PROGRAMMES IN A BOX

PROGRAMMES IN A BOX
w/C
w/C 17/1
17/11
/11/2008:
/2008: COMMUNICATOR BADGE (1 OF 2)
Time Activity
Notes
5
Welcome & Opening Ceremony
Start the evening and explain to them what they will be doing that
evening.
15
Game: All in Line
- This game tests the Scouts ability to communicate using
anything but their voices by making them order themselves in a
line across the meeting place without speaking.
- Give them the challenge (ie tallest to shortest), then give them a
few minutes to arrange themselves before going along the line
checking.
- Make the next one slightly harder, one which they will have to
sign or code etc (date of birth), then go along the line and see how
successful they were in ordering themselves youngest to oldest.
10
Patrol Activity: Make a Morse Code Oscillator
- Following the instructions, Scout should make their morse code
oscillator, which they will use to send messages later.
- Explain to Scouts the correct procedure for sending morse code
messages, using pauses and stops where necessary.
Equipment: Batteries, Bulb
holders, bulbs, croc leads.
Badge Requirements:
Communicator - Communication
Codes – Construct a simple
morse code oscillator and send a
short message
Communicator – When sending
and receiving a message,
demonstrate that you know the
appropriate procedure.
20
Patrol Activity: Morse Code Messages (POL 12596)
- Give each Patrol a copy of the Morse Code Alphabet resource to
help decode the messages
- Split the patrol in half, sending each half to opposite ends of the
meeting place
- Give the Scouts at one end a message (either using the attached
sheet or your own ideas)
- Scouts send the messages, with the recipients noting down the
message. They get a point for every message correctly
transferred.
Resource: Morse Code Alphabet
10
Patrol Activity: Human Knot (POL 24648)
- All the patrol stand in a circle
- Everyone lifts up their right arm and grabs anyone elses hand
- Then with their left hand, they grab the hand of a different person
- Remember to remind them that they cannot grab the person
stood next to them or the same person twice or it wont work!
- The group then need to unravel themselves without letting go
with their hands
- The first team to complete the challenge wins.
- If you have time, play again.
10
Patrol Activity: Phoentic Alphabet
- Give each Patrol a copy of the Phonetic Alphabet list and 10
minutes to work together to learn as much of the alphabet as they
can. They should each aim to learn all of the alphabet.
Badge Requirements:
Communicator - Communication
Codes – Construct a simple
morse code oscillator and send a
short message
Resources: Phoentic Alphabet
list
Communicator - Communication
Codes – Know the International
Phonetic Alphabet
Who
PROGRAMMES IN A BOX
15
Game: Frantic Phoentics
Equipment: Pens or pencils.
- Line each patrol up at one end of the hall.
- The leader(s) position themselves opposite each patrol (if you
don’t have enough leaders to do this, use the Patrol Leaders
instead).
- When the game starts, the first player runs to the leader, who
says a letter of the alphabet, to which the Scout must reply the
corresponding word from the phonetic alphabet within 3 seconds.
- If they are correct, mark it on the sheet, if not, leave it blank.
- Continue until all letters have been correctly identified, or only
one team remains.
If you have time after the first round, make it harder by giving a
letter, but the Scout has to reply with the corresponding word of
the letter after it. (ie leaders says “A”, the answer would be Bravo).
5
Closing Ceremony
Wrap up the evening, give out any notices for next week etc.
Notices: Give out any notices for
the coming weeks.
SL
PROGRAMMES IN A BOX
A
Alpha
A
Alpha
A
Alpha
B
Bravo
B
Bravo
B
Bravo
C
Charlie
C
Charlie
C
Charlie
D
Delta
D
Delta
D
Delta
E
Echo
E
Echo
E
Echo
F
Foxtrot
F
Foxtrot
F
Foxtrot
G
Golf
G
Golf
G
Golf
H
Hotel
H
Hotel
H
Hotel
I
India
I
India
I
India
J
Juliet
J
Juliet
J
Juliet
K
Kilo
K
Kilo
K
Kilo
L
Lima
L
Lima
L
Lima
M
Mike
M
Mike
M
Mike
N November
N November
N November
O
Oscar
O
Oscar
O
Oscar
P
Papa
P
Papa
P
Papa
Q
Quebec
Q
Quebec
Q
Quebec
R
Romeo
R
Romeo
R
Romeo
S
Sierra
S
Sierra
S
Sierra
T
Tango
T
Tango
T
Tango
U
Uniform
U
Uniform
U
Uniform
V
Victor
V
Victor
V
Victor
W
Whiskey
W
Whiskey
W
Whiskey
X
X-ray
X
X-ray
X
X-ray
Y
Yankee
Y
Yankee
Y
Yankee
Z
Zulu
Z
Zulu
Z
Zulu
Morse Code Training Aid – example messages to transmit
 Scout Leader is stuck down a hole – GET HELP!
 Flag break in fifteen minutes
 Eagle Patrol is the best
 2007 is the Centenary of Scouting
 I promise that I will do my best
 Be prepared
 A Scout is loyal
 Many hands make light work
 All for one and one for all
 One World One Promise
 We are going on a bear hunt – want to come?
 Put the kettle on, I’m coming over
 Do you know smoke signals?
 What’s your name? (Reply in semaphore)

You forgot your lunch – come back
s
REF: POL-12596-020107
Resource produced using Programmes Online
www.scouts.org.uk/pol
© The Scout Association 2007