Cambridge NATIONALS LEVEL 1/2 CREATIVE iMEDIA Sample Learner Work with commentary Unit R091: Designing a game concept LO1 - Understand digital games and platforms Version 1 ocr.org.uk/creativeimedia OCR LEVEL 1/2 CAMBRIDGE NATIONALS IN CREATIVE iMEDIA UNIT R091 SAMPLE LEARNER WORK WITH COMMENTARY CONTENTS Introduction 3 Learning Objective 1 – Understand digital game types and platforms MB1 Marking commentary on MB1 sample learner work Suggested improvements to progress sample learner work to MB2 4 Learning Objective 1 – Understand digital game types and platforms MB3 Marking commentary on MB3 sample learner work Why it was awarded MB3 not MB2 8 2 7 7 12 12 OCR LEVEL 1/2 CAMBRIDGE NATIONALS IN CREATIVE iMEDIA UNIT R091 SAMPLE LEARNER WORK WITH COMMENTARY INTRODUCTION This is a guide for teachers so that you can see how we would mark work, Cambridge Nationals are designed to give the learners the project and let them create the work. The guide contains sample learner work for Unit R091 Learning Outcome 1 (Understand digital games and platforms), graded at Marking Band 1 (MB1) and Marking Band 3 (MB3). The accompanying commentary explains why each piece of work was awarded its grade. For MB1 graded work, additional guidance has been added to suggest improvements that could be made to make it an MB2 graded piece of work. For MB3 graded work, additional guidance has been added to explain why it was awarded that grade and not the lower grade of MB2. You MUST NOT allow your learners to copy the samples contained in this guide. OCR moderators have been advised to report any copying, in whole or in part. Misuse of these samples will lead to a malpractice investigation being conducted and would put all submitted learner work at risk of investigation. REPRODUCTION OF CANDIDATE’S WORK The candidates’ work within this document is reproduced for free of charge distribution to teachers in order to help them prepare candidates for examinations. The work has been reproduced as submitted by the candidates. Some of the work may contain thirdparty material for which we are unaware of the source, the rights owner or the existence of any permission that the learner may have had to use the material. If you are the owner of any third-party material contained within this document, and you wish to question its use, please contact The Resources Team at OCR through [email protected] 33 OCR LEVEL 1/2 CAMBRIDGE NATIONALS IN CREATIVE iMEDIA UNIT R091 SAMPLE LEARNER WORK WITH COMMENTARY Learning Objective 1 – Understand digital game types and platforms MB1 SAMPLE LEARNER WORK 44 OCR LEVEL 1/2 CAMBRIDGE NATIONALS IN CREATIVE iMEDIA UNIT R091 SAMPLE LEARNER WORK WITH COMMENTARY SAMPLE LEARNER WORK 55 OCR LEVEL 1/2 CAMBRIDGE NATIONALS IN CREATIVE iMEDIA UNIT R091 SAMPLE LEARNER WORK WITH COMMENTARY SAMPLE LEARNER WORK 66 OCR LEVEL 1/2 CAMBRIDGE NATIONALS IN CREATIVE iMEDIA UNIT R091 SAMPLE LEARNER WORK WITH COMMENTARY Marking commentary on MB1 sample learner work The learner has produced a simple list of games consoles with a basic guide. There is little explanation or description of the hardware and only a brief reference to the changes over time. No mention is made in this section of other gaming platforms such as arcade, PC or handheld devices. Current games consoles are compared in very basic terms relating to graphics speed and there is some mention of peripherals. There is some evidence of the evolution of digital game characteristics and objectives with a simple list of game genres. Suggested improvements to progress sample learner work to MB2 The evidence presented is very simple; there is a lot of reliance on simple lists. To progress to MB2 the lists should carry some descriptive content and more comparative remarks should be made. A broader range of platform would need to be explored (Arcade, PC, Handheld games etc.) To demonstrate a sound understanding of platforms, there would be a simple table of the basic functions of games consoles in terms of processors (CPY and GPU) built in memory and/or networking capabilities. One simple way to move the work into MB2 would be the use of illustrations to show an understanding of the evolution of game characteristics, perhaps charting the visual way a well-known game character has changed over the years (e.g. Mario, Lara Croft etc.) clearly some appropriate commentary would also be required to describe what had changed. Game objectives would be better summarised along with genre descriptions and could be based on actual game play reviews from an array of digital games/platforms/genres. 77 OCR LEVEL 1/2 CAMBRIDGE NATIONALS IN CREATIVE iMEDIA UNIT R091 SAMPLE LEARNER WORK WITH COMMENTARY Learning Objective 1 – Understand digital game types and platforms MB3 SAMPLE LEARNER WORK R091: Understand digital game types and platforms The evolution of digital game platforms (generations 1 to 8) Most of this information came from http://www.computernostalgia.net/articles/HistoryofComputerGames.htm but a lot of it I just knew especially the bits about 8th generation consoles because this source stops in about 2011. People talk about 8 generations of gaming platforms although this only applies to home consoles and doesn’t include things like Arcade machines, PC/Mac gaming etc. When I did my research for this it seems that people can’t really agree on dates for each generation so I’ve decided to just go by the consoles themselves. Each generation seems to have been marked by an improvement in technology. Usually it’s the speed of the processor or the graphics quality or things like motion control. This is a table showing what consoles are included in each generation, I’ve not put in absolutely every console ever made but just the ones most people have probably heard about. First Generation: early 1970s Maganavox Odyssey, Pong (very basic graphic like lego blocks) Second Generation: late 1970s Atari 2600/5200 Third Generation: early 1980s Nintendo Entertainment System, Sega Master System (still 2D graphics but more detailed) Fourth Generation: late 1980s Sega Genesis, Nintendo SNES, Neo Geo Fifth Generation: 1990s Atari Jaguar, Sega Saturn, Sony PlayStation, Nintendo 64 (first 3D games) Sixth Generation: 1990 – early 2000s Sega Dreamcast, Sony Playstation2, Nintendo Game Cube, Microsoft Xbox (online gaming) Seventh Generation: late 2000s Microsoft Xbox 360, Sony Playstation3, Nintendo Wii (hard discs and motion controllers) Eight Generation: 2012+ Microsoft Xbox One, Sony PlayStation 4, Nintendo Wii. As well as consoles there have been hand held devices 1980s-90s Nintendo Game Boy, Atari Lynx, Sega Game Gear 1990s Nintendo Game Boy Colour, Neo Geo Pocket Color 2000s Nintendo Game Boy Advance, N-Gage, Nintendo DS, Sony PlayStation Portable, Sony PSP Go 2010s Nintendo 3DS / 3DSXL, Sony Ericsson Xperia PLAY, PlayStation Vita, Nvidia Shield 2010s Mobile phones, tablets using iOS (apple) or Android operating systems. If you add Arcade Machines and PCs to this there have been a lot of different things to play video games on. Arcade machines were often taken away and reloaded with a new game and new artwork was stuck onto the box so it’s not as easy to say when one stopped and another started. PC gaming has helped to improve graphic cards for PCs and they have got steadily better and better but to play the very latest games you have to keep upgrading your computer so it’s expensive, so most people get a console which is about the same prices but all the games work. 88 OCR LEVEL 1/2 CAMBRIDGE NATIONALS IN CREATIVE iMEDIA UNIT R091 SAMPLE LEARNER WORK WITH COMMENTARY SAMPLE LEARNER WORK Capabilities of consoles: Up until the original Sony PlayStation in 1995 most games consoles had 2D games that means the graphics were basically a series of images like an animation, these are called sprites. The PlayStation had 32bit graphics and more power so games began to become 3D with things made to look much more realistic. This was also the first time games came on CDs which were a lot cheaper to make than cartridges. 128-bit systems came in with the PlayStation 2 and it had a DVD player which was a big selling point in those days. It also made online gaming a lot more popular. The Xbox was also 128 bit but it was lot more like a high-end PC which made it easier to make games for. Consoles then started to get hard discs as well which meant games could be stored instead of having to load them off a disc; this makes it much quicker to load games. It means you can also download games through Microsoft or Sony markets on your console which means that it is cheaper to make games. Consoles now have internet connections which allow you to download content or play multiplayer games online. The controllers have changed a lot over the years too. It started out with simple buttons, then joysticks then came the controllers like you still get today, but now you can get wireless ones so you don’t have a cable all over the floor, you also get motion sensors like Microsoft XBOX Kinect or PlayStation Eye Toy or the Nintendo Wii which meant you could play some games more naturally and it was great fun to play with all sort of people even older people enjoyed the Wii. Some games come with specialist controllers shaped like musical instruments or steering wheels or guns one even had a fishing rod controller. You can buy special chairs that move you around to simulate driving a racing car or flying a plane. The evolution of digital games 2D Arcade This is the original simple game idea – the game is played in a flat environment and you see it from the side or the top. Pong was about as simple as you can get but it’s still good fun. You get side scrolling platform games, or top down racing games or beat em-ups when you can really only move up down left or right. A lot of these games are two player and you still get them on phones and tablets or if you like retro-gaming. These games are usually based on levels where you finish one and go onto the next. Sometimes you get a certain amount of lives and when you have used them all up its game over. 3D RPG Sometimes you play as an individual but often you play from high up looking down and you can control armies and what they do. Adventure RPGs like the Tomb Raider games, or the Batman Arkham Nights or Assassin’s Creed etc. use a third person view like you are standing just behind the character but you can see what they do and you control them. These games take place in a full 3D environment and you turn around and see the place or the character from pretty much any angle you like without losing the graphics. First Person Games is where all you can see is your arm usually holding a gun or other weapon – these are 3D and very immersive because you feel you are actually in the game – but sometimes it hard to control what your player is doing or to see where you are because you can’t look at things from further away. The graphics in these games used to be quite basic but now they are very detailed and the 3D models look like they are real. Most of these styles of games have levels or missions rather than a score. You have to get to certain places and do certain things in order to go onto the next level or win the game, there is often a back story that follows the game. MMORPG These are more advanced and can be turn-based or real time. Some are based on films like Lord of the Rings or other franchise like Warhammer, some are invented themselves like World of War craft. People pay to subscribe to these games and play against people from all over the world. In some countries people actually make money playing games for a living. You can play on the same side as some or against them and it just goes on and on without really 99 OCR LEVEL 1/2 CAMBRIDGE NATIONALS IN CREATIVE iMEDIA UNIT R091 SAMPLE LEARNER WORK WITH COMMENTARY SAMPLE LEARNER WORK stopping. A lot of these games work by having you collect objects in the game to get more powerful or to form alliances with other players to become more powerful you can also steal from each other. Some people get addicted to this and because you have to pay a subscription to play on line it can cause money problems too. Sims Sims is short for simulation and is where you simulate a real life activity. It’s usually things like airlines or train companies but you can get things for building cities, or running a roller coaster or farms. The most popular game like this is called the SIMS where you get to control your own little people and choose how they live. You have to make the right decisions so that the people will not get hungry or unemployed and so they can buy better clothes and houses and cars. A lot of sports games are SIMS too where you get to control players on a pitch like in FIFA or ProEvo Soccer, or racing games like Drive or F1. Some of the games are really realistic. Most of these games use the same scoring as the real sport only usually the time is shorted for a match. You can just play a one off match with someone or you can play in a league and over a couple seasons and get your team from the lower divisions up to the Champions league final Game-based learning In schools there are some games you can play to learn about history or maths or science. A lot of these are free and online or the school buys them, because most people wouldn’t buy them for themselves. A lot of these come for phones or tablet and can be a good way to learn a language or a musical instrument. Most of these games keep a score of how much you have done and sometimes you get graded. Teachers can look at your progress to see how much you’ve done; some even set homework like this. Augmented Reality This is when your computer game uses the real world as the game play environment but adds extra bits to it. Sometimes if you are outside things will appear on your phone that aren’t there in real life but the games knows where you are. You also get virtual reality where you wear a 3D headset like an Oculus Rift and it makes you feel that you are really inside the game. Game objectives Most games have some kind of objective you have to reach. It might be based on points for doing things like matching gems together or collecting things on a platform game, or scoring goals in football or winning races. It can be killing opponents in war games, capturing the flag in FPS games or solving a puzzle in Portal. Usually these objectives get harder as the game goes on (this is called the level of difficulty) and sometimes at the end of the game you have the Boss level. This is like in a James movie when he has defeated all the henchmen and the finally gets to fight the big boss at the end. Some simple games just have a high scoring list where you have to keep trying to get more points each time you play or finish it in a better time. There are also games where there isn’t really a scoring system or much of an objective you just go into the game and play – these are called sandbox games because it’s like a little kid playing in the sand just for fun – Minecraft is probably the most well-known of these games. 10 10 OCR LEVEL 1/2 CAMBRIDGE NATIONALS IN CREATIVE iMEDIA UNIT R091 SAMPLE LEARNER WORK WITH COMMENTARY SAMPLE LEARNER WORK Capabilities and limitations of platforms for 2D/3D digital games Xbox One PlayStation 4 Nintendo Wii U Smartphone/ Tablet eg Ipad 2 Air PC Hardware Set top box Set top box Set top box The phone or tablet itself Tower case or all-in-one with monitor Graphics 1.31 teraflop GPU 1.84 teraflop DPU 0.35 teraflop GPU PowerVR GX6650 Processor 1.75GHz AMD 8-core CPU 1.6GHz AMD 8-core CPU 1.23GHz IBM CPU 1.5GHz Display device No screen, needs to be connected to TV or monitor by HDMI No screen, needs to be connected to TV or monitor by HDMI No screen but needs to be connected to TV or monitor by HDMI. But also has a screen on the controller you can use one or both Built in screen usually touch based Game delivery method Boxed games from shops. Download or online Boxed games from Boxed games from Download or shops. Download shops. Download or online or online online Boxed games from shops. Download or online Networking, storage Internet (Xbox Live). Hard disc Internet (PlayStation Network). Hard disc Internet. Hard disc Internet. Hard disc. SD card etc. Internet. Hard disc Player interface Controllers. Motion controller Controllers. Motion controller Controllers. Motion controller Touch screen, accelerometer control Controllers. Motion controller Peripherals Steering wheels, guns, fishing rods, musical instruments, chairs, headsets Steering wheels, guns, fishing rods, musical instruments, chairs, headsets Steering wheels, guns, fishing rods, musical instruments, chairs, headsets Some steering wheels, joysticks to stick on the screen, headsets, etc. Steering wheels, guns, fishing rods, musical instruments, chairs, headsets, mice, keyboards XBOX and PS4 specs: http://www.techradar.com/news/gaming/consoles/ps4-vs-xbox-720-which-is-better-1127315/1 Wii U specs: http://uk.ign.com/wikis/wii-u/Wii_U_Tech_Specs Ipad Air 2 specs: http://www.eurogamer.net/articles/digitalfoundry-2014-ipad-air-2-vs-nexus-9-spec-analysis 11 11 PC Monitor or HDMI TV OCR LEVEL 1/2 CAMBRIDGE NATIONALS IN CREATIVE iMEDIA UNIT R091 SAMPLE LEARNER WORK WITH COMMENTARY Marking commentary on MB3 sample learner work Rather than reproduce an excessive amount of copied data from the numerous websites that contain the information on the ‘8 generations’ of game consoles the learner presents, as the mark scheme suggests, a summary with examples and clear understanding of the changes over the years. The learner also includes handheld devices, tablets/phones, PCs and a mention of Arcade games. Although not exhaustive the demonstration of understanding is thorough and the capabilities and limitations of current gaming consoles are well compared. Why it was awarded MB3 not MB2 The information given has been sourced and acknowledged (a requirement in all mark bands) even though the material has been edited and re-written. The mark scheme calls for a summary and the learner has put the information into a sensible structure even acknowledging the differences in opinion within sources. The learner has clearly understood the information they have researched and has used it to provide a clear summary. All platforms are considered and the capabilities and limitations are described and compared in way that has relevance to the game proposal task to be undertaken. The section in Game Objectives is a little brief but together with the information contained in the evolution of digital games provides sufficient breadth to justify MB3. 12 12 The small print We’d like to know your view on the resources we produce. By clicking on the ‘Like’ or ‘Dislike’ button you can help us to ensure that our resources work for you. When the email template pops up please add additional comments if you wish and then just click ‘Send’. Thank you. Whether you already offer OCR qualifications, are new to OCR, or are considering switching from your current provider/awarding organisation, you can request more information by completing the Expression of Interest form which can be found here: www.ocr.org.uk/expression-of-interest OCR Resources: the small print OCR’s resources are provided to support the delivery of OCR qualifications, but in no way constitute an endorsed teaching method that is required by OCR. 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