Inspiring Creativity Serif Graphics Software & KS3/4 Computing Curriculum mapping guide - Creative projects - Digital video - Animation - Digital artefact - Web design - Game design - HTML & CSS Computer Science Digital Literacy Information Technology 1 2014 Serif Design Suite and Curriculum Guide 2014 This guide shows where and how Serif software & resources can be used to help deliver essential Digital Literacy and develop the creative IT skills in the New Computing Curriculum for KS3 & 4 from September 2014. The Serif Design Suite consists of a creative toolkit giving teachers and pupils the essential integrated package to help meet the demands of the new National Curriculum. The suite provides an integrated range of software tools needed for bitmap and vector drawing, digital video editing and animation, DTP, and web publishing to support both cross curriculum communications and digital literacy and support graphic design for use with the tools used to deliver the specific computer science curriculum. The computing curriculum can be divided into three broad strands: The scientific and practical study of computing; The study of how computers store and transmit data, The ability to find, evaluate and create digital resources using a range of technologies. 1 The Serif Design Suite is supported by an online package of teacher resources to support Computer Graphics, Web Design, Digital Video, Digital Imaging, DTP, Digital Video and Animation. The resources for each area introduce the subject area and include a specific interactive project. Each area is broken down into sections, with each having a summary listing what the pupil will learn, ideal in helping find the resources needed to support interdisciplinary learning. Serif Resources: Serif Video Demos: Serif Tutorials: Case Studies: Examples of pupil work: http://educationresources.serif.com/ http://www.serif.com/education/videodemos https://community.serif.com/tutorials/1/ http://www.serif.com/Education/CaseStudies/ http://www.serif.com/Education/StudentWork/ This guide links to relevant specific topics in Serif’s online resources at to show how they can be adapted to support delivery of subject content. 2 KS3 Key Stage 3: Computing Part of the New KS3 Curriculum states that pupils should be taught to: · Undertake creative projects that involve selecting, using, and , preferably , to achieve challenging goals, including collecting and analysing data. · Create, re-use, revise and re-purpose for a given audience, with attention to trustworthiness, design and usability · Understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy. So, what does ‘digital artefact’ mean in the new Computing framework? Any type of item produced and stored digitally, including digital documents, presentations, programs and codes, video and audio files, images and photographs and the like. (from WikiEducator) The recent Computing at School / Naace guide states that digital artefacts will be integral to Computing. So even with the changes to the curriculum, presenting ideas creatively through digital media is still a fundamental skill in the new framework and one that can be supported by the Serif suite of software. Serif software can support the creation and repurposing of all kinds of digital artefacts and resources such as movies, graphics, animations, websites and publications. Here are some examples below: DrawPlus is a vector drawing package with Quickshapes and freehand drawing features. Pupils can create animations, web graphics , game sprites and backgrounds. · Creating Animations: - Stopframe animations: - Keyframe animations: http://educationresources.serif.com/creating_animations/anim-index.html http://educationresources.serif.com/creating_animations/3_stopframe_animation/anim-3-index.html http://educationresources.serif.com/creating_animations/4_keyframe_animation/anim-4-index.html · Creating Web Graphics: - Create Navigation Bars: - Create Navigation Buttons: - Create Advertising Banners: http://educationresources.serif.com/creating_graphics_for_web/graph-index.html http://educationresources.serif.com/creating_graphics_for_web/3_navigation_bars/graph-3-index.html http://educationresources.serif.com/creating_graphics_for_web/4_navigation_buttons/graph-4-index.html http://educationresources.serif.com/creating_graphics_for_web/5_advertising_banners/graph-5-index.html · Digital Imaging: - Source and Store Graphics: - Create Vector Images: http://educationresources.serif.com/digital_imaging/digi-index.html http://educationresources.serif.com/digital_imaging/3_source_graphics/digi-3-index.html http://educationresources.serif.com/digital_imaging/6_create_vectors/digi-6-index.html 3 MoviePlus allows pupils to create, edit and repurpose movie files and images from various sources into digital movies. They can use Chroma key techniques to add their own backgrounds to their movies. · Creating Video: - How to edit clips in Movie Plus: - How to trim and split clips: - How to add transitions and effects: - How to add titles and other text: - How to use Chroma key or Green Screen: http://educationresources.serif.com/creating_video/video-index.html http://educationresources.serif.com/creating_video/3_create_video_clip/part3-4.html http://educationresources.serif.com/creating_video/3_create_video_clip/part3-6.html http://educationresources.serif.com/creating_video/3_create_video_clip/part3-9.html http://educationresources.serif.com/creating_video/3_create_video_clip/part3-10.html http://educationresources.serif.com/creating_video/3_create_video_clip/part3-12.html WebPlus allows pupils to create their own multimedia websites to showcase digital projects. They can incorporate animations, videos and graphics produced in other Serif software or sourced elsewhere. Sites can include user forms for collecting visitor feedback. · Create a Multimedia Website: - Create Multimedia Webpages: - Create Hyperlinks: - Create Interactive elements: - Create user forms: http://educationresources.serif.com/creating_multimedia_website/web-index.html http://educationresources.serif.com/creating_multimedia_website/3_create_webpages/web-3-index.html http://educationresources.serif.com/creating_multimedia_website/4_create_hyperlinks/web-4-index.html http://educationresources.serif.com/creating_multimedia_website/5_create_interactive/web-5-index.html http://educationresources.serif.com/creating_multimedia_website/6_create_forms/web-6-index.html 4 PhotoPlus allows pupils to Import photographs from scanners and digital cameras along with other bitmap images. They can combine and edit them for use in other digital projects. · Digital Imaging: - Source and Store Graphics: - Create Bitmap Images: http://educationresources.serif.com/digital_imaging/digi-index.html http://educationresources.serif.com/digital_imaging/3_source_graphics/digi-3-index.html http://educationresources.serif.com/digital_imaging/5_create_bitmaps/digi-5-index.html PagePlus allows pupils to create publications to showcase their graphic design work. They can produce documents for print such as magazines, leaflets and posters. These can incorporate their own images created in Serif software or those sourced from elsewhere. · Using PagePlus: https://community.serif.com/tutorials/video-tutorial/1/tags/pageplus 5 The new KS3 National Curriculum asks pupils to “undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, including collecting and analysing data” “Combining multiple applications” Serif provides an integrated suite of applications which can be used together to combine digital artefacts in creative projects such as multimedia websites, movies, presentations, DTP, eBooks, animations, digital imaging and even sprites for Scratch games: http://educationresources.serif.com http://www.serif.com/Education/CaseStudies/scratch “Across a range of devices“ Creating Video: How to capture video from a Camcorder in MoviePlus: http://educationresources.serif.com/creating_video/handouts/3_createvideo/howto_captureMPX3.doc Digital imaging: Using Scanners and Cameras: http://educationresources.serif.com/digital_imaging/3_source_graphics/digi-3-index.html 10 ideas for using iPads with Serif Software: http://www.serif.com/education/videos/pageplus/ipad-ideas.pdf Collecting data” WebPlus can be used to create forms to collect user input : http://educationresources.serif.com/creating_multimedia_website/6_create_forms/web-6-index.html 6 KS3 Key Stage 3: Diagramming & Planning , Serif software can also be used As well as the creation of to support the teaching of the coding aspects of the curriculum. DrawPlus can be used to assist in creating flowcharts and diagrams for planning and reporting. Understand several key algorithms that reflect computational thinking, such as ones for sorting and searching; use logical reasoning to compare the utility of alternative algorithms for the same problem. Understand simple Boolean logic (such as AND, OR and NOT) and some of its uses in circuits and programming Understand the hardware and software components that make up computer systems, and how they communicate with one another and with other systems. is an intuitive vector drawing package which can be used to produce algorithms graphically, to help pupils easily see how problems can be solved using a logical process. Standard flowchart symbols from the Gallery in DrawPlus can be used to define decisions, terminals and processes, as well as auto-connecting lines to connect shapes and show the logical sequence of their program. Algorithm flowcharts can be easily rearranged and presented to a high standard in DrawPlus, before pupils code their solution. Circuit and logic symbols within the DrawPlus gallery enables pupils to produce diagrams to show Boolean logic, using gate symbols such as AND, OR and NOT, and text tools to label different input and outputs. How to plan algorithm flowcharts in DrawPlus Using connectors to make flowcharts / Using the Gallery for flowcharts and circuits 7 Serif DrawPlus and Scratch has been using Serif software to support the use of Scratch programming in the classroom. DrawPlus can be used by children to produce the sprites and backgrounds used in the games they produce in Scratch. You can read the full case study at: http://www.serif.com/Education/CaseStudies/scratch/ 8 KS4 Key Stage 4: Computing The new KS4 National Curriculum for Computing states that all pupils should be taught to: · Develop their capability, creativity and knowledge in Computer Science, · Develop and apply their analytic, problem-solving, design, and computational thinking skills · Understand how changes in technology affect safety, including new ways to protect their online privacy and identity, and how to report a range of concerns Whilst the core of computing is computer science, covering computation and programming, pupils should also be equipped to use information technology to create a range of digital content. They should become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world. Being digitally literate includes the ability to create content in a variety of forms, making use of text, images and sound, as well as new digital tools and technologies (Renee Hobbs, Digital and Media Literacy, a Plan of Action) This aspect of the curriculum is well supported by Serif Suite of software. DrawPlus, PhotoPlus, WebPlus, MoviePlus and PagePlus software all assist pupils in the creation of various forms of digital content such as films, multimedia websites, digital images, animations and more. Serif’s · · · · · resources are available online to support the creation of digital resources: Creating Video: Creating a Multimedia Website: Creating Animations: Creating Graphics for the Web: Digital Imaging: http://educationresources.serif.com/creating_video/video-index.html http://educationresources.serif.com/creating_multimedia_website/web-index.html http://educationresources.serif.com/creating_animations/anim-index.html http://educationresources.serif.com/creating_graphics_for_web/graph-index.html http://educationresources.serif.com/digital_imaging/digi-index.html 9 Pupils should understand how changes in technology affect safety, including new ways to protect their online privacy and identity, and how to report concerns. This includes information on Intellectual Property, referencing sources, source logs and how copyright issues apply to school/college use. resources cover aspects of copyright, recording Serif’s sources and media piracy: Creating a digital resource bank How to reference sources Record Sources of graphics & consider legislation Copyright laws & media piracy http://educationresources.serif.com/creating_multimedia_website/digital_resource_bank/web-digibank-index.html http://educationresources.serif.com/creating_multimedia_website/digital_resource_bank/digibank-2.html http://educationresources.serif.com/digital_imaging/4_record_sources/digi-4-index.html http://educationresources.serif.com/digital_imaging/4_record_sources/part4-6.html 10 KS3 & KS4 Key Stage 3 / 4: Cross Curricular Uses of Serif Software Outside of the computing curriculum, Serif software can be used to support the many cross-curricular uses of ICT, particularly for digital storytelling. Here are just a few examples: : Explain a scientific concept such as respiration or photosynthesis. : Make a mockumentary about a historical figure. : : : Create news reports from important moments in history. : Redub existing films into a foreign language. Write and film short scenes. : Place pupils into locations around the world to explain the local geography. Create weather reports. Report from the surface of other planets, rainforests, deserts or from inside the body. Create coaching videos for PE. : : Create trailers for books. Write and film short dialogues. : Become television chefs and film recipes. Record the process of making their design projects. : Mock news reports about current events. Put the pupils into a painting then have them describe key features. 11 : Explain mathematical concepts and how to solve problems. : Create mathematical diagrams. : : Explain the structure of a cell, balanced forces or chemical reactions. : Draw diagrams of circuits, states of matter, forces, waves, food webs. : Create isometric diagrams, product design, process flowcharts. Explain plate tectonics or weathering. : Describe the spread of the black death or the Norman conquest. : Create historical timelines. : Create a newspaper article about events in history such as Battle of Hastings or the signing of Magna Carta. : Create leaflets or posters to promote awareness campaigns such as healthy eating, dangers of drugs/smoking, renewable energy. : Create campaigns to end slavery or women’s suffrage. : : Produce newspaper articles in different languages. Articles about famous scientists and their discoveries. Promote community projects. 12 Serif (Europe) LTD, Education Sales, Unit 12 Wilford Industrial Estate Nottingham NG11 7EP
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