Through my work as both a videogame developer and academic, I

Mitu Khandaker-Kokoris
"Through my work as both a videogame developer and academic,
I’ve always been fascinated by the ways in which games interrogate
us, as humans. One way to look at games is to see them as systems
of rules that can express ideas, either personal or cultural. In this
way, games are the perfect fusion of engineering and art.
"I strive to make games that provide a slow bombardment of
opportunities for self-reflective thought; I believe it’s this power that makes
games so meaningful. Through a discussion of my work on the sci-fi parody
game Redshirt, I will illustrate how I have been putting this philosophy into
practice."
Jamie Shotton
The launch of Kinect almost four years ago opened up exciting new
ways to interact with computers using your full body, both for
gaming and non-gaming applications. In this talk we’ll look at how
Kinect works, both in terms of its depth-sensing camera and its
human body tracking software.
We’ll also talk through several of the exciting applications that
Kinect has opened up, such as touchless interaction in the operating theatre,
scanning in your world in 3D with KinectFusion, and modelling the shape of the
human hand.