Touring internationally and available from 2015 “This exhibition draws back the curtain and invites people to witness the passion, talent and art that fuels our studio. It’s an experience you can’t get from a behind the scenes documentary or ‘art of’ book and offers something for every member of the family.” — Bill Damaschke Chief Creative Officer DreamWorks Animation Cover image: Pierre-Olivier Vincent for How To Train Your Dragon (2010) This image: Dominique Louis for The Croods (2013) CONTENTS 1. Sketch to Screen 2. The Art of DreamWorks Animation Character Story World 3.Technology Dragon Flight Digital Exhibits 4.Audience Marketing the Exhibition 5. Exhibition Layout 6. About ACMI This image: Shannon Jeffries for Madagascar (2005) Opposite page: Craig Kellman for Madagascar (2005) A giant 180-degree panoramic screen giving viewers a virtual ride on a dragon Over 400 art objects SKETCH TO SCREEN From the makers of Shrek, Madagascar, Kung Fu Panda and How To Train Your Dragon, comes an extraordinary exhibition celebrating 20 years of DreamWorks Animation! In partnership with the Australian Centre for the Moving Image (Australia), DreamWorks Animation: The Exhibition reveals the art, technology and storytelling that has made DreamWorks Animation the world’s largest animation studio This page (L-R): Pierre-Olivier Vincent for How To Train Your Dragon (2010), Margaret Wuller for The Croods (2013), exhibition installation detail at ACMI, Nicolas Marlet for How To Train Your Dragon 2 (2014), Nicolas Marlet for Kung Fu Panda (2008). 8 DREAMWORKS ANIMATION: THE EXHIBITION Opposite page clockwise from middle right: Craig Kellman for Madagascar (2005), Bill Damaschke, Chief Creative Officer at DreamWorks Animation, Damon Bard for Kung Fu Panda (2008), Facundo Rabaudi for Madagascar (2005), exhibition installation details at ACMI. Never-beforeseen concept drawings Engaging interactive displays In-depth interviews Character study sculptures DREAMWORKS ANIMATION: THE EXHIBITION 9 THE ART OF DREAMWORKS ANIMATION The exhibition is divided into three parts: Character, Story and World. Each section features interviews, behind-the-scenes footage, original concept art, maquettes and more, taking viewers on the studio’s creative path from sketch to screen. Each section charts the DreamWorks Animation creative journey from an original kernel of an idea through a fully realized animated film, while exploring the studio’s unique twist on these three core aspects of filmmaking. Yoriko Ito for Madagascar (2005) 10 DREAMWORKS ANIMATION: THE EXHIBITION DREAMWORKS ANIMATION: THE EXHIBITION 11 CHARACTER The Character section reveals the evolution of DreamWorks’ most-loved characters, including Shrek, Wallace & Gromit, Po from Kung Fu Panda and the gang from Madagascar. Offering the visitor unprecedented access to the DreamWorks archive, the section features 47 exquisitely carved maquettes, original concept art and sketches, plus video interviews with illustrators, animators and production designers. Opposite page: Craig Kellman for Madagascar (2005) This page (L-R): Paul Lasaine for Puss in Boots (2011), Richard Daskas for Monsters vs Aliens (2009), Carlos Huarte for Shrek (2001), Dan Krall for How To Train Your Dragon (2010) Nicolas Marlet for Kung Fu Panda (2008) 12 DREAMWORKS ANIMATION: THE EXHIBITION DREAMWORKS ANIMATION: THE EXHIBITION 13 JOURNEY FROM SKETCH TO SCREEN: HIGHLIGHTS OF CHARACTER SECTION Over 40 individual character maquettes from nearly every DreamWorks film are displayed together as a single installation 14 DREAMWORKS ANIMATION: THE EXHIBITION Top row (L-R): Damon Bard for Kung Fu Panda (2008), Andrea Blasich for Shark Tale (2004), Wallace & Gromit: The Curse of the Were Rabbit (2005), Simon Otto for How To Train Your Dragon (2010) DREAMWORKS ANIMATION: THE EXHIBITION 15 JOURNEY FROM SKETCH TO SCREEN: HIGHLIGHTS OF CHARACTER SECTION Above: Erwin Madrid for Madagascar (2005) Bottom row (L-R): Exhibition installation detail at ACMI, Craig Kellman for Madagascar (2005), Left: Still from interview with Eric Darnell, co-writer and co-director for Madagascar. 16 DREAMWORKS ANIMATION: THE EXHIBITION DREAMWORKS ANIMATION: THE EXHIBITION 17 STORY When DreamWorks filmmakers begin developing stories for their films, they often look towards traditional storytelling tropes before twisting and subverting them. It is about finding a ‘breakthrough’ moment that captures a character’s motivations and imbues the story with a sense of imagination and surprise. The central focus of the Story section is a huge digital storyboard where filmmaker Conrad Vernon performs, step-by-step, his pitch for the infamous “Interrogating Gingy” scene in Shrek. Opposite page: Recreation of Shrek (2001) pitch This page (L-R): Pierre-Olivier Vincent for How To Train Your Dragon (2010), storyboard from Kung Fu Panda (2008), film still from Shrek (2001), storyboards from Shrek (2001) 18 DREAMWORKS ANIMATION: THE EXHIBITION DREAMWORKS ANIMATION: THE EXHIBITION 19 JOURNEY FROM SKETCH TO SCREEN: HIGHLIGHTS OF STORY SECTION Opposite page: Recreation of Over the Hedge (2006) Story Room This page: Storyboards from Shrek (2001) Below: Exhibition installation detail at ACMI. 20 DREAMWORKS ANIMATION: THE EXHIBITION DREAMWORKS ANIMATION: THE EXHIBITION 21 JOURNEY FROM SKETCH TO SCREEN: HIGHLIGHTS OF STORY SECTION Each diorama has its own unique aesthetic sensibility and features a combination of interviews, film clips, storyboards, props and visual development material. Above: Max Boas for Kung Fu Panda (2008) Bottom row (L-R): Kung Fu Panda (2008) Story Diorama, Storyboards from Kung Fu Panda (2008) 22 DREAMWORKS ANIMATION: THE EXHIBITION DREAMWORKS ANIMATION: THE EXHIBITION 23 WORLD The final and largest section of the exhibition explores world-building, focusing on the collaborative work of directors, production designers and concept artists in creating fantastical and authentic worlds within all DreamWorks Animation films. Concept art, development sketches, set design, reference images and backdrops provide a snapshot into the development of various arcane and futuristic landscapes, jungles, cityscapes, gardens, seascapes and more. Opposite page: Samuel Michlap for Sinbad: Legend of the Seven Seas (2003) This page (clockwise from top left): Arthur Fong for The Croods (2013), Tang Kheng Heng for Kung Fu Panda, Stevie Lewis for Madagascar 3: Europe’s Most Wanted (2012), Alex Pullivand for Madagascar (2005), Pierre-Olivier Vincent for How To Train Your Dragon (2010) 24 DREAMWORKS ANIMATION: THE EXHIBITION DREAMWORKS ANIMATION: THE EXHIBITION 25 JOURNEY FROM SKETCH TO SCREEN: HIGHLIGHTS OF WORLD SECTION The World section is divided into a series of immersive, semi-circular spaces. Visitors walk around and into these spaces, encountering unique and diverse worlds at every turn. Top row (L-R): Exhibition installation detail, Rabaudi for Madagascar (2005) Below: Exhibition installation detail at ACMI 26 DREAMWORKS ANIMATION: THE EXHIBITION DREAMWORKS ANIMATION: THE EXHIBITION 27 JOURNEY FROM SKETCH TO SCREEN: HIGHLIGHTS OF WORLD SECTION Top row (L-R): Exhibition installation detail, Emil Mitev for The Croods (2013), Christophe Lautrette for The Croods (2013). Below: Margaret Wuller & Ron Kurniawan for The Croods (2013) 28 DREAMWORKS ANIMATION: THE EXHIBITION DREAMWORKS ANIMATION: THE EXHIBITION 29 JOURNEY FROM SKETCH TO SCREEN: HIGHLIGHTS OF WORLD SECTION Above: Christian Schellewald for The Road to El Dorado (2000) Bottom row (L-R): Christian Schellewald for The Road to El Dorado (2000), Exhibition installation detail at ACMI. 30 DREAMWORKS ANIMATION: THE EXHIBITION DREAMWORKS ANIMATION: THE EXHIBITION 31 TECHNOLOGY Throughout the exhibition, visitors are introduced to the ground breaking technologies that DreamWorks Animation has developed to realize its animated characters and worlds. Audiences will be immersed in Dragon Flight, a spectacular 180 degree view of the Island of Berk from How To Train Your Dragon. Beginning with a simple sketch on paper, the experience evolves through the various technical and creative stages of building a world, ending with a fully computer generated environment, giving patrons a virtual ride, flying on a dragon, soaring over Berk. In the interactive digital exhibits, patrons of all ages will also have hands-on experiences that reveal DreamWorks Animation’s filmmaking processes and technologies. Exhibition installation detail at ACMI. 32 DREAMWORKS ANIMATION: THE EXHIBITION DREAMWORKS ANIMATION: THE EXHIBITION 33 DRAGON FLIGHT 34 DREAMWORKS ANIMATION: THE EXHIBITION DREAMWORKS ANIMATION: THE EXHIBITION 35 JOURNEY FROM SKETCH TO SCREEN: DRAGON FLIGHT Exterior of Dragon Flight immersive 36 DREAMWORKS ANIMATION: THE EXHIBITION Dragon Flight title screen DREAMWORKS ANIMATION: THE EXHIBITION 37 JOURNEY FROM SKETCH TO SCREEN: INTERACTIVE DISPLAYS INTERACTIVE DIGITAL EXHIBIT: THE ANIMATION DESK INTERACTIVE DIGITAL EXHIBIT: LIGHTING DESIGNER This is a digital version of a traditional ‘drawing room’ where visitors create their own animations using a simplified version of DreamsWorks’ ‘Pencil 2D Drawing and Animation Tool’. Visitors learn the basic principles of animation to create and produce their own ‘take home’ short movie. Visitors can play the role of Lighting Designer by selecting one of several scenes from a DreamWorks’ film and manipulate the lighting with different angles, intensities and hues. 38 DREAMWORKS ANIMATION: THE EXHIBITION DREAMWORKS ANIMATION: THE EXHIBITION 39 JOURNEY FROM SKETCH TO SCREEN: INTERACTIVE DISPLAYS INTERACTIVE DIGITAL EXHIBIT: FACE POSER INTERACTIVE DIGITAL EXHIBIT: OCEAN SIMULATOR Visitors can engage with their favourite DreamWorks’ characters while learning about animating character expressions. Users select a face that they can manipulate, creating a short animation. Ocean Simulator allows visitors to manipulate the intensity and movement of waves and provides an understanding of the technical and creative decisions a VFX artist makes when working with water. 40 DREAMWORKS ANIMATION: THE EXHIBITION DREAMWORKS ANIMATION: THE EXHIBITION 41 Gala Opening Member Preview Film Screenings AUDIENCES DreamWorks Animation: The Exhibition is perfect for children, parents, fans, animators and illustrators, art lovers, filmmakers, and designers. To support marketing initiatives targeted at these audience segments, a turn-key marketing campaign and style guide will be provided that includes assets for digital, outdoor and print campaigns. The exhibition also lends itself to a variety of dynamic supporting programs, including education activities, animation talks and events, masterclasses, family days, kids’ workshops, DreamWorks Animation film retrospectives, and gala openings. Kids’ Gala Kids’ Workshops Book Signings Business Talks Corporate Hospitality Animation Masterclass 42 DREAMWORKS ANIMATION: THE EXHIBITION DREAMWORKS ANIMATION: THE EXHIBITION 43 MARKETING THE EXHIBITION 44 DREAMWORKS ANIMATION: THE EXHIBITION DREAMWORKS ANIMATION: THE EXHIBITION 45 CHARACTER EXHIBITION DETAILS Designed for spaces up to 1000sqm but adaptable down to 650sqm, DreamWorks Animation: The Exhibition showcases the studio’s creative legacy from the past twenty years. The exhibition includes over 400 unique objects, all immersive and interactive digital experiences, digital content and marketing assets. Further information can be found in the accompanying DreamWorks Exhibition Tour Fact Sheet or at acmi.net.au/touringexhibitions Character Story STORY World WORLD 46 DREAMWORKS ANIMATION: THE EXHIBITION DREAMWORKS ANIMATION: THE EXHIBITION 47 “As ambitious as this dream was, I couldn’t have imagined that one day an internationally-renowned institution would mount a world-class exhibition about the art of our animated movies. All I can say is… Wow! DreamWorks Animation: The Exhibition is absolutely the best anniversary present I could possibly imagine!” — Jeffrey Katzenberg, Chief Executive Officer, DreamWorks Animation Image: Chris Brock for Kung Fu Panda 2 (2011) 48 DREAMWORKS ANIMATION: THE EXHIBITION DREAMWORKS ANIMATION: THE EXHIBITION 49 “We think about that with our films all the time. How do we engage with our audience? ACMI is very focused on that experience for the visitor and I think that’s where we connected. They felt like our family” — Bill Damaschke, Chief Creative Officer ABOUT ACMI Talks & Forums Film Programs The Australian Centre for the Moving Image celebrates, explores and promotes the cultural and creative richness of the moving image in all its forms – art, film, television, video games and digital culture. Through a vibrant annual calendar of film programs, festivals, major exhibitions, live events, creative workshops, talks, forums, education programs and collection resources, ACMI delivers diverse audiences with countless ways to engage with the moving image. www.acmi.net.au 50 DREAMWORKS ANIMATION: THE EXHIBITION Exhibitions Education Programs Workshops DREAMWORKS ANIMATION: THE EXHIBITION 51 Dominique Louis for The Croods (2013) Australian Centre for the Moving Image Federation Square, Melbourne acmi.net.au ENQUIRIES Chris Harris Exhibitions & Touring Manager +61 3 8663 2376 © 2014 DreamWorks Animation LLC. All Rights Reserved. [email protected]
© Copyright 2026 Paperzz