in 7 [page 9 • February 2015] Digital Storytelling: New Frontiers 1 What is Digital Storytelling? 2 How is it done? 3 Why use it in education? In essence, digital storytelling is any project that leverages digital media platforms to tell a story. In this way, educators have been using presentation software like PowerPoint, successfully for years. Presentation software became the one-stop shop where teachers and students could integrate rich media in a sequential “story-like” format. Today, applications exist specifically for the purpose of stroytelling and doing so within a mobile system. As social media has grown over the last two decades, digital storytelling has also evolved organically. Today, students, teachers, news organizations, advertisers and anyone who wants to engage an audience with authentic content is using digital storytelling. On the professional end of this media channel, organizations and companies employ editorial and content development teams to create rich media experiences accessible in a variety of ways. Writing effectively has long been a focus of educators at every level. Teaching students the elements of story begins early in a student’s life. As students transition to persuasive and expository writing, often the use of story to illustrate a point is an effective technique. Within the modern workforce, people in marketing, promotions, product development, and business at every level are employing story-telling strategies to engage audiences. 4 5 6 What are some of the major services or apps? Software and applications designed to engage specific developmental levels of students have existed for years. KidPix for example is one such application. Today, digital storytelling has moved out of the classroom and into the everyday lives of millennials. On the web, http://storify.com/ is an excellent web-based platform. For mobile users, applications like Animoto and Storehouse are excellent platforms for students. 7 Other Considerations: Some of the applications used for digital storytelling are dependent upon specific platforms or operating systems. This can limit accessibility. It’s always bestpractice to introduce a project where students are manipulating images and perhaps engaging within an external environment like social media by notifying parents and administrators of the parameters of the project beforehand. Are there specific concerns for educators? Just as with any publishing project, educators must be aware of content and copy. Copyright rules, appropriate content, and accuracy of information is always a concern. Using rubrics to identify standards for these types of issues is a very effective tool which helps teachers, students and parents to understand expectations. Working on projects in a team format with specific parameters keeps everyone goal oriented. In 7 is a recurring feature in editions of Issues. Each In 7 article will focus on some new, emerging, or existing topic relevant to education. Technology integration, engagement strategies, classroom management systems, and virtually any other relevant education topics might be featured in the future. In 7 articles will adhere to a common framework so that readers can discover something new “In 7” questions and answers. What is a specific example of how this is being used? Example Lesson: Mrs. Jones is teaching her history students about civil rights. She assigns them a team project where students use digital storytelling to collect quotes, images, videos, and other media evidence used to describe the civil rights movement. She instructs the teams that their digital storytelling product will incorporate their own pictures and experiences to connect to the lesson concepts.
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