ENTERTAINMENT MARKETING STRATEGY: TRANSMEDIA STORYTELLING Marvel and the Reinvention of the Entertainment Franchise By Vincent Pellizzi Global Business Honors Program Gabelli School of Business Fordham University Advisor: Dr. Bozena Mierzejewska April 15, 2015 TRANSMEDIA STORYTELLING TABLE OF CONTENTS i. Introduction ii. Research Questions 1. Literature Review 1.1. Definition of Transmedia Storytelling 1.2. Components and Attributes of Transmedia Storytelling 1.3. Examples of Transmedia Storytelling 2. Framework Definition 2.1. Framework Dimensions Overview 2.2. Framework Dimensions Breakdown 2.3. Framework Limitations 3. Case Study: Marvel Cinematic Universe 3.1. Company History 3.2. Marvel Cinematic Universe 3.2.1. Marvel Cinematic Universe History 3.2.2. Marvel Cinematic Universe Structure 3.2.3. Framework Application iii. Conclusion iv. Reference List Pellizzi 2 TRANSMEDIA STORYTELLING Pellizzi 3 i. Introduction Moviegoers may have been caught by surprise when Samuel L Jackson appeared in a post-credits tag in 2008’s Iron Man. The veteran actor’s first portrayal of Nick Fury would serve as the first step in establishing the $7 billion “Marvel Cinematic Universe”, where each new piece of content enters into a dialogue with one another, telling one large story across several different levels and platforms. In an industry increasingly overwhelmed by sequelization and franchise creation, how has Marvel set itself apart and achieved such consistent success over the past 7 years? The answer lies in a marketing strategy that has risen to prominence in the 21st century: transmedia storytelling, a content positioning strategy that aims to connect with consumers across multiple mediums, building a shared narrative that reaches beyond the long-standing practice of brand extension and instead encourages audiences into more widespread, multiplatform consumption and participation with a company’s offerings. ii. Research Questions 1) What factors establish transmedia storytelling as a viable and distinct media marketing strategy? 2) What creative and logistical resources are integral to the successful implementation of a transmedia story environment and strategy? 3) Can an ideal framework for creative strategic development of a transmedia story be established, and what elements might it contain? TRANSMEDIA STORYTELLING Pellizzi 4 PART I: LITERATURE REVIEW 1.1. Definition of Transmedia Storytelling At its core, transmedia storytelling refers to the technique of telling a single story or story experience across multiple platforms, formats, and mediums. It involves leveraging the unique attributes of various mediums to deliver content uniquely tailored to each medium that supports related content. Transmedia content ideally serves as “a distinctive and valuable contribution to the whole”, with the choice of medium having some role in shaping each piece’s use (Jenkins). From a profit-driven standpoint, it is indicative of “the economics of media consolidation”, or “synergy” (Jenkins). As modern media companies have become horizontally integrated, “hold[ing] interests across a range of […] distinct media industries,” giving companies “incentive to spread its brand or expand its franchises across as many different media platforms as possible” (Jenkins). Example of synergistic consumption effects of a transmedia franchise model1 1 Image provided by "Types of Transmedia” – Transmedia Storyteller. Retrieved from http://www.tstoryteller.com/transmedia-storytelling/types-of-transmedia TRANSMEDIA STORYTELLING Pellizzi 5 1.2. Components and Attributes of Transmedia Storytelling Transmedia storytelling relies on the production of multimedia contents that have synergistic effects on one another and form an ultimately more desirable and marketable whole media product. Consuming content across different platforms bearing the same brand name creates isolated experiences, not imbuing the attempt at cross-promotion with tangible impact. In transmedia, each piece of content integrates with one another to substantially add to the complete story experience, furthering engagement across all platforms. For example, a book based on a movie could serve as backstory that explains the events taking place off-screen. Integrating each new piece of content creates inherent promotional value that sustains “a depth of experience that motivates more consumption” (Jenkins). Henry Jenkins, Professor of Communication, Journalism, and Cinematic Arts at the University of Southern California, developed seven principles that he proposes as integral to developing a successful transmedia storytelling strategy. Henry Jenkins’ 7 Principles of Transmedia Principle Spreadability vs Drillability Continuity vs Multiplicity Immersion vs Extractability Worldbuilding Seriality Subjectivity Performance Concept Generate wide spread of content while maintaining quality of “additive comprehension” in narrative construction Balance continuity of content across mediums with unique value for each piece of content dependent on medium and audience Draw upon consumers’ perceived relationship with narrative experiences and life experiences Generate “encyclopedic impulse” among audience to delve further into created world Develop some sense of order to components to create through-line of narrative experience Utilize opportunity of different perspectives for each piece of content or platform and further diversify narrative Leverage attractor quality of transmedia narrative while activating consumer participation TRANSMEDIA STORYTELLING Pellizzi 6 Stanford University Professor Lenna Garibian interpreted the results of a study conducted by research firm Latitude as indicative of the desire for immerse experiences in media consumption. Garibian puts forth four recommendations as intrinsic elements of transmedia: 2 Recommendation Description Immersion Delving deeper into the story via supplementary context and sensory experiences Allowing consumers to become part of the narrative, and possibly influence the outcome Having a seamless connection among all platforms Interactivity Integration Inspiring consumers to take action of some kind (e.g., purchase a product, sign up for a service, support a cause, etc.) Impact 1.4. Examples of Transmedia Storytelling Henry Jenkins cites The Matrix franchise as a major transmedia property in that “key bits of information are conveyed through three live action films, a series of animated shorts, two collections of comic book stories, and several video games”. The Star Wars franchise has progressively and laid out a transmedia story over the course of its nearly forty-year existence. With its dual film trilogies serving as the “primary” or “master” text, the franchise has expanded into novels, comic books, and animated series; the animated series Star Wars Rebels fill in the gaps between films. Conversely, Star Wars brand extensions such as toy lines, apparel, and video games do not necessarily represent additional arms of a transmedia narrative rather than simply serving as exercises in branding. 3 TRANSMEDIA STORYTELLING Pellizzi 7 PART II: FRAMEWORK DEFINITION Based upon the academia discussed in the literature review, the following model is proposed as a framework for transmedia storytelling development. The framework consists of eight dimensions that define creative and logistical components that seem integral to developing a transmedia strategy. 2.1. Framework Dimensions Overview Component 1) Structure and coordinate creative talent 2) Leverage subjectivity potential of medium 3) Distinguish worldbuilding from multiplicity Define a “primary text” to 4) establish a content hierarchy 5) Balance long-term vision with flexibility Leverage horizontal 6) integration to streamline creative control 7) Cultivate “encyclopedic ambition” within audience Employ “additive 8) comprehension” to incentivize participation Description Crucial to the execution of a transmedia story strategy is a leadership structure that creatively defines and supports the story and its direction across mediums. Content developed for different mediums can create value in leveraging the nature or features of the medium to offer a distinct perspective and diversify the overall narrative. Transmedia producers have an opportunity to imbue content with either the depth to flesh out a larger world or depict an individually compelling product that presents an alternative, fresh perspective. Establishing a “primary text” in a transmedia narrative allows creators to centralize story progression, providing audiences with a clear and sustained manner to follow the story and coerce them to progressively branch out to other content types. Balancing clear goals and vision for a transmedia project while maintaining the flexibility to modify plans based on progressive findings and intermediary results can be helpful in securing the longterm sustainability of the project. Centralized control and authority over the different means of production for each piece of content can provide creators with a more accurate degree of control over content design and execution. The potential for future or companion content to fill in gaps or excesses introduced within one another can in itself serve as a marketing tool for future installments in the transmedia narrative. Content can compel audiences to seek out new content in such a way that adds to their understanding of the transmedia property’s larger narrative or world. 2.2. Framework Dimensions 1) Structure and coordinate creative talent Henry Jenkins notes the importance of strong central leadership or governance that he finds “either in independent projects where the same artist shapes the story across all of the media involved or in projects 3 Image provided by Leone, Reena. (2010). “What I Learned at Comic Con 2010: Transmedia is Everywhere”. Digitaria. Retrieved from https://www.digitaria.com/news/blogs/what-i-learned-comic-con-2010-transmediaeverywhere TRANSMEDIA STORYTELLING Pellizzi 8 where strong collaboration is encouraged across the different divisions of the same company”. Entertainment media production requires creative talent ranging from directors to media technicians to actors; acquiring and managing talent in a synergistic fashion that supports and facilitates execution. 2) Leverage subjectivity potential of medium The nature of transmedia means that content offered in different mediums can offer new perspectives on a larger narrative. Jenkins defines subjectivity as “looking at the same events from multiple points of view”. A Star Wars comic book might tell an expanded story about what a supporting character from one of the films had done while off-screen during the movie. Content suited for different mediums “may expand the potential market for a property by creating different points of entry for different audience segments” (Jenkins). Content in properties that primarily cater to men can seek to focus on a female character. 3) Distinguish worldbuilding from multiplicity Given the prevalence of franchise-driven entertainment, not all produced content may serve as a part of the intended transmedia narrative; new content can be produced with “worldbuilding” for the larger story in mind or as an individual offering that exists as an alternative perspective but that does not necessarily lie within the transmedia story. Henry Jenkins suggests that “if [users] develop ways of mapping worlds as integrated systems, [users] can push […] towards a fuller, richer understanding” of the world in which the narrative operates. Jenkins refers to the concept of multiplicity as allowing “fans to take pleasure in alternative retellings, seeing the characters and events from fresh perspectives”. 4) Define a “primary text” to establish a content hierarchy In developing a transmedia story, creators often employ a “master” or “primary text” as a central guiding force of a transmedia narrative, giving audiences a central touchpoint to understand story progression. Supplemental or secondary content delivered through other mediums, while still contributing substantial value to the narrative, can be sought out by users wishing to enrich their knowledge of the narrative beyond what is offered in the primary text. For example, the Star Wars film TRANSMEDIA STORYTELLING Pellizzi 9 series is the primary means through which the largest possible audience experiences the story; those who wish to learn more might seek out additional material in the form of novels or video games. 5) Balance vision with flexibility It is important to be able to adapt plans for a transmedia narrative creatively in order to meet financial expectations. The Star Wars franchise, for example, faced a minor problem after The Walt Disney Company had purchased Lucasfilm and planned new movies in the series. Star Wars had an elaborate “Expanded Universe” comprised of additional non-film media, including novels, comic books, and animated series, arranged in a highly specific timeline; Disney’s decision to make new films could directly contradicted many of the Expanded Universe novels. Staff worked on a revised timeline, specifying which texts were still canon while removing those works that would no longer fit with the story the new films would tell, creating a revised vision for the series while not entirely ignoring its transmedia history helped to satisfy longtime fans. 6) Leverage horizontal integration to streamline creative control Licensing rights to other companies to adapt properties into different mediums is nothing new— Marvel Comics published Star Wars comic books to accompany the original films in the 1980s. This diversified method of creation can cause issues— for example, IDW Comics’ comic book adaptation of Transformers: Revenge of the Fallen, was based on earlier version of the screenplay, and substantially differs from the finished film. It was also released weeks prior to the film, thus spoiling the events of the movie. The consolidation of media and entertainment companies provides leadership with greater creative authority over the execution of transmedia properties. Now both owned by Disney, Marvel once again publishes Star Wars comics, but with a greater degree of synergy and collaboration. 7) Cultivate mindset of encyclopedic ambition among audience The nature of transmedia texts often “results in what might be seen as gaps or excesses in the unfolding of the story: that is, they introduce potential plots which can not be fully told or extra details which hint at more than can be revealed” (Jenkins). Introducing threads for new plots, such as including a post-credits scene in a movie, can provide audiences with a “strong incentive to continue to elaborate on TRANSMEDIA STORYTELLING Pellizzi 10 these story elements, working them over through their speculations, until they take on a life of their own” (Jenkins). This speculation can serve as a marketing tool, motivating consumers to spread awareness as they seek or speculate as to what future content pieces might hold. This connectivity builds brand value and innovates on the typical franchise model of simply releasing direct sequels to a popular film. 8) Employ “additive comprehension” to incentivize audience participation Game designer Neil Young describes “additive comprehension,” as the way in which each new piece of content “adds a new piece of information which forces us to revise our understanding of the fiction as a whole”. Audiences can expand their comprehension of the world by continuing to attain all of the information offered by different mediums and content forms, which “make sense to first time viewers and building in elements which enhance the experience of people reading across multiple media” (Jenkins). In this way, the transmedia model presents a sound basis for cross promotion and awareness maximization. 2.3. Framework Limitations This framework mainly concerns the creative strategy development of a transmedia storytelling project rather than specific implementation; as stories developed by different sources will vary in strategic composition and scale, creators will design transmedia stories in ways best suited to the narrative. Therefore, factors that inevitably vary based on specific situations do not apply to the model, including: 1) Choice of or structure of mediums in construction of the transmedia narrative 2) Demographics of target audience of transmedia products 3) Scale, scope, and number of content pieces that comprise the narrative 4) Composition of style or genre of transmedia content 5) Financial logistics of transmedia development and execution TRANSMEDIA STORYTELLING Pellizzi 11 PART III: CASE STUDY The goal of this case study is to, following an overview of Marvel’s history as an organization and a detailed presentation of its transmedia “cinematic universe”, apply the theoretical framework, and evaluate the MCU’s viability and success as a creative strategy. 3.1. Marvel Company History Marvel Comics’ origins date back to 1939, when publisher Martin Goodman founded Timely Publications in New York City. In 1986, Marvel Entertainment Group was incorporated (MEG) as part of a sale to New World Entertainment, and was then again sold to MacAndrews and Forbes in 1989 for $82.5 million. After going public in 1991, Marvel filed for bankruptcy in 1996, but was revived in a merger with toy company ToyBiz in 1998 to form Marvel Enterprises (Bell and Vassallo, 2013). During this time, Marvel sold film rights to its characters in an attempt to secure capital; these deals included the sale of film rights for Spider-Man to Sony Pictures, and X-Men and Fantastic Four to 20th Century Fox. In 2002, Sony Pictures’ Spider-Man starring Tobey Maguire delivered a box office smash hit, grossing over $403 million in the United States. Marvel’s licensed properties enjoyed healthy screen presence for much of the decade, but Marvel proper made relatively little profit from its licensing deals with large film studios and wanted to pursue means to maintain artistic control of the projects and distribution. By 2005, Marvel’s film division, Marvel Studios, began planning to independently finance and produce its own films and distribute them through Paramount Pictures. Marvel Enterprises, renaming itself Marvel Entertainment to reflect its multimedia focus, looked to Marvel Studios president Kevin Feige to manage its film aspirations, who realized that Marvel still owned the rights to the core cast of the Avengers, a team of Marvel’s popular superheroes (Marvel: Assembling a Universe). In August 2009, The Walt Disney Company announced its acquisition of Marvel Entertainment for $4.24 billion. Following the announcement, Marvel's shares shot up by 26% to $48.78; the buyout valued Marvel at $50 per share. Disney chairman Robert Iger stated “adding Marvel to Disney’s unique portfolio of brands provides significant opportunities for long-term growth and value creation” (2009). Disney’s acquisition would TRANSMEDIA STORYTELLING Pellizzi 12 leverage Marvel’s library of characters “across its entire ecosystem from TV to parks, movies, consumer products and video games,” said Citigroup analyst Jason Bazinet. 3.2. Marvel Cinematic Universe 3.2.1. Marvel Cinematic Universe History 2008’s Iron Man officially kicked off what would later be officially dubbed the “Marvel Cinematic Universe”; the film was met with critical acclaim and grossed over $318 million in the United States alone.* The Incredible Hulk, Iron Man 2, Thor, and Captain America: The First Avenger followed, each debuting a character that would star in 2012’s The Avengers, directed by Joss Whedon. The tremendous success of The Avengers not only signaled the winning strategy that Feige and Marvel Studios had employed up to that point, but cemented the viability of this shared universe model. With a gross of over $600 million in the United States and $1.5 billion worldwide, it ranks as the third highest grossing film domestically and internationally.* These six films comprised "phase one" of the MCU, with Marvel quickly drafting a schedule for "phase two" including sequel films for existing characters as well as new franchises all slated for release in the years leading up to an Avengers sequel in 2015. 2013’s Iron Man 3 grossed over $400 million in the United States; considered a sequel to both 2010’s Iron Man 2 and The Avengers, the film saw a 30% increase in revenue over its predecessor.* Following Disney’s acquisition of Marvel, the company established a new television division that developed Agents of S.H.I.E.L.D., a primetime network television series for ABC headlined by actor Clark Gregg, who had appeared in almost every Marvel Studios film, and several short films. The door was open for other characters to appear; Samuel L. Jackson’s Nick Fury made multiple appearances throughout the show’s first season. In November 2013, Marvel announced a deal with Netflix to produce four serialized programs culminating in a miniseries event, including Daredevil, Jessica Jones, Luke Cage, and Iron Fist, leading into a team up miniseries, The Defenders. “This deal […] reinforces our commitment to deliver Marvel’s brand, content and characters across all platforms of storytelling,” said Alan Fine, Marvel’s president (2013). Kevin Feige later confirmed that the series would indeed be a part of the MCU continuity, with the possibility of characters from existing projects appearing in these series. TRANSMEDIA STORYTELLING Pellizzi 13 Marvel’s transmedia narrative continued to evolve during “phase two”. Critics noted that while the Agents of S.H.I.E.L.D. debuted to “very strong ratings among the advertiser-coveted adults 18-49 demographic,” the show quickly declined as it failed to offer “interesting protagonists or stories and [did not take] advantage of its Marvel ties” (Sepinwall, 2013). The plot of Captain America: The Winter Soldier, released in April 2014, dealt with the S.H.I.E.L.D. organization being infiltrated by the villainous organization Hydra. The following episode of the series saw a dramatic change of pace as the same situation unfolded on the small screen, helping to end the season on a critical and commercial high note. James Gunn’s Guardians of the Galaxy defied all expectations by grossing over $330 million in the United States when it released in August 2014; the strong value of the Marvel brand name helped generate considerable goodwill for the film.* In October 2014, Marvel announced its full “phase three” lineup through 2019, including third entries for the Thor and Captain America series, in addition to Captain Marvel, the first Marvel Studios film to focus on a female superhero, Black Panther, the first Marvel Studios film to star an African American superhero, Inhumans, and a two-part third Avengers film (2014). Concurrently, the second season of Agents of S.H.I.E.L.D. debuted in a one-hour later timeslot on ABC, with critics immediately noting the series’ darker, more mature storylines and role as a greater driving force in the MCU narrative. Marvel’s second television series, Agent Carter, aired its 8-episode season from January to March 2015. Agent Carter focused on post-World War II New York, featuring the character that previously debuted in Captain America: The First Avenger. The most recent Marvel Studios production, Daredevil, debuted in April 2015 on Netflix; Dominic Patten of Deadline.com called the TV-MA-rated series as representative of “Marvel finally going much darker and bloodier after the pastels of Agents of S.H.I.E.L.D and Agent Carter”. TRANSMEDIA STORYTELLING Pellizzi 14 3.2.2. Marvel Cinematic Universe Structure The Marvel Cinematic Universe currently consists of 10 released films, 10 upcoming films, two television series, five upcoming Netflix-based streaming series, five short films and numerous tie-in comic books. Its films have grossed over $7 billion worldwide, with 2012’s The Avengers ranking as the third highest grossing film in both the United States and internationally. Marvel Studios Films, 2008 – Present* Film Year Director Budget 2008 Jon Favreau $140,000,000 Iron Man 2008 Louis Leterierr $150,000,000 The Incredible Hulk 2010 Jon Favreau $200,000,000 Iron Man 2 2011 Kenneth Branagh $150,000,000 Thor 2011 Joe Johntson $140,000,000 Captain America 2012 Joss Whedon $220,000,000 The Avengers 2013 Shane Black $200,000,000 Iron Man 3 2013 Alan Taylor $170,000,000 Thor: The Dark World 2014 Joe & Anthony Russo $170,000,000 Captain America: TWS 2014 James Gunn $170,000,000 Guardians of the Galaxy *Percent change in US gross for direct sequel over previous film Total Gross (US) $318,412,101 $134,806,913 $312,433,331 $181,030,624 $176,654,505 $623,357,910 $409,013,994 $206,362,140 $259,766,572 $305,926,000 Marvel Studios Future Films, 2015 – Present Film Avengers: Age of Ultron Ant-Man Captain America: Civil War Doctor Strange Guardians of the Galaxy 2 Spider-Man Thor: Ragnarok Avengers: Infinity War Part I Black Panther Captain Marvel Avengers: Infinity War Part II The Inhumans Year 2015 2015 2016 2016 2017 2017 2017 2018 2018 2018 2019 2019 Director Joss Whedon Peyton Reed Joe & Anthony Russo Scott Derrickson James Gunn TBD TBD Joe & Anthony Russo TBD TBD Joe & Anthony Russo TBD % Change* N/A N/A -1.88% N/A N/A N/A 30.91% 13.99% 47.05% N/A TRANSMEDIA STORYTELLING Pellizzi 15 Marvel Studios Television Programs, 2013 – Present** Series Season Episodes Year Nielsen Ratings* Finale Avg. Total Premiere Rank (Viewers in millions) Agents of S.H.I.E.L.D. 1 2 1 Agent Carter *Includes DVR viewership 18–49 rating/share 22 22 2013 2014 12.12 5.98 5.45 TBD 8.31 TBD 43 TBD 3.0/9 (20) TBD 8 2015 10.16 TBD 7.5 TBD 1.5/4 Marvel Studios Netflix Streaming Content, 2015 – Present Series Daredevil A.K.A. Jessica Jones Iron Fist Luke Cage The Defenders Year # Episodes Showrunner 2015 13 Steven DeKnight 2015 13 Melissa Rosenberg 2016 13 TBD 2016 13 TBD TBD TBD TBD Marvel Studios “One-Shot” Short Films, 2011 – Present Film The Consultant A Funny Thing Happened on the Way to Thor's Hammer Item 47 Agent Carter All Hail the King Year Director 2011 Leythum 2011 2012 Louis D'Esposito 2013 2014 Drew Pearce Home Media Inclusion Thor Captain America: The First Avenger The Avengers Iron Man 3 Thor: The Dark World TRANSMEDIA STORYTELLING Pellizzi 16 Marvel Cinematic Universe Tie-In Comics Title Iron Man 2: Public Identity Iron Man 2: Agents of S.H.I.E.L.D. Captain America: First Vengeance The Avengers Prelue: Fury's Big Week The Avengers Prelue: Black Widow Strikes Iron Man 3 Prelude Thor: The Dark World Prelude Captain America: The Winter Soldier Infinite Comic Guardians of the Galaxy Prequel Infinite Comic Guardians of the Galaxy Prelude Agents of S.H.I.E.L.D.: The Chase Ant-Man Prelude Avengers: Age of Ultron Prelude Year 2010 # Issues Writer 3 Justin Theroux Joe Casey 2010 1 2011 4 2012 4 2012 2013 2013 3 Fred Van Lente 2 Christos Gage 2 Chris Yost 2014 1 2014 1 2014 2 2014 2015 George Kitson 1 2 Will Pilgrim 2015 1 Fred Van Lente Chris Yost Peter David Dan Abnett Dan Abnett Will Pilgrim Tie-in Media Iron Man 2 Iron Man 2 / Agents of S.H.I.E.L.D. Captain America: The First Avenger The Avengers The Avengers Iron Man 3 Thor: The Dark World Captain America: The Winter Soldier Guardians of the Galaxy Guardians of the Galaxy Agents of S.H.I.E.L.D. Ant-Man Avengers: Age of Ultron 3.2.3. Framework Application This goal of this evaluation of Marvel Studios’ Cinematic Universe is to assess its structure against the eight components of the established transmedia framework. Marvel’s practice of these components will be discussed and rated on a scale from 1 (least effective) to 5 (most effective), accounting for how these components inform its transmedia narrative strategy. Framework Application Overview Component 1) Structure and coordinate creative talent 2) Leverage subjectivity of medium 3) Distinguish worldbuilding from multiplicity Marvel Summary Kevin Feige leads a robust, collaboration-oriented creative team that facilitates execution of long-term story goals with evolving ideas. Marvel content offers differentiated styles of entertainment in various mediums that both play to the strengths and potential audience of that medium and diversify its overall product catalog. Marvel Studios projects are all definitively interconnected and exist in the same narrative world; other projects such Rating 5 4 3 TRANSMEDIA STORYTELLING Define a “primary text” to 4) establish a content hierarchy 5) Balance long-term vision with flexibility Leverage horizontal 6) integration to streamline creative control 7) Cultivate “encyclopedic ambition” within audience Employ “additive 8) comprehension” to incentivize participation Pellizzi 17 as animated series and comic books exist in separate continuities. Marvel Studios’ films exist as the primary point of entry for audiences and carry the bulk of the MCU’s narrative progression; other content expands upon or lays groundwork for these larger stories. Marvel Studios’ planning of film and television projects in phases and focus on collaboration balances Feige’s longterm goals with flexibility to include newly proposed elements. Marvel’s acquisition by Disney allows it to leverage Disney’s large infrastructure of media production and distribution, marrying its properties to Disney’s wide array of studios, networks, and other resources. Marvel’s famous employment of the “post credits scene” in its projects creates audience hooks for future or parallel content and stimulates desire to seek out and experience the next entry in the story. The interactivity of Marvel characters between individual franchises leaves storytelling threads that audiences are compelled to follow up on in order to fully comprehend the MCU’s overarching narrative. 5 4 4 5 4 1) Structure and coordinate creative talent Marvel Studios President Kevin Feige has served as the guiding force behind all of its productions, acting as the central authority in determining story direction across mediums. “Kevin is essential,” says Marvel President Alan Fine; “he’s the key to how our characters translate into filmed entertainment” (Leonard, 2014). When Marvel hired Kenneth Branagh and Joe Johnston to direct Thor and Captain America: The First Avenger, respectively, Feige made sure that both directors would include characters and scenes to set up The Avengers in their own films. Feige’s penchant for creative synergy affected the development the 2015 film Ant-Man. Filmmaker Edgar Wright had been developing the project since 2003, but left the project in May 2014 over creative differences; Feige promptly had Wright’s script rewritten in order to include more connections to the MCU. Marvel Studios also signs its stars to large contracts to ensure continued appearances; Samuel L. Jackson signed a nine-picture deal to play Nick Fury. The consistency of talent ensures familiarity for audiences who revisit the Marvel universe. Rating: 5 TRANSMEDIA STORYTELLING Pellizzi 18 2) Leverage subjectivity of medium Marvel Studios intuitively leverages the scale and audience of various mediums to diversify its library of content. Marvel Studios films are rooted squarely in the superhero genre, but each individual property often includes elements of other film genres, such as Guardians of the Galaxy tackling the space opera and Captain America: The Winter Soldier including elements of a political thriller. Marvel’s short films offer humorous asides to the canon while also layering in elements that comment on the events of the related property. Agents of S.H.I.E.L.D. stars non-superhero spies, while Agent Carter offered an entirely new perspective in chronicling the title character’s struggle to prove herself to her male colleagues in the SSR in post-World War II New York. Marvel’s first Netflix series, Daredevil, sports a TV-MA rating; its darker tone compared to other projects opens new storytelling possibilities for creators and audiences. Rating: 4 3) Distinguish worldbuilding from multiplicity Captain America 2 co-director Anthony Russo stated that “the great thing about [the MCU], just like the publishing [arm], it’s a very vast, inter-connected universe, where characters will have their rise and fall, so to speak, and hand off to other characters” (McMillan, 2014). While Marvel Studios’ projects across various mediums firmly cement themselves as part of a shared universe, they only comprise a portion of Marvel’s full library; its publishing arm continues to release ongoing comic books in a continuity separate from the MCU adaptations of its characters, while animated series such as Avengers Assemble and Ultimate Spider-Man air on Disney’s various television networks, and, while taking inspiration from other versions, exist in a separate continuity. The MCU, meanwhile, is cohesive across each of its mediums. Rating: 3 4) Define a “primary text” to establish a content hierarchy Marvel Studios films stand squarely as the “primary text” of the MCU narrative, meaning that viewers should be able to follow the big picture of the overall narrative through these entries alone should they so choose. Before Marvel Studios began work on its television and streaming series, tie-in comic TRANSMEDIA STORYTELLING Pellizzi 19 books and short films helped to add additional substance to the universe slowly being developed in “phase one” of the MCU. These were not “required reading” for audiences to understand the plot being told in film, which reflects the fact that the comic book market is much more limited than that of major feature films. The role of the MCU’s television series often supports events established in film in addition to carrying out original storylines. Rating: 5 5) Balance long-term vision with flexibility Marvel’s division of its cinematic universe into phases allows it room to successfully map out both long-term and short-term story goals. Captain America: The Winter Soldier director Joe Russo commented on his experience with Marvel as being highly collaborative: “You're constantly pitching out ideas that not only affect your movie, but may have a ripple effect that affects other films... It's a weird sort of tapestry of writers and directors working together to create this universe that's sort of organic.” He further praised Kevin Feige’s management style as establishing “big pieces that he knows he wants to build towards, but the way that you get there is open to interpretation and improv a little bit. That’s defined by who gets involved with the project, the writers and directors involved in the project” (Keyes). The structure of content development within the MCU has allowed Feige to organically control its direction. Rating: 4 6) Leverage horizontal integration to streamline creative control Marvel’s acquisition by The Walt Disney Company provided it with the security and infrastructure of one of the largest entertainment companies in the world. The consolidation of media and entertainment companies makes acquisition a desirable end; Marvel being a part of a large company that owns interests in many media types and provides strong creative and financial leadership and support improves the execution of all of its media projects. Marvel’s live action and animated series have secure homes on Disney television networks, Marvel has publication access to Disney-owned properties such as Star Wars, TRANSMEDIA STORYTELLING Pellizzi 20 and Marvel’s characters have potential to be incorporated into Disney theme parks. In terms of the MCU, Disney’s infrastructure facilitates smooth distribution of content across several mediums. Rating: 4 7) Cultivate “encyclopedic ambition” within audience Including an after or mid credits “stinger” for the purposes of humor or hinting at a sequel is far from a new concept in the entertainment industry; Marvel Studios, however, has made the concept iconic. Samuel L. Jackson first appeared as S.H.I.E.L.D. Director Nick Fury in an after credits scene in 2008’s Iron Man to talk about the “Avengers initiative”, leaving audiences to speculate as to what the future of the series held. Later, a scene after the credits of 2010’s Iron Man 2 would reveal the discovery of Thor’s hammer as a tease for his upcoming film. This trend has continued in each of Marvel Studios’ subsequent films as well as television projects, with a brief coda teasing future plots following each episode of Agents of S.H.I.E.L.D. and Agent Carter. These effective teasers continue to create hype for audiences as viewers have come to expect these teasers as an integral part of their narrative consumption experience. Rating: 5 8) Employ “additive comprehension” to incentivize participation By having characters organically hover between individual properties, Marvel Studios cleverly lays groundwork for its content in other mediums or franchises. Audiences can expand their comprehension of the MCU world by continuing to collect and attain all of the information offered by different mediums and content forms. Marvel Studios ensures its content is accessible to first time viewers— The Avengers, while capitalizing on the advance plot threads laid out in previous films, made sure to reestablish the world in order to acclimate new audiences. Actors Samuel L. Jackson, as Nick Fury, and Clark Gregg, as Agent Phil Coulson, have served as connective presences in a majority of MCU content, crossing over into individual characters’ films to provide backstory and lay groundwork for future plots. Coulson now headlines Agents of S.H.I.E.L.D.; both actors continue to serve connective roles in the MCU. Rating: 4 TRANSMEDIA STORYTELLING Pellizzi 21 iii. Conclusion Transmedia storytelling has firmly established itself as a valuable entertainment development strategy, as it leverages the considerable screen-based media infrastructure of modern society to deliver a multiple touchpoint, shared content experience. By establishing a model framework and applying it to a case example, this research project has examined the creative factors integral to developing a transmedia storytelling strategy; these concepts seem fundamental in the construction of a viable transmedia narrative. If Marvel’s $7 billion “Cinematic Universe” model is any indication, the opportunity for executing synergistic consumer entertainment across multiple platforms is ripe to explore. With an extensive, highly anticipated lineup that builds upon a carefully constructed narrative, Marvel Studios has offered up the preeminent example of a transmedia storytelling strategy that audiences have entrusted with their full engagement and participation. *All box office statistics retrieved from Box Office Mojo (http://www.boxofficemojo.com) **All television ratings statistics retrieved from Nielsen Holdings (http://www.nielsen.com) TRANSMEDIA STORYTELLING Pellizzi 22 iv. Reference List Jenkins, Henry. "Transmedia Storytelling 101." Confessions of an AcaFan. N.p., 22 Mar. 2007. Web. 18 Dec. 2014. Retrieved from http://henryjenkins.org/2007/03/transmedia_storytelling_101.html Jenkins, Henry. (2007). "Revenge of the Oragami Unicorn: Seven Prinicples of Transmedia Storytelling”. Confessions of an AcaFan. Retrieved from http://henryjenkins.org/2009/12/the_revenge_of_the_origami_uni.html Jenkins, Henry. (2009). "Revenge of the Oragami Unicorn: The Remaining Four Principles of Transmedia Storytelling." Confessions of an AcaFan. Retrieved from http://henryjenkins.org/2009/12/revenge_of_the_origami_unicorn.html Jenkins, Henry. (2010). "Transmedia Education: The Seven Principles Revisited”. Confessions of an AcaFan. Retrieved from http://henryjenkins.org/2010/06/transmedia_education_the_7_pri.html Garibian, Lenna. (2012). “Is This the Future of Content Marketing? Transmedia Storytelling Emerges”. Marketing Profs. Retrieved from http://www.marketingprofs.com/charts/2012/8762/is-transmediastorytelling-the-future-of-content-marketing#ixzz2sOI4npt8 Hayes, Simon. (2013). “Transmedia Storytelling and its Importance for Digital Marketing”. 8ms. Retrieved from http://www.8ms.com/2013/09/11/transmedia-storytelling-importance-digital-marketing/ Fogel, Elaine. (2012). “What’s the Role of Transmedia Storytelling in Marketing?”. Marketing Profs. Retrieved from http://www.marketingprofs.com/opinions/2012/23726/what-s-the-role-of-transmediastorytelling-in-marketing/ TRANSMEDIA STORYTELLING Pellizzi 23 Bell, B., & Vassallo, M. (2013). The secret history of Marvel Comics: Jack Kirby and the moonlighting artists at Martin Goodman's empire. Fantagraphics Books. “Disney to Acquire Marvel Entertainment”. (2009). Retrieved from http://marvel.com/news/comics/9360/disney_to_acquire_marvel_entertainment “Disney’s Marvel and Netflix Join Forces to Develop Historic Four Series Epic Plus a Mini-Series Event” (2013). Retrieved from http://marvel.com/news/tv/21476/disneys_marvel_and_netflix_join_forces_to_develop_historic_four_seri es_epic_plus_a_mini-series_event “Marvel Studios Announces Full Phase 3 Slate at Special Event”. (2014). Retrieved from http://marvel.com/news/movies/23547/marvel_studios_announces_full_phase_3_slate_at_special_event Leonard, Devin. (2014). “Kevin Feige, Marvel's Superhero at Running Movie Franchises”. Bloomberg.com. Retrieved from http://www.bloomberg.com/bw/articles/2014-04-03/kevin-feigemarvels-superhero-at-running-movie-franchises McMillan, Graeme. (2014). “Captain America Director Interview”. THR. Retrieved from http://www.hollywoodreporter.com/heat-vision/captain-america-director-hints-at-728549 Keyes, Rob. (2014). “Directors Anthony and Joe Russo”. Screenrant. Retrieved from http://screenrant.com/captain-america-2-set-visit-anthony-joe-russo/ Sepinwall, Alan. (2013). “Review: Agents of S.H.I.E.L.D.”. Hitflix. Retrieved from http://www.hitfix.com/whats-alan-watching/review-whats-wrong-with-marvels-agents-of-shield/2 TRANSMEDIA STORYTELLING Pellizzi 24 Mendelson, Scott. (2014). "The Price Sony Paid For Rebooting 'Spider-Man'" Forbes. 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