Ten Pin Limbo Instructions Goal of this Game: Practice manipulating single-digit numbers by adding and decomposing sums up to 12. Materials Required: Pen or pencil, two standard six-sided dice, and a 10-Pin Limbo! game sheet for each player. (Two teams of 4 players each will play at a table. Each player uses her/his own ten pin -frame for each game.). Each pair of opponents will play three games. How to Play: Start by rolling two dice. Add the dice together to get the total. (ex., 4+5 = 9) (Players take turns rolling after each player rolls and crosses out her/his sum.) A player will roll and then pass the dice to their opponent. Cross out a combination that equals the sum (ex., 9). (three examples are 8+1, 5+4 or simply 9). Only two digit equations. Only sums. Continue rolling the dice each time it is your turn and eliminating numbers on your game sheet frame. (One roll per turn) Your game is over if you roll the dice and cannot eliminate the sum or two addends. The other player keeps rolling and crossing out numbers until getting a roll that produces a sum or two addends that can’t be crossed out. That game is over and the next one may begin. Add up the remaining uncrossed-out numbers on the board to get your score. A perfect score is 0 and the lower score between the two players is the winner of the game. (ex., if you crossed out all the numbers except the 2 and the 3, your score would be: 2 + 3 = 5). Players will receive one point for each victory. At the end of all 3 games, team totals of victories will be tallied with the higher score dictating the winner. If there is a tie for total points in the game, each player will be awarded 0.5 (one-half) point. If there is a tie for team wins at the end of the round, winner will be determined by a roll of the dice. Highest number wins. www.GregTangMath.com
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