Special Feature “Sometimes we worked 24 hours at a stretch. Because of this constant, dayand-night work, some fellows had to postpone, change or even cancel their personal schedules or plans.” Best Development Teams By Brian Fuller T hey were huddled in the corner of the lab or in the engineering area. They were usually the first into the building in the morning and the last out at night. They consumed more coffee, tea, Red Bull, pizza, snacks, beer and aspirin than any other employee group. At the end of the project, most team members got an “attaboy,” maybe some comp time; a few got a nice bonus. They were—and are—in it for the adventure, as the old Marines recruitment ad put it. Their reward was solving any number of problems that, at the outset of the project, had roughly the consistency of a big brick wall. The glory went to the marketing and sales guys who took their baby out into the world, flash bulbs popping, to tell the story of the new product. But who would tell the story of the engi- www.eet.com neers and the process—the hopes, dreams, anguish, anxiety, fears and, ultimately, success? They would, and so would EE Times. To that end, we went directly to design teams around the world to make their voices heard in an attempt to scope out the Best in Class Design Teams in electronics today. Speak they did—passionately, eloquently, technically. “Rules? Why would I need any rules? Don’t those manufacturing guys get it?” said one engineer. Another team invoked James Bond in its work: “The experience was a total adrenaline rush for the group, leaving Team-Q stirred, but not shaken.” Some teams were so passionate in their descriptions they couldn’t keep to the 700word limit for submitted nominations. Others were so precise they noted their word count at the submission’s end: 699 words. Some teams were so small they could fit comfortably in a phone booth; others were the size of small towns. Transglobal collaboration, with few exceptions, was the name of the game. The average number of design sites for a given team was three. The teams we heard from included a total of more than 1,600 engineers, in dozens of countries, working the equivalent of 43 years on their projects. Look carefully at the pictures that illustrate this special section. You’ll see smiling, confident engineers, backs straight and proud—and engineers hunched over their work, designing, innovating. “I find that the great thing in this world is not so much where we stand as in what direction we are moving,” Oliver Wendell Holmes once said. “To reach the port of heaven, we must sail sometimes with the wind and sometimes against it—but we must sail and not drift, nor lie at anchor.” If you have any question about where the future of innovation lies, look no further than the following pages. November 29, 2004 | Electronic Engineering Times 55 Special Feature Best Development Teams Texas Instruments and ObjectVideo Video content analysis algorithms for digital media processors Team: Yvonne Cager, DSP video solutions marketing manager, TI; Aziz Chihoub, embedded developer, OV; Andy Chosak, lead developer, OV; Bob Cutting, project manager, OV; Alan Lipton, chief technology officer, OV; Don Madden, developer, OV; Amit Mistry, embedded lead developer, OV; Cheng Peng, lead developer and application engineer, TI; Weihong Yin, developer, OV Project duration: June 7, 2004 to Sept. 22, 2004 Tools: Microsoft Visual Studio .NET, TI Code Composer Studio, TI DM642 EVM Sites: Main location, Dallas. Reston, Va.; Stafford, Texas; Ahmedabad, Gujarat, India Biggest hurdle: Limited resources had the team working on the project while moving ahead with individual responsibilities for customer technical support and other product development. The TI and ObjectVideo teams had to cooperate while not sharing proprietary information about their respective companies’ technologies. Judges’ comments: Texas Instruments designers and ObjectVideo developers jointly devised video content analysis algorithms that would run on TI’s digital media processors. As they transitioned ObjectVideo’s PC code to a DSP-specific code library, team members followed the waterfall methodology by performing regression testing at every stage of the design cycle against the PC code baseline to ensure that no bugs or performance degradation had been introduced. Porting ObjectVideo’s video surveillance algorithms to TI’s processors enables the analytical capabilities to reside directly on devices, such as video cameras, digital video recorders, network encoders or other video management platforms. Distributing those capabilities throughout a security system diminishes the need for a centralized server and reduces the hardware requirements for an intelligent security system, thereby paring overall system requirements and the overall cost of ownership for the end user. 76 Electronic Engineering Times | November 29, 2004 “G iven the aggressive time frame of only four months, the combined team diligently defined the project scope, plans and resources.” www.eet.com
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