Trapezium Rule The trapezium rule is a method of finding the Approximate integration of a function. Example Evaluate 3 x 4 dx 2 3 5 5 x 3 2 4 x dx 42.2 2 5 2 5 5 3 5 In general, when the graph of y = f(x) is approximately b linear for a ≤ x ≤ b, the value of the integral f x dx can a be approximated by the area of a trapezium. This can be seen easily from the diagram below. y f x Area of trapezium = a b 1 b a f a f b 2 For the previous problem 1 Area of trapezium 3 2 f 3 f 2 2 1 81 16 48.5 2 Which is close but not close enough By increasing the number of trapeziums between a and b we obtain a more accurate approximation. The increased number of trapeziums gives rise to the following formula b 1 f x dx d y0 yn1 2 y1 y2 y3 ... 2 a Or in other words… b 1 f x dx d 2 a (sum of end + twice sum of the rest) points Example Use the trapezium rule with 5 ordinates to find the approximate value of 3 1 1 1 x2 dx , giving your answer to three decimal places. x0 = 1 y0 = 0.707... x1 = 1.5 y1 = 0.554... x2 = 2 y2 = 0.447... x3 = 2.5 y3 = 0.371... x4 = 3 y4 = 0.316... Difference between each x coordinate worked out by going from x = 1 to x = 3 in five ordinates. Put x = 1 into 3 1 1 1 x2 dx 1 1 x2 1 0.50.707 0.316 20.554 0.447 0.371 2 0.942 Example By considering four strips of equal width and considering the approximate area to be that of four trapeziums, estimate the value of 1 cos x dx , giving your answer to 4 d.p. 0 x0 = 0 For problems involving trig functions, calculators must be in radian mode y0 = 1 x1 = 0.25 y1 = 0.877... x2 = 0.5 y2 = 0.760... x3 = 0.75 y3 = 0.647... x4 = 1 y4 = 0.540... 1 0 cos x dx 1 0.251 0.540 20.877 0.760 0.647 2 0.7640 Example Use the trapezium rule, with five ordinates, to evaluate 0.8 x2 e dx , giving your answer to four decimal places 0 x0 = 0 y0 = 1 x1 = 0.2 y1 = 1.0408... x2 = 0.4 y2 = 1.1735... x3 = 0.6 y3 = 1.4333... x4 = 0.8 y4 = 1.8964... Put x = 0 into 0.8 x2 0 e dx e x2 1 0.21 1.8964 21.0408 1.1735 1.433 2 1.0192
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