Field of Dreams The Field of Dreams project emerged out of an opportunity to participate in a group show reevaluating the legacy of the 18th century architect and printmaker Giovanni Battista Piranesi. The Piranesi Variations exhibition at the 2012 Venice Biennale, curated by Peter Eisenman, explored the overall 2012 exhibition theme of Common Ground by revisiting the lasting influence of Piranesi’s fantastic vision of Ancient Rome, the Campo Marzio project of 1762, on the Architecture discipline’s collective imagination. The elements of the project included in the Banvard Gallery offer a partial glimpse into the making of the Field of Dreams project discussed further below. Rather than attempting to reduplicate the installation as it appeared in Venice we have resisted the totalizing impulse to recapture the project in what we believe to be a critically different context. Instead, we have chosen to present fragments, sketches, outtakes, false leads and dead ends from the work as well as production elements, duplicate parts and other photographic and drawing ‘evidence’ of the actual installation within the context of the larger Piranesi Variations show. Indeed this collection includes some fragments from the other projects in that exhibit; fragments which have now been absorbed within the dreamlike character of the Knowlton School of Architecture’s design. Finally we have attempted to embed the viewer into the experience of the Field of Dreams project by radically adjusting the scale of some of the representational components of the original design. The Banvard show in this sense allows each viewer unto the Field of Dreams itself, where the representation of the fragments of the project are themselves presented within a scaled up version of the figured landscape of the project. In some ways this reminds us of the original power of the Piranesi project to play with our sense of time, scale and spatiality. It recapitulates the way in which the disciplinary process of drawing and modeling can produce wonder through the process of representation itself. Piranesi, who built little as an architect, still fascinates the discipline exactly because of the way his representations seem to open up so many possibilities and generate new worlds. It reminds us that the play of scale of drawings and models typically used in more conventional and mundane ways within architectural practice can in fact produce a kind of delirium of projected experience. We hope that the dreamlike quality of our updated understanding of Piranesi’s radical vision can be read within this new context and at the same time that the direct experience of the representational artifacts can reveal some aspects of the act of creation. Fielding Mars An introduction to the Field of Dreams project at the 2012 Venice Biennale Giovanni Battista Piranesi, the plan from Il Campo Marzio dell’antica Roma 1762 John Hejduk’s Victims, 1984 Background Piranesi’s seminal project, while superficially a product of the nascent archeological impulses of the period, is in fact a purposeful fictional construct. It is as much about 18th century attitudes toward architecture and urbanism as it is a glorification of the Roman sources of classical form over those of ancient Greece. In many ways it was an unprecedented project, as it combined a critique of the methods of cartographic rationality with a romantic vision of the ancient past and a playful experimentation with architectural typology. Piranesi's vision has been described as a figure-to-figure urbanism emphasizing individual architectural object relationships over the usual figure-to-ground duality common in historical representations of the city. Here, like a vision of cells in a microscope or an archipelago of tightly packed islands, the city is formed out of a complex saturated field of tangentially arranged elements with no simple organizational structure. The resulting plan, composed of some historical but mostly imaginary pieces of architecture, is without the underlying structure of roads and the usual small scale fabric typical of urban spatiality. Ironically for a city with such a dense and layered history it is devoid of any substantial infrastructure of circulation or connectivity other than the Tiber itself. Architectural monuments in this representation seem to float free of their context. Piranesi’s vision therefore can be read as being without the classical datum of ground and rather produces a dream-like displacement of the city within the continuum of time. These qualities serve to situate the individual responses of the Piranesi Variations within the suspended and critically framed context of a seemingly displaced and dislocated idea of ground-making; one that forefronts a possibility of “ground” where the act “grounding” (and by implication any notion of Common Ground) is curiously attainable only through the construction of fictional fields. Four teams were asked to pursue projects for the exhibition; of this group one team set the stage by producing a thematic reconstruction of the original work and three offered variations on this theme from the perspective of contemporary ideas within the discipline. The Yale School of Architecture produced the interpretive and thematic reconstruction of the urban plan; Eisenman Architects produced a speculative diagrammatic overlay for the project entitled a Field of Diagrams; Dogma imagined a Field of Walls as a latent organizational system within the imagined city; and finally Kipnis/Oubrerie/Turk and students from the Knowlton School of Architecture investigated the dreamlike character of Piranesi’s vision through the production of a Field of Dreams, a fictional tableau exploring issues of architectural figurality and the ‘groundlessness’ of contemporary global culture. Ungrounding The Field of Dreams project specifically explored the Campo Marzio legacy on two parallel fronts. The first directly investigated the implications of Piranesi's destabilization of the ancient authority of ground as outlined above and produced a speculative interpretation built upon an “ungrounded” urban surface. This was developed through a critique of the ancient tradition of privileging ground plan relationships over a more fully three dimensional and figural understanding of architectural form liberated from the earth. Within the project, the mechanism to begin to question the hegemony of ground was explored through the design of a thick hollow base structure. This construct represented the Field of Mars as a faceted and porous surface that converted the solidity of ground to a kind of voided screen. A sense of a mutable and insubstantial ground was produced by flipping the white and black color scheme of typical urban figure-to-ground cartographic conventions so that the implied solidity indicated by dark poche in historic urban plans was inverted from solid to void in the model. The model undercarriage, revealed through the holes of the faceted surface, was blackened so that each void in the screened surface creates a perceptual ambiguity between solid and negative conditions; a technique that effectively confounds both simple figure-toground and figure-to-figure readings of the scheme. Indeed, from certain vantage points the figural pattern of the holed surface can be read as emergent architectural objects and at others as voids in the surface. This served to suggest a complex netherworld existing just below the surface from which architectural elements can emerge or be absorbed into at any point. This “underworld” became a major thematic device in underpinning a sense of theatricality in the deployment of the architectural characters populating the surface. It is also a reference to Piranesi’s famous interest in the tombs, catacombs, prisons and other archeological remains hidden beneath the city of Rome. Finally the overall configuration of the patterned ground screen borrowed from the history of painting, particularly from the genre of didactic landscape tableaux where the denizens of Hell, Earth and Heaven are presented within a vertically unfolding vista of ground and sky. Like a painting of Hieronymus Bosch, the screen’s decorative nature suggests thematic conditions for various zones of inhabitation with the human and monstrous figures replaced with reimagined architectural elements playing upon the surface. The ‘ground’ screen therefore becomes coded as, for instance, when a transforming star pattern covers an area designated as Heaven and a geometric unfolded “shadow” pattern covers an area encompassing Hell. The architectural figures inserted into these areas thus participate in a kind of morality play where their movement across the surface exists between the dream-like veiled layers of Heaven and Hell. Figuring In a direct homage to the architect John Hejduk, the other major avenue of investigation pursued by the project team explored the figural implications of architectural objects themselves, especially as they could be seen as liberated from the planimetrics of the urban field. Effectively the strategy was based on Hejduk’s Victims project of 1984, the plan of which features a number of enigmatic figural objects corralled into a bounded Berlin site and organized through a set of apparently informal and tangential relationships. The informal nature of the plan dispositions in the Hejduk scheme has a remarkable affinity with the Campo Marzio project but without the packed density Piranesi deployed to suggest the nature of the ancient city. The resultant “urban” condition of the Hejduk project, irrespective of the meaning for which it was originally deployed (as a memorial Masque to the victims of the Holocaust), emphasizes both the individual figural characteristics of each element within the bounded envelope of the site and the way urban fabric can be viewed as the result of the multiplicity of object-to-object relationships. Urban space in this abstract sense is less the result of an anonymous fabric of building form than it is of the unique expressions of the large cast of characters that make up a city. The individual to collective conditions in Hejduk’s project thus stand in for larger notions of the importance of an individual’s role in a collective society. In a similar way to Hejduk’s Victims project, the Field of Dreams presents a large collection of architectural characters inhabiting the “ungrounded” site of the reimagined Campo Marzio. Piranesi’s scheme specifically referenced experimental architecture from his own period and he anachronistically inserted these references into his fictional reconstruction. The Field of Dreams project sought to update this logic by utilizing a contemporary catalog of references mobilized in an analogous way. The project does this by inserting a set of ‘cartooned’ and comically transformed versions of contemporary precedents into an updated Campo Marzio field. The ‘cartoon’ collection of architectural precedents was chosen for how they exemplified a volumetric and spatial figurality independent from the authority of ground. In a manner much the same as Hejduk’s late work, the building characters were transformed into a set of puppet-like game-players uprooted from the ground and set in motion across the urban landscape. The screened surface of the model was thus populated in a way reminiscent of the tableau paintings mentioned earlier. Emphasis in the organization of these elements was on a dynamic freedom of movement within the representation of the ancient city. Indeed, in a direct pun with the meaning of the site of the Campo Marzio, which was the historical location of the martial training grounds of the Roman Legion, these groupings were ordered into “marches” that formed the thematic organization of the entire project composition.
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