Competition Rules 2016/17 - Shoalhaven District Junior Cricket

2016-2017
59th Season
Shoalhaven District
Junior Cricket
Competition Rules
All the teams competing in the Shoalhaven District Junior
Competition shall be governed by the laws of cricket as set
down by the M.C.C and shall follow the Constitution of the
Shoalhaven District Cricket Association and abide by the
competition rules as set down by the junior committee.
SDJCA CONTACT DETAILS
C/- The Secretary
PO Box 2448
Bomaderry NSW 2541
Email:[email protected]
Shoalhaven District Junior Cricket Association
Season 2016/17
TABLE OF CONTENTS
TABLE OF CONTENTS .................................................................................................................................................................... 1
THE PREAMBLE ............................................................................................................................................................................. 2
ASSOCIATION COMPETITION REQUIREMENTS ............................................................................................................................. 3
SDJCA OBJECTIVES .......................................................................................................................................................... 3
THE COMPETITION .......................................................................................................................................................... 3
PLAYER REGISTRATION ................................................................................................................................................... 3
AFFILIATION AND REPRESENTATIVE FEES ....................................................................................................................... 4
THE DRAW AND SCORECARDS ........................................................................................................................................ 4
ASSOCIATION MEETINGS ................................................................................................................................................ 5
DISPUTES......................................................................................................................................................................... 5
MYCRICKET REQUIREMENTS U12s-U16s ........................................................................................................................ 5
MYCRICKET ENFORCEMENT ............................................................................................................................................ 6
SDJCA COMPETITION/PLAYER QUALIFICATIONS ............................................................................................................ 6
QUALIFICATIONS FOR ASSOCIATION AWARDS ............................................................................................................... 6
SDJCA POLICY ON SOCIAL AND ELECTRONIC MEDIA....................................................................................................... 7
COMPETITION STRUCTURE ........................................................................................................................................................... 7
HOURS OF PLAY & INTERVALS ........................................................................................................................................ 7
FORFEITS ......................................................................................................................................................................... 7
EXTRA PLAYERS ............................................................................................................................................................... 8
TEAM LISTS...................................................................................................................................................................... 8
COACHING ON THE FIELD ............................................................................................................................................... 8
SMOKING ON COUNCIL GROUNDS ................................................................................................................................. 8
WET WEATHER & CANCELLATIONS ................................................................................................................................. 8
LIGHTNING SAFETY RULE ................................................................................................................................................ 9
EXTREME HEAT RULE ...................................................................................................................................................... 9
TYPES OF CRICKET BALLS................................................................................................................................................. 9
BOUNDARY SIZES ............................................................................................................................................................ 9
PROTECTIVE EQUIPMENT ............................................................................................................................................. 10
RESTRICTIONS FOR YOUNG BOWLERS U12s-U16s........................................................................................................ 10
RESPONSIBILTIES FOR BREACHES & DISPUTES ............................................................................................................. 11
MATCH PLAYING CONDITIONS ................................................................................................................................................... 11
NO BALL, WIDE BALL, DEAD BALL ................................................................................................................................. 11
TWO DAY MATCHES ...................................................................................................................................................... 12
ONE DAY MATCHES ....................................................................................................................................................... 13
INTERUPTIONS TO PLAY ................................................................................................................................................ 14
SUSPECT DELIVERIES ..................................................................................................................................................... 15
AGE SPECIFIC RULES –UNDER 11s MODIFIED ............................................................................................................... 15
AGE SPECFIC RULES - UNDER 12s.................................................................................................................................. 16
AGE SPECIFIC RULES – UNDER 14s ................................................................................................................................ 16
AGE SPECIFIC RULES – UNDER 16s ................................................................................................................................ 17
PARTICIPATION IN UNDER 12s AND UNDER 14s ........................................................................................................... 17
FINAL SERIES ............................................................................................................................................................................... 17
QUALIFICATIONS FOR FINALS ....................................................................................................................................... 17
SEMI FINALS AND FINALS .............................................................................................................................................. 18
APPENDIX A ................................................................................................................................................................................ 20
FINES ............................................................................................................................................................................. 20
APPENDIX B................................................................................................................................................................................. 21
SUSPECT DELIVERY POLICY............................................................................................................................................ 21
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Shoalhaven District Junior Cricket Association
Season 2016/17
THE PREAMBLE
The Spirit of Cricket
Cricket is a game that owes much of its unique appeal to the fact that it should be played not only within its Laws, but
also within the Spirit of the game. Any action which is seen to abuse this spirit, causes injury to the game itself. The
major on field responsibility for ensuring the spirit of fair play rests with the captains (and coaches in junior teams), and
it is vital senior club members set an appropriate tone in related off field events.
A.
B.
C.
D.
E.
F.
G.
H.
2
All cricket activity, every linked player, coach and spectator and other related events must operate within the
framework outlined in the SDJCA Child Protection Policy (Sept 2014). This is the SDJCA overarching policy.
There are two laws, which place the responsibility for the team’s conduct firmly on the captain.
 Responsibility of Captains/Coaches (Junior Teams)
The captains are responsible at all times for ensuring that play is conducted within the Spirit of the Game as
well as within the Laws.
 Player’s Conduct
In the event of a player failing to comply with instructions by an umpire, or criticising by word or action the
decisions of an umpire, or showing decent, or generally behaving in a manner that might bring the game into
disrepute, the umpire concerned shall in the first place report the matter to the other umpire and to the
player’s captain, and instruct the latter to take action.
Fair and unfair play
According to the laws the umpires are the sole judges of fair and unfair play. The umpires may intervene at any
time, and it is the responsibility of the captain to take action where required.
The umpires are authorised to intervene in cases of
 Time wasting
 Damaging the pitch
 Dangerous or unfair bowling
 Tampering with the ball
 Any other action that they consider to be unfair
The Spirit of the Game involves Respect for
 Your opponents
 Your own captain and team
 The role of the umpires
 The games traditional values
It is against the Spirit of the Game
 To dispute an umpire decision by word, action or gesture.
 To direct abusive language towards an opponent or umpire.
 To indulge in cheating or any sharp practice, for instance:
a) To appeal knowing that the batsman is not out.
b) To advance towards an umpire in an aggressive manner when appealing.
c) To seek to distract an opponent either verbally or by harassment with persistent clapping or
unnecessary noise under the guise of enthusiasm and motivation of one’s own side.
Violence
There is no place for any act of violence on the field of play.
Players
Captains and umpires together set the tone for the conduct of a cricket fixture. Every player is expected to
make an important contribution to this. The players, umpires and scorers in the game of cricket may be either
gender, and the laws apply equally to both.
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Shoalhaven District Junior Cricket Association
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ASSOCIATION COMPETITION REQUIREMENTS
SDJCA OBJECTIVES
1.1.
1.2.
1.3.
1.4.
1.5.
1.6.
To attract as many young people to cricket as possible.
To foster the enjoyment of cricket for all junior players.
To provide every young person who wants to play cricket an opportunity to play cricket at their
appropriate level.
To provide competition at the highest possible level for the more talented players.
To provide coaching resources to develop all junior cricketers to their capacity.
To provide a managed flow of young cricketers through junior cricket to senior cricket.
THE COMPETITION
2.1.
2.2.
2.3.
2.4.
2.5.
2.6.
2.7.
2.8.
Shoalhaven Junior Cricket will be aligned to Cricket Australia’s Player Pathway and include:
Program
Milo In2Cricket
T20 Blast
Indicative Age
5 – 7 years
8 – 12 years
U11s Modified
U12s
U14s
U16s
9-10 years
10 – 11 years
12-13 years
14-15 years
Format
Soft ball cricket, grass field
Soft ball cricket, grass field
Centre in Ulladulla, Nowra, Batemans Bay, Bay & Basin
Soft ball, centre wicket
Hard ball, centre wicket
Hard ball, centre wicket
Hard ball, centre wicket
A player’s age is taken as at midnight 31st August of the cricket season in question. No player will be
permitted to play out of age (in an age group younger than his designated season age) at any time,
however at his club’s discretion may play up. Exceptions to this ruling will only be considered for
medical reasons (supported by a letter from a doctor), and are at the discretion of the SDJCA Executive.
Age groups each season will be determined by the SDJCA Executive based on the requirements of the
Association.
Females may play up to 2 years below their age with prior notification to the Association.
If eleven or more teams are nominated in one age group, that age group may be divided into A & B
divisions.
Where a Club enters more than 1 team in any age group, the relevant Club must nominate 7 players
in each side as core players. This must take place by the SDJCA’s November meeting and needs to be
approved by the SDJCA Executive. Late nominations incur a $50 fine.
Nominated players are not permitted to play for the other Club side in that age group unless approved
by SDJCA Executive.
The remaining players may be interchanged between the teams throughout the season.
PLAYER REGISTRATION
3.1.
3
No player is qualified to play in junior competition fixtures until duly registered with the Association as
a junior player, and entered into MyCricket. All registrations are subject to approval by the SDJCA
Executive.
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Shoalhaven District Junior Cricket Association
3.2.
3.3.
3.4.
3.5.
3.6.
Season 2016/17
Player registration shall be handled by the respective Club on their prescribed form, duly completed
by the parent/guardian, and shall remain in the custody of the Club secretary. Completed forms must
be produced on request by the Association.
Initial registrations – Clubs are required to register the bulk of their players’ details, including address,
phone numbers, date of birth and email address into MyCricket (marked with a junior playing role)
before the commencement of the season.
Late registrations (those submitted after the commencement of the season) must be entered into
MyCricket at least 15 minutes prior to the commencement of any match involving the new player.
Players so registered will be eligible to play but the Association reserves the right to subsequently
reject such application.
Any substitute fielder must be registered to play in the SDJCA.
Any unregistered player is an unqualified player and is subject to the relevant competition rules.
AFFILIATION AND REPRESENTATIVE FEES
4.1.
4.2.
4.3.
4.4.
4.5.
4.6.
4.7.
4.8.
4.9.
The SDJCA Executive will determine affiliation fees each season. Clubs need to forward payment within
14 days of the account being issued.
All fees must be paid within 14 days of the date of issue of account. Clubs with accounts outstanding
beyond the 4 weeks of the issue date will be fined $20 per week overdue.
Fees for the 2016/17 season - $150 per team and $15 per player.
Cricket NSW’s insurance charges will be on-billed by the SDJCA. Early completion of a club’s certificate
of currency will qualify for a reduced cost.
The SDJCA will levy a fee for each representative player through each team’s Manager to help offset
the significant expenses involved with this program. Players that are unwilling to pay this fee will
unfortunately not be selected in the team.
Representative fees for the 2016/17 season will be $70 per player.
This fee includes a representative cap, a pair of training shorts and representative playing shirt at the
beginning of a player’s career. Larger attire will be supplied on a needs basis.
Lost caps will need to be purchased.
Fees for the Orange Representative Carnival will be levied on a per player basis depending on carnival
fees with player uniforms to be on-billed at the appropriate cost.
THE DRAW AND SCORECARDS
5.1.
5.2.
5.3.
5.4.
5.5.
4
The draw will be prepared by the SDJCA Executive. A list of fixtures will be available on the MyCricket
website and in the junior program, available as a download from MyCricket. If any alterations become
necessary the Association will notify each Club’s delegate.
The draw may be made up of both one and two day matches for ages U12s to U16s. Under 11s play
one day matches only.
The team mentioned first in the draw is the home side and is responsible for the stumps and boundary
markers.
Each team (U12s to U16s) is responsible for providing appropriate scorebooks at all matches. The
Association has supplies available for purchase if required.
Special scorebooks will be provided for teams playing in the U11s Modified competition. These will be
on-charged at cost price.
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Shoalhaven District Junior Cricket Association
5.6.
5.7.
5.8.
5.9.
Season 2016/17
At the completion of a match, the umpire (or coach or team official) shall countersign the opposition’s
scoresheet to signify the scores are balanced and correct, and have agreed to the match result. If this
is not done and there is a dispute in that match, the dispute will not be considered valid. Fines may
apply for not signing scoresheets.
At the completion of a match all information must be entered into MyCricket. The deadline for
complete scorecard entry is 6pm Sunday.
U11s only need to enter selected team and match results. Scoresheets are to be emailed to SDJCA’s
Junior Recorder by 6pm Wednesday.
Where a competition has an uneven number of byes, the teams having the extra bye will be allocated
points for a win for those rounds only.
ASSOCIATION MEETINGS
6.1.
6.2.
6.3.
Unless otherwise notified, SDJCA meetings are held on the first Tuesday of each month.
A delegate from each Club must be represented at these meetings.
A fine of $50 may be imposed at the discretion of the SDJCA Executive for non-attendance.
DISPUTES
7.1.
7.2.
7.3.
7.4.
If an incident occurs during a match where teams are in dispute the game must be played to its
conclusion.
The dispute is then to be brought to the attention of the SDCA where the matter will be addressed by
the Judiciary Committee. Refer to the SDCA website for the relevant complaint procedure which
includes submission no later than 6pm Tuesday following the match in question.
A $50 fine will be levied on the relevant club if the complaint is deemed to be frivolous. Points for the
match will be determined by the Judiciary.
Members of affiliated bodies have the right to appeal against decisions to:
 The Shoalhaven District Cricket Association Judiciary Chairman.
 The Shoalhaven District Cricket Association Judiciary Appeals Committee.
 Southern Zone Cricket Inc.
 Country Cricket N.S.W.
MYCRICKET REQUIREMENTS U12s-U16s
8.1.
5
Particular attention should be paid to the following requirements for the MyCricket website.
Task A
 Enter the team’s selected players into MyCricket on Friday night no later than 10pm (identify
captain, wicketkeeper and coach)
Task B
 Following the conclusion of the day’s play, enter and/or confirm the match result. The first
team to log in inputs the data, the second team confirms or disputes the data. Please check:
o The team’s total score and wickets are filled in and agree.
o All sundries are filled in and agree.
o The number of overs are filled in and agree.
Task C
 Enter the individual player results for batting and bowling, including:
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Shoalhaven District Junior Cricket Association
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The order of dismissal of the batsman and the relevant score at the fall of wicket.
Not out batsman must be shown.
Wides and no-balls must be included in the bowling figures.
The names of players involved in run outs (including assists), outfield catches, wicket
keeper catches and stumpings must be recorded.
The above requirement applies to both innings for batting, bowling and fielding, and must be entered
against the individual player’s name.
o
o
o
o
8.2.
MYCRICKET ENFORCEMENT
9.1.
9.2.
Because the entry of results into MyCricket is now an essential part of our game, the SDJCA has
resolved to enforce a graduated scale of consequences to encourage teams to comply.
The following consequences apply for non-compliance.
Non compliance
First occasion
Second occasion
Third occasion
Fourth occasion
Fifth occasion
Sixth occasion
9.3.
Consequence
$10 fine
$20 fine
$40 fine
$40 fine and loss of 50% of points awarded in match
$60 fine and loss of 100% of points awarded in match
$80 fine and loss of 100% of points awarded in match
Non-compliance will be notified by the Junior Recorder to each club at Committee meetings and fines
will be levied as necessary. It is the responsibility of each club to ensure coaches are aware of these
requirements.
SDJCA COMPETITION/PLAYER QUALIFICATIONS
10.1. A match where a club fields a player in the incorrect age group will automatically be referred to the
Executive and/or Judiciary Committee. Penalties may include fines of up to $150 and/or result in the
loss of competition points.
10.2. A match where a club fields a player that is not registered for the SDJCA Competition (as recorded in
MyCricket) will automatically be referred to the Executive and/or Judiciary Committee. Penalties may
include fines of up to $100 and/or result in the loss of competition points.
QUALIFICATIONS FOR ASSOCIATION AWARDS
11.1. The Association batting and bowling averages shall be determined from the MyCricket statistics
reports each year. The winner(s) in each age competition must firstly meet the following minimum
qualification.
 Batting 150 runs scored from a minimum of 5 matches.
 Bowling 15 wickets taken from a minimum of 5 matches.
 All-Rounder satisfies both requirements as listed above.
11.2. If minimum requirements are not met, the SDJCA Executive reserves the right to award the trophy to
the next best qualifier.
11.3. Qualifications for aggregate awards shall be determined from the MyCricket website. Points allocated
are 1 per 10 runs, 1 per wicket, 1 per catch, 1 per stumping, 1/2 per unassisted runout, 1/2 per assisted
runout.
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Shoalhaven District Junior Cricket Association
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11.4. The U11s aggregate award will be calculated using the SDJCA’s U11’s spreadsheet.
SDJCA POLICY ON SOCIAL AND ELECTRONIC MEDIA
12.1. The SDCA has implemented a policy on social and electronic media that includes players, officials and
any other persons associated with cricket in the Shoalhaven, including those participating in SDJCA
competitions.
COMPETITION STRUCTURE
HOURS OF PLAY & INTERVALS
13.1. Under 112s through to Under 16s
TWO DAY MATCHES
Hours of play
8:30am – 11:30am
ONE DAY MATCHES
1st innings – Team A
Change of innings
1st Innings - Team B
8:00am – 9:55am
9:55 – 10:05am
10:05am – 12:00pm
13.2. Start times for particular matches may be varied at the discretion of the SDJCA Executive.
13.3. Under certain match conditions, playing times for two day games may be extended to 12pm. Refer to
28.6.
13.4. In the event of no play on the first day of a two day match, the match will revert to a one day format.
13.5. Under 11s Modified
ONE DAY MATCHES
Hours of play
8:30am – 11:30am
DRINKS BREAK
13.6. Two day game: A drinks break may be taken on the field of play during an innings at the discretion of
the fielding team. This would normally be on the hour with a maximum of three breaks permitted over
the day’s play. At the conclusion of the innings of the team batting first, a 10-minute interval shall be
allowed which will include a scheduled drink break.
13.7. One day game: One drinks break may be taken on the field of play midway during an innings at the
discretion of the fielding team. At the conclusion of the innings of the team batting first, a 10-minute
interval shall be allowed which will include a scheduled drinks break.
13.8. In case of extreme heat additional drinks breaks can be scheduled with the consent of the umpires.
13.9. It is emphasised that drinks breaks are to be of short duration to allow completion of the match within
the scheduled hours of play. Coaches are responsible for ensuring the game moves along so that
maximum overs can be bowled.
FORFEITS
14.1. Any team failing to field 7 players by the scheduled starting time must forfeit the match, unless the
opposition team has sufficient players to loan so a game is possible. The opposition team will loan no
more than 2 players in this instance, and must not reduce their own team below 7.
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Shoalhaven District Junior Cricket Association
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14.2. If a player is loaned to the opposition team, they need to be ‘transferred’ temporarily in MyCricket to
the other club to allow accurate results to be maintained.
14.3. Opposition teams will be awarded points for a win in the event of a forfeit.
14.4. Friendly matches following a forfeit are not to be entered into MyCricket.
14.5. Any team forfeiting two matches in the season will be disqualified from further competition, except
for U11s where 3 games apply.
EXTRA PLAYERS
15.1. If one team has more than 11 players, then all their players may bat and bowl in a match, however the
innings finishes at the fall of the 10th wicket.
15.2. Should both teams have more than 11 players then the number of wickets to fall WILL increase by the
equal number of players on each team. For example: Side A has 13 players and side B has 14 players,
the innings closes at the fall of the 12th wicket for both teams.
15.3. This will be confirmed before the toss and applies to all innings.
15.4. Only 11 players may field at one time.
15.5. If a team is playing a team with less than 11 players available, they MUST offer up to two players to
assist with fielding during the match.
TEAM LISTS
16.1. Coaches/captains are to exchange team lists at the toss and inform scorers of the number of wickets
comprising the innings, in relation to the number of players available to both teams.
16.2. Team lists must also be selected with the coach in MyCricket prior to the toss.
16.3. Players playing out of age are to be documented on the team list to determine the length of break
between bowling spells.
16.4. On the second playing day of a match, a coach may make up to two changes from the team selected
prior to commencement of the first day’s play.
COACHING ON THE FIELD
17.1. Coaching may take place during the course of the competition match for all ages, provided it does not
interfere with the continuity of the game.
17.2. The SDJCA recommends minimal on field coaching for U14s and U16s ages to encourage the
development of captaining skills.
SMOKING ON COUNCIL GROUNDS
18.1. Local councils have a ‘NO SMOKING POLICY’ for all council grounds. Coaches and parents should leave
the ground to smoke.
18.2. Local council policies also do not permit any glass bottles to be used on any of their grounds.
WET WEATHER & CANCELLATIONS
19.1. In the event of inclement weather, it is the responsibility of the home ground Junior Delegate or other
nominated club official to advise the away team whether conditions will allow play at the designated
ground. As travel is often required, all cancellations must be made as early as possible prior to the
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Shoalhaven District Junior Cricket Association
19.2.
19.3.
19.4.
19.5.
Season 2016/17
scheduled commencement of play, although clubs must recognise that conditions occasionally make
this a difficult decision and late calls may sometimes need to be made.
Clubs must be mindful of the aims of the Association when making decisions to cancel games.
Unless otherwise notified, participants should proceed to the ground with the intention of
commencing play.
Where doubt exists as to whether a ground or pitch is playable, both coaches must agree before play
can go on, unless an official umpire has been appointed.
Teams that do not appear at the ground with the minimum number of players (7) prior to the
scheduled start of play will forfeit the game irrespective of whether the ground is later adjudged unfit
for play. This does not apply if prior agreement has been reached between the coaches.
LIGHTNING SAFETY RULE
20.1. Guidelines to avoid being hit by lightning while playing or being involved with cricket.
 The lightning safety code is based on a 30/30 rule, which calls for play to be stopped when the
lightning/thunder ratio reaches 30 seconds of less.
 The ratio is the time between when lightning is seen and thunder is heard is less than 30 seconds.
This means that lightning is less than 10km away and the next strike has a significant risk of
hitting the people who saw the lightning and heard the thunder.
 Play should not commence until 30 minutes after the last lightning strike and thunder.
EXTREME HEAT RULE
21.1. Coaches playing junior matches on grounds where the local temperature exceeds 38 degrees Celsius
have the option to call off the match, however both coaches must be in agreement. Alternatives may
also include additional drinks breaks, though player welfare must be foremost with any decision.
21.2. The game shall be listed as a draw under MyCricket.
21.3. This is to prevent injury to players from heat exhaustion and dehydration.
TYPES OF CRICKET BALLS
AGE GROUP
Under 16s
Under 14s
Under 12s
Under 11s Modified
WEIGHT
156g
156g
142g
Junior
BRAND
Any leather six stitcher
Any leather six stitcher
Kookaburra Commander PVC
Kookaburra Softaball
BOUNDARY SIZES
AGE GROUP
Under 16
Under 14
Under 12
Under 11 Modified
60 Metres
55 Metres
45 Metres
40 Metres
# Minimum boundary sizes are measured from the centre stump at each end ie the ground will be
shaped as an oval, not a circle.
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Shoalhaven District Junior Cricket Association
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PROTECTIVE EQUIPMENT
24.1. Batsmen in all competitions and age groups shall wear two batting pads, two gloves, helmet and
protector whilst at the crease.
24.2. For all age groups, the wicket keeper shall also wear gloves pads, protector and a helmet when keeping
up to the stumps.
24.3. For players involved in the U12s competition and below, it is compulsory to wear a helmet at all times
while keeping (both up to and back from the stumps).
24.4. Players who are not correctly attired (as noticed by either coach) will not be permitted to be involved
in the match unless pre-approved by the SDJCA Executive due to a medical condition.
RESTRICTIONS FOR YOUNG BOWLERS U12s-U16s
25.1. Restrictions apply to young bowlers regardless of bowling type (fast or slow) in regard to the number
of overs which are allowed in a spell, in a day’s play and in an innings.
25.2. No bowler shall be permitted to bowl more than the number of overs in a spell, in a day’s play and in
an innings as set out in the table below.
25.3. Bowling restrictions for each age in a two day match:
AGE AT MIDNIGHT
31/08
Under 16
Under 14
Under 13
Under 12
Under 11
Under 10
Under 9
MAX OVERS IN A
SPELL
5
5
4
4
3
1
1
MAX OVERS IN A DAY
10
10
8
8
6
3
2
MAX OVERS IN AN
INNINGS
10
10
8
8
6
3
2
25.4. Bowling restrictions for each age in a one day game:
AGE AT MIDNIGHT
31/08
Under 16
Under 14
Under 13
Under 12
Under 11
Under 10
Under 9
MAX OVERS IN A
SPELL
4
4
3
3
3
1
1
MAX OVERS IN A DAY
6
6
6
6
6
3
2
MAX OVERS IN AN
INNINGS
6
6
6
6
6
3
2
25.5. A bowler shall have a minimum rest period between spells of at least the same number of overs
previously bowled in their previous spell bowled from the same end as the bowler’s immediately
concluded spell.
25.6. A bowler who has bowled a spell of fewer than the maximum number of overs set out in the above
tables, may resume bowling prior to the completion of the minimum rest period as defined above, but
this will be considered an extension of the same spell and the limit of overs in total in the spell will still
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apply. Following the completion of the spell, the normal break between spells will apply as the break
within the spell is disregarded.
25.7. If any interval or interruption in play results in an over not being completed, then that part of the over
bowled after the break shall constitute one over for the purposes of calculating the bowlers spell and
daily limits. If this over is completed at the start of a new day’s play, the over shall be considered the
first over of a new spell for that bowler and the first over of the new daily limits.
EXAMPLES (ASSUMING A BOWLER AGED 13)
25.8. During a one day game, a bowler bowls 2 overs and is taken off by the captain. He is brought back on
from the other end after 2 overs. He may bowl a further 1 over, after which he cannot bowl for at least
3 overs from the same end as the bowlers concluded spell.
25.9. A bowler bowls 4 overs and is taken off by the captain. He then returns 15 overs later. This is considered
a new spell, subject to his daily limits.
25.10. A bowler bowls 4 overs and then the players takes a 60 minute break due to inclement weather. He
may bowl a further 4 overs because the bowler has rested the equivalent of 17 overs.
25.11. A bowler bowls 4 overs on the first day of the innings, when play resumes on the second day he may
bowl a further 4 overs in that innings.
RESPONSIBILTIES FOR BREACHES & DISPUTES
26.1. It is the responsibility of the fielding captain (or the coach with younger teams) to ensure that the
minimum overs playing condition is upheld. The umpires will assist in maintaining records to enable
the enforcement of this rule together with the scorers of the match.
26.2. Scorers must notify the umpires and fielding captain whenever a bowler reaches the maximum number
of overs he may bowl without a break, and must notify the umpires immediately if a bowler starts (or
is about to start) an over when he is not permitted to bowl under this Rule.
26.3. If the umpires become aware of breaches of this playing condition, when the ball is dead, they shall
direct the captain to take the bowler off forthwith. If applicable, the over shall be completed by
another bowler who shall have neither bowled the previous over nor be allowed to bowl the next over.
26.4. Should a dispute or uncertainty regarding the application of this playing condition occur during play,
the umpires shall make the final decision on its application based on information available from the
scorers.
PLAYER INJURY
27.1. If a ball is bowled and the batter or other player becomes injured during the course of that delivery,
either umpire shall immediately call Dead Ball and attend to the player. This is the responsibility of all
officials under duty of care and Spirit of Cricket
MATCH PLAYING CONDITIONS
NO BALL, WIDE BALL, DEAD BALL
28.1. When a delivery bounces off or on the edge of a pitch in front of the line of the bowling crease, the
umpire shall signal DEAD BALL followed by NO BALL – except U11s Modified. Refer to Rules 33.4 and
33.5.
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28.2. A delivery that pitches on the surface of the pitch in front of the stumps but is so wide that in the
opinion of the umpire it passes out of reach of the striker standing in a normal guard position, and is
not struck by the striker, shall be called a WIDE BALL.
28.3. For U12s and below a delivery that lands on the pitch but then dribbles or bounces more than twice
before reaching the striker is a legitimate delivery. For all other age groups, the umpire will signal NO
BALL. Nothing prevents the batsman from striking the ball
28.4. Should a bowler deliver a fast full pitched delivery that passes, or would have passed on the full above
waist height of a batsman standing upright at the crease, either umpire shall call and signal NO BALL.
28.5. Should a slow bowler (ie spinner) deliver a full pitched delivery that passes, or would have passed on
the full above shoulder height of a batsman standing upright at the crease, either umpire shall call and
signal NO BALL. This does not apply if a fast bowler delivers a slow ball which would be adjudged as
per Rule 28.4.
28.6. A fast delivery that pitches and passes or would have passed above the line of the shoulder of the
batsman standing upright at the crease, whether or not it has then been hit by the striker, either
umpire shall call and signal NO BALL – except U16 (refer to Rule 36.2).
28.7. Where a ball stops before it reaches a batsman it shall be called DEAD BALL followed by NO BALL.
28.8. Wides and no-balls are to be re-bowled, however (8) balls are the maximum number of deliveries in
any given over. Except Under 11s who play (6) ball overs.
28.9. If the keeper takes the ball in front of the stumps, irrespective of whether the batsman has played at
it, the square leg umpire shall signal NO BALL.
28.10. A ‘Mankad’ (where the bowler removes the bails after entering his delivery stride in an attempt to run
out the non-striker) is not a legal action and the umpire shall signal DEAD BALL. If the non-striker
persistently leaves his crease by a significant amount before the bowler has bowled his delivery, the
umpire shall call DEAD BALL and warn the player on a minimum of at least two occasions. The
opposition coach will be notified if the player requires an additional warning, then 5 penalty runs will
apply for subsequent breaches as this is considered unfair play.
TWO DAY MATCHES
29.1. Fixtures shall be of two days duration and shall consist of at least one innings per team, but may be up
to two.
29.2. A minimum of 25 overs per innings shall constitute a game. Bowling restrictions will also change to
reflect any reduction in overs, ie a 25 over game would see the maximum number of overs allowed
per bowler halved.
29.3. Assuming no interruptions for U12s to U16s:
 The batting side cannot bat beyond the 50th over in any innings (1st or 2nd) as this becomes
the ‘Compulsory closure of innings’.
 50 overs are the minimum amount of overs bowled in a full day’s play.
29.4. For U12s where a first innings is completed between 11.20am and 11:30am on the first day of the
match then that is the end of the day’s play.
29.5. For U14s and U16s if the side batting first declares before receiving its full 50 overs or are bowled out
before 11am, the side batting second must commence their innings after taking a 10 minute break
between innings. Play closes at 11.30am.
29.6. Playing times may be extended to 12 pm on either day to enable 50 overs to be bowled. Play will cease
at 12 pm.
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29.7. If 50 overs have not been bowled on the first day by 12 pm, the innings will cease and the side batting
second will receive the same amount of overs on day two.
29.8. Assuming the team batting first had every opportunity to bat for their allotted 50 overs, or be bowled
out earlier; if 50 overs have not been bowled on the second day by 12pm and a result has not been
reached, then 28.12 shall apply. This is to avoid penalising the team batting second through a slow
over rate.
29.9. Bowling restrictions apply (refer to Rule 25.3). Batting restrictions apply refer (refer to Rules 34.1, 35.1
and 36.1)
29.10. All teams must provide if requested, up to two players to assist with fielding on any given day where
their opposition team is short on numbers. This is does not apply for the finals series.
OBTAINING A RESULT
29.11. If both teams have had an equal opportunity to bat 50 overs or be bowled out within the allotted time,
the winning team will be the one that either:
 defends their own score by bowling out the opposition for less runs or
 chases down the opposition’s target.
29.12. For U12s and U14s if the team batting second has not had the opportunity to complete the agreed
number of overs, and has neither been all out, nor has passed its opponent’s score, the following shall
apply:
 The result shall be decided on the average run rate throughout both innings.
 If due to a suspension of play the number of overs in the innings of the team batting second
has to be revised, the target score will be adjusted as per Rule 31.5. If the target score involves
a fraction of a run, the final scores cannot be equal and the result cannot be a tie.
 Average Run rate is the total amount of runs scored divided by the total number of overs
received irrespective of wickets lost.
29.13. For U16s if neither team achieves a win as per Rule 29.11, the match should be declared a draw.
29.14. If the first day of any two day game is completely washed out the game reverts to a one day match the
following week commencing at 8:00am and is played under one day rules.
FOLLOW ON
29.15. A lead of 75 runs or more in a two day game entitles a team to request a follow on.
ONE DAY MATCHES
30.1. Fixtures shall be of one day’s duration and shall consist of one innings per team.
30.2. The over rate expectation is 3 to 3.5 minutes per over.
30.3. The maximum length of an innings is limited to 30 overs for U12s to U16s, including allowance of two
extras re-bowled per over. A minimum of 15 overs per team shall constitute a match. The bowling
restrictions will also change to reflect the reduction in overs, ie a 15 over game would see the maximum
number of overs allowed per bowler halved.
30.4. Each team shall bat for the full allocated overs unless all out earlier. A team shall not be permitted to
declare its innings closed. Matches shall be considered finished as soon as a result has been obtained
ie. Once the winning run has been scored or winning wicket taken. While teams are encouraged to
play on giving all players an opportunity to participate, it must be emphasised scoring is to cease at
that point.
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30.5. Bowling restrictions apply refer (refer to Rule 25.4). Batting restrictions apply refer (refer to Rules 34.1,
35.1 and 36.1).
30.6. All teams must provide if requested, up to two players to assist with fielding on any given day where
their opposition team is short on numbers. This is does not apply for the finals series.
OBTAINING A RESULT
30.7. A result can only be achieved if both teams have had the opportunity of batting for at least the
minimum number of overs which constitute a match (refer to Rules 30.3 and 30.4), unless one team
has been all out in less than the minimum number of overs or the team batting second scores enough
runs to win in less than the minimum numbers.
30.8. In all matches where both teams have had the opportunity to complete the agreed number of overs,
the team scoring the higher number of runs shall be declared the winner.
30.9. If the team batting second has not had the opportunity to complete the agreed number of overs, and
has neither been all out, nor has passed its opponents score, the following shall apply:
 The result shall be decided on the average run rate throughout both innings.
 Average Run rate is the total amount of runs scored divided by the total number of overs
received irrespective of wickets lost.
 If due to a suspension of play the number of overs in the innings of the team batting second
has to be revised, their target runs scored by Team A shall be calculated by multiplying the
reduced number of overs by the average run rate scored by the team batting first. If the target
score involves a fraction of a run, then the target score is rounded up.
INTERUPTIONS TO PLAY
ONE DAY GAMES
31.1. The object shall always be to arrange the number of overs so that both teams have the opportunity of
batting for the same number of overs. For the minimum overs to constitute a match refer to Rule 30.3.
31.2. The calculation of the number of overs to be bowled shall be based on 3-minutes per over in the total
time available for play. This rate is required regardless of any interruptions to play. Fractions are to be
ignored in all calculations of the number of overs.
31.3. If a one day match has not commenced by 9:45 am then it is to be abandoned and the result declared
a draw.
TWO DAY GAMES
31.4. Any time lost on the first day will be divided between both teams with the objective being to allow
each team an equal number of overs to bat. The total number of overs to be bowled in both innings
will be reduced by 1 over per 3 minutes lost or part thereof. The first innings can be played into the
second week to ensure this balance.
31.5. Should interruptions occur during the second day’s play, the number of overs that the team batting
second (Team B) is entitled to receive shall be reduced by 1 over per 3 minutes lost or part thereof.
The score of the team batting first (Team A) shall be adjusted using an average per over calculation.
Team A’s scored runs will be divided by 50 overs (assuming no interruptions, otherwise reference the
adjusted over target for day 1 as per Rule 31.4) then multiplied by the adjusted number of overs Team
B will face to calculate a new target. If the target score involves a fraction of a run, then the target
score is rounded up.
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31.6. In a two day game if 25 overs have not been completed by both teams the match will be declared a
draw unless there has already been a result.
EXAMPLES
31.7. In a two day match during the first day’s play, 30 minutes is lost due to rain. This represents a total of
(10) overs lost. 5 overs lost per innings with the new minimum overs per innings requirement reduced
to (45) overs.
31.8. The team batting first receives 50 overs on the first day (maximum) and scored 150 runs for the loss
of 8 wickets. Their run rate is 150 divided by 50 = 3.0 runs per over. The team batting second loses 45
minutes due to rain; this represents a loss of 15 overs. They are entitled to receive 35 overs and must
score 106 to win (35 overs at 3 runs per over plus 1).
31.9. Team A scored 150 from 50 overs on the first day. Team B is 6/96 after 30 overs when rain and bad
light prevent any further play in the match. Team B is declared the winner due to having passed the
‘Interruption to Play’ adjusted target. Team A: 150/50 = 3.0 multiplied by 30 (2nd innings overs bowled)
= 90 runs (adjusted 30 over target). Team B: 96 off 30 overs.
31.10. Team A only bats for (18) overs on the first day and play cannot continue until the following Saturday.
In total (32) overs were lost on the first day which is divided between both teams. Overall (16) overs is
lost per team meaning both teams are now entitled to (34) overs each (50 – 16 = 34). Team A will bat
on for a further (16) overs before the change of innings. Team B will receive (34) overs.
SUSPECT DELIVERIES
32.1. Suspect deliveries for all age groups will not be called as NO BALL on game day.
32.2. The SDJCA recognises the importance of improving and correcting deficiencies in a player’s action
and direct you to the applicable policy in Appendix B.
AGE SPECIFIC RULES –UNDER 11s MODIFIED
33.1. Games will be 25 overs for each batting side. Team A bats, then Team B bats.
33.2. Games are to be played on a shortened pitch of 16.5 metres.
33.3. Batters will bat in pairs for an even amount of overs as possible. For example, a team with five pairs
would bat pairs for 5 overs each, while a team with seven pairs would bat four pairs for 4 overs and
three pairs for 3 overs. These pairs will rotate each week so that batters get to bat with each team
member during the season. All batters will get an even amount of overs during the year.
33.4. If a bowled delivery lands off the pitch, a NO BALL will be called. The batter does however, have the
option to chase and strike the ball while it is still moving and attempt to hit the ball through the field
for runs. This is not a DEAD BALL / NO BALL.
33.5. If a bowled delivery lands on the edge of pitch (ie where there is a difference in height between the
concrete and the grass) and spears off to the side, a DEAD BALL / NO BALL will be called. The batter
does not have the option to chase and strike this ball to reduce potential injury to fielders.
33.6. If the ball stops moving before reaching the line of the stumps (whether on or off the pitch), the umpire
will signal NO BALL / DEAD BALL and the batter can no longer attempt to hit it.
33.7. If the ball is still rolling, the wicket keeper MUST NOT move from their ground to field the ball until
after the batter has attempted the shot, the ball has crossed the line of the stumps and/or the ball has
stopped rolling. The umpire will signal NO BALL if this rule is breached. Likewise, once the ball has
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passed the line of the stumps the batsman can no longer hit the ball due to the risk of injury to the
keeper.
33.8. Fielders must be back 20 metres from the bat and there will be no slips. Players are not permitted to
enter the twenty metre zone until after the ball hits or passes the bat or the batters set off for a run.
The umpire will signal NO BALL for a breach of this rule.
33.9. The 20 metre circle must be marked in a clear manner ie paint or mow strip.
33.10. Batting requirements include:
 Batsmen will not retire at a certain score.
 Innings will finish at the end of their designated overs (batting in the pair)
 For every wicket lost, a deduction of two runs will be calculated and deducted from the team’s
batting total. This is to be done at the conclusion of each innings to arrive at a NET score ie If
a team scores a GROSS total of 10/90 from their 25 overs, their NET result would be 10/70.
(Refer to the U10 Modified score sheet guidelines).
33.11. Bowling requirements include:
 All bowlers must bowl one over before any bowler can bowl a second. All bowlers must bowl
a second over before any bowler can bowl a third.
 Wides and no balls will not be re-bowled
 LBW will only be given for deliberate and intentional shielding of the wicket and only after a
warning.
AGE SPECFIC RULES - UNDER 12s
34.1. Batsman must retire on reaching 35 runs.
34.2. All retired batsmen may return to the crease after every player has batted, however batsmen must
return in order of lowest to highest and a returned batsman cannot then be retired again.
34.3. No fast pitched deliveries (bouncers) above the batsmen’s chest.
34.4. No fielder other than slips or wicket keeper is allowed to field closer than 10 metres from the bat and
must remain that distance until after the ball reaches the batsman. NO BALL will be signalled if this
rule is breached.
34.5. All players to bowl in each innings of a match (unless injured or at risk of injury) a minimum of 2 overs.
Each bowler must have bowled at least two overs before any player can be allowed to start a second
spell. If a bowler is unable to bowl an over, the opposition coach can select a player to bowl the over.
34.6. In reference to a spell in Rule 34.5, it is defined as the maximum amount of overs a player can bowl in
a spell or if replaced to be bowled by another player.
34.7. LBW will only be given for deliberate and intentional shielding of the wicket and only after a warning.
If the batsman attempts to play a shot, they cannot be given out LBW.
AGE SPECIFIC RULES – UNDER 14s
35.1. Batsman must retire on reaching 50 runs.
35.2. All retired batsmen may return to the crease after every player has batted, however batsmen must
return in order of lowest to highest and a returned batsman cannot then be retired again.
35.3. All players to bowl in each innings of a match (unless injured or at risk of injury) a minimum of two
overs. Each bowler must have bowled at least two overs before any player can be allowed to start a
second spell. If a bowler is unable to bowl an over, the opposition coach can select a player to bowl
the overs.
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35.4. No fielder other than slips or wicket keeper is allowed to field closer than 10 metres from the bat and
must remain that distance until after the ball reaches the batsman. NO BALL will be signalled if this
rule is breached.
AGE SPECIFIC RULES – UNDER 16s
36.1. Batsman must retire on reaching 100 runs.
36.2. For two day games only, one fast short-pitched delivery (bouncer) per over will be permitted above
the batsmen’s shoulder, judged with the batsmen standing upright at the crease. The square leg
umpire must indicate to the umpire at the non-striker’s end when such a delivery has been bowled.
Subsequent bouncers will be called NO BALL. Deliveries over the batsmen’s head will be called NO
BALL.
36.3. For one day games, no fast short-pitched delivery (bouncer) will be permitted above the batsmen’s
shoulder
36.4. Any fielder other than slips fielding closer than 10 metres from the bat MUST wear a helmet and
protector.
PARTICIPATION IN UNDER 12s AND UNDER 14s
37.1. To reflect the emphasis on player participation in the U12s and U14s the minimum number of overs to
be bowled by each player will extend into the second innings of the game. In other words, if any player
did not have the opportunity to bowl in the first innings due to an opposition side being bowled out,
they must be allowed to bowl their allotted overs in the second innings before any player commences
their second spell.
37.2. The SDJCA Executive encourages coaches to not declare their team’s innings closed until all players
have had the opportunity to bat.
FINAL SERIES
QUALIFICATIONS FOR FINALS
38.1. To be eligible for the finals, players must have played for a minimum of 6 days in the SDJCA Competition
within the correct season. In the case of dispute, this will be shown through results being entered into
MyCricket.
 Byes and washouts count towards the total playing days
 Upon application through the SDJCA Executive, players who have transferred into the area can
request recognition for playing days accrued within another Association. The intent of this
clause is to acknowledge a commitment to the sport rather than a random decision to
commence playing mid-season.
Players may move up and down an age group to take part in a finals series provided that:
 The player is of the correct age if moving down.
 The player is not named as a core player for clubs fielding two teams in a given competition.
 The qualified team has less than 11 players. The competition aims to foster participation for
players of all skill levels, and wants to avoid the possibility of a weaker player being dropped
for a more capable player.
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Any changes fitting within the criteria listed above must be notified in writing to the SDJCA
Secretary before 5pm Friday prior to the commencement of the match. Any change is subject
to SDJCA Executive approval and must not be assumed.
Players who do not meet the requirements are ineligible to take the field, even as a sub fielder.
If a replaced player from the team playing in the finals arrives to the ground late and is available to
take part, then the sub player will leave the field of play at the conclusion of the next over, to allow
the original player to participate in the match. If the sub player is batting, then they will conclude their
innings as per the usual rules of the game, then be replaced and take no further part in the match ie
they will not bowl or field.
Where a team fields an ineligible player in any final, the matter will automatically be subject to an
inquiry by the Judiciary Committee. Penalties may include fines of up to $350 to the offending club,
forfeit of match results and/or a ban from coaching in the SDJCA Competition for the offending coach
for up to 24 months.
Ignorance is no excuse.

38.2.
38.3.
38.4.
38.5.
SEMI FINALS AND FINALS
39.1. If two teams from the same club make it to the finals, the club may elect not to play the final, but to
declare both teams joint premiers. The club meets the cost of additional trophies
39.2. No on-field coaching will take place in the U14s and U16s, however in other age groups the fielding
coach may stand at square leg. Coaching may take place during the course of the match, provided it
does not interfere with the continuity of the game.
39.3. Teams named first in the draw are responsible for supplying boundary markers; the other team shall
provide the stumps and balls. Boundary markers will be marked with spray paint to aid placement on
day 2.
39.4. All U12s to U16s semi-final and finals matches are played as 2 day games on both Saturday and Sunday
over a single weekend. U11s Modified matches are played as one day games on either Saturday or
Sunday as allocated by the SDJCA Executive. Standard match times apply.
39.5. The batting side is responsible for completing the first day’s scorecard and the winning side is
responsible for the second day’s scorecard.
39.6. Umpires are the sole arbitrators of light, weather and ground conditions.
39.7. Each club is responsible for making available to the Association at least one umpire to assist with
running the finals series at no charge. Clubs who are unable to provide this resource will be invoiced
the standard cost of a professional umpire.
Wet Weather
39.8. In the event of wet weather during the finals series, the following shall apply:
 Once the SDJCA Executive has allocated grounds and published the draw, each club’s SDJCA Junior
Delegate or nominee (where relevant) will take responsibility in the event of rain for declaring the
ground fit for play.
 If in their opinion there is no chance of play, the ground is to be declared unfit for play.
Notification must be made before 5pm Friday, prior to the commencement of the match to the
SDJCA Executive. Any change in conditions after this time will become the responsibility of the
umpires.
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In the event a ground is declared unfit prior to the umpires taking control of the ground, the
Association will attempt to reallocate a new ground. If conditions limit the availability of
alternative locations, preference will be given to the older age groups and to matches played
between the 2nd and 3rd spot on the ladder. For example, the ground allocation order will be U16
2 v 3, U14 2 v 3, U12 2 v 3, U11 Mod 2 v 3, U16 1 v 4, U14 1 v 4 and so on.
 If the umpire declares a ground unfit for play and in his opinion there is no chance of play for the
remaining time of the match, a substitute ground should be identified. The umpire will liaise with
the SDJCA Executive who will allocate alternative grounds from the reserve pool.
 If conditions limit available options, every effort will be made to follow the selection preference
listed above however clubs acknowledge that this may not always be possible due to varied
notification times. The SDJCA Executive will be the sole arbitrators of reallocation.
 Where only the first day of a 2 day final series match is washed out, the second day reverts to one
day playing conditions.
 In the event of a complete washout for an U11s Modified semi-final match (Saturday allocation)
ie a match that hasn’t commenced, the match shall be rescheduled for the following day (Sunday)
under the same playing conditions.
39.9. If a semi -finals match is washed out, the team placed higher on the ladder will progress to the Grand
Final, or in the case of the Grand Final match be declared the premiership side.
39.10. For U16s where the second day of a final series match is washed out, the team placed higher on the
ladder will progress to the Grand Final, or in the case of the Grand Final match be declared the
premiership side.

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APPENDIX A
FINES
OFFENCE
31.1 The SDJCA Executive has the right to levy fines in the event of the following breaches.
Withdrawal of team after final nomination
Late payment of account – per week over due
Player reported for incorrect attire - first offence
(fine doubled for subsequent offences)
Failure of team coaches/scorers to sign off scorebooks
Signing off scorebooks that are not balanced/correct
Changing grounds without the approval of the Junior Recorder
Non-attendance at Association meeting
Non-attendance at Competition Rules brief
Loss or Damage to Association trophy
Late return of Association trophy (March Meeting)
Failure to complete game day checklist (insurance requirement)
Late notification of core players
Breaches of the Code of Behaviour are at the discretion of the Judiciary Chairman
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$100
$20
$25
$50
$50
$50
$50
$50
$250
$25
$25
$50
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Season 2016/17
APPENDIX B
SUSPECT DELIVERY POLICY
The skills of cricket can be difficult to acquire for many children, and both players and coaches can need
support and guidance to improve skills. While the issue of bowling an illegal delivery is often contentious
and one which some players find difficult to overcome, it is essentially a coaching issue.
The SDJCA recognise the importance of improving and correcting deficiencies in a player’s action plus the
value in teaching respect for the laws of the game. Consequently, they wish to provide a pathway for
coaches to escalate concerns with either their own or an opposition player to seek further assistance. The
strategy will include:





Do not call NO BALL on game day
Discuss your concern with the opposition coach and any intention to escalate.
Through your club delegate, provide relevant details of your concern to the Coaching Director
The Coaching Director will observe the player at training and/or on game day and in conjunction
with the player’s coach implement an action plan, which may include:
o demonstrate techniques with the player
o educate the coach on remediation strategies
o any other relevant activity
The player’s own coach should look at skill development techniques such as removing the run up,
windmill action, bowling elastic and so on.
As the issue is one predominately seen in the Modified competition, this age group will enjoy a grace period
until Nov 30 before any escalation is allowed. This will ensure the player’s coach has every opportunity to
improve any issues themselves.
No grace period is required for older age groups.
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www.shoalhavendistrictjuniorcricketca.nsw.cricket.com.au|
1st October 2016