Dense suspensions the richness of solid-liquid interactions at the particle scale Jos Derksen Chemical & Materials Engineering University of Alberta Canada [email protected] www.ualberta.ca/~jos/home.html Alberta: oil sands mining tailings Non-Newtonian liquids with solid particles reclaimed land clay suspension Oil sands processing – e.g.: “Hydro-transport” Slurry pipeline with oilsands, water, air • wildly turbulent flow • very wide particle size distribution: from bricks to clay platelets („nano particles‟) • inhomogeneous multiphase flow • pipe-wall erosion and sedimentation (formation of stagnant layers) are issues the good thing about simulations: easy to look inside simulation – side view experiment simulation – cross section Solid particles in (turbulent) flow Lagrangian solid-liquid simulations unresolved particles versus resolved particles dp< particle size < grid spacing flow around particles is not resolved particle are moved around by drag forces & more exotic forces particles collide up to 108 particles dp particle size > grid spacing hydrodynamics and hydrodynamic forces are fully resolved direct coupling between particle motion and liquid flow up to 104 particles My typical SL parameter space solids volume fraction > 0.1 solid over liquid density ratio 2 Stokes number St particle time scale flow time scale Reynolds number (based on particle size) We do not get away with • one-way coupling • drag-only • no collisions On the positive side • non-Brownian particles p 10 O(1) anywhere, mostly Re1 Meso-scale simulations dp O(103) particles in a 3D periodic domain direct simulations resolving the solid-liquid interfaces Our interests • see what happens at the meso-scale • feed back meso-scale insights as (subgrid) models to the macro-scale A few words on modeling & numerics fluid flow particle motion scalar dp Lattice-Boltzmann method for solving the flow of interstitial fluid 3D, time-dependent Explicitly resolve the solid-liquid interface: immersed boundary method particle diameter typically 12 grid-spacings Solve equations of linear and rotational motion for each sphere forces & torques: directly (and fully) coupled to hydrodynamics plus gravity hard-sphere collisions NB: in this talk: particles are spheres Some validation material single particle validation dp PIV experiment of a falling sphere in a closed box* U p, d p Rep 1.5.... 32 dp 0.15 L multiple particle validation: liquid-solid fluidization g 1 cm L Rep 32 void formation particle velocities LB simulation PIV exp *Ten Cate et al., Phys. Fluids (2002) experiment** simulation*** ** Duru & Guazzelli JFM (2002) *** Derksen & Sundaresan JFM (2007) Rest of this talk: sample applications what to learn from meso-scale simulations? erosion & sedimentation aggregation / flocculation Hydro-transport Back to the slurry pipeline Erosion & sedimentation Start simple: laminar flow, spherical particles, monosized w u0 u0 W Shields number shear stress over net gravity g g p 2a Reynolds number Re p 2.5 glass beads in water Movie: courtesy François Charru (IMFT) a2 Density ratio minor role for if Re is modest Experimental data c critical Shields number onset of bed erosion Quite some scatter systems are hard to control at the particle-scale • non-sphericity • friction coeffs • short-range interactions Ouriemi et al., PoF 19 (2007) Back-of-envelope analysis for low Re for the bed to start moving we need a vertical hydrodynamic force that c overcomes net gravity at 4 3 ag 3 Fvert ,hydro c g p 2a 32.1 Fz 9.22 2 a (*) 2 a4 (**) (*) O‟Neill, CES 23 (1968) a 2 Fnet grav 4 2 1 a 3 c independent of Re Fvert ,hydro Fx p Fvert ,hydro Re a2 OK, except for the fact that Fx is horizontal (**) Leighton & Acrivos, ZAMP 36 (1985) A single-sphere may be too simple to understand the critical Shields number* u0 beds of fixed spheres H monolayers double layers Surface occupancy monolayers n a2 0.4 0.5 0.7 triple layers a2 Re u0 H cross section through typical triple layer bed * Derksen & Larsen, JFM 673 (2011) 3 0.40 2 0.70 1 0.70 Average drag and lift - Monolayers Re 0.05 Re 0.05 FD* FD a2 FL* FL 2 4 a remember, single sphere color: velocity magnitude FD* 32.1 FL* 9.22 Sphere-to-sphere force variation - Mono Re 0.05 single sphere peaks at FD* 32.1 FL* 9.22 1 0.06 Lift turns into vertical viscous drag vertical velocity one radius (a) above the wall 1 0.04 0.02 0.0 -0.02 0.25 -0.04 1 uz a 0.06 linear trend rms FL* rms uz* 550 if rms FL rms uz 6 then 6 Re 380 a Lift as vertical viscous drag - Monolayers rms-drag, viscous scaling rms-lift, inertial scaling rms-lift, viscous scaling for the critical Shields number to be independent of Re we needed a vertical force that scales like Fvert ,hydro a2 here you have it in terms of an rms vertical force level Fvert ,hydro Fnet grav RMS of drag and lift forces double double & triple layers as a function of of the top layer pressure p triple 0.5 0.1 -0.1 -0.5 Let‟s try moving spheres add liquid and then shear the liquid above the bed up a 0.1 blue: mobile red: fixed up a 0.05 initialization: create a granular bed of equally sized spheres 0.025 0.05 up a p 0.025 up a the Shields number g 0.80 0.1 2a 0.40 Critical Shields number? average solids flux per unit width 0.15 up a 0.1 0.10 0.1 up a 0.05 0.025 0.05 up a up a 0.025 lo and behold: 0.1 c 0.15 critical features: lubrication forces & friction coefficient in p-p collisions Sample applications what to learn from meso-scale simulations? erosion & sedimentation aggregation / flocculation Aggregation at the meso-scale a little bit of recent work sticky particles in shear flow A closer look at aggregation at the meso-scale attractive interaction between particles defined by a square-well-potential two parameters: and vc if vr < vc particles stick dimensionless numbers v c a a in energy terms: ESqWP E pot 2 1 mp v c 2 r ESqWP Flocculation aggregation enhanced settling computational approach solid, sticky spheres in a 3D periodic domain fp p m ge z ff m ge z m p 1 Flocculation, Global Poly-Glu Co., Ltd the main dimensionless variables are (solids volume fraction) 0.12 – 0.32 Re 2aU 6 – 72 U v c U 0.005 – 0.03 SqWP a 0.025 Computational flocculation 0.12 v c 0.025 U Re 24 color: flock size nagg 1 nagg 2 nagg 3 nagg 4 0.2 for reference Re 6 Settling velocities average settling velocity as a function of time at t=0 we switch on the SqWP Average settling velocities as a function of the strength of the SqWP average settling velocity as a function of time ?? (more data points coming – simulations running as we speak) Sticky particles in turbulence flocculation is now called aggregation generate homogeneous isotropic turbulence in (again) a fully periodic, 3D domain – through linear forcing* & add solid, spherical sticky particles key dimensionless variables : solids volume fraction K : Kolmogorov scale over sphere radius 0.15 - atypical a v c : SqWP depth over Kolmogorov velocity scale 0.3 K * Rosales & Meneveau, PoF 17 (2005) Aggregation in turbulence 0.08 K a 0.13 v c K 0.3 color: aggregate size primary sphere 2 nagg 5 5 nagg 8 nagg 8 the 4 largest aggregates at some moment Domain size quickly becomes an issue • for representative aggregate size distributions • to create well-developed turbulence 20a 60a 3 3 too small gets computationally challenging aggregate size distributions Some preliminary results aggregate size distributions effect of K (the smaller K, the more power input) turbulence modulation by the solids Summary & Perspective • Dense SL systems, lots of SL interactions • Computational approach minimal modeling small (meso-scale) systems Perspective • Erosion & sedimentation lift & drag critical Shields number More complexity non-spherical particles • Aggregation / flocculation soft (deformable) particles effect of flocculants depends on Erosion Reynolds number towards turbulence* Aggregation what happens if K a 1 ish Acknowledgements (former) students Andreas ten Cate Eelco van Vliet Orest Shardt sponsors Lattice-Boltzmann method Particles move from one lattice site to the other and collide: fi x ei , t 1 fi x, t i f x, t fi i u fi ei i Space, time, and velocity are discretized: local operations: good parallel efficiency uniform, cubic lattice 2nd order (space and time) representation of a Navier-Stokes-like equation, e.g.: u 1 u u uu f t x 3 x x x x this is incompressible Navier-Stokes if velocity/ physical time-step constraint u2 csound 2 1 p csound 3 3
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