Introduction: Why Things Catch On By the time H ow ard W ein moved to Philadelphia in M arch 2004, he already had lots o f experience in the hospitality industry. H e had earned an MBA in hotel management, helped Starwood Hotels launch its W brand, and managed billions o f dollars in rev enue as Starwood’s corporate director o f food and beverage. But he was done with “big.” H e yearned for a smaller, m ore restaurantfocused environm ent. So he moved to Philly to help design and launch a new luxury boutique steakhouse called Barclay Prime. T he concept was simple. Barclay Prim e was going to deliver the best steakhouse experience imaginable. T he restaurant is located in the toniest part o f dow ntow n Philadelphia, its dim ly lit entry paved w ith marble. Instead o f traditional dining chairs, patrons rest on plush sofas clustered around small marble tables. They feast from an extensive raw bar, including East and W est Coast oysters and Russian caviar. And the m enu offers delicacies like truffle-w hipped potatoes and line-caught halibut FedExed overnight directly from Alaska. But W ein knew that good food and great atm osphere w ouldn’t be enough. After all, the thing restaurants are best at is C O N TA G IO U S 2 going out o f business. M ore than 25 percent fail w ithin twelve m onths o f opening their doors. Sixty percent are gone w ithin the first three years. Restaurants fail for any num ber o f reasons. Expenses are high— everything from the food on the plates to the labor that goes into preparing and serving it. And the landscape is crow ded w ith com petitors. For every new Am erican bistro that pops up in a m ajor city, there are two m ore right around the corner. Like m ost small businesses, restaurants also have a huge awareness problem . Just getting the w ord out that a new restau rant has opened its doors— m uch less that it’s w orth eating at— is an uphill battle. And unlike the large hotel chains W ein had previously w orked for, m ost restaurants don’t have the resources to spend on lots o f advertising or marketing. T hey depend on people talking about them to be successful. W ein knew he needed to generate buzz. Philadelphia already boasted dozens o f expensive steakhouses, and Barclay Prim e needed to stand out. W ein needed som ething to cut through the clutter and give people a sense o f the uniqueness o f the brand. But what? H ow could he get people talking? H ow about a hundred-dollar cheesesteak? T he standard Philly cheesesteak is available for four or five bucks at hundreds o f sandwich shops, burger joints, and piz zerias throughout Philadelphia. It’s not a difficult recipe. C hop some steak on a griddle, throw it on a hoagie (hero) roll, and m elt some Provolone cheese or Cheez W hiz on top. It’s delicious regional fast food, but definitely not haute cuisine. W ein thought he could get some buzz by raising the hum ble cheesesteak to new culinary heights— and attaching a newsworthy Introduction: Why Things Catch On 3 price tag. So he started w ith a fresh, house-m ade brioche roll brushed w ith hom em ade m ustard. H e added thinly sliced Kobe beef, m arbleized to perfection. T hen he included caramelized onions, shaved heirloom tomatoes, and triple-cream Taleggio cheese. All this was topped o ff w ith shaved hand-harvested black truffles and butter-poached M aine lobster tail. And ju st to make it even m ore outrageous, he served it w ith a chilled split o f Veuve C licquot champagne. T he response was incredible. People didn’t ju st try the sandwich, they rushed to tell others. O ne person suggested that groups get it “as a starter . . . that way you all get the absurd story-telling rights.” A nother noted that the sandwich was “honestly indescribable. O ne does not throw all these fine ingredients together and get anything subpar. It was like eating gold.” And given the sandw ich’s price, it was almost as expensive as eating gold, albeit far m ore delicious. W ein d idn’t create ju st another cheesesteak, he created a con versation piece. It worked. T he story o f the hundred-dollar cheesesteak was contagious. Talk to anyone w h o ’s been to Barclay Prim e. Even if people d idn’t order the cheesesteak, m ost will likely m ention it. Even people w ho’ve never been to the restaurant love to talk about it. It was so new sw orthy that U SA Today, The Wall StreetJournal, and other m edia outlets published pieces on the sandwich. T he Discovery channel filmed a segm ent for its Best Food Ever show. David Beckham had one w hen he was in town. David Letterman invited Barclay’s executive ch ef to N ew York to cook him one on the Late Show. All that buzz for w hat is still, at its heart, ju st a sandwich. 4 C O N TA G IO U S T he buzz helped. Barclay Prim e opened nearly a decade ago. Against the odds, the restaurant has not only survived b u t flour ished. It has w on various food awards and is listed am ong the best steakhouses in Philadelphia year after year. But m ore im portant, it built a following. Barclay Prim e caught on. WHY DO PRODUCTS, IDEAS, AND BEHAVIORS CATCH ON? T here are lots o f examples o f things that have caught on. Yellow Livestrong wristbands. N onfat G reek yogurt. Sue Sigma manage m ent strategy. Sm oking bans. Low-fat diets. T h en Atkins, South Beach, and the low-carb craze. T h e same dynamic happens on a smaller scale at the local level. A certain gym will be the trendy place to go. A new church or synagogue will be in vogue. Everyone will get behind a new school referendum . These are all examples o f social epidem ics. Instances w here products, ideas, and behaviors diffuse through a population. T hey start w ith a small set o f individuals or organizations and spread, often from person to person, alm ost like a virus. O r in the case o f the hundred-dollar cheesesteak, an over-the-top, w allet-busting virus. B ut w hile it’s easy to find examples o f social contagion, it’s m uch harder to actually get som ething to catch on. Even w ith all the m oney poured into m arketing and advertising, few products becom e popular. M ost restaurants bom b, m ost businesses go under, and m ost social m ovem ents fail to gain traction. W hy do som e products, ideas, and behaviors succeed w h en others fail? Introduction: Why Things Catch On 5 O n e reason som e products and ideas becom e popular is that they are ju s t plain better. W e tend to prefer websites that are easier to use, drugs that are m ore effective, and scientific theories that are true rather than false. So w hen som ething comes along that offers better functionality or does a better jo b , people tend to switch to it. R em em ber how bulky televisions or com puter m on itors used to be? T hey w ere so heavy and cum bersom e that you had to ask a couple o f friends (or risk a strained back) to carry one up a flight o f stairs. O n e reason flat screens took o ff was that they w ere better. N o t only did they offer larger screens, but they weighed less. N o w onder they became popular. A nother reason products catch on is attractive pricing. N o t surprisingly, m ost people prefer paying less rather than m ore. So if two very sim ilar products are com peting, the cheaper one often w ins out. O r if a com pany cuts its prices in half, that tends to help sales. Advertising also plays a role. C onsum ers need to know about som ething before they can buy it. So people tend to think that the m ore they spend on advertising, the m ore likely som ething will becom e popular. W ant to get people to eat m ore vegetables? Spending m ore on ads should increase the n u m b er o f people w ho hear your message and buy broccoli. B ut although quality, price, and advertising contribute to products and ideas being successful, they d o n ’t explain the w hole story. Take the first nam es Olivia and Rosalie. B oth are great nam es for girls. O livia m eans “olive tree” in Latin and is associ ated w ith fruitfulness, beauty, and peace. Rosalie has Latin and F rench origins and is derived from the w ord for roses. Both are C O N TA G IO U S 6 about the same length, end in vowels, and have handy, cute nick names. Indeed, thousands o f babies are nam ed Olivia or Rosalie each year. But think for a m om ent about how m any people you know w ith each name. H ow m any people you’ve m et nam ed Olivia and how m any people you’ve m et nam ed Rosalie. I’ll bet you know at least one Olivia, but you probably d o n ’t know a Rosalie. In fact, if you do know a Rosalie, I’ll bet you know several Olivias. H ow did I know that? Olivia is a m uch m ore popular name. In 2010, for example, there were alm ost 17,000 Olivias born in the U nited States but only 492 Rosalies. In fact, w hile the nam e Rosalie was som ew hat popular in the 1920s, it never reached the stratospheric popularity that Olivia recently achieved. W hen trying to explain w hy Olivia becam e a m ore popular nam e than Rosalie, familiar explanations like quality, price, and advertising get stuck. It’s not like one nam e is really “better” than the other, and both nam es are free, so there is no difference in price. T here is also no advertising campaign to try to get everyone to nam e their kids Olivia, no com pany determ ined to make that name the hottest thing since Pokem on. T he same thing can be said for videos on Y ouTube. T h ere’s no difference in price (all are free to watch), and few videos receive any advertising or m arketing push. And although som e videos have higher production values, m ost that go viral are blurred and out o f focus, shot by an am ateur on an inexpensive camera or cell phone.* * W hen I use the word “viral” in this book, I mean som ething that is more likely to spread from one person to another. T he analogy to diseases is a good one, but only up to a point. Diseases also spread from person to person, but one key difference is the expected length o f the transmission Introduction: Why Things Catch On 7 So if quality, price, and advertising d o n ’t explain w hy one first nam e becomes m ore popular than another, or w hy one You T ube video gets m ore views, w hat does? SOCIAL TRANSMISSION Social influence and w ord o f m outh. People love to share sto ries, news, and inform ation w ith those around them . W e tell our friends about great vacation destinations, chat w ith our neighbors about good deals, and gossip w ith coworkers about potential layoffs. W e w rite online reviews about movies, share rum ors on Facebook, and tw eet about recipes w e ju s t tried. People share m ore than 16,000 w ords per day and every h our there are m ore than 100 m illion conversations about brands. B ut w ord o f m o u th is n ot ju s t frequent, it’s also im portant. T he things others tell us, e-m ail us, and text us have a significant im pact on w hat w e think, read, buy, and do. W e try websites ou r neighbors recom m end, read books o u r relatives praise, and vote for candidates o u r friends endorse. W ord o f m o u th is the prim ary factor behind 20 percent to 50 percent o f all purchasing decisions. C onsequently, social influence has a huge im pact on w hether chain. O n e person can easily be the initiator o f a disease that spreads to a few people, and then from them to a few m ore people, and so on, until a large num ber o f people have been infected, solely due to that initial indi vidual. Such long chains, however, may be less com m on w ith products and ideas (G oel, Watts, and Goldstein 2012). People often share products and ideas with others, but the likelihood that one person generates an extremely long chain may be small. So w hen I say that doing X will make an idea more viral, for example, I mean that it w ill be m ore likely to spread from one person to another, regardless o f w hether it eventually generates a long chain or “infects” an entire population. CO N TA G IO U S 8 products, ideas, and behaviors catch on. A w ord-of-m outh con versation by a new custom er leads to an almost $200 increase in restaurant sales. A five-star review on Am azon.com leads to approximately twenty m ore books sold than a one-star review. Doctors are m ore likely to prescribe a new drug if other doc tors they know have prescribed it. People are m ore likely to quit smoking if their friends quit and get fatter if their friends becom e obese. In fact, while traditional advertising is still useful, w ord o f m outh from everyday Joes and Janes is at least ten tim es m ore effective. W ord o f m outh is m ore effective than traditional advertising for two key reasons. First, it’s m ore persuasive. Advertisem ents usually tell us how great a product is. Y ou’ve heard it all— how nine out o f ten dentists recom m end C rest or how no other deter gent will get your clothes as clean as Tide. But because ads will always argue that their products are the best, they’re not really credible. Ever seen a C rest ad say that only one out o f ten dentists prefers Crest? O r that four o f the other nine think C rest will rot your teeth? O u r friends, however, tend to tell it to us straight. I f they thought C rest did a good jo b , they’ll say that. B ut they’d also tell us if C rest tasted bad or failed to w hiten their teeth. T h eir objec tivity, coupled w ith their candidness, make us m uch m ore likely to trust, listen to, and believe our friends. Second, w ord o f m outh is m ore targeted. C om panies try to advertise in ways that allow them to reach the largest n u m b er o f interested custom ers. Take a com pany that sells skis. Television ads during the nightly news probably w o u ld n ’t be very efficient because m any o f the viewers d o n ’t ski. So the com pany m ight ad vertise in a ski magazine, or on the back o f lift tickets to a popular slope. B ut w hile this w ould ensure that m ost people w ho see the Introduction: Why Things Catch On 9 ad like skiing, the com pany w ould still end up w asting m oney because lots o f those people d o n ’t need new skis. W ord o f m outh, on the other hand, is naturally directed to ward an interested audience. W e d o n ’t share a news story or rec om m endation w ith everyone we know. Rather, w e tend to select particular people w ho we th in k w ould find that given piece o f inform ation m ost relevant. W e’re not going to tell a friend about a new pair o f skis if we know the friend hates skiing. A nd w e’re not going to tell a friend w ho doesn’t have kids about the best way to change a diaper. W ord o f m o u th tends to reach people w ho are actually interested in the thing being discussed. N o w onder cus tom ers referred by their friends spend m ore, shop faster, and are m ore profitable overall. A particularly nice exam ple o f how w ord o f m o u th im proves targeting came to m e in the mail a few years ago. Every so often publishers will send m e free books. U sually they’re related to m arketing and the publisher hopes that if I’m given a free copy, I’ll be m ore likely to assign the book to m y students (and sell them a bu n ch o f copies in the process). B ut a few years ago, one com pany did som ething slightly different. It sent m e tw o copies o f the same book. N ow , unless I’m m istaken, th ere ’s no reason for m e to read the second copy, once I’ve read the first. B ut these publishers had a different goal in m ind. T h ey sent a note explaining w hy they thought the book w o uld be good for m y students, b u t they also m entioned that they sent a second copy so that I could pass it along to a colleague w ho m ight be interested. T h a t’s how w ord o f m o u th helps w ith targeting. R ather than sending books to everyone, the publishers got m e, and others, to do the targeting for them . Ju st like a searchlight, each recipient o f the double m ailing w ould look th ro u g h his o r her personal social C O N TA G IO U S 10 network, find the person that the book w ould be m ost relevant for, and pass it along. GENERATING WORD OF MOUTH But w ant to know the best thing about w ord o f m outh? It’s avail able to everyone. From Fortune 500 companies trying to increase sales to corner restaurants trying to fill tables. And from non profits trying to fight obesity to newbie politicians trying to get elected. W ord o f m outh helps things catch on. W ord o f m outh even helps B2B companies get new clients from existing ones. And it doesn’t require m illions o f dollars spent on advertising. It ju st requires getting people to talk. T he challenge, though, is how to do that. From start-ups to starlets, people have embraced social media as the wave o f the future. Facebook, Tw itter, Y ouTube, and other channels are seen as ways to cultivate a following and engage consum ers. Brands post ads, aspiring musicians post videos, and small businesses post deals. Com panies and organizations have fallen over themselves in their rush to ju m p on the buzz m ar keting bandwagon. T he logic is straightforward. If they can get people to talk about their idea or share their content, it will spread through social networks like a virus, m aking their product or idea instantly popular along the way. But there are two issues w ith this approach: the focus and the execution. H elp me out w ith a quick pop quiz. W hat percent o f word o f m outh do you think happens online? In other words, what percent o f chatter happens over social media, blogs, e-m ail, and chat rooms? If you’re like m ost people you probably guessed som ething Introduction: Why Things Catch On 11 around 50 or 60 percent. Some people guess upward o f 70 percent and som e guess m uch lower, but after having asked this question o f hundreds o f students and executives, I find that the average is around 50 percent. And that num ber makes sense. After all, social media have cer tainly exploded as o f late. M illions o f people use these sites every day, and billions o f pieces o f content get shared every m onth. These technologies have made it faster and easier to share things quickly w ith a broad group o f people. But 50 percent is wrong. N o t even close. T he actual num ber is 7 percent. N o t 47 percent, not 27 per cent, but 7 percent. Research by the Keller Fay G roup finds that only 7 percent o f w ord o f m outh happens online. M ost people are extremely surprised w hen they hear that num ber. “B ut that’s way too low,” they protest. “People spend a huge am ount o f tim e online!” And that’s true. People do spend a good bit o f tim e online. Close to two hours a day by some esti mates. B ut we forget that people also spend a lot o f tim e offline. M ore than eight tim es as m uch, in fact. And that creates a lot m ore tim e for offline conversations. We also tend to overestim ate online w ord o f m outh because it’s easier to see. Social media sites provide a handy record o f all the clips, com m ents, and other content we share online. So w hen we look at it, it seems like a lot. B ut we don’t think as m uch about all the offline conversations we had over that same tim e period because we can’t easily see them . T here is no recording o f the chat we had w ith Susan after lunch o r the conversation we had w ith T im while waiting for the kids to be done w ith practice. But while they may not be as easy to see, they still have an im portant impact on our behavior. \ 12 C O N TA G IO U S Further, while one m ight think that online w ord o f m outh reaches m ore people, that’s not always the case. Sure, online con if y listi versations could reach m ore people. After all, while face-to-face But conversations tend to be one-on-one, or am ong a small handful ides o f people, the average tw eet or Facebook status update is sent run to m ore than one hundred people. B ut not all o f these potential com recipients will actually see every message. People are inundated 1 spei He’s papi wor ever wea: I w ith online content, so they don’t have the tim e to read every tweet, message, or update sent their way. A quick exercise am ong my students, for example, showed that less than 10 percent o f their friends responded to a message they posted. M ost T w itter posts reach even fewer. O nline conversations could reach a m uch larger audience, b ut given that offline conversations m ay be m ore in-depth, it’s unclear that social m edia is the better way to go. behi So the first issue w ith all the hype around social m edia is that Disc people tend to ignore the im portance o f offline w ord o f m outh, thin even though offline discussions are m ore prevalent, and poten ucts You! C with hous tially even m ore im pactful, than online ones. T he second issue is that Facebook and T w itter are technolo gies, not strategies. W o rd-of-m outh m arketing is effective only if people actually talk. Public health officials can tw eet daily b ul stea letins about safe sex, b u t if b u t no one passes th em along, the actus campaign will fail. Ju st putting up a Facebook page or tweeting m illi doesn’t m ean anyone will notice or spread the w ord. Fifty percent seem o f Y ouT ube videos have few er than five h u n d red views. O nly Ii shan Conti these provi helpi: advei share one-third o f 1 percent get m ore than 1 m illion. H arnessing the pow er o f w ord o f m o u th , online or offline, requires understanding w hy people talk and w hy som e things get talked about and shared m ore than others. T h e psychology o f sharing. T h e science o f social transm ission. T h e next tim e you’re chatting at a party or grabbing a bite to Introduction: Why Things Catch On 13 eat w ith a coworker, imagine being a fly on the wall, eavesdrop ping on your conversation. You m ight end up chatting about a new movie or gossiping about a colleague. You m ight trade stories about vacation, m ention som eone’s new baby, or com plain about the unusually warm weather. W hy? You could have talked about anything. T here are m illions o f different topics, ideas, products, and stories you could have discussed. W hy did you talk about those things in particular? W hy that specific story, movie, or cow orker rather than a differ ent one? C ertain stories are m ore contagious, and certain rum ors are m ore infectious. Som e online content goes viral w hile other content never gets passed on. Som e products get a good deal o f w ord o f m outh, while others go unm entioned. W hy? W hat causes certain products, ideas, and behaviors to be talked about m ore? T h a t’s w hat this book is about. O n e com m on intuition is that generating w ord o f m outh is all about finding the right people. T hat certain special individuals are ju st m ore influential than others. In The Tipping Point, for ex ample, M alcolm Gladwell argues that social epidemics are driven “by the efforts o f a handful o f exceptional people” w hom he calls mavens, connectors, and salesmen. O thers suggest that “one in 10 Americans tells the other nine how to vote, w here to eat, and w hat to buy.” M arketers spend m illions o f dollars trying to find these so-called opinion leaders and get them to endorse their products. Political campaigns look for the “influentials” to support their side. T h e notion is that anything these special people touch will turn to gold. I f they adopt o r talk about a p roduct or idea, it will become popular. 1 14 C O N TA G IO U S But conventional w isdom is wrong. Yes, we all know people Ify w ho are really persuasive, and yes, some people have m ore friends than others. But in m ost cases that doesn’t make them any m ore list But ide; run influential in spreading inform ation or m aking things go viral. Further, by focusing so m uch on the m essenger, w e’ve ne glected a m uch m ore obvious driver o f sharing: the message. T o use an analogy, think about jokes. We all have friends w ho con are better joke tellers than we are. W henever they tell a joke the spe room bursts out laughing. He’: pap woi eve wea B ut jokes also vary. Som e jokes are so funny that it doesn’t m atter w ho tells them . Everyone laughs even if the person shar ing the joke isn’t all that funny. C ontagious content is like that— so inherently viral that it spreads regardless o f w ho is doing the talking. Regardless o f w hether the m essengers are really persua beh sive or not and regardless o f w hether they have ten friends or ten Disi thousand. thir ucts You t w it! hou stes So w hat about a message makes people w ant to pass it on? N o t surprisingly, social m edia “gurus” and w o rd -o f-m o u th practitioners have m ade lots o f guesses. O n e prevalent theory is that virality is com pletely random — that it’s im possible to predict actu w hether a given video or piece o f co n ten t will be highly shared. mill O th e r people conjecture based on case studies and anecdotes. seer Because so m any o f the m ost popular Y ouT ube videos are either 1 shai Com thes prov help adv< shar funny o r cute— involving babies or kittens— you com m only hear that h u m o r or cuteness is a key ingredient for virality. But these “theories” ignore the fact that m any funny or cute videos never take off. Sure, som e cat clips get m illions o f views, but those are the outliers, not the norm . M ost get less than a few dozen. You m ay as well observe that Bill C linton, Bill Gates, and Bill Introduction: Why Things Catch On 15 Cosby are all fam ous and conclude that changing your name to Bill is the route to fame and fortune. A lthough the initial obser vation is correct, the conclusion is patently ludicrous. By merely looking at a handful o f viral hits, people miss the fact that many o f those features also exist in content that failed to attract any audience whatsoever. T o fully understand w hat causes people to share things, you have to look at both successes and failures. And w hether, m ore often than not, certain characteristics are linked to success. ARE SOME THINGS JUST BORN WORD-OF-MOUTH WORTHY? N o w at this point you m ight be saying to yourself, great, some things are m ore contagious than others. B ut is it possible to make anything contagious, or are som e things ju s t naturally m ore in fectious? Sm artphones tend to be m ore exciting than tax returns, talk ing dogs are m ore interesting than to rt reform , and H ollyw ood movies are cooler than toasters or blenders. Are m akers o f the form er ju s t better o ff than the latter? Are some products and ideas ju s t born contagious w hile others aren’t? O r can any product o r idea be engineered to be m ore infectious? T o m D ickson was looking for a new jo b . B om in San Fran cisco, he was led by his M o rm o n faith to attend school at Brigham Young U niversity in Salt Lake City, w here he graduated in 1971 with a degree in engineering. H e m oved hom e after graduation, but the jo b m arket was tough and there w eren ’t m any o p portuni ties. T h e only position he could find was at a com pany m aking CO N TA G IO U S 16 birth control and intrauterine devices. These devices helped pre vent pregnancy, but they could also be seen as abortives, w hich w ent against T o m ’s M orm on beliefs. A M orm on helping to develop new m ethods o f birth control? It was tim e to find som e thing new. T om had always been interested in bread making. W hile prac ticing his hobby, he noticed that there were no good cheap hom e grinders w ith w hich to make flour. So T o m put his engineering skills to work. After playing around w ith a ten-dollar vacuum m otor, he cobbled together som ething that m illed finer flour at a cheaper price than anything currently on the market. T he grinder was so good that T o m started producing it on a larger scale. T he business did reasonably well, and playing around w ith different m ethods o f processing food got him interested in m ore general blenders. Soon he m oved back to U ta h to start his ow n blender company. In 1995 he produced his first hom e blender, and in 1999 Blendtec was founded. But although the product was great, no one really knew about it. Awareness was low. So in 2006, T o m hired George W right, another BYU alum, as his m arketing director. Later, George w ould joke that the m arketing budget at his prior com pany was greater than all o f Blendtec’s revenues. O n one o f his first days on the jo b , George noticed a pile o f sawdust on the floor o f the m anufacturing plant. G iven that no construction was in progress, George was puzzled. W hat was going on? It turned out that T o m was in the factory doing w hat he did every day: trying to break blenders. T o test the durability and pow er o f Blendtec blenders, T o m w ould cram tw o-by-tw o boards, am ong other objects, into the blenders and tu rn them on— hence the sawdust. Introduction: Why Things Catch On 17 George had an idea that w ould m ake T o m ’s blender famous. W ith a m eager fifty-dollar budget (not fifty m illion or even fifty thousand), George w ent o u t and bought m arbles, golf balls, and a rake. H e also purchased a w hite lab coat for T om , ju s t like w hat a laboratory scientist w ould wear. T h e n he p u t T o m and a blender in front o f a camera. G eorge asked T o m to do exactly w hat he had done w ith the tw o-by-tw os‘: see if they w ould blend. Im agine taking a handful o f m arbles and tossing them into your hom e blender. N o t the cheap kind o f m arbles m ade o f plastic or clay, but the real ones. T h e half-inch orbs m ade o u t o f solid glass. So strong that they could w ithstand a car driving over them . T h at is exactly w hat T o m did. H e dropped fifty glass m arbles in one o f his blenders and hit the b u tto n for slow churn. T he m arbles bounced furiously around the blender, m aking rat-tat-tat noises like a hailstorm on the ro o f o f a car. T o m waited fifteen seconds and th en stopped the blender. H e cautiously lifted the top as w hite sm oke poured out: glass dust. All that was left o f the m arbles was a fine pow der that looked like flour. R ather than cracking from the pu n ish m en t, the blender had flexed its m uscles. G o lf balls w ere pulverized, and the rake was reduced to a pile o f slivers. G eorge posted the videos on Y ouT ube and crossed his fingers. H is in tuition was right. People w ere am azed. T h e y loved the videos. T h ey w ere surprised at the blen d er’s pow er and called it everything from “insanely aw esom e” to “the ultim ate blen d er.” Some co u ld n ’t even believe that w hat they w ere seeing was pos sible. O th ers w ondered w hat else the blen d er could pulverize. C o m p u ter hard drives? A sam urai sword? In the first w eek the videos racked up 6 m illion views. T o m and G eorge had h it a viral hom e run. C O N TA G IO U S 18 T o m w ent on to blend everything from Bic lighters to N in tendo Wii controllers. H e ’s tried glow sticks, Justin Bieber C D s, and even an iPhone. N o t only did Blendtec blenders dem olish all these objects, but their video series, titled Will It Blend?, received m ore than 300 m illion views. W ithin two years the campaign increased retail blender sales 700 percent. All from videos made for less than a few hundred dollars apiece. And for a product that seemed anything but w ord-of-m outh w orthy. A regular, boring old blender. T he Blendtec story dem onstrates one o f the key takeaways o f contagious content. Virality isn’t born, it’s made. And that is good news indeed. Some people are lucky. T heir ideas or initiatives happen to be things that seem to naturally generate lots o f excitem ent and buzz. But as the Blendtec story shows, even regular everyday prod ucts and ideas can generate lots o f w ord-of-m outh if someone figures out the right way to do it. Regardless o f how plain or bor ing a product or idea may seem, there are ways to make it conta gious. So how can we design products, ideas, and behaviors so that people will talk about them ? STUDYING SOCIAL INFLUENCE M y path to studying social epidemics was anything but direct. M y parents didn’t believe in sweets or television for their children, and instead gave us educational rewards. O ne holiday season I re m em ber being particularly excited to get a book o f logic puzzles, w hich I explored incessantly over the next few m onths. These Introduction: Why Things Catch On 19 experiences fostered an interest in m ath and science, and after doing a research project in high school on urban hydrology (how the com position o f a stream ’s watershed affects its shape), I w ent to college thinking I w ould become an environm ental engineer. But som ething funny happened in college. W hile sitting in one o f my “hard” science classes, I started to w onder if I could apply the same toolkit to study complex social phenom ena. I had always liked people-watching, and w hen I did happen to watch TV, I enjoyed it m ore for the ads than the programs. But I real ized that rather than ju st abstractly m using about w hy people did things, I could apply the scientific m ethod to find out the answers. T h e same research tools used in biology and chemistry could be used to understand social influence and interpersonal com m unication. So I started taking psychology and sociology courses and got involved in research on how people perceive themselves and others. A few years in, my grandm other sent m e a review o f a new book she thought I m ight find interesting. It was called The Tipping Point. I loved the book and read everything related I could find. But I kept being frustrated by a singular issue. T he ideas in that book w ere amazingly powerful, but they w ere m ainly descriptive. Sure som e things catch on, but why? W hat was the underlying hum an behavior that drove these outcom es? These were interesting questions that needed answers. I decided to start finding them . After completing my PhD and m ore than a decade o f research, I’ve discovered some answers. I’ve spent the last ten years, most recently as a m arketing professor at the W harton School at the C O N TA G IO U S 20 University o f Pennsylvania, studying this and related questions. W ith an incredible array o f collaborators I’ve examined things like • W hy certain N ew York Times articles or Y ouT ube videos go viral • W hy som e products get m ore w ord o f m outh • W hy certain political messages spread • W hen and w hy certain baby names catch on or die out • W hen negative publicity increases, versus decreases, sales W e’ve analyzed hundreds o f years o f baby nam es, thousands o f N ew York Times articles, and m illions o f car purchases. W e’ve spent thousands o f hours collecting, coding, and analyzing every thing from brands and Y ouT ube videos to urban legends, prod uct reviews, and face-to-face conversations. All w ith the goal o f understanding social influence and w hat drives certain things to becom e popular. A few years ago, I started teaching a course at W harton called “Contagious.” T he premise was simple. W hether you’re in m arket ing, politics, engineering, or public health, you need to understand how to make your products and ideas catch on. Brand managers w ant their products to get m ore buzz. Politicians w ant their ideas to diffuse throughout the population. H ealth officials w ant people to cook rather than eat fast food. H undreds o f undergraduates, MBAs, and executives have taken the class and learned about how social influence drives products, ideas, and behaviors to succeed. Every so often I’d get e-m ails from people w h o co u ld n ’t take the class. T h e y ’d heard about it fro m a friend and liked the m aterial b u t had a scheduling conflict o r d id n ’t find o u t about it in tim e. So they asked if there was a b o o k they could read to catch th em up o n w h at they m issed. Introduction: Why Things Catch On 21 T here are certainly som e great books out there. The Tipping Point is a fantastic read. B ut while it is filled w ith entertaining stories, the science has com e a long way since it was released over a decade ago. Made to Stick, by C hip and D an H eath, is another favorite o f m ine (full disclosure: C hip was m y m entor in graduate school, so the apple doesn’t fall far from the tree). It weaves to gether clever stories w ith academic research on‘cognitive psychol ogy and hum an m em ory. But although the H eaths’ book focuses on m aking ideas “stick”— getting people to rem em ber them — it says less about how to make products and ideas spread, or getting people to pass them on. So w henever people asked to read som ething about w hat drives w ord o f m outh, I w ould direct th em to the various aca dem ic papers I and others had published in the area. Inevitably, som e people w ould e-m ail back to say thanks but request som e th ing m ore “accessible.” In other w ords, som ething that was rig orous b u t less dry than the typical jargon-laden articles published in academ ic journals. A book that provided them w ith researchbased principles for understanding w hat m akes things catch on. T his is that book. SIX PRINCIPLES OF CONTAGIOUSNESS T his book explains w hat m akes content contagious. By “content,” I m ean stories, news, and inform ation. Products and ideas, m es sages and videos. E verything from fund-raising at the local public radio station to the safe-sex messages w e ’re trying to teach o u r kids. By “contagious,” I m ean likely to spread. T o diffuse from person to person via w ord o f m o u th and social influence. T o be talked about, shared, o r im itated by consum ers, cow orkers, and constituents. 22 C O N TA G IO U S In ou r research, my collaborators and I noticed some com m on them es, or attributes, across a range o f contagious content. A recipe, if you will, for m aking products, ideas, and behaviors m ore likely to become popular. Take Will It Blend? and the hundred-dollar cheesesteak at Barclay Prim e. Both stories evoke em otions like surprise or amazement: W ho w ould have thought a blender could tear through an iPhone, or that a cheesesteak w ould cost anywhere near a hundred dollars? Both stories are also pretty remarkable, so they make the teller look cool for passing them on. And both offer useful inform ation: it’s always helpful to know about prod ucts that w ork well or restaurants that have great food. Just as recipes often call for sugar to make som ething sweet, we kept finding the same ingredients in ads that w ent viral, news articles that were shared, or products that received lots o f w ord o f m outh. After analyzing hundreds o f contagious messages, products, and ideas, we noticed that the same six “ingredients,” or prin ciples, were often at work. Six key STEPPS, as I call them , that cause things to be talked about, shared, and imitated. Principle 1: Social Currency H ow does it make people look to talk about a product or idea? M ost people w ould rather look sm art than dum b, rich than poor, and cool than geeky. Ju st like the clothes we w ear and the cars we drive, w hat we talk about influences how others see us. It’s social currency. Know ing about cool things— like a blender that can tear through an iPhone— makes people seem sharp and in the know. So to get people talking we need to craft messages that help them achieve these desired impressions. W e need to find ou r inner rem arkability and make people feel like insiders. Introduction: Why Things Catch On 23 We need to leverage game mechanics to give people ways to achieve and provide visible symbols o f status that they can show to others. Principle 2: Triggers H ow do we rem ind people to talk about our products and ideas? Triggers are stim uli that prom pt people to think about related things. Peanut butter rem inds us o f jelly and the w ord “dog” rem inds us o f the w ord “cat.” If you live in Philadelphia, seeing a cheesesteak m ight rem ind you o f the hundred-dollar one at Barclay Prim e. People often talk about whatever comes to m ind, so the m ore often people think about a product or idea, the more it will be talked about. We need to design products and ideas that are frequently triggered by the environm ent and create new trig gers by linking ou r products and ideas to prevalent cues in that environm ent. T op o f m ind leads to tip o f tongue. Principle 3: Emotion W hen we care, we share. So how can we craft messages and ideas that make people feel something? N aturally contagious content usually evokes some sort o f em otion. Blending an iPhone is sur prising. A potential tax hike is infuriating. Em otional things often get shared. So rather than harping on function, we need to focus on feelings. B ut as w e’ll discuss, some em otions increase sharing, while others actually decrease it. So we need to pick the right em otions to evoke. We need to kindle the fire. Som etimes even negative em otions may be useful. Principle 4: Public Can people see w hen others are using our product or engaging in our desired behavior? T he fam ous phrase “M onkey see, m onkey 24 C O N TA G IO U S d o” captures m ore than ju st the hum an tendency to imitate. It also tells us that it’s hard to copy som ething you can’t see. M ak ing things m ore observable makes them easier to imitate, w hich makes them m ore likely to becom e popular. So we need to make our products and ideas m ore public. W e need to design products and initiatives that advertise them selves and create behavioral residue that sticks around even after people have bought the product or espoused the idea. Principle 5: Practical Value H ow can we craft content that seems useful? People like to help others, so if w e can show them how ou r products or ideas will save tim e, im prove health, or save m oney, they’ll spread the word. B ut given how inundated people are w ith inform ation, we need to make ou r message stand out. W e need to understand w hat makes som ething seem like a particularly good deal. W e need to highlight the incredible value o f w hat we offer— m onetarily and otherwise. And w e need to package our know ledge and expertise so that people can easily pass it on. Principle 6: Stories W hat broader narrative can w e w rap o u r idea in? People d o n ’t ju s t share inform ation, they tell stories. B u t ju s t like the epic tale o f the T ro jan H orse, stories are vessels th at carry things such as m orals and lessons. Info rm atio n travels u n d e r the guise o f w hat seem s like idle chatter. So w e need to b u ild o u r ow n T ro jan horses, em b ed d in g o u r products and ideas in stories th at people w an t to tell. B ut w e need to do m ore th an ju s t tell a great story. W e need to m ake virality valuable. W e need to m ake o u r m es sage so integral to the narrative th at people can’t tell th e story w ith o u t it. Introduction: Why Things Catch On 25 These are the six principles o f contagiousness: products or ideas that contain Social Currency and are Triggered, Emotional, Public, Practically Valuable, and wrapped into Stories. Each chapter focuses on one o f these principles. These chapters bring together research and examples to show the sciehce behind each principle and how individuals, companies, and organizations have applied the principles to help their products, ideas, and behaviors catch on. These principles can be com pacted into an acronym . Taken together they spell STEPPS. T h in k o f the principles as the six STEPPS to crafting contagious content. T hese ingredients lead ideas to get talked about and succeed. People talked about the hundred-dollar cheesesteak at Barclay Prim e because it gave them Social Currency, was Triggered (high frequency o f cheesesteaks in Philadelphia), Emotional (very surprising), Practically Valuable (use ful inform ation about high-quality steakhouse), and w rapped in a Story. E nhancing these com ponents in messages, products, or ideas will m ake them m ore likely to spread and becom e popular. I hope that ordering the principles this way will m ake th em easier to rem em b er and use.* * N o te, however, that the recipe analogy breaks down in one respect. T he principles are unlike a recipe because not all six ingredients are required to make a product or idea contagious. Sure, the m ore the better, but it’s not as though a product that is Public w ill fail because it’s not wrapped in a Story. So think o f these principles less like a recipe and m ore like tasty salad top pings. C obb salads, for example, often com e w ith chicken, tomato, bacon, egg, avocado, and cheese. But a salad w ith ju st cheese and bacon is still delicious. T h e principles are relatively independent, so you can pick and choose w hichever ones you want to apply. Som e o f the principles are easier to apply to certain types o f ideas or initiatives. N onp rofits usually have a good sense o f h ow to evoke Em otion, 26 C O N TA G IO U S T he book is designed w ith two (overlapping) audiences in m ind. You may have always w ondered w hy people gossip, w hy online content goes viral, w hy rum ors spread, or w hy everyone always seems to talk about certain topics around the water cooler. Talking and sharing are some o f our m ost fundam ental behaviors. These actions connect us, shape us, and make us hum an. This book sheds light on the underlying psychological and sociological processes behind the science o f social transmission. This book is also designed for people w ho w ant their prod ucts, ideas, and behaviors to spread. Across industries, companies big and small w ant their products to become popular. T h e neigh borhood coffee shop wants m ore custom ers, lawyers w ant m ore clients, movie theaters w ant m ore patrons, and bloggers w ant m ore views and shares. N onprofits, policy makers, scientists, politicians, and m any other constituencies also have “products” or ideas that they w ant to catch on. M useum s w ant m ore visitors, dog shelters w ant m ore adoptions, and conservationists w ant m ore people to rally against deforestation. W hether you’re a m anager at a big company, a small business ow ner trying to boost awareness, a politician running for office, or a health official trying to get the w ord out, this book will help you understand how to make your products and ideas m ore con tagious. It provides a fram ew ork and a set o f specific, actionable techniques for helping inform ation spread— for engineering stories, messages, advertisements, and inform ation so that people and it’s often easier to play up Public visibility for products or behaviors that have a physical component. That said, contagious content often comes from applying principles that originally might have seemed unlikely. Heavy-duty blenders already have Practical Value, but Will It Blend? went viral because it found a way to give a blender Social Currency. The video showed how a seemingly regular product was actually quite remarkable. Introduction: Why Things Catch On 27 will share them . Regardless o f w hether those people have ten friends o r ten thousand. A nd regardless o f w hether they are talk ative and persuasive o r quiet and shy. This book provides cutting-edge science about how w ord o f m outh and social transm ission work. And how you can leverage them to make your products and ideas succeed. 1. Social Currency A m ong the brow nstones and vintage shops on St. M ark’s Place near T om pkins Square Park in N ew York City, you’ll no tice a small eatery. It’s m arked by a large red hot-dog-shaped sign w ith the words “eat m e” w ritten in what looks like m ustard. Walk dow n a small flight o f stairs and you’re in a genuine old hole-inthe-wall hot dog restaurant. T h e long tables are set w ith all your favorite condim ents, you can play any num ber o f arcade-style video games, and, o f course, order o ff a m enu to die for. Seventeen varieties o f hot dogs are offered. Every type o f frankfurter you could imagine. T he G ood M orning is a baconwrapped hot dog sm othered w ith m elted cheese and topped w ith a fried egg. T h e Tsunam i has teriyaki, pineapple, and green onions. And purists can order the N ew Yorker, a classic grilled all-beef frankfurter. B ut look beyond the gingham tablecloths and hipsters enjoy ing their dogs. N otice that vintage w ooden phone booth tucked into the corner? T he one that looks like som ething Clark Kent m ight have dashed into to change into Superman? Go ahead, peek inside. 30 C O NTAG IO US You’ll notice an old-school rotary dial phone hanging on the inside o f the booth, the type that has a finger wheel w ith little holes for you to dial each num ber. Just for kicks, place your finger in the hole under the num ber 2 (ABC). Dial clockwise until you reach the finger stop, release the wheel, and hold the receiver to your ear. To your astonishm ent, som eone answers. “D o you have a reservation?” a voice asks. A reservation? Yes, a reservation. O f course you don’t have one. W hat w ould you even need a reservation for? A phone booth in the corner o f a hot dog restaurant? But today is your lucky day, apparently: they can take you. Suddenly, the back o f the booth swings open— it’s a secret door!— and you are let into a clandestine bar called, o f all things, Please D on’t Tell. In 1999, Brian Shebairo and his childhood friend C hris Antista decided to get into the hot dog business. T he pair had grown up in N ew Jersey eating at fam ous places like R u tt’s H u t and Johnny & Hanges and w anted to bring that same hot dog experience to N ew York City. After tw o years o f R & D , riding their motorcycles up and dow n the East C oast tasting the best hot dogs, Brian and C hris w ere ready. O n O ctober 6, 2001, they opened C rif Dogs in the East Village. T h e nam e com ing from the sound that poured out o f Brian’s m outh one day w hen he tried to say C hris’s name w hile still m unching on a hot dog. C rif Dogs was a big hit and w on the best h o t dog award from a variety o f publications. B ut as the years passed, Brian was look ing for a new challenge. H e w anted to open a bar. C rif Dogs had always had a liquor license b u t had never taken full advantage o f Social Currency 31 it. H e and C hris had experim ented w ith a frozen m argarita m a chine, and kept a bottle o f Jagerm eister in the freezer every once in a while, but to do it right they really needed m ore space. N ext door was a struggling bubble tea lounge. Brian’s lawyer said that if they could get the space, the liquor license w ould transfer. After three years o f consistent prodding, the neighbor fipally gave in. B ut now came the tough part. N e w Y ork C ity is flush w ith bars. In a four-block radius around C r if Dogs there are m ore than sixty places to grab a drink. A handful are even on the same block. Originally, Brian had a grungy rock-and-roll bar in m ind. B ut that w o u ld n ’t cut it. T h e concept needed be som ething m ore rem ark able. Som ething that w ould get people talking and draw them in. O n e day Brian ran into a friend w ho had an antique business. A big o utdoor flea m arket selling everything from art deco dress ers to glass eyes and stuffed cheetahs. T h e guy said he had found a neat old 1930s phone booth that he th o u g h t w ould w ork well in B rian’s bar. Brian had an idea. W hen Brian was a kid, his uncle w orked as a carpenter. In addition to helping to build houses and the usual things that car penters do, the uncle built a room in the basem ent that had secret doors. T h e doors w eren ’t even that concealed, ju s t w ood that m eshed into o th er w ood, but if you pushed in the right place, you could get access to a hidden storage space. N o secret lair o r loot concealed inside, b u t cool nonetheless. Brian decided to tu rn the phone booth into the d o o r to a se cret bar. E verything about Please D o n ’t T ell suggests that y o u ’ve been let into a very special secret. Y ou w o n ’t find a sign posted on the 32 C O N TA G IO U S street. You w on’t find it advertised on billboards or in magazines. And the only entrance is through a sem ihidden phone booth in side a hot dog diner. O f course, this makes no sense. D o n ’t m arketers preach that blatant advertising and easy access are the cornerstones o f a suc cessful business? Please D on’t Tell has never advertised. Yet since opening in 2007 it has been one o f the m ost sought-after drink reservations in N ew York City. It takes bookings only the day of, and the reservation line opens at 3:00 p.m., sharp. Spots are first-com e, first-served. Callers madly hit redial again and again in the hopes o f cutting through the busy signals. By 3:30 all spots are booked. Please D o n ’t Tell doesn’t push m arket. It doesn’t try to hustle you in the door or sell you w ith a flashy w ebsite. It’s a classic “discovery brand.” Jim M eehan, the w izard behind Please D o n ’t T ell’s cocktail m enu, designed the custom er expe rience w ith that goal in m ind. “T h e m ost pow erful m arketing is personal recom m endation,” he said. “N o th in g is m ore viral or infectious than one o f your friends going to a place and giving it his full recom m endation.” And w hat could be m ore rem arkable than w atching two people disappear into the back o f a phone booth? In case it’s not already clear, here’s a little secret about secrets: they tend not to stay secret very long. T h in k about the last tim e som eone shared a secret w ith you. R em em ber how earnestly she begged you n ot to tell a soul? And rem em ber w hat you did next? Well, if you’re like m ost people, you probably w en t and told som eone else. (D on’t be embarrassed, your secret is safe w ith me.) Social Currency 33 As it turns out, if som ething is supposed to be secret, people m ight well be more likely to talk about it. T h e reason? Social currency. People share things that make them look good to others. M IN TIN G A NEW TYPE OF CURRENCY Kids love art projects. W hether draw ing w ith crayons, gluing elbow m acaroni to sheets o f construction paper, or building elab orate sculptures o ut o f recyclables, they revel in the jo y o f m aking things. B ut w hatever the type o f project, m edia, or venue, kids all seem to do the same thing once they are finished. T hey show som eone else. “Self-sharing” follows us th ro u g h o u t o u r lives. W e tell friends about o u r new clothing purchases and show fam ily m em bers the op-ed piece w e’re sending to the local new spaper. T his desire to share our thoughts, opinions, and experiences is one reason social m edia and online social netw orks have becom e so popular. People blog about their preferences, post Facebook status updates about w hat they ate for lunch, and tw eet about w hy they hate the c u r ren t governm ent. As m any observers have com m ented, today’s social-netw ork-addicted people can’t seem to stop sharing— w hat they think, like, and w ant— w ith everyone, all the tim e. Indeed, research finds that m ore than 40 percent o f w hat people talk about is their personal experiences o r personal rela tionships. Similarly, around h a lf o f tw eets are “m e ” focused, cov ering w hat people are doing now o r so m eth in g that has happened to them . W hy do people talk so m u ch about th eir ow n attitudes and experiences? It’s m ore than ju s t vanity; w e ’re actually w ired to find it plea surable. H arvard neuroscientists Jason M itchell and D iana T a m ir found th at disclosing inform ation about the self is intrinsically 34 C O N TA G IO U S rewarding. In one study, M itchell and T am ir hooked subjects up to brain scanners and asked them to share either their ow n opin ions and attitudes (“I like snow boarding”) or the opinions and attitudes o f another person (“H e likes puppies”). T hey found that sharing personal opinions activated the same brain circuits that respond to rewards like food and m oney. So talking about w hat you did this w eekend m ight feel ju s t as good as taking a delicious bite o f double chocolate cake. In fact, people like sharing their attitudes so m uch that they are even w illing to pay m oney to do it. In another study, T am ir and M itchell asked people to com plete a n u m b er o f trials o f a basic choice task. Participants could choose either to hang o u t for a few seconds or answ er a question about them selves (such as “H o w m uch do you like sandw iches?”) and share it w ith others. Respondents m ade hundreds o f these quick choices. B ut to make it even m ore interesting, T am ir and M itchell varied the am o u n t that people got paid for choosing a particular option. In som e trials people could get paid a couple o f cents m ore for choosing to wait for a few seconds. In others they could get paid a couple o f cents m ore for choosing to self-disclose. T he result? People w ere w illing to forgo m oney to share their opinions. Overall, they w ere w illing to take a 25 percent pay cut to share their thoughts. C om pared w ith doing nothing for five sec onds, people valued sharing their opinion at ju st under a cent. T his puts a new spin on an old maxim. M aybe instead o f giving people a penny for their thoughts, w e should get paid a penny for listening. It’s clear that people like to talk about them selves, b u t w hat m akes people talk about som e o f th eir th o u g h ts and experiences m ore th an others? Social Currency 35 Play a game w ith m e for a m inute. M y colleague Carla drives a m inivan. I could tell you m any other things about her, b ut for now, I w ant to see how m uch you can deduce based solely on the fact that she drives a m inivan. H o w old is Carla? Is she tw entytwo? Thirty-five? Fifty-seven? I know you know very little about her, but try to make an educated guess. Does she have any kids? If so, do they play sports? Any idea w hat sports they play? O nce you’ve m ade a m ental note o f your guesses, let’s talk about m y friend T odd. H e ’s a really cool guy. H e also happens to have a M ohaw k. Any idea w hat h e ’s like? H o w old he is? W hat type o f m usic he likes? W here he shops? I’ve played this game w ith hundreds o f people and the re sults are always the same. M ost people th in k Carla is som ew here betw een thirty and forty-five years old. All o f them — yes, 100 percent— believe she has kids. M ost are convinced those kids play sports, and alm ost everyone w ho believes that guesses that soccer is the sport o f choice. All that from a m inivan. N o w T odd. M ost people agree that h e ’s som ew here betw een fifteen and thirty. T h e m ajority guess that he’s into som e sort o f edgy m usic, w h eth er punk, heavy m etal, or rock. And alm ost everyone thinks he buys vintage clothes o r shops at som e sort o f surf'skate store. All this from a haircut. L et’s be clear. T o d d doesn’t have to listen to edgy m usic or shop at H o t Topic. H e could be fifty-three years old, listen to Beethoven, and buy his clothes at any o th er place he w anted. It’s not like G ap w ould bar the d o o r if he tried to buy chinos. T h e sam e th in g is tru e o f Carla. She could be a tw enty-tw oyear-old rio t grrrl w h o plays d ru m s and believes kids are for the boring bourgeoisie. B ut the p o in t is that w e d id n ’t th in k those things about Carla C O N TA G IO U S 36 and Todd. Rather, we all made similar inferences because choices signal identity. Carla drives a m inivan, so we assum ed she was a soccer m om . T odd has a M ohawk, so we guessed he’s a young punk-type guy. We make educated guesses about other people based on the cars they drive, the clothes they wear, and the music they listen to. W hat people talk about also affects w hat others think o f them . T elling a funny joke at a party makes people th ink w e’re witty. K now ing all the info about last night’s big game or celebrity dance-off makes us seem cool or in the know. So, not surprisingly, people prefer sharing things that make them seem entertaining rather than boring, clever rather than dum b, and hip rather than dull. C onsider the flip side. T h in k about the last tim e you considered sharing som ething b u t d id n ’t. Chances are you d id n ’t talk about it because it w ould have m ade you (or som eone else) look bad. W e talk about how we got a res ervation at the hottest restaurant in tow n and skip the story about how the hotel we chose faced a parking lot. W e talk about how the camera we picked was a Consumer Reports Best Buy and skip the story about how the laptop we bought ended up being cheaper at another store. W ord o f m outh, then, is a prim e tool for m aking a good im pression— as potent as that new car or Prada handbag. T h in k o f it as a kind o f currency. Social currency. Ju st as people use m oney to buy products or services, they use social currency to achieve desired positive impressions am ong their families, friends, and colleagues. So to get people talking, com panies and organizations need to m in t social currency. Give people a way to m ake them selves look good w hile p rom oting their products and ideas along the way. T h ere are three ways to do that: (1) find in n er rem arkability; (2) leverage game m echanics; and (3) m ake people feel like insiders. Social Currency 37 INNER REMARKABILITY Imagine it’s a sweltering day and you and a friend stop by a con venience store to buy some drinks. Y ou’re tired o f soda but you feel like som ething w ith m ore flavor than ju st water. Som ething light and refreshing. As you scan the drink case, a pink lem onade Snapple catches your eye. Perfect. You grab it and take it up to the cash register to pay. O nce outside, you twist the top o ff and take a long drink. Feeling sufficiently revitalized, you’re about to get in your friend’s car w hen you notice som ething w ritten on the inside o f the Snapple cap. Real Fact # 27: A ball of glass will bounce higher than a ball of rubber. W ow. Really? Y ou’d probably be pretty im pressed (after all, w ho even knew glass could bounce), but think for a m om ent about w hat you’d do next. W hat w ould you do w ith this new found tidbit o f infor m ation? W ould you keep it to yourself or w ould you tell your friend? In 2002, M arke R ubenstein, executive VP o f Snapple’s ad agency, was trying to th ink o f new ways to entertain Snapple custom ers. Snapple was already know n for its quirky T V ads featuring the Snapple Lady, a peppy, m iddle-aged w om an w ith a thick N e w Y ork accent, w h o read and answ ered letters from Snapple fans. She was a real Snapple em ployee, and the letter w riters ranged from people asking for dating advice to people soliciting Snapple to host a soiree at a senior citizens hom e. T he C O N TA G IO U S 38 ads were pretty funny, and Snapple was looking for som ething similarly clever and eccentric. D uring a m arketing m eeting, som eone suggested that the space under the cap was unused real estate. Snapple had tried putting jokes under the cap w ith little success. But the jokes were terrible (“If the # 2 pencil is the m ost popular, w hy is it still # 2 ? ”), so it was hard to tell if it was the strategy or the jokes that were failing. Rubenstein and her team w ondered w hether real facts m ight w ork better. Som ething “out o f the ordinary that [Snapple drinkers] w ouldn’t know and w ouldn’t even know they’d want to know .” So Rubenstein and her team came up w ith a long list o f clever trivia facts and began putting them under the caps— visible only after custom ers have purchased and opened the bottles. Fact #1 2 , for example, notes that kangaroos can’t walk back ward. Fact # 7 3 says that the average person spends tw o weeks over his/her lifetime waiting for traffic lights to change. These facts are so surprising and entertaining that it’s hard not to want to share them w ith som eone else. T w o weeks w aiting for the light to change? T hat’s unbelievable! H o w do they even calculate som ething like that? T h in k o f w hat else we could do w ith that time! If you’ve ever happened to drink a Snapple w ith a friend, you’ll find yourself telling each other w hich fact you received— similar to w hat happens w hen your family breaks open fortune cookies after a meal at a C hinese restaurant. Snapple facts are so infectious that they’ve becom e em bedded in popular culture. H undreds o f websites chronicle the various facts. Com edians poke fun at them in their routines. Som e o f the facts are so unbelievable that people even debate back and forth w hether they are actually correct. (Yes, the idea that kangaroos can’t walk backward does seem pretty crazy, b u t it’s true.) Social Currency 39 D id you know that frow ning burns m ore calories than sm il ing? T hat an ant can lift fifty tim es its ow n weight? You probably d id n ’t. B ut people share these and sim ilar Snapple facts because they are remarkable. And talking about rem arkable things provides social currency. Rem arkable things are defined as unusual, extraordinary, or w orthy o f notice o r attention. S om ething can be rem arkable be cause it is novel, surprising, extrem e, or ju s t plain interesting. B ut the m ost im portant aspect o f rem arkable things is that they are worthy o f remark. W orthy o f m ention. Learning that a ball o f glass will bounce higher than a ball o f rubber is ju s t so n otew orthy that you have to m ention it. Rem arkable things provide social currency because they m ake the people w ho talk about th em seem , well, m ore rem arkable. Som e people like to be the life o f the party, b u t no one w ants to be the death o f it. W e all w ant to be liked. T h e desire for social approval is a fundam ental h u m an m otivation. I f w e tell som eone a cool Snapple fact it m akes us seem m ore engaging. I f we tell som eone about a secret bar hidden inside a h o t dog restaurant, it makes us seem cool. Sharing extraordinary, novel, o r entertaining stories or ads m akes people seem m ore extraordinary, novel, and entertaining. It m akes th em m ore fun to talk to, m ore likely to get asked to lunch, and m ore likely to get invited back for a second date. N o t surprisingly, then, rem arkable things get b ro u g h t up m ore often. In one study, W harton professor R aghu Iyengar and I analyzed h o w m u ch w ord o f m o u th different com panies, p ro d ucts, and brands get online. W e exam ined a huge list o f 6,500 products and brands. E verything fro m big brands like W ells 41 CO N TA G IO U S S ocial Currency Fargo and Facebook to small brands like the Village Squire Res and chicken, the researchers had planted a small— but decidedly taurants and Jack Link’s. From every industry you can imagine. creepy— family o f cockroaches. Eww! T h e students shrieked and Banking and bagel shops to dish soaps and departm ent stores. recoiled from the food. 40 T hen we asked people to score the remarkability o f each product A fter the bedlam subsided, the experim enter said that som e or brand and analyzed how these perceptions were correlated one m ust be playing a jo k e on them and quickly canceled the with how frequently they were discussed. study. B ut rather than send people hom e early? he suggested that T he verdict was clear: m ore remarkable products like Facebook or Hollywood movies were talked about alm ost twice as they go participate in another study that was (conveniently) taking place ju s t next door. often as less remarkable brands like Wells Fargo and Tylenol. T hey all walked over, b u t along the way they w ere quizzed O th er research finds similar effects. M ore interesting tweets are about w hat had happened d u rin g the aborted experim ent. H a lf shared m ore, and m ore interesting or surprising articles are m ore w ere asked by the experim enter, w hile the o th er h a lf w ere asked likely to make the N ew York Times M ost E-M ailed list. by w hat seem ed like another student (w ho was actually covertly Remarkability explains w hy people share videos o f eight-year- helping the experim enter). old girls flawlessly reciting rap lyrics and w hy my aunt forw arded D e p en d in g on w h o m participants happened to tell the story me a story about a coyote w ho was hit by a car, got stuck in the to, it cam e o u t differently. I f they w ere talking to an o th e r stu bum per for six hundred miles, and survived. It even explains w hy d en t— that is, if they w ere trying to im press and en tertain rath er doctors talk about som e patients m ore than others. Every tim e than sim ply rep o rt the facts— the cockroaches w ere larger, m ore there is a patient in the ER w ith an unusual story (such as som e n u m ero u s, and the entire experience m o re disgusting. T h e one swallowing a w eird foreign object), everyone in the hospital students exaggerated th e details to m ake the story m o re rem a rk hears about it. A code pink (baby abduction) makes big new s even able. if it’s a false alarm, w hile a code blue (cardiac arrest) goes largely unm entioned. Rem arkability also shapes how stories evolve over tim e. A W e’ve all had sim ilar experiences. H o w big was the tro u t w e caught last tim e w e w e n t fishing in C olorado? H o w m any tim es did the baby wake up crying d u rin g th e night? group o f psychologists from the U niversity o f Illinois recruited O fte n w e’re n o t even trying to exaggerate; w e ju s t can’t recall pairs o f students for w hat seem ed like a study o f group planning all the details o f the story. O u r m em ories a re n ’t perfect records and perform ance. Students w ere told they w ould get to cook a o f w hat happened. T h e y ’re m ore like d in o sau r skeletons patched small meal together and w ere escorted to a real w orking kitchen. together by archeologists. W e have th e m ain ch u n k s, b u t som e o f In front o f them w ere all the ingredients necessary to cook a the pieces are m issing, so w e fill th e m in as best w e can. W e m ake meal. Piles o f leafy green vegetables, fresh chicken, and succulent an educated guess. pink shrim p, all ready to be chopped and th ro w n in to a pan. B ut then things got interesting. H id d en am ong the vegetables B ut in th e process, stories often b ecom e m o re extrem e o r e n tertaining, particularly w h e n people tell th e m in fro n t o f a group. 42 C O N TA G IO U S We don’t ju st guess randomly, we fill in num bers or inform ation to make us look good rather than inept. T h e fish doubles in size. T he baby didn’t wake ju st twice during the night— that w ouldn’t be remarkable enough— she woke seven times and required skill ful parenting each tim e to soothe her back to sleep. It’s ju st like a game o f telephone. As the story gets transm it ted from person to person, some details fall out and others are exaggerated. And it becomes m ore and m ore remarkable along the way. T h e key to finding inner remarkability is to think about w hat makes som ething interesting, surprising, or novel. C an the prod uct do som ething no one w ould have thought possible (such as blend golf balls like Blendtec)? Are the consequences o f the idea or issue m ore extreme than people ever could have imagined? O ne way to generate surprise is by breaking a pattern people have come to expect. Take low-cost airlines. W hat do you expect w hen you fly a low-cost carrier? Small seats, no movies, limited snacks, and a generally no-frills experience. But people w ho fly JetB lue for the first tim e often tell others because the experience is remarkably different. You get a large, comfortable seat, a variety o f snack choices (from T erra Blues chips to animal crackers), and free D IR EC TV program m ing from your ow n seat-back televi sion. Similarly, by using Kobe beef and lobster, and charging one h undred dollars, Barclay Prim e got buzz by breaking the pattern o f w hat people expected from a cheesesteak. Mysteries and controversy are also often remarkable. The Blair Witch Project is one o f the m ost famous examples o f this ap proach. Released in 1999, the film tells the story o f three student filmmakers w ho hiked into the m ountains o f M aryland to film Social Currency 43 a docum entary about a local legend called the Blair W itch. They supposedly disappeared, however, and viewers were told that the film was pieced together from “rediscovered” am ateur footage that was shot on their hike. N o one was sure if this was true. W hat do we do w hen confronted with a controversial mystery like this? Naturally, we ask others to help us so rt out the answer. So the film garnered a huge buzz simply from people w ondering w hether it depicted real events or not. It underm ined a funda mental belief (that witches d o n ’t exist), so people wanted the answer, and the fact that there was disagreem ent led to even m ore discussion. T he buzz drove the movie to become a blockbuster. Shot on a handheld camera w ith a budget o f about $35,000, the movie grossed m ore than $248 m illion worldwide. T he best thing about remarkability, though, is that it can be applied to anything. You m ight think that a product, service, or idea w ould have to be inherently remarkable— that remarkability isn’t som ething you can impose from the outside. N ew high-tech gadgets or Hollyw ood movies are naturally m ore remarkable than, say, custom er service guidelines o r toasters. W hat could be remarkable about a toaster? But it’s possible to find the inner rem arkability in any prod uct or idea by thinking about w hat makes that thing stand out. Rem ember Blendtec, the blender com pany we talked about in the Introduction? By finding the product’s inner remarkability, the com pany was able to get millions o f people to talk about a boring old blender. And they were able to do it with no advertis ing and a fifty-dollar m arketing budget. Toilet paper? H ardly seems remarkable. B ut a few years ago I made toilet paper one o f the m ost talked-about conversation topics at a party. H ow ? I put a roll o f black toilet paper in the bath room. Black toilet paper? N o one had ever seen black toilet paper C O N TA G IO U S 44 before. And that rem arkability provoked discussion. Emphasize w hat’s remarkable about a product or idea and people will talk. LEVERAGE GAME MECHANICS I was short by 222 miles. A few years ago I was booking a round-trip flight from the East C oast to California. It was late D ecem ber, and the end o f the year is always slow, so it seemed like a perfect tim e to visit friends. I w ent online, scanned a bunch o f options, and found a direct flight that was cheaper than the connecting ones. Lucky me! I w ent to go find my credit card. But as I entered m y frequent flier num ber, inform ation about m y status tier appeared on the screen. I fly a decent am ount, and the previous year I had flow n enough on U n ited Airlines to achieve Prem ier status. C alling the perks I was receiving “Pre m ier” seem ed like a m arketing person’s idea o f a sick joke, but it was slightly better treatm ent than you usually get in econom y class. I could check bags for free, have access to seats w ith slightly m ore leg room , and theoretically get free upgrades to business class (though that never actually seem ed to happen). N o th in g to w rite hom e about, but at least I d id n ’t have to pay to check a bag. T his year had been even busier. I tend to stick w ith one air line if I can, and in this case, it seem ed it m ight ju s t pay off. I had alm ost achieved the next status level: Prem ier Executive. B ut the key w ord here is “alm ost.” I was 222 m iles short. Even w ith the direct flights to C alifornia and back, I w o u ld n ’t have enough m iles to m ake it to Prem ier Executive. T h e perks for being a Prem ier Executive w ere only slightly better than those for Prem ier. I’d get to check a third bag for free, have access to special airline lounges if I flew internationally, and Social Currency 45 board the plane seconds earlier than I w ould have before. N othing too exciting. But I was so close! And I had only a few days left to fly the re quired extra miles. T his trip to San Francisco was m y last chance. So I did w hat people do w ho are so focused on achieving som ething that they lose their com m on sense. J paid m ore m oney to book a connecting flight. R ather than take a direct flight hom e, I flew a circuitous route, stopping in Boston for tw o hours ju st to make sure I had enough miles to make it over the threshold. T he first m ajor frequent flier program was created in 1981 by A m erican Airlines. O riginally conceptualized as a m ethod to give special fares to frequent custom ers, the program soon m orphed into the current system o f rewards. Today, m ore than 180 m il lion people accum ulate frequent flier m iles w hen they travel. These program s have m otivated m illions o f people to pledge their loyalty to a single airline and stop over in random cities or fly at inopportune tim es ju s t to ensure that they accrue miles on their desired carrier. W e all know that miles can be redeem ed for free travel, hotel stays, and o th er perks. Still, m ost people never cash in the miles they accum ulate. In fact, less than 10 percent o f miles are redeem ed every year. Experts estim ate that as m any as 10 tril lion frequent flier m iles are sitting in accounts, unused. E nough to travel to the m oon and back 19.4 million times. T h a t’s a lot o f miles. So if they’re n o t actually using them , w hy are people so pas sionate about racking up miles? Because it’s a fun game. 46 C O N TA G IO U S T h in k about your favorite game. It can be a board game, a sport, or even a com puter game or an app. M aybe you love solitaire, enjoy playing golf, or go crazy for Sudoku puzzles. Ever stopped to think about w hy you enjoy these games so m uch? W hy you can’t seem to stop playing? Gam e mechanics are the elem ents o f a game, application, or program — including rules and feedback loops— that make them fun and compelling. You get points for doing well at solitaire, there are levels o f Sudoku puzzles, and golf tournam ents have leaderboards. These elem ents tell players w here they stand in the game and how well they are doing. Good game mechanics keep people engaged, motivated, and always w anting m ore. O ne way game mechanics motivate is internally. W e all enjoy achieving things. Tangible evidence o f our progress, such as solving a tough Solitaire game or advancing to the next level o f Sudoku puzzles, makes us feel good. So discrete m arkers m oti vate us to w ork harder, especially w hen we get close to achieving them . Take the buy-ten-get-one-free coffee punch cards that are sometim es offered at local cafes. By increasing motivation, the cards actually spur people to buy coffee m ore frequently as they get closer to their tenth cup and claiming their reward. But game mechanics also motivate us on an interpersonal level by encouraging social comparison. A few years ago, students at H arvard U niversity were asked to make a seemingly straightforward choice: w hich w ould they prefer, a jo b w here they made $50,000 a year (option A) or one where they made $100,000 a year (option B)? Seems like a no-brainer, right? Everyone should take option B. But there was one catch. In option A, the students w ould get Social Currency 47 paid twice as m uch as others, w ho w ould only get $25,000. In option B, they would get paid half as m uch as others, w ho w ould get $200,000. So option B w ould make the students m ore m oney overall, but they w ould be doing worse than others around them . W hat did the m ajority o f people choose? O ption A. They preferred to do better than others, even if it m eant getting less for themselves. T hey chose the option that was worse in absolute term s but better in relative terms. People d o n ’t ju st care about how they are doing, they care about their perform ance in relation to others. G etting to board a plane a few m inutes early is a nice perk o f achieving Prem ier status. B ut part o f w hat makes this a nice perk is that you get to board before everyone else. Because levels w ork on two, well, levels. They tell us w here we are at any tim e in absolute terms. But they also make clear w here we stand relative to everyone else. Ju st like m any other animals, people care about hierarchy. Apes engage in status displays and dogs try to figure out w ho is the alpha. H um ans are no different. We like feeling that w e’re high status, top dog, or leader o f the pack. But status is inherently relational. Being leader o f the pack requires a pack, doing better than others. Gam e mechanics help generate social currency because doing well makes us look good. People love boasting about the things they’ve accomplished: their golf handicaps, how m any people follow them on Tw itter, or their kids’ SAT scores. A friend o f m ine is a Delta Airlines Platinum M edallion m em ber. Every tim e he flies he finds a way to brag about it on Facebook. Talking about how a guy he saw in the Delta Sky C lub lounge is hitting on a waitress. O r m entioning the free upgrade he got to first class. After all, w hat good is status if no one else knows you have it? C O N TA G IO U S 48 But every tim e he proudly shares his status, he’s also spread ing the word about Delta. And this is how game mechanics boosts w ord o f m outh. People are talking because they w ant to show o ff their achieve ments, but along the way they talk about the brands (Delta or Tw itter) or dom ains (golf or the SAT) w here they achieved. Building a Good Game Leveraging game mechanics requires quantifying performance. Some domains like golf handicaps and SAT scores have built-in metrics. People can easily see how they are doing and compare themselves w ith others w ithout needing any help. But if a product or idea doesn’t automatically do that, it needs to be “gamified.” M etrics need to be created or recorded that let people see w here they stand— for example, icons for how m uch they have contrib uted to a com m unity message board or different colored tickets for season ticket holders. Airlines have done this nicely. Frequent flier program s didn’t always exist. True, people have flown commercially for m ore than h alf a century. B ut flying was gamified relatively recently, w ith airlines recording miles flown and awarding status levels. And because this provides social currency, people love to talk about it. Leveraging game mechanics also involves helping people publicize their achievements. Sure, som eone can talk about how well she did, but it’s even better i f there is a tangible, visible sym bol that she can display to others. Foursquare, the location-based social netw orking website, lets users check in at bars, restaurants, and other locations using their m obile devices. Checking in helps people find their friends, but Foursquare also awards special badges to users based on their check-in history. C heck in to the same venue m ore than anyone else in a sixty-day period and you’ll Social Currency 49 be crow ned the mayor o f that location. C heck in to five differ ent airports and get a Jetsetter badge. N o t only are these badges posted on users’ Foursquare accounts, but because they provide social currency, users also prom inently display them on their Facebook pages. Ju st like my Platinum M edallion friend, people display their badges to show o ff or because they’re proud o f themselves. But along the way they are also spreading the Foursquare brand. Great game mechanics can even create achievement out o f nothing. Airlines turned loyalty into a status symbol. Foursquare made it a m ark o f distinction to be a fixture at the corner bar. And by encouraging players to post their achievements on Facebook, online game makers have m anaged to convince people to proclaim loudly—even boast— that they spend hours playing com puter games every day. Effective status systems are easy to understand, even by people w ho aren’t familiar w ith the dom ain. Being the mayor sounds good, but if you asked m ost people on the street, I bet they couldn’t tell you w hether that is better or worse than having a School N ight badge, a Super U ser badge, or any one o f the more than one hundred other badges Foursquare offers. Credit card companies struggled w ith the same issue. Gold cards used to be restricted to people w ho spent heavily and had a stellar credit history. But as companies started offering them to people w ith all types o f credit, the gold card lost its meaning. So companies came up w ith new options for their truly wealthy cus tomers: the platinum card, the sapphire card, and the diamond card, among others. But which has more status, a diamond or a sapphire card? Is platinum better or worse than sapphire? This bewildering C O N TA G IO U S 50 mix o f colors, minerals, and exclusive words creates a chaos o f consumer confusion such that people don’t know how well they are doing— m uch less how they compare w ith anyone else. C ontrast that w ith medals given out at the Olym pics or your local track m eet. If entrants tell you they w on silver, you know exactly how well they did. Even som eone w ho knows almost nothing about track can tell right away w hether an entrant is a star or ju st doing okay. M any British superm arkets use a similarly intuitive label ing system. Ju st as w ith stoplights, they use red, yellow, or green circles to denote how m uch sugar, fat, and salt are in different products. Low -sodium sandwiches are m arked w ith a green circle for salt while salty soups get a red circle. Anyone can im m ediately pick up on the system and understand how to behave as a result. M any contests also involve game mechanics. Burberry cre ated a website called “Art o f the T re n ch ” that is a m ontage o f Burberry and all the people w ho wear it. Some photos were taken by the w orld’s leading photographers, but people can also send in photos o f themselves or their friends w earing the iconic Burberry trench coat. If you’re lucky, B urberry posts your image on its website. Your photo then becomes part o f a set o f images reflecting personal style from across the globe. Imagine if your photo was picked for the site. W hat w ould be your first impulse? You’d tell som eone else! And n ot ju s t one person. Lots o f people. As apparently everyone did. T he Burberry site garnered m il lions o f views from m ore than a hundred different countries. And the contest helped drive sales up 50 percent. Recipe websites encourage people to post photos o f their Social Currency 51 finished meals. W eight loss or fitness programs encourage beforeand-after photos so people can show others how m uch better they look. A new bar in D .C . even nam ed a drink, the Kentucky Irby, after m y best friend (his last nam e is Irby). H e felt so special he told everyone he knows about the drink and along the way helped spread the w ord about this new establishment. Giving awards works on a similar principle. Recipients o f awards love boasting about them — it gives them the opportunity to tell others how great they are. But along the way they have to m ention w ho gave them the award. W ord o f m outh can also com e from the voting process itself. Deciding the w inner by popular vote encourages contestants to drum up support. B ut in telling people to vote for them , contes tants also spread awareness about the product, brand, or initiative sponsoring the contest. Instead o f m arketing itself directly, the com pany uses the contest to get people w ho w ant to w in to do the m arketing themselves. And this brings us to the third way to generate social currency: making people feel like insiders. MAKE PEOPLE FEEL LIKE INSIDERS In 2005, Ben Fischm an became C E O o f SmartBargains.com. T he discount shopping website sold everything from apparel and bedding to hom e decor and luggage. T h e business m odel was straightforward: companies w anting to offload clearance items or extra m erchandise w ould sell them cheap to SmartBargains, and SmartBargains w ould pass the deals on to the consum er. T here was a broad variety o f m erchandise, and prices were often up to 75 percent lower than retail. But by 2007 the website was floundering. Margins had always CO N TA G IO U S 52 been low, but excitem ent about the brand had dissipated, and m om entum was slowing. A num ber o f related websites had also sprung up, and SmartBargains was struggling to differentiate itself from similar competitors. A year later Fischm an started a new website called Rue La La. It carried high-end designer goods but focused on “flash sales” in w hich the deals were available for only a lim ited tim e— tw entyfour hours or a couple o f days at m ost. And the site followed the same m odel as sample sales in the fashion industry. Access was by invitation only. You had to be invited by an existing m em ber. Sales took off, and the site did extremely well. So well, in fact, that in 2009 Ben sold both websites for $350 million. Rue La La’s success is particularly notew orthy, given one tiny detail. It sold the same products as SmartBargains. T he exact same dresses, skirts, and suits. T he same shoes, shirts, and slacks. So w hat transform ed w hat could have been a ho -h u m website into one people were clam oring to get access to? H o w come Rue La La was so m uch m ore successful? Because it made people feel like insiders. W hen trying to figure out how to save SmartBargains, Fisch m an noticed that one part o f the business was doing incredibly well. Its Sm art Shopper loyalty club allowed people w ho signed up to get reduced shipping fees and access to a private shopping area. Deals that no one else could see. It was a small part o f the site, but grow th was through the roof. At the same tim e, Fischm an learned about a concept in France called uente priuee, or private sale. O nline flash sales that Social Currency 53 were available only for a day. Fischm an decided that this was the perfect way to p ut a unique spin on his business. And it was. Rue La La hit the ground running because it smartly leveraged the urgency factor. Part o f this started by ac cident. Every m orning the site posted new deals at 11:00 a.m. But in the first couple o f m onths dem and was so m uch higher than expected that by 11:03 a.m. everything w ould b e sold out. Gone. So custom ers learned that if they d idn’t get there right away, they’d miss out. As it has grown, Rue La La has m aintained this lim ited avail ability. It still sells out 40 percent to 50 percent o f items in the first hour. Sales have grown, but it’s not that revenue gets bigger across the course o f the day. T he traffic spikes at 11:00 a.m. have simply reached higher and higher levels. G oing to a m em bership-only m odel also made the site’s m em bers feel like insiders. Ju st as w ith the velvet rope that prevents regular partygoers from ju st walking into an exclusive nightclub, people assumed that if you had to be a m em ber, the site m ust be really desirable. Rue La La’s m em bers are its best ambassadors. They pros elytize better than any ad campaign ever could. As Fischman noted: It’s like the concierge at a hotel. You go down to the concierge tofind out about a restaurant and he tells you a name right away. The assumption is that he is getting paid to suggest that place and the restaurant is probably mediocre. But if afriend recommends a place you can’t wait to get there. Well when afriend tells you you’ve gotta try Rue La La, you believe them. And you try it. Rue La La unleashed the pow er o f friends telling friends. C O N TA G IO U S 54 While it m ight not be obvious right away, Rue La La actually has a lot in com m on w ith Please D o n ’t Tell, the secret bar we talked about at the beginning o f the chapter. Both used scarcity and exclusivity to make custom ers feel like insiders. Scarcity is about how m uch o f som ething is offered. Scarce things are less available because o f high dem and, lim ited produc tion, or restrictions on the tim e or place you can acquire them . T he secret bar Please D o n ’t Tell has only forty-five seats and doesn’t allow m ore people than that in. Rue La La’s deals were available for only tw enty-four hours; some are even gone w ithin thirty m inutes. Exclusivity is also about availability, but in a different way. Exclusive things are accessible only to people w ho m eet par ticular criteria. W hen we think o f exclusivity, we tend to think o f flashy $20,000 diam ond-encrusted Rolexes or hobnobbing in St. C roix w ith movie stars. But exclusivity isn’t ju st about m oney or celebrity. It’s also about knowledge. Know ing certain inform a tion or being connected to people w ho do. And that is w here Please D o n ’t Tell and Rue La La come in. You don’t have to be a celebrity to get into Please D o n ’t Tell, b ut because it is hidden, only certain people know it exists. M oney can’t buy you access to Rue La La. Access is by invitation only, so you have to know an existing user. Scarcity and exclusivity help products catch on by making them seem m ore desirable. If som ething is difficult to obtain, people assume that it m ust be w orth the effort. I f som ething is unavailable or sold out, people often infer that lots o f other people m ust like it, and so it m ust be pretty good (som ething w e’ll talk m ore about in the Public chapter). People evaluate Social Currency 55 cookbooks m ore favorably w hen they are in lim ited supply, find cookies tastier w hen they are scarce, and perceive pantyhose as higher end w hen it’s less available. Disney uses this same concept to increase demand for decadesold movies. It takes prim e anim ated features like Snow White and Pinocchio o ff the m arket and puts them in the “Disney Vault” until it decides to reissue them . This lim ited availability makes us feel like we have to act now. If we don’t we m ight miss the opportunity even if we m ight not have otherwise wanted the op portunity in the first place.* Scarcity and exclusivity boost w ord o f m outh by making people feel like insiders. If people get som ething not everyone else has, it makes them feel special, unique, high status. And be cause o f that they’ll not only like a product or service m ore, but tell others about it. Why? Because telling others makes them look good. Having insider knowledge is social currency. W hen people w ho waited hours in line finally get that new tech gadget, one o f * N o te that making access difficult is different from making it impossible. Sure, getting a reservation at Please D on ’t Tell is tough, but if people call enough they should be able to snag a reservation. And while Rue La La is open only to members, it recently instituted a policy where even nonm em bers can get access by signing up with an e-mail address. U sing scarcity and exclusivity early on and then relaxing the restrictions later is a particularly good way to build demand. Also be wary o f how restricting availability can com e o ff as snooty or standoffish. People are used to getting what they want and if they hear “no” too much they may go elsewhere. Jim Meehan at Please D on ’t Tell addresses this problem explicitly by instructing his staff that if they need to say “no” they should try to figure out a way to say “no, but.” Such as, “N o, we are all booked up at eight-thirty, unfortunately, but how about eleven?” or “N o , w e don’t have brand X but w e have brand Y, would you like to try it?” By managing the disappointment, they maintain the allure while also maintaining customer satisfaction. C O N TA G IO U S 56 the first things they do is show others. Look at me and w hat I was able to get! And lest you think that only exclusive categories like bars and clothes can benefit from m aking people feel like insiders, let me tell you about how M cD onald’s created social currency around a mix that includes tripe, heart, and stom ach meat. In 1979, M cD onald’s introduced C hicken M cN uggets. They were a huge hit and every franchise across the country wanted them . But at the time M cD onald’s didn’t have an adequate system to m eet the dem and. So Executive C h e f Rene Arend was tasked w ith devising another new product to give to the unlucky fran chises that couldn’t get enough chicken. Som ething that w ould keep them happy despite the shortages. Arend came up w ith a pork sandwich called the M cRib. H e had ju st come back from a trip to Charleston, South Carolina, and was inspired by Southern barbecue. H e loved the rich, smoky flavor and thought it w ould be a perfect addition to the M cD onald’s m enu. But contrary to w hat the name suggests, there is actually very little rib m eat on the M cRib. Instead, imagine a pork patty shaped into som ething that looks like a rack o f ribs. Subtract the bones (and m ost o f the higher-quality meat), add barbecue sauce, top it o ff w ith onions and pickles, toss it in a bun, and you pretty m uch have the M cRib. Lack o f rib m eat aside, the product test-m arketed quite well. M cD onald’s was excited and soon added the product to the na tionwide m enu. M cRibs were everywhere from Florida to Seattle. But then the sales num bers came in. U nfortunately, they were m uch lower than expected. M cD onald’s tried prom otions and Social Currency 57 features, but not m uch worked. So after a few years it dropped the M cRib, citing Am ericans’ lack o f interest in pork. A decade later, however, M cD onald’s figured out a clever way to increase dem and for the M cRib. It didn’t spend m ore m oney on advertising. It didn’t change the price. It d idn’t even change the ingredients. It ju st m ade the product scarce. Som etim es it w ould bring the product back nationally for a lim ited time; in other cases it w ould offer it at certain locations b ut not others. O ne m onth it would be offered only at franchises in Kansas City, Atlanta, and Los Angeles. Tw o m onths later it w ould be offered only in Chicago, Dallas, and Tampa. And its strategy worked. C onsum ers got excited about the sandwich. Facebook groups started popping up asking the com pany to “bring back the M cRib!” Supporters used Tw itter to proclaim their love for the snack (“Lucky me, the M cRib is back”) and to learn w here they could find one (“I only really use T w itter to find out w hen the M cRib is available”). Som eone even created an online M cRib locator so fans could share locations that offered the sandwich w ith others. All for w hat is mostly a mix o f tripe, heart, and stom ach meat. M aking people feel like insiders can benefit all types o f prod ucts and ideas. Regardless o f w hether the product is hip and cool, or a m ix o f leftover pig parts. T he m ere fact that som ething isn’t readily available can make people value it m ore and tell others to capitalize on the social currency o f know ing about it or having it. A BRIEF NOTE ON MOTIVATION A few years ago I w ent through a fundamental male rite o f passage. I joined a fantasy football league. C O N TA G IO U S 58 Fantasy football has become one o f Am erica’s m ost popu lar unofficial pastimes. For those unfam iliar w ith the game, it’s essentially like being the general manager o f an imaginary team. M illions o f people spend countless hours scouting play ers, tweaking their rosters, and watching their perform ance each week. It always seemed funny to m e that people spent so m uch time on what is essentially a spectator sport. B ut w hen a group o f friends needed one m ore person and asked m e if I’d play, I said why not. And sure enough, I got sucked in. I spent hours every week scanning through cheat sheets, reading up on players I’d never heard of, and trying to find sleepers other people hadn’t drafted. O nce the season started I found m yself watching football, som e thing I had never done before. And it w asn’t to see w hether my local team won. I was watching teams I knew nothing about, checking out which o f my players were doing better, and tweaking my roster each week. But the m ost interesting part? I did this all for free. N o one paid me for the hours I spent, and my friends and I d idn’t even have a bet riding on the outcom e. W e were ju st play ing for fun. And, o f course, bragging rights. But since doing better than others is social currency, everyone was m otivated to do well. Even w ithout a m onetary incentive. T he moral? People don’t need to be paid to be motivated. M anagers often default to m onetary incentives w hen trying to motivate employees. Some gift or other perk to get people to take action. But that’s the w rong way to think about it. Lots o f people will refer a friend if you pay them a hundred dollars to do so. O ffer people the chance to win a gold Lam borghini and they’ll Social Currency 59 do almost anything. B ut as w ith m any m onetary incentives, handing out gold Lam borghinis is costly. Furtherm ore, as soon as you pay people for doing som ething, you crowd out their intrinsic motivation. People are happy to talk about companies and products they like, and millions o f people do it for free every day, w ithout prom pting. But as soon as you offer to pay people to refer o ther custom ers, any interest they had in doing it for free will disappear. C ustom ers’ decisions to share or not will no longer be based on how m uch they like a product or service. Instead, the quality and quantity o f buzz will be propor tional to the m oney they receive. Social incentives, like social currency, are m ore effective in the long term . Foursquare doesn’t pay users to check in to bars, and airlines don’t give discounts to frequent flier members. But by harnessing people’s desire to look good to others, their custom ers did these things anyway— and spread w ord o f m outh for free. PLEASE DON’T TELL? WELL, OKAY. MAYBE JUST ONE PERSON . . . H ow do we get people talking and make our products and ideas catch on? O n e way is to m int social currency. People like to make a good impression, so we need to make our products a way to achieve that. Like Blendtec’s Will It Blend? we need to find the inner remarkability. Like Foursquare or airlines w ith frequent flier tiers, we need to leverage game mechanics. Like Rue La La, we need to use scarcity and exclusivity to make people feel as if they’re insiders. T he drive to talk about ourselves brings us back full circle to Please D o n ’t Tell. T he proprietors are smart. They understand that secrets boost social currency, but they don’t stop there. After C O N TA G IO U S 60 you’ve paid for your drinks, your server hands you a small busi ness card. All black, almost like the calling card o f a psychic or wizard. In red script the card simply says “Please D o n ’t T ell” and includes a phone num ber. So while everything else suggests the proprietors w ant to keep the venue under wraps, at the end o f the experience they make sure you have their phone num ber. Just in case you w ant to share their secret. 2. Triggers W alt Disney W orld. Say those w ords to children under the age o f eight and ju st wait for their excited screams. M ore than 18 million people from all over the w orld visit the O rlando, Florida, them e park annually. O lder kids love the frightening plum m et down Space M ountain and the T ow er o f Terror. Younger ones savor the magic o f C inderella’s castle and the thrill o f exploring the rivers o f Africa in the Jungle Cruise. Even adults beam jo y ously w hen shaking hands w ith beloved Disney characters like Mickey M ouse and Goofy. M em ories o f m y ow n first visit in the early 1990s still make me smile. M y cousin and I were picked from the audience to play Gilligan and the Skipper in a reenactm ent o f Gilligan’s Island. The look o f wild trium ph on m y face w hen I successfully steered the boat to safety— after being doused w ith dozens o f buckets o f water— is still family lore. N o w compare these exhilarating images w ith a box o f H oney N ut Cheerios. Yes, the classic breakfast cereal w ith a bee mascot that “packs the goodness o f C heerios w ith the irresistible taste o f golden honey.” C onsidered reasonably healthy, H oney N u t C O N TA G IO U S 62 Cheerios is still sugary enough to appeal to children and anyone w ith a sweet tooth and has becom e a staple o f m any American households. W hich o f these products— Disney W orld or H oney N u t Cheerios— do you think gets m ore w ord o f m outh? T he Magic Kingdom? T he self-described place w here dream s come true? O r Cheerios? T he breakfast cereal made o f w hole grain oats that can help reduce cholesterol? Clearly, the answer is Disney W orld, right? After all, talk ing about your adventures there is m uch m ore interesting than discussing w hat you ate for breakfast. If w ord-of-m outh pundits agree on anything, it’s that being interesting is essential if you w ant people to talk. M ost buzz m arketing books will tell you that. So will social media gurus. “N obody talks about boring com panies, boring products, or boring ads,” argues one prom inent w ord-of-m outh advocate. U nfortunately, he’s wrong. And so is everyone else who subscribes to the interest-is-king theory. And lest you think this contradicts w hat we talked about in the previous chapter about Social Currency, read on. People talk about Cheerios m ore than Disney W orld. T he reason? Triggers. BUZZING FOR BZZAGENT N o one w ould mistake Dave Balter for a M adison Avenue shark as portrayed in the popular TV series Mad Men. H e’s young—-just forty— and looks even younger, with downy cheeks, wire-rimmed glasses, and a w ide-open grin. H e’s also genuinely passionate about marketing. Yes, marketing. T o Dave, m arketing isn’t about' trying to convince people to purchase things they don’t want or need. M arketing is about tapping into their genuine enthusiasm. Triggers 63 for products and services that they find useful. O r fun. O r beauti ful. M arketing is about spreading the love. Dave started out as a so-called loyalty m arketer figuring out ways to reward custom ers for sticking w ith a particular brand. H e then created and sold two prom otional agencies before founding his current firm, BzzAgent. H e re ’s how BzzAgent works. Say you’re Philips, the m aker o f the Sonicare electric toothbrush. Sales are good, but the product is new and m ost people aren’t aware o f w hat it is or w hy they would want to buy one. Existing Sonicare custom ers are beginning to spread the word, but you w ant to accelerate things, get m ore people talking. T h at’s w here BzzAgent comes in. O ver the years, the com pany has assembled a netw ork o f more than 800,000 BzzAgents, people w ho have said that they are interested in learning about and trying new products. Agents span a broad range o f ages, incomes, and occupations. M ost are between eighteen and fifty-four years old, are well educated, and have a reasonable income. Teachers, stay-at-hom e m om s, w ork ing professionals, PhD s, and even C E O s are BzzAgents. I f you w onder w hat type o f person w ould be a BzzAgent, the answer is you. Agents reflect the U.S. population at large. W hen a new client calls, Dave’s team culls through its large database to find BzzAgents w ho fit the desired demographic or psychographic profile. Philips believes its toothbrush will pri marily appeal to busy professionals aged twenty-five to thirty-five from the East Coast? N o problem , Dave has several thousand on call. You’d prefer w orking m om s w ho care about dental hygiene? H e’s got them , too. BzzAgent then contacts the appropriate agents in its netw ork and invites them to jo in a campaign. Those w ho agree get a kit in C O N TA G IO U S 64 the mail containing inform ation about the product and coupons or a free trial. Participants in the Sonicare campaign, for example, received a free toothbrush and ten-dollar m ail-in rebates for ad ditional toothbrushes to give to others. Participants in a Taco Bell campaign received free taco coupons. Because actual tacos are difficult to send in the mail. Then, over the next few m onths, BzzAgents file reports describing the conversations they had about the product. Im por tantly, BzzAgents are not paid. T hey’re in it for the chance to get free stuff and learn about new products before the rest o f their friends and families. And they’re never pressured to say anything other than what they honestly believe, w hether they like the product or not. W hen people first hear about BzzAgent, some argue that it can’t possibly work. People don’t ju st spontaneously m ention products in everyday conversations, they protest. It ju st w ouldn’t seem natural. But what m ost people don’t realize is that they naturally talk about products, brands, and organizations all the time. Every day, the average American engages in m ore than sixteen word-of-m outh episodes, separate conversations where they say something positive or negative about an organization, brand, product, or service. We suggest restaurants to coworkers, tell family mem bers about a great sale, and recom mend responsible babysitters to neighbors. Ameri can consumers m ention specific brands m ore than 3 billion times a day. This kind o f social talk is almost like breathing. It’s so basic and frequent that we don’t even realize w e’re doing it. If you w ant to get a better sense for yourself, try keeping a conversation diary for tw enty-four hours. Carry pen and paper Triggers 65 w ith you and write dow n all the things you m ention over the course o f a day. Y ou’ll be surprised at all the products and ideas you talk about. C urious about how a BzzCampaign worked, I joined. I’m a big fan o f soy milk, so w hen Silk did a campaign for alm ond milk, I had to try it. (After all, how can th ey get m ilk from an almond?) I used a coupon, got the product from the store, and tried it. It was delicious. N o t only was the product good, it was so good I simply had to tell others about it. I m entioned Silk alm ond m ilk to friends w ho d o n ’t drink regular m ilk and gave them coupons to try it themselves. N o t because I had to. N o one was looking over my shoulder to make sure I talked. I ju st liked the product and thought others m ight as well. And this is exactly w hy BzzAgent and other w ord-of-m outh m arketing firms are effective. They d o n ’t force people to say nice things about products they hate. N o r do they entice people to insert product recom m endations artificially into conversations. BzzAgent simply harnesses the fact that people already talk about and share products and services w ith others. Give people a prod uct they enjoy, and they’ll be happy to spread the word. WHY DO PEOPLE BUZZ ABOUT SOME PRODUCTS MORE THAN OTHERS? BzzAgent has run hundreds o f campaigns for clients as diverse as Ralph Lauren, the M arch o f Dim es, and Holiday Inn Express. Some campaigns were m ore successful at generating w ord o f m outh than others. Why? D id some products or ideas ju st get lucky? O r were there some underlying principles driving certain products to get talked about more? C O N TA G IO U S 66 I offered to help find the answer. Enthusiastic at the prospect, Dave gave my colleague Eric Schwartz and me access to data from the hundreds o f campaigns he’d run over the years. We started by testing an intuitive idea: interesting products get talked about m ore than boring ones. Products can be interest ing because they’re novel, exciting, or confound expectations in some way. If interest drives talking, then action flicks and Disney W orld should be talked about m ore than C heerios and dish soap. Intuitively this makes sense. As we discussed in the Social C urrency chapter, w hen we talk to others, w e’re not only com m u nicating information; w e’re also saying som ething about ourselves. W hen we rave about a new foreign film or express disappointm ent w ith the Thai restaurant around the corner, w e’re dem onstrating our cultural and culinary knowledge and taste. Since we w ant others to think w e’re interesting, we search for interesting things to tell them . After all, w h o ’d w ant to invite people to a cocktail party if all they talked about was dish soap and breakfast cereal? Based on this idea, advertisers often try to create surprising or even shocking ads. Dancing m onkeys or ravenous wolves chasing a m arching band. Guerrilla and viral m arketing campaigns are built on the same notion: Have people dress in chicken suits and hand o ut fifty-dollar bills on the subway. Do som ething really different or people w on’t talk. But is this actually true? D o things have to be interesting to be discussed? T o find out, we took the hundreds o f products that had taken part in BzzCampaigns and asked people how interesting they found each o f them . An autom atic shower cleaning device? A ser vice that preserves new born babies’ umbilical cords? Both seemed pretty interesting. M outhw ash and trail mix? N o t so interesting. T h en we looked at the relationship betw een a product’s Triggers 67 interest score and how frequently it was talked about over the ten-w eek campaign. But there was none. Interesting products didn’t receive any m ore w ord o f m outh than boring ones. Puzzled, we took a step back. Maybe “interest” was the wrong term , potentially too vague or general a coneept? So we asked people to score the products on m ore concrete dim ensions, like how novel or surprising they were. An electronic toothbrush was seen as m ore novel than plastic storage bags; dress shoes designed to be as com fortable as sneakers were seen as m ore surprising than bath towels. But there was still no relationship betw een novelty or sur prise scores and overall w ord o f m outh. M ore novel or surprising products didn’t get m ore buzz. M aybe it was the people scoring the products. We had first used undergraduate college students, so we recruited a new set o f people, o f all ages and backgrounds. N ope. Again the results rem ained the same. N o correlation between levels o f interest, novelty, or surprise and the num ber o f times people talked about the products. We w ere truly bewildered. W hat w ere we doing wrong? N othing, as it turned out. We ju st w eren’t asking the right questions. THE DIFFERENCE BETWEEN IMMEDIATE AND ONGOING WORD OF MOUTH We had been focused on whether certain aspects m atter— specifi cally, w hether m ore interesting, novel, or surprising products get talked about m ore. B ut as we soon realized, we also should have been exam ining when they m atter. C O N TA G IO U S 68 Some w ord o f m outh is imm ediate, while some is ongoing. Imagine you’ve ju st gotten an e-m ail about a new recycling ini tiative. D o you talk about it w ith your coworkers later that day? M ention it to your spouse that weekend? If so, you’re engaging in immediate word of mouth. This occurs w hen you pass on the details o f an experience, or share new inform ation you’ve acquired, soon after it occurs. Ongoing word of mouth, in contrast, covers the conversations you have in the weeks and m onths that follow. T he movies you saw last m onth or a vacation you took last year. Both types o f w ord o f m outh are valuable, b u t certain types are m ore im portant for certain products or ideas. M ovies depend on im m ediate w ord o f m outh. Theaters are looking for success right off the bat, so if a film isn’t doing well right away, they’ll re place it w ith som ething else. N ew food products are under similar pressure. Grocery stores have lim ited shelf space. If consum ers don’t imm ediately start buying a new anticholesterol spread, the store may stop stocking it. In such cases, im m ediate w ord o f m outh is critical. For m ost products or ideas, however, ongoing w ord o f m outh is also im portant. Antibullying campaigns not only w ant to get students talking right after the campaign is introduced, they w ant them to keep spreading the w ord until bullying is eradicated. N ew policy initiatives certainly benefit from huge discussion w hen they are proposed, but to sway voter opinion, people need to keep m entioning them all the way up until Election Day. B ut w hat leads som eone to talk about som ething soon after it occurs? And are these the same things that drive them to keep talking about it for weeks or m onths after? T o answer these questions, we divided the data on each BzzCam paign into two categories: im m ediate and ongoing word Triggers 69 o f m outh. T h en we looked at how m uch o f each type o f buzz different types o f products generated. As we suspected, interesting products received m ore im m e diate w ord o f m outh than boring products. T his reinforces w hat we talked about in the Social C urrency chapter: interesting things are entertaining and reflect positively on the person talking about them . B ut interesting products did not sustain high levels o f w ordof-m outh activity over time. Interesting products didn’t get any m ore ongoing w ord o f m outh than boring ones. Imagine I walked into w ork one day dressed as a pirate. A bright red satin bandana, long black waistcoat, gold earrings, and a patch over one eye. It w ould be pretty remarkable. People in my office w ould probably gossip about it all day. (“W hat in the world is Jonah doing? Casual Friday is supposed to be relaxed, but this is taking it too far!”) But while m y pirate getup w ould get lots o f imm ediate word o f m outh, people probably w ouldn’t keep talking about it every week for the next two m onths. So if interest doesn’t drive ongoing w ord o f m outh, what does? W hat keeps people talking? FROM MARS BARS TO VOTING: HOW TRIGGERS AFFECT BEHAVIOR At any given m om ent, some thoughts are m ore top o f m ind, or accessible, than others. Right now, for example, you m ight be thinking about the sentence you are reading or the sandwich you had for lunch. Some things are chronically accessible. Sports fanatics or foodies will often have those subjects top o f m ind. They are C O N TA G IO U S 70 constantly thinking o f their favorite team ’s latest stats, or about ways to com bine ingredients in tasty dishes. B ut stim uli in the surrounding environm ent can also deter m ine w hich thoughts and ideas are top o f m ind. If you see a puppy while jogging in the park, you m ight rem em ber that you’ve always w anted to adopt a dog. I f you smell C hinese food while walking past the corner noodle shop, you m ight start thinking about w hat to order for lunch. O r if you hear an advertisem ent for Coke, you m ight rem em ber that you ran o u t o f soda last night. Sights, smells, and sounds can trigger related thoughts and ideas, m aking them m ore top o f m ind. A hot day m ight trigger thoughts about climate change. Seeing a sandy beach in a travel magazine m ight trigger thoughts o f C orona beer. U sing a product is a strong trigger. M ost people drin k m ilk m ore often than grape juice, so m ilk is top o f m ind m ore often. B ut triggers can also be indirect. Seeing a ja r o f peanut b u tter not only triggers us to th ink about peanut butter, it also makes us think about its frequent partner, jelly. Triggers are like little envi ronm ental rem inders for related concepts and ideas. W hy does it m atter if particular thoughts or ideas are top o f m ind? Because accessible thoughts and ideas lead to action. Back in m id-1997, the candy com pany M ars noticed an unex pected uptick in sales o f its M ars bar. T h e com pany was surprised because it had n ’t changed its m arketing in any way. It w asn’t spending additional m oney on advertising, it h a d n ’t changed its pricing, and it had n ’t ru n any special prom otions. Yet sales had gone up. W hat had happened? NA SA had happened. Specifically, NA SA’s Pathfinder m is sion. Triggers 71 T he m ission was designed to collect samples o f atm osphere, climate, and soil from a nearby planet. T he undertaking took years o f preparation and m illions o f dollars in funding. W hen the lander finally touched dow n on the alien landscape, the entire w orld was rapt, and all news outlets featured NASA’s trium ph. Pathfinder’s destination? Mars. M ars bars are nam ed after the com pany’s founder, Franklin M ars, n ot the planet. B ut the m edia attention the planet received acted as a trigger that rem inded people o f the candy and increased sales. Perhaps the makers o f Sunny D elight should encourage NASA to explore the sun. M usic researchers Adrian N o rth , David Hargreaves, and Jennifer M cK endrick exam ined how triggers m ight affect su perm arket buying behavior m ore broadly. You know the M uzak you’re used to hearing w hile you shop for groceries? Well, N o rth , Hargreaves, and M cK endrick subtly replaced it w ith m usic from different countries. Som e days they played French m usic w hile other days they played G erm an m usic— w hat y o u ’d expect to hear outside a French cafe on the banks o f the Seine and w hat you m ight expect to hear at O ktoberfest. T h e n they m easured the type o f w ine people purchased. W hen F rench m usic was playing, m ost custom ers bought French w ine. W hen G erm an m usic was playing m ost custom ers bought G erm an w ine. By triggering consum ers to think o f dif ferent countries, the m usic affected sales. T h e m usic m ade ideas related to those countries m ore accessible, and those accessible ideas spilled over to affect behavior. Psychologist G ram ne Fitzsim ons and I conducted a related study on how to encourage people to eat m ore fruits and vegeta bles. P rom oting healthy eating habits is tough. M ost people realize they should eat m ore fruits and vegetables. M ost people will even C O N TA G IO U S 72 say that they mean to eat m ore fruits and vegetables. B ut som ehow w hen the tim e comes to put fruits and vegetables into shopping carts or onto dinner plates, people forget. We thought w e’d use triggers to help them rem em ber. Students were paid twenty dollars to report what they ate every day for breakfast, lunch, and dinner at their nearby dining hall. Monday: a bowl o f Frosted Flakes cereal, two helpings o f turkey lasagna with a side salad, and a pulled pork sandwich w ith spinach and fries. Tuesday: yogurt w ith fruit and walnuts, pepperoni pizza with Sprite, and shrim p pad thai. Halfway through the two weeks w e’d designated for the study, the students w ere asked to participate in w hat seem ed like an unrelated experim ent from a different researcher. T hey were asked to provide feedback on a public-health slogan targeting college students. Ju st to be sure they rem em bered the slogan, they w ere show n it m ore than tw enty tim es, printed in different colors and fonts. O n e group o f students saw the slogan “Live the healthy way, eat five fruits and veggies a day.” A nother group saw “Each and every dining-hall tray needs five fruits and veggies a day.” Both slogans encouraged people to eat fruits and vegetables, but the tray slogan did so using a trigger. T he students lived on cam pus, and m any o f them ate in dining halls that used trays. So w e w anted to see if we could trigger healthy eating behavior by using the dining room tray to rem ind students o f the slogan. O u r students d id n ’t care for the tray slogan. T hey called it “corny” and rated it as less than h a lf as attractive as the m ore generic “live healthy” slogan. F urther, w hen asked w h eth er the slogan w ould influence their ow n fruit and vegetable consum p tion, the students w ho had been show n the “tray” slogan were significantly m ore likely to say no. Triggers 73 But w hen it came to actual behavior, the effects were strik ing. Students w ho had been show n the m ore generic “live healthy” slogan d id n ’t change their eating habits. But students w ho had seen the “tray” slogan and used trays in their cafeterias m arkedly changed their behavior. T he trays rem inded them o f the slogan and they ate 25 percent m ore fruits and vegetables as a result. T he trigger worked. W e were pretty excited by the results. G etting college students to do anything— let alone eat m ore fruits and vegetables— is an impressive feat. B ut w hen a colleague o f ours heard about the study he w o n dered w hether triggers w ould impact an even m ore consequential behavior: voting. W here did you cast your ballot in the last election? M ost people will answ er this question w ith the nam e o f their city o r state. Evanston. Birm ingham . Florida. Nevada. If asked to clarify, they m ight add “near m y office” o r “across from the superm arket.” Few will be m ore specific. A nd w hy should they be? A lthough geography clearly m atters in voting— the East Coast leans D em ocratic while the South skews Republican— few people w ould th in k that the exact venue in w hich they vote m atters. B ut it does. Political scientists usually assum e that voting is based on rational and stable preferences: people possess core beliefs and weigh costs and benefits w h en deciding how to vote. I f we care about the environm ent, w e vote for candidates w ho prom ise to protect natural resources. I f w e’re concerned about health care, we support initiatives to m ake it m ore affordable and available to greater n u m b ers o f people. In this calculating, cognitive m odel o f C O N TA G IO U S 74 voting behavior, the particular kind o f building people happen to cast their ballot in shouldn’t affect behavior. But in light o f w hat we were learning about triggers, we w eren’t so sure. M ost people in the U nited States are assigned to vote at a particular polling location. T hey are typically public buildings— firehouses, courthouses, or schools— but can also be churches, private office buildings, or other venues. Different locations contain different triggers. Churches are filled with religious imagery, which m ight rem ind people o f church doctrine. Schools are filled with lockers, desks, and chalkboards, which m ight rem ind people o f children or early educational experi ences. And once these thoughts are triggered, they m ight change behavior. C ould voting in a church lead people to think m ore negatively about abortion or gay marriage? C ould voting in a school lead people to support education funding? T o test this idea, M arc M eredith, C hristian W heeler, and I acquired data from each polling place in Arizona’s 2000 general election. W e used the name and address o f each polling location to determ ine w hether it was a church, a school, or some other type o f building. Forty percent o f people w ere assigned to vote in churches, 26 percent in schools, 10 percent in com m unity centers, and the rest in a m ix o f apartm ent buildings, golf courses, and even RV parks. T hen we examined w hether people voted differently at dif ferent types o f polling places. In particular, we focused on a ballot initiative that proposed raising the sales tax from 5.0 percent to 5.6 percent to support public schools. T his initiative had been hotly debated, w ith good argum ents on both sides. M ost people support education but few people enjoy paying m ore taxes. It was a tough decision. Triggers 75 If w here people voted didn’t matter, then the percent support ing the initiative should be the same at schools and other polling locations. B ut it w asn’t. M ore than ten thousand m ore people voted in favor o f the school funding initiative w hen the polling place was a school. Polling location had a dramatic impact On voting behavior. And the initiative passed. This difference persisted even after we controlled for things like regional differences in political preferences and demographics. We even compared two similar groups o f voters to double-check our findings. People w ho lived near schools and were assigned to vote at one versus people who lived near schools but were assigned to vote at a different type o f polling place (such as a firehouse). A significantly higher percentage o f the people w ho voted in schools were in favor o f increasing funding for schools. T he fact that they were in a school w hen they voted triggered m ore school-friendly behavior. A ten-thousand-vote difference in a statewide election m ight not seem like m uch. But it was m ore than enough to shift a close election. In the 2000 presidential election the difference between George Bush and A1 G ore came dow n to less than 1,000 votes. If 1,000 votes is enough to shift an election, 10,000 certainly could. Triggers matter. So how do triggers help determ ine w hether products and ideas catch on? SEARCHING FOR "FRIDAY" ON . . . FRIDAY In 2011, Rebecca Black accomplished a m om entous achievement. The thirteen-year-old released w hat m any music critics dubbed the worst song ever. C O N TA G IO U S 76 Born in 1997, Rebecca was just a kid w hen she released her first full-length song. But this was far from her first foray into music. She had auditioned for shows, had attended music sum m er camp, and had sung publicly for a num ber o f years. After hearing from a classmate w ho had turned to outside help for her music career, Re becca’s parents paid four thousand dollars to ARK M usic Factory, a Los Angeles label, to write a song for their daughter to sing. T h e result was decidedly, well, awful. Entitled “Friday,” the tune was a whiny, overproduced num ber about teenage life and the joys o f the weekend. T he song starts w ith her getting up in the m orning and getting ready to go to school: Seven a.m., waking up in the morning Gotta befresh, gotta go downstairs Gotta have my bowl, gotta have cereal T hen she hustles down to the bus stop, sees her friends drive by, and ponders w hether to sit in the front seat or the back. Finally, after all those tough decisions, she hits the chorus, an ode to her excitement about the im pending two days o f freedom: It’s Friday, Friday Gotta get down on Friday Everybody’s lookin’forward to the weekend, weekend. All in all, the piece sounds m ore like a m onologue o f the ran dom thoughts going through an especially vacant teenager’s head than a real song. Yet this song was one o f the m ost viral videos o f 2011. It was viewed m ore than 300 m illion tim es on Y ouTube, and m any mil lions m ore listened to it over other channels. Triggers 77 W hy? T h e song was terrible, but lots o f songs are terrible. So w hat made this one a success? Take a look at the num ber o f daily searches for “Rebecca Black” on Y ouTube in M arch 2011, soon after the song was first released. See if you notice a pattern. Searches for "Rebecca Black” on YouTube / 75 / ✓ 50 \ \ / 25 > ' /'s / S 0 ~ rr t t t n -i-r r T i i i i i i i M T W T h F S S M T W T h F S i i i i S M I W Til F March 2011 S ............. — S M T W T h F S S April 2011 N otice the spike once every week? Look closer and you’ll see that the spike happens on the same day every week. There was one on M arch 18, seven days later on M arch 25, and seven days later, on April 1. T he particular day o f the week? You guessed it. Friday—ju st like the name o f Rebecca Black’s song. So while the song was equally bad every day o f the week, each Friday it received a strong trigger that contributed to its success. TRIGGERED TO TALK As discussed in the Social C urrency chapter, some w ord o f m outh is m otivated by peoples’ desire to look good to others. M entioning clever or entertaining things makes people seem clever and entertaining. But that isn’t the only factor that drives us to share. C O N TA G IO U S 78 M ost conversations can be described as small talk. W e chat w ith parents at our kids’ soccer games or schmooze w ith cow ork ers in the break room . These conversations are less about finding interesting things to say to make us look good than they are about filling conversational space. W e d o n ’t w ant to sit there silently, so we talk about something. Anything. O u r goal isn’t necessarily to prove that we are interesting, funny, or intelligent. W e ju st w ant to say som ething to keep the conversation going. A nything to prove that w e’re not terrible conversationalists. So w hat do we talk about? W hatever is top o f m ind is a good place to start. If som ething is accessible, it’s usually relevant to the situation at hand. Did you read about the new bridge construc tion? W hat did you think about the game last night? We talk about these topics because they are going on in the surrounding environm ent. We saw the bulldozers on our drive in, so construction is on ou r m ind. We bum p into a friend w ho likes sports, so we think about the big game. Triggers boost word o f m outh. R eturning to the BzzAgent data, triggers helped us answer w hy some products get talked about m ore. M ore frequently triggered products got 15 percent m ore w ord o f m outh. Even m undane products like Ziploc bags and m oisturizer received lots o f buzz because people were triggered to think about them so frequently. People w ho use m oisturizer often apply it at least once a day. People often use Ziploc bags after meals to wrap up leftovers. These everyday activities make those products m ore top o f m ind and, as a result, lead them to be talked about m ore. Furtherm ore, not only did triggered products get m ore im mediate w ord o f m outh, they also got m ore w ord o f m outh on an ongoing basis. In this way, Ziploc bags are the antithesis o f m e going to Triggers 79 teach dressed like a pirate. T he pirate story is interesting, but it’s here today, gone tom orrow . Ziploc bags may be boring, but they get m entioned week in and week out because they are fre quently triggered. By acting as rem inders, triggers not only get people talking, they keep them talking. T op o f m ind means tip o f tongue. So rather than ju st going for a catchy message, consider the context. T h in k about w hether the message will be triggered by the everyday environm ents o f the target audience. Going for in teresting is our default tendency. W hether running for class presi dent or selling soda, we think that catchy or clever slogans will get us w here we need to go. But as we saw in our fruits and vegetables study, a strong trigger can be m uch m ore effective than a catchy slogan. Even though they hated the slogan, college students ate m ore fruits and vegetables w hen cafeteria trays triggered rem inders o f the health benefits. Just being exposed to a clever slogan didn’t change be havior at all. A few years ago, auto insurance company G E IC O ran ads that said switching to G E IC O was so simple that even a caveman could do it. O n the cleverness dim ension the ads were great. They were funny and made the point that switching to G E IC O was easy. B ut judged on triggers, the ads fail. W e don’t see m any cave m en in our daily lives, so the ad is unlikely to come to m ind often, m aking it less likely to be talked about. C ontrast that w ith the Budweiser beer “W assup?” campaign. Tw o guys are talking on the phone while drinking Budweiser and watching a basketball game on television. A third friend arrives. H e yells, “W assup?” O ne o f the first two guys yells C O N TA G IO U S 80 “W assup?” back. This kicks o ff an endless cycle o f wassups be tween a growing num ber o f Budw eiser-drinking buddies. N o, it wasn’t the cleverest o f commercials. But it became a global phenom enon. And at least part o f its success was due to triggers. Budweiser considered the context. “W assup” was a popular greeting am ong young m en at the time. Just greeting friends triggered thoughts o f Budweiser in Budw eiser’s prim e demographic. T he m ore the desired behavior happens after a delay, the m ore im portant being triggered becomes. M arket research often focuses on consum ers’ im m ediate reaction to an advertis ing message or campaign. T hat m ight be valuable in situations w here the consum er is im m ediately offered a chance to buy the product. But in m ost cases, people hear an ad one day and then go to the store days or weeks later. I f they’re not triggered to think about it, how will they rem em ber that ad w hen they’re at the store? Public health campaigns w ould also benefit from consider ing the context. Take messages that encourage college students to drink responsibly. W hile the messages m ight be really clever and convincing, they’re posted at the campus health center, far away from the frat houses or other places w here students actually drink. So while students may agree w ith the message w hen they read it, unless they are triggered to think about it w hen they are actually drinking, the message is unlikely to change behavior. Triggers even shed light on w hen negative word o f m outh has positive effects. Econom ist Alan Sorensen, Scott Rasmussen, and I analyzed hundreds o f N ew York Times book reviews to see how positive and negative reviews affected book sales. In contrast to the notion that any publicity is good publicity, negative reviews h u rt sales for some books. But for books by new Triggers 81 or relatively unknow n authors, negative reviews increased sales by 45 percent. A book called Fierce People, for example, got a ter rible review. T h e Times noted that the author “does not have a particularly sharp eye” and complained that “the change in tone is so abrupt that the dissonance it creates is almost distasteful.” Yet sales m ore than quadrupled after the review. Triggers explain why. Even a bad review or negative word o f m outh can increase sales if it inform s or rem inds people that the product or idea exists. T h at’s w hy a sixty-dollar Tuscan red wine saw sales rise by 5 percent after a prom inent w ine website described it as “redolent o f stinky socks.” It’s also one reason why the Shake W eight, a vibrating dum bbell that was widely ridiculed by the m edia and consum ers, w ent on to do $50 m illion in sales. Even negative attention can be useful if it makes products and ideas top o f m ind. KIT KAT AND COFFEE: GROWING THE HABITAT O ne product that used triggers brilliantly is Kit Kat. “Give me a break, give me a break, break m e o ff a piece o f that Kit Kat bar!” Introduced in the U nited States in 1986, the Kit Kat tune is one o f the m ost iconic jingles ever made. Sing the first couple o f w ords to almost anyone over twenty-five and the person can finish the line. Researchers even deem ed it one o f the top ten “earw orm s”— a m elody that gets stuck in your head— o f all tim e. Even m ore m em orable than “YM CA” (take that, Village People). B ut in 2007, C olleen C horak was tasked w ith reviving the Kit Kat brand. In the tw enty-plus years since the jingle was first introduced, the brand had run out o f gas. H ershey produces everything from Reese’s Pieces and H ershey’s Kisses to Alm ond 82 C O N TA G IO U S Joy, Twizzlers, and Jolly Ranchers. W ith this huge slate o f differ ent items, it’s not surprising that a brand can get lost. And that is exactly w hat had happened w ith Kit Kat. H ershey had floun dered w ith replacing the “give me a break” campaign. Sales were declining around 5 percent a year, and the brand had contracted considerably. People still loved the product, but consum er inter est was way down. Colleen needed a way to get consum ers to start thinking about the brand again. T o make Kit Kat m ore top o f m ind. And given the years o f failed new directions, upper m anagem ent was unwilling to spend the m oney to put the brand back on TV. Any financial support w ould be m odest at best. So she did some research. Colleen looked at w hen people actually consum ed Kit Kats. She found two things: consum ers often ate Kit Kats to take a break, and m any consum ed it in coor dination w ith a hot beverage. She had an idea. Kit Kat and coffee. C olleen pulled the campaign together in a m atter o f m onths. Described as “a break’s best friend,” the radio spots featured the candy bar sitting on a counter next to a cup o f coffee, or som eone grabbing coffee and asking for a Kit Kat. Kit Kat and coffee. Coffee and Kit Kat. T he spots repeatedly paired the two together. T he campaign was a hit. By the end o f the year it had lifted sales by 8 percent. After twelve m onths, sales were up by a third. Kit Kat and coffee put Kit Kat back on the map. T h e then-$300 m illion brand has since grown to $500 million. M any things contributed to the campaign’s success. “Kit Kat and coffee” has a nice alliteration, and the idea o f taking a break Triggers 83 to have a Kit Kat fits well w ith the existing notion o f a coffee break. But I’d like to add one m ore reason to the list. Triggers. “Kit Kat and cantaloupe” is equally alliterative, and break dancing would also have fitted w ith the break concept. But coffee is a particularly good thing to link the brand to because it is afrequent stim ulus in the environm ent. A huge num ber o f people drink coffee. M any drink it a num ber o f times throughout the day. And so by linking Kit Kat to coffee, C olleen created a frequent trigger to rem ind people o f the brand. Biologists often talk about plants and animals as having habi tats, natural environm ents that contain all necessary elem ents for sustaining an organism ’s life. Ducks need water and grasses to eat. D eer thrive in areas that contain open spaces for grazing. Products and ideas also have habitats, or sets o f triggers that cause people to think about them . Take hot dogs. Barbecues, sum m ertim e, baseball games, and even w iener dogs (dachshunds) are ju st a few o f the triggers that make up the habitat for hot dogs. C om pare that w ith the habitat for Ethiopian food. W hat trig gers m ost people to think o f Ethiopian food? Ethiopian food is certainly delicious, but its habitat is not as prevalent. M ost products or ideas have a num ber o f natural triggers. Mars bars and Mars the planet are already naturally connected. The M ars com pany didn’t need to do anything to create that link. Likewise, French m usic is a natural trigger for French wine, and the last day o f the w orkweek is a natural trigger for Rebecca Black’s song “Friday.” But it’s also possible to grow an idea’s habitat by creat ing new links to stim uli in the environm ent. Kit Kat w o u ld n ’t C O N TA G IO U S 84 norm ally be associated w ith coffee, b u t through repeated pair ing, C olleen C horak was able to link the two. Similarly, our trays experim ent created a link betw een dining-room trays and a message to eat fruits and vegetables by repeatedly pairing the two ideas together. And by increasing the habitat for the m es sage, these newly form ed links helped the desired behavior catch on. C onsider an experim ent we conducted with BzzAgent and Boston Market. This fast-casual restaurant is best know n for home-style com fort food (rotisserie chicken and mashed potatoes) and was prim arily viewed as a lunch place. M anagem ent wanted to generate m ore buzz. We thought we could help by growing Boston M arket’s habitat. D uring a six-week campaign, some people were exposed to messages that repeatedly paired the restaurant w ith dinner. “Thinking about dinner? T h in k about Boston M arket!”. O ther people received a similar advertising campaign that contained a m ore generic message: “T hinking about a place to eat? T hink about Boston M arket!” W e then m easured how often the respec tive groups talked about the restaurant. T he results were dramatic. C om pared to the generic message, the message that grew the habitat (by associating Boston M arket w ith dinner) increased word o f m outh by 20 percent among people w ho previously had associated the brand only w ith lunch. G row ing the habitat boosted buzz. C om petitors can even be used as a trigger. H ow can public health organizations com pete against the m arketing strength o f better-funded rivals like cigarette com panies? O n e way to com bat this inequality is to transform a 85 Triggers weakness into a strength: by m aking a rival’s message act as a trig ger for your own. A famous antism oking campaign, for example, spoofed M arlboro’s iconic ads by captioning a picture o f one M arlboro cowboy talking to another w ith the words: “Bob, I’ve got em physema.” So now w henever people see a M arlboro ad, it triggers them to think about the antism oking message. * Researchers call this strategy the poison parasite because it slyly injects “poison” (your message) into a rival’s message by making it a trigger for your own. WHAT MAKES FOR AN EFFECTIVE TRIGGER? Triggers can help products and ideas catch on, but some stimuli are better triggers than others. As we discussed, one key factor is how frequently the stim u lus occurs. H o t chocolate w ould also have fitted really well w ith Kit Kat, and the sweet beverage m ight have even com plem ented the chocolate bar’s flavor better than coffee. But coffee is a m ore effective trigger because people think about and see it m uch 86 C O N TA G IO U S m ore frequently. M ost people drink hot chocolate only in the w inter, w hile coffee is consum ed year-round. Similarly, M ichelob ran a successful campaign in the 1970s that linked weekends w ith the beer brand (ltW eekends are made for M ichelob”). However, that w asn’t the slogan w hen the cam paign started out. Originally the slogan was “Holidays are made for M ichelob.” But this proved ineffective because the chosen stim uli— holidays— don’t happen that often. So Anheuser-Busch revised the slogan to “W eekends are made for M ichelob,” w hich was m uch m ore successful. Frequency, however, m ust also be balanced w ith the strength o f the link. T he m ore things a given cue is associated w ith, the weaker any given association. It’s like poking a hole in the bottom o f a paper cup filled w ith water. If you poke ju st one hole, a strong stream o f water will gush out. B ut poke m ore holes, and the pres sure o f the stream from each opening lessens. Poke too many holes and you’ll get barely a trickle from each. Triggers w ork the same way. T he color red, for example, is as sociated with m any things: roses, love, Coca-Cola, and fast cars, to name ju st a few. As a result o f being ubiquitous, it’s not a particu larly strong trigger for any o f these ideas. Ask different people to say the word that first comes to their m ind w hen they think o f red and you’ll see w hat I mean. C om pare that w ith how m any people think “jelly” w hen you say “peanut butter” and it will be clear w hy stronger, m ore un usual links are better. Linking a product or idea w ith a stimulus that is already associated w ith m any things isn’t as effective as forging a fresher, m ore original link. It is also im portant to pick triggers that happen near w here the desired behavior is taking place. C onsider a clever b u t ultimately ineffective public service ad from N ew Zealand. A handsome, Triggers 87 m uscular m an is taking a shower. In the background you hear a catchyjingle about HeatFlow , a new tem perature-control system that ensures you’ll always have sufficient hot water for long, luxu rious showers. T he m an turns off the water. W hen he opens the show er door, an attractive w om an tosses him a towel. H e smiles. She smiles. H e begins to step out o f the shower stall. Suddenly, he slips. Falling, he cracks his head on the tile floor. As he lies there, motionless, his arm twitches slightly. A voice over som berly intones: “Preventing slips around your hom e can be as easy as using a bath m at.” Wow. Definitely surprising. Extremely memorable. So m em orable, I th ink about it every tim e I take a show er in a bathroom that doesn’t have a m at on the floor. But there’s only one problem. I can’t buy a bath m at in a bathroom . T he message is physi cally rem oved from the desired behavior. U nless I leave the bathroom , tu rn on my laptop, and buy a m at online, I have to rem em ber the message until I get to a store. C ontrast that w ith a N ew York City D epartm ent o f H ealth (D O H ) antisoda campaign. W hile soda m ight seem like a rela tively low-calorie item com pared to all the food we eat during the course o f a day, drinking sugary beverages actually has a big impact on w eight gain. B ut the D O H didn’t ju st w ant to tell people how m uch sugar was in soda, it wanted to make sure people w ould rem em ber to change their behavior and spread the message to others. So the D O H m ade a video showing som eone opening w hat seems like a norm al soda can. B ut w hen he starts to pour it into a glass, out spills fat. Blob after blob o f white, chunky fat. T he guy picks the glass up and knocks the fat back ju st as one w ould a regular soda— chunks and all. C O N TA G IO U S 88 T he “Man Drinks Fat” clip closes with a huge congealed chunk o f fat being dropped on a dinner plate. It oozes over the table as a message flashes up on the screen: “Drinking one can o f soda a day can make you 10 pounds fatter a year. So don’t drink yourself fat.” T he video is clever. But by showing fat pouring out o f a can, the D O H also nicely leveraged triggers. U nlike the bath m at ad, its video triggered the message (don’t consum e sugary drinks) at precisely the right time: w hen people are thinking o f drinking a soda. CONSIDER THE CONTEXT These campaigns underscore how im portant it is to consider the context: to think about the environm ents o f the people a message or idea is trying to trigger. Different environm ents contain differ ent stimuli. Arizona is surrounded by desert. Floridians see lots o f palm trees. Consequently, different triggers will be m ore or less effective depending on w here people live. Similarly, the effectiveness o f the hundred-dollar cheesesteak that we talked about in the introduction depends on the city w here it is introduced. Triggers 89 A hundred-dollar sandwich is pretty remarkable, wherever you are. B ut how frequently people will be triggered to think about it depends on geography. In places w here people eat lots o f cheesesteaks (Philadelphia), people w ould be triggered often, but in other places (such as Chicago) not so m uch. Even w ithin a given city or geographic region, people expe rience different triggers based on the tim e o f day or year. O ne study we conducted around Hallow een, for example, found that people were m uch m ore likely to think about products associated w ith the color orange (such as orange soda or Reese’s Pieces) the day before Hallow een than a week later. Before Halloween, all the orange stim uli in the environm ent (pum pkins and orange displays) triggered thoughts o f orange products. But as soon as the holiday was over, those triggers disappeared, and so did thoughts o f orange products. People m oved on to thinking about Christm as or w hatever holiday came next. So w hen thinking about, say, how to rem em ber to take your reusable grocery bags to the grocery store, think about w hat will trigger you at exactly the right time. U sing reusable grocery bags is like eating m ore vegetables. We know we should do it. We even w ant to do it (most o f us have bought the bags). But w hen it r^)comes tim e to take action, we forget. T hen, right as we pull into the grocery store parking lot, we rem em ber. Argh, I forgot the reusable grocery bags! But by then it’s too late. W e’re at the store and the grocery bags are at hom e in the closet. It’s no accident that we th in k about reusable bags right w hen we get to the store. T he grocery is a strong trigger for the bags. B ut unfortunately it is a badly tim ed one. Just as w ith the bath m at public service announcem ent, the idea is com ing to m ind, but at the w rong tim e. T o solve this problem , we need C O N TA G IO U S 90 to be rem inded to bring the bags right w hen we are leaving the house. W hat’s a good trigger in this instance? A nything you have to take w ith you to buy groceries. Your shopping list, for example, is a great one. Imagine if every tim e you saw your shopping list, it made you think o f your reusable bags. It w ould be m uch harder to leave the bags at hom e. WHY CHEERIOS GETS MORE WORD OF MOUTH THAN DISNEY WORLD T o return to the example that started the chapter, triggers help explain w hy Cheerios get m ore w ord o f m outh than Disney W orld. True, Disney W orld is interesting and exciting. T o use the language o f other chapters in the book, it has high Social C u r rency and evokes lots o f Em otion (next chapter). But the problem is that people don’t think about it very frequently. M ost people don’t go to D isney W orld unless they have kids. Even those w ho do go don’t go that often. O nce a year if that. And there are few triggers to rem ind them about the experience after the initial ex citem ent evaporates. But hundreds o f thousands o f people eat C heerios for break fast every day. Still m ore see the bright orange boxes every tim e they push their shopping carts dow n the superm arket cereal aisle. And these triggers make Cheerios m ore accessible, increasing the chance that people will talk about the product. T he num ber o f times C heerios and Disney are m entioned on T w itter illustrates this nicely. Cheerios are m entioned m ore frequently than Disney W orld. But examine the data closely and you’ll notice a neat pattern. Triggers 91 Mention of Cheerios on Twitter M entions o f C heerios spike every day at approximately the same tim e. T h e first references occur at 5:00 a.m. They peak betw een 7:30 a.m. and 8:00 a.m. And they dim inish around 11:00 a.m. T his sharp increase and corresponding decline align precisely w ith the traditional tim e for breakfast. T he pattern even shifts slightly on weekends w hen people eat breakfast later. Triggers drive talking. Triggers are the foundation o f w ord o f m outh and conta giousness. T o use an analogy, think o f m ost rock bands. Social C urrency is the front m an or w om an. It’s exciting, fun, and gets lots o f attention. Triggers could be the drum m er or bassist. It’s not as sexy a concept as Social C urrency, but it’s an im portant workhorse that gets the jo b done. People may not pay as m uch attention to it, b ut it lays the groundw ork that drives success. T he m ore som ething is triggered, the m ore it will be top o f m ind, and the m ore successful it will become. 92 C O N TA G IO U S So we need to consider the context. Like Budw eiser’s “was sup” or Rebecca Black’s “Friday,” our products and ideas need to take advantage o f existing triggers. We also need to grow the habitat. Like C olleen C horak’s Kit Kat and coffee, we need to create new links to prevalent triggers. Triggers and cues lead people to talk, choose, and use. Social currency gets people talking, but Triggers keep them talking. Top o f m ind m eans tip o f tongue.
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