.1093/biomet/65.3.625 Byers, J. C., Bittner, A. C., & Hill, S. G. (1989). Traditional and raw task load index (TLX) correlations: Are paired comparisons necessary? Paper presented at the International Industrial Ergonomics and Safety Conference, Cincinnati, Ohio. Calero Valdez, A., Ziefle, M., Horstmann, A., Herding, D., & Schroeder, U. (2009). Effects of Aging and Domain Knowledge on Usability in Small Screen Devices for Diabetes Patients HCI and Usability for e-Inclusion (Vol. 5889, pp. 366-386): Springer Berlin Heidelberg. Cao, A., Chintamani, K. K., Pandya, A. K., & Ellis, R. D. (2009). NASA TLX: software for assessing subjective mental workload. Behav Res Methods, 41(1), 113-117. doi: 10.3758/BRM.41.1.113 Centers for Disease Control Prevention. (2014). National Diabetes Statistics Report: Estimates of Diabetes and Its Burden in the United States, 2014. Atlanta, GA: US Department of Health and Human Services. Chung, K.-H., Dong, Y.-H., & Shin, J.-I. (2014). The Relationship between Micro-blog’s Characteristics, User Satisfaction, and e-Loyalty: The Moderating Effect of Gender. Clapp, W. C., & Gazzaley, A. (2012). Distinct mechanisms for the impact of distraction and interruption on working memory in aging. Neurobiol Aging, 33(1), 134-148. doi: 10.1016/j.neurobiolaging.2010.01.012 Comparative Examples of Noise Levels. (2000). from http://www.industrialnoisecontrol.com/comparative-noise-examples.htm Coursaris, C., & Kim, D. (2006). A Qualitative Review of Empirical Mobile Usability Studies. Paper presented at the AMCIS 2006. 79 Coursaris, C., & Kim, D. (2011). A Meta-Analytical Review of Empirical Mobile Usability Studies. Journal of Usability Studies, 6(3), 117-171. Coursaris, C. K., Hassanein, K., Head, M. M., & Bontis, N. (2012). The impact of distractions on the usability and intention to use mobile devices for wireless data services. Computers in Human Behavior, 28(4), 1439-1449. doi: 10.1016/j.chb.2012.03.006 Cowie, C. C., Rust, K. F., Ford, E. S., Eberhardt, M. S., Byrd-Holt, D. D., Li, C., . . . Geiss, L. S. (2009). Full accounting of diabetes and pre-diabetes in the U.S. population in 1988-1994 and 2005-2006. Diabetes Care, 32(2), 287-294. doi: 10.2337/dc08-1296 Crease, M. (2005). Measuring the effect of distractions on mobile users' performance. Measuring Behavior. Cukierman, T., Gerstein, H. C., & Williamson, J. D. (2005). Cognitive decline and dementia in diabetes--systematic overview of prospective observational studies. Diabetologia, 48(12), 2460-2469. doi: 10.1007/s00125-005-0023-4 de Jong, T. (2009). Cognitive load theory, educational research, and instructional design: some food for thought. Instructional Science, 38(2), 105-134. doi: 10.1007/s11251-009-9110-0 Dinet, J., Brangier, E., Michel, G., Vivian, R., Battisti, S., & Doller, R. (2007). Older People as Information Seekers: Exploratory Studies About Their Needs and Strategies. In C. Stephanidis (Ed.), Universal Acess in Human Computer Interaction. Coping with Diversity (Vol. 4554, pp. 877-886): Springer Berlin Heidelberg. Dwivedi, Y. K., Kapoor, K. K., Williams, M. D., & Williams, J. (2013). RFID systems in libraries: An empirical examination of factors affecting system use and user satisfaction. International Journal of Information Management, 33(2), 367-377. doi: http://dx.doi.org/10.1016/j.ijinfomgt.2012.10.008 El-Gayar, O., Timsina, P., Nawar, N., & Eid, W. (2013). Mobile applications for diabetes self-management: status and potential. J Diabetes Sci Technol, 7(1), 247-262. doi: 10.1177/193229681300700130 80 Everett, S. P., Byrne, M. D., & Greene, K. K. (2006). Measuring the Usability of Paper Ballots: Efficiency, Effectiveness, and Satisfaction. Proceedings of the Human Factors and Ergonomics Society Annual Meeting, 50(24), 2547-2551. doi: 10.1177/154193120605002407 Franc, S., Daoudi, A., Mounier, S., Boucherie, B., Dardari, D., Laroye, H., . . . Charpentier, G. (2011). Telemedicine and diabetes: achievements and prospects. Diabetes Metab, 37(6), 463-476. doi: 10.1016/j.diabet.2011.06.006 Garcia, E., Martin, C., Garcia, A., Harrison, R., & Flood, D. (2011). Systematic Analysis of Mobile Diabetes Management Applications on Different Platforms. In A. Holzinger & K.-M. Simonic (Eds.), Information Quality in e-Health (Vol. 7058, pp. 379-396): Springer Berlin Heidelberg. Glasgow, R. E., Fisher, E. B., Anderson, B. J., LaGreca, A., Marrero, D., Johnson, S. B., . . . Cox, D. J. (1999). Behavioral science in diabetes. Contributions and opportunities. Diabetes Care, 22(5), 832-843. doi: 10.2337/diacare.22.5.832 Hassanein, K., & Head, M. (2003). Ubiquitous Usability: Exploring Mobile Interfaces within the Context of a Theoretical Model. Lecture Notes in Computer Science 183. Hawthorn, D. (2000). Possible implications of aging for interface designers. Interacting with Computers, 12(5), 507-528. doi: 10.1016/s0953-5438(99)00021-1 Hill, S. G., Iavecchia, H. P., Byers, J. C., Bittner, A. C., Zaklade, A. L., & Christ, R. E. (1992). Comparison of four subjective workload rating scales. Human Factors: The Journal of the Human Factors and Ergonomics Society, 34(4), 429-439. Holtz, B., & Lauckner, C. (2012). Diabetes management via mobile phones: a systematic review. Telemed J E Health, 18(3), 175-184. doi: 10.1089/tmj.2011.0119 Holzinger, A., Searle, G., & Nischelwitzer, A. (2007). On Some Aspects of Improving Mobile Applications for the Elderly. In C. Stephanidis (Ed.), Universal Acess in Human Computer Interaction. Coping with Diversity (Vol. 4554, pp. 923-932): Springer Berlin Heidelberg. Hoyoung, K., Jinwoo, K., Yeonsoo, L., Minhee, C., & Youngwan, C. (2002). An empirical study of the use contexts and usability problems in mobile Internet. 81 Paper presented at the 35th Annual Hawai International Conference on System Sciences. Hughes, R., & Jones, D. M. (2001). The intrusiveness of sound: Laboratory findings and their implications for noise abatement. Noise & Health, 4(13), 51-70. Hughes, R. W., & Jones, D. M. (2003). Indispensable benefits and unavoidable costs of unattended sound for cognitive functioning. Noise Health, 6(21), 63-76. Hummel, K. A., Hess, A., & Grill, T. (2008). Environmental context sensing for usability evaluation in mobile HCI by means of small wireless sensor networks. Paper presented at the 6th International Conference on Advances in Mobile Computing and Multimedia, Linz, Austria. Johnson, P. (1998). Usability and Mobility; Interactions on the move. Paper presented at the First Workshop on Human-Computer Interaction with Mobile Devices. Jokela, T., Iivari, N., Matero, J., & Karukka, M. (2003). The standard of user-centered design and the standard definition of usability: analyzing ISO 13407 against ISO 9241-11. Paper presented at the Latin American conference on Human-computer interaction, Rio de Janeiro, Brazil. Jones, D. (1990). Recent advances in the study of human performance in noise. Environment International, 16(4-6), 447-458. doi: 10.1016/0160-4120(90)90013v Kanaya, A. M., Barrett-Connor, E., Gildengorin, G., & Yaffe, K. (2004). Change in cognitive function by glucose tolerance status in older adults: a 4-year prospective study of the Rancho Bernardo study cohort. Arch Intern Med, 164(12), 13271333. doi: 10.1001/archinte.164.12.1327 Kirwan, M., Vandelanotte, C., Fenning, A., & Duncan, M. J. (2013). Diabetes selfmanagement smartphone application for adults with type 1 diabetes: randomized controlled trial. J Med Internet Res, 15(11), e235. doi: 10.2196/jmir.2588 Kouris, I., Mougiakakou, S., Scarnato, L., Iliopoulou, D., Diem, P., Vazeou, A., & Koutsouris, D. (2010). Mobile phone technologies and advanced data analysis towards the enhancement of diabetes self-management. Int J Electron Healthc, 5(4), 386-402. 82 Krishna, S., & Boren, S. A. (2008). Diabetes self-management care via cell phone: a systematic review. J Diabetes Sci Technol, 2(3), 509-517. doi: 10.1177/193229680800200324 Lavie, N. (2010). Attention, Distraction, and Cognitive Control Under Load. Current Directions in Psychological Science, 19(3), 143-148. doi: 10.1177/0963721410370295 Lee, D., Moon, J., Kim, Y. J., & Mun, Y. Y. (2015). Antecedents and consequences of mobile phone usability: Linking simplicity and interactivity to satisfaction, trust, and brand loyalty. Information & Management, 52(3), 295-304. Lewis, J. R., & Sauro, J. (2009). The Factor Structure of the System Usability Scale. In M. Kurosu (Ed.), Human Centered Design (Vol. 5619, pp. 94-103): Springer Berlin Heidelberg. Liu, C., Zhu, Q., Holroyd, K. A., & Seng, E. K. (2011). Status and trends of mobilehealth applications for iOS devices: A developer's perspective. Journal of Systems and Software, 84(11), 2022-2033. doi: 10.1016/j.jss.2011.06.049 Lyles, C. R., Harris, L. T., Le, T., Flowers, J., Tufano, J., Britt, D., . . . Ralston, J. D. (2011). Qualitative evaluation of a mobile phone and web-based collaborative care intervention for patients with type 2 diabetes. Diabetes Technol Ther, 13(5), 563-569. doi: 10.1089/dia.2010.0200 Marsh, J., Hughes, R. W., & Jones, D. M. (2009). Interference by process, not content, determines semantic auditory distraction. Cognition, 110(1), 23-38. doi: 10.1016/j.cognition.2008.08.003 Marsh, J. E., Hughes, R. W., & Jones, D. M. (2008). Auditory distraction in semantic memory: A process-based approach☆. Journal of Memory and Language, 58(3), 682-700. doi: 10.1016/j.jml.2007.05.002 Mayhorn, C. B., Lanzolla, V. R., Wogalter, M. S., & Watson, A. M. (2005). Personal Digital Assistants (PDAs) as Medication Reminding Tools: Exploring Age Differences in Usability. 83 Mikkonen, M., Varyrynen, S., Ikonen, V., & Heikkila, M. O. (2002). User and Concept Studies as Tools in Developing Mobile Communication Services for the Elderly. Personal and Ubiquitous Computing, 6(2), 113-124. doi: 10.1007/s007790200010 Mizobuchi, S., Chignell, M., & Newton, D. (2005). Mobile text entry: relationship between walking speed and text input task difficulty. Paper presented at the Proceedings of the 7th international conference on Human computer interaction with mobile devices & services, Salzburg, Austria. Narayan, K., Boyle, J. P., Geiss, L. S., Saaddine, J. B., & Thompson, T. J. (2006). Impact of Recent Increase in Incidence on Future Diabetes Burden: US, 2005-2050. Diabetes Care. Nayebi, F., Desharnais, J. M., & Abran, A. (2012, April 29 2012-May 2 2012). The state of the art of mobile application usability evaluation. Paper presented at the 25th IEEE Canadian Conference on Electrical & Computer Engineering (CCECE). Nielsen, J. (2012). Usability 101: Introduction to Usability. 2014, from http://www.nngroup.com/articles/usability-101-introduction-to-usability/ Noy, C. (2008). Sampling Knowledge: The Hermeneutics of Snowball Sampling in Qualitative Research. International Journal of Social Research Methodology, 11(4), 327-344. doi: 10.1080/13645570701401305 Paas, F., Tuovinen, J. E., Tabbers, H., & Van Gerven, P. W. (2003). Cognitive load measurement as a means to advance cognitive load theory. Educational psychologist, 38(1), 63-71. Park, S., Oh, D., & Lee, B. (2011). Analyzing User Satisfaction Factors for Instant Messenger-Based Mobile SNS. In J. Park, L. Yang, & C. Lee (Eds.), Future Information Technology (Vol. 185, pp. 280-287): Springer Berlin Heidelberg. Pascoe, J., Ryan, N., & Morse, D. (2000). Using while moving: HCI issues in fieldwork environments. ACM Transactions on Computer-Human Interaction, 7(3), 417437. doi: 10.1145/355324.355329 Patrick, K., Griswold, W. G., Raab, F., & Intille, S. S. (2008). Health and the mobile phone. Am J Prev Med, 35(2), 177-181. doi: 10.1016/j.amepre.2008.05.001 84 Perfetti, C., & Landesman, L. (2001). Eight is not enough. User Interface Engineering. Preuveneers, D., & Berbers, Y. (2008). Mobile phones assisting with health self-care: a diabetes case study. Paper presented at the 10th international conference on Human computer interaction with mobile devices and services, Amsterdam. Raji, M. A., Tang, R. A., Heyn, P. C., Kuo, Y. F., Owen, S. V., Singh, S., & Ottenbacher, K. J. (2005). Screening for cognitive impairment in older adults attending an eye clinic. J Natl Med Assoc, 97(6), 808-814. Ryan, C., & Gonsalves, A. (2005). The effect of context and application type on mobile usability: an empirical study. Paper presented at the Twenty-eighth Australasian conference on Computer Science, Australia. Ryan, N. S., Pascoe, J., & Morse, D. R. (1998). Enhanced Reality Fieldwork: the Context-aware Archaeological Assistant. Paper presented at the Computer Applications in Archaeology. Shackel, B. (2009). Usability – Context, framework, definition, design and evaluation. Interacting with Computers, 21(5-6), 339-346. doi: 10.1016/j.intcom.2009.04.007 Shneiderman, B., Plaisant, C., Cohen, M., & Jacobs, S. (2009). Designing the User Interface: Strategies for Effective Human-Computer Interaction (5th ed.): Prentice Hall. Sinclair, A. J., Girling, A. J., & Bayer, A. J. (2000). Cognitive dysfunction in older subjects with diabetes mellitus: impact on diabetes self-management and use of care services. Diabetes Research and Clinical Practice, 50(3), 203-212. doi: 10.1016/s0168-8227(00)00195-9 Smith, D. L., Chang, J., Cohen, D., Foley, J., & Glassco, R. (2005). A simulation approach for evaluating the relative safety impact of driver distraction during secondary tasks. Paper presented at the 12th World Congress on Intelligent Transport Systems. Sorqvist, P. (2010). The role of working memory capacity in auditory distraction: a review. Noise Health, 12(49), 217-224. doi: 10.4103/1463-1741.70500 85 Steggell, C. D., Hooker, K., Bowman, S., Brandt, J., & Lee, M. (2007). Acceptance of gerotechnologies by older women in rural areas. Paper presented at the Proceedings of the 2nd International Conference on Technology and Aging. Sweller, J. (1988). Cognitive load during problem solving: Effects on learning. Cognitive Science, 12(2), 257-285. doi: 10.1016/0364-0213(88)90023-7 Thearle, M., & Brillantes, A. M. B. (2005). Unique characteristics of the geriatric diabetic population and the role for therapeutic strategies that enhance glucagonlike peptide-1 activity. Current Opinion in Clinical Nutrition & Metabolic Care, 8(1), 9-16. Tsaprounis, T., Touliou, K., Kalogirou, K., Agnantis, K., & Bekiaris, E. (2012). Mobile Applications for Independent Living of Isolated Elderly. Paper presented at the Second International Conference on Mobile Services, Resources, and Users. Tsiaousis, A. S., & Giaglis, G. M. (2008). Evaluating the Effects of the Environmental Context-of-Use on Mobile Website Usability. Paper presented at the Proceedings of the 2008 7th International Conference on Mobile Business. Tsiaousis, A. S., & Giaglis, G. M. (2010). An Empirical Assessment of Environmental Factors that Influence the Usability of a Mobile Website. Paper presented at the 9th International Conference on Mobile Business. Tun, P. A., Perlmuter, L. C., Russo, P., & Nathan, D. M. (1987). Memory self-assessment and performance in aged diabetics and non-diabetics. Exp Aging Res, 13(3), 151157. doi: 10.1080/03610738708259317 Vincent, G. K., & Velkoff, V. A. (2010). The next four decades: The older population in the United States: 2010 to 2050: US Department of Commerce, Economics and Statistics Administration, US Census Bureau. Vuolle, M., Aula, A., Kulju, M., Vainio, T., & Wigelius, H. (2008). Identifying Usability and Productivity Dimensions for Measuring the Success of Mobile Business Services. Advances in Human-Computer Interaction, 2008, 1-9. doi: 10.1155/2008/680159 Waite, M., Martin, C., Curtis, S., & Nugrahani, Y. (2013). Mobile phone applications and type 1 diabetes: An approach to explore usability issues and the potential for enhanced self-management. Diabetes & Primary Care, 15(1). 86 Welschen, L. M. C., Bloemendal, E., Nijpels, G., Dekker, J. M., Heine, R. J., Stalman, W. A. B., & Bouter, L. M. (2005). Self-Monitoring of Blood Glucose in Patients With Type 2 Diabetes Who Are Not Using Insulin: A systematic review. Diabetes Care, 28(6), 1510-1517. doi: 10.2337/diacare.28.6.1510 Werner, C. A. (2011). The older population: 2010. US Department of Commerce, Economics and Statistics Administration, US Census Bureau Retrieved from https://www.census.gov/prod/cen2010/briefs/c2010br-09.pdf. Whitlock, L. A., & McLaughlin, A. C. (2012). Identifying Usability Problems of Blood Glucose Tracking Apps for Older Adult Users. Proceedings of the Human Factors and Ergonomics Society Annual Meeting, 56(1), 115-119. doi: 10.1177/1071181312561001
© Copyright 2026 Paperzz