Aleksander H. Frydenlund, Anes Erik Bakija High-Concept Document The idea A game with a compelling story set in a futuristic Japanese-themed setting, and a fun and easy combat-system. The game will be single player and levelbased. Intent Creating a game that will immerse the player in an exciting story line and setting, utilizing the smartphone touchscreen-system. Platform The game will be developed for the iPhone. Scope The game will feature levels that will be pretty straightforward, and not much room for exploring. Levels will be filled with enemies, items and other npc’s/objects that can hinder or help the player. Genre The game will be a 3D side scrolling, action-adventure, platform game, Price The price of the game will be set at 8 USD Gameplay The game will feature a “controller” at the bottom of the screen where the player will steer their character, such as running left/right, jump, fight, block and interact. The player will move their character from left to right, fighting of jumping over enemies. The combat system will feature the use of a katana and throwing stars. By pressing a button on the touchscreen the player will swing the katana, or throw ninja-stars. The player can control the throwing star by using a small “joystick” on the touchscreen. Items will be available to collect during gameplay, such as coins and powerupgrades. The coins will allow the player to buy upgrades for their katana and throwing-stars, from an in-game shop accessible from the pause-menu. There will also be a number of challenges, such as puzzle-levels and jump/platform challenges. Aleksander H. Frydenlund, Anes Erik Bakija Story A well-respected ninja brotherhood is infiltrated by evil-does, and the young hero is thrown out and alienated when he begins suspecting that the morally questionable Scorpion-Clan is involved in the corrupting of his brotherhood. The hero, Hikeru, must find a way to stop the corruption. Setting The game is set in a futuristic high-tech, Tokyo. The game will be set both outside and inside buildings. Outside will be on rooftops, streets and possibly forest. Graphic Style The game will be set in a cyber-punk environment, with a dark graphical style to match the high-tech setting. The art will have gritty dark colours and tall buildings. It will be a mix of oriental themes and technologythemes. There will also be occasional bloody effects. Music/sound The music will mostly be fast-paced, techno to match the fast-paced fights. There will also be oriental music in the background when the setting is more peaceful and quiet. The game will have SFX for enemies, objects, combat moves and other interactive things. Target Demographic The game is targeted at casual players between the ages of 15 and upward, who enjoy platform and side-scrollers. The game will be international. Time and resources It is estimated that the game will be completed in 5-6 months. We estimate the cost to develop will be at between 10.000-15.000 USD.
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