credits - Fantasy Flight Games

CREDITS
Android Setting Created by Kevin Wilson and Daniel Lovat Clark
Editor Katrina Ostrander
Writing & Additional Gary Astleford, Owen Barnes,
Development Shawn Carman, Daniel Lovat Clark,
Tim Cox, John Crowdis, John Dunn,
Lisa Farrell, Jordan Goldfarb,
Anthony Hicks, William H. Keith,
Jason Marker, Mike Myler, Mel Odom,
and Joe Sleboda with Lukas Litzsinger,
Andrew Navaro, Sam Stewart,
and Kirsten Zirngibl
Android Story Team Daniel Lovat Clark, Lukas Litzsinger,
Katrina Ostrander, and Zoë Robinson
Android Story Team Lead Michael Hurley
Graphic Design Michael Silsby with Shaun Boyke,
Christopher Hosch, and Duane Nichols
Graphic Design Manager Brian Schomburg
Art Direction Zoë Robinson
Managing Art Director Andy Christensen
Cover Art David Auden Nash
Production Coordination John Britton, Jason Glawe, and
Johanna Whiting
Production Management Megan Duehn and Simone Elliott
Executive Producer Michael Hurley
Publisher Christian T. Petersen
Special thanks to Nayt Brookes, Kelly Hoffman, Tim Huckelbery,
Matthew Ley, Connor Osgood, as well as David Preti and Renato Sasdelli
for their expertise and insight into the not-too-distant future.
FANTASY
FLIGHT
GAMES
Fantasy Flight Games
1995 West County Road B2
Roseville, MN 55113
USA
© 2015 Fantasy Flight Publishing, Inc. Android is a trademark of Fantasy Flight Publishing, Inc. Fantasy Flight Games
and the FFG logo are registered trademarks of Fantasy Flight Publishing, Inc.
ISBN: 978-1-63344-221-4 Product Code: NAD06
Printed in China
For more information about the world of Android, visit us online at
www.FantasyFlightGames.com
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Foreword
Introduction: The Worlds of Android
Part 1: It is the Future
96 The Weyland Consortium
38Haas-Bioroid
39
Current Projects ||
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Cybernetics and BMIs
Arms Sales
Cybersecurity
43
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“Engineering the Modern Workforce”
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Genetic Perspectives
|| Accelerated In Vitro Maturation
60Clones
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Neural Conditioning and Beyond
The Henry Line
The Tenma Line
The Molloy Line
69
Clonal Medicine ||
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70
Predetermination and Cloning
70
Clones and || Liability
Punishment
|| Abuse and Neglect
114 New Angeles || The Geopolitics of the Space Elevator
117
Political Standing ||
119
The Districts ||
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125
Life at the Top
132
Traversing the Districts
134
Life in the Undercity
136
North America ||
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BosWash
ChiLo
SanSan
137
South America ||
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Brazil
Ecuador
Colombia
138
Europe and ||
Central Asia ||
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139
Southeast Asia ||
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141
East Asia ||
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142
Africa ||
142Antarctica
Replacement
Enhancement
Research
|| Understanding The Customer
74NBN
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Safeguarding The Network
What You Need to Know
Let us Entertain You
78 The Network || Apocalypse and Genesis
80Reality,
|| Personal Access Devices
Augmented
|| A Deep Black Sea
84Building ||
Neural Bridges ||
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90Myths
92
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and Legends ||
of the Net ||
Just Fun ’n Games ||
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Military Technology
Brain-Nets and Skulljacks
BMI Acclimation
Jacking In with Full Immersion
Cyberspace
Jacking Out
Digital Evidence
Digital Records
Ghost Stories
God Ice
Virtual Life
GameNET
Player Versus Player
Sensedep
A Highway to Space
The Sky Is Falling
A History of the Beanstalk
Into the Future
Part 2: The World Changed
68
Clonal Health || Contagion
Maintenance
|| The Board
100The || Groundwork: The 1900s and 2000s
and Function
New Angeles |||| Form
The Forces of Physics
Space Elevator || Building a Beanstalk
40Bioroids
|| Accelerating Development
56Jinteki
98
Treaties and Tensions
Chakana
Base de Cayambe
Rutherford
Esmeraldas
Nihongai
Laguna Velasco
Manta
Rabotgorod
La Costa
Quinde
Guayaquil
Heinlein
Atlantica
Mediterranean Failed States
Northern Asia
Mumbad
Australia
China
Japan
Kampala Rising
Lili Ibrahim
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144
Exploring the ||
Solar System ||
A Home in Space
Interplanetary Shipping
|| Lunar Uprising
146Luna
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Rebuilding, Resentment, and Hope
|| Saga of the Silver City
153Heinlein
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Lunacent
Tranquility Home
Starport Kaguya
Angel Arena
Docklands
Armstrong Base
Beyond Heinlein
161Controlling || Haas-Bioroid
Interests
|| Jinteki
|| Weyland Consortium
|| NBN
|| Melange Mining
163
Luna, Mars, and Beyond
|| A Brief History of Colonial Mars
164Mars
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166
Living on the ||
Red Planet ||
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176
Building a Colony ||
The Strength of Industry
You Must Accept to Proceed
223
The Opticon Foundation
225
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Waging War in the Modern Era
The Battle of the Beanstalk
The Treaty of Heinlein
Scars of the War
198 The Martian || Earth Government on Mars
and Terrorists
Civil War |||| Separatists
202 The Business of Warfare
Outfitted for ||
Killer Efficiency ||
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Seeking Meaning
226
The Starlight || Origins
Crusade
|| Beliefs and Practices
|| Outreach
227
The Order of Sol ||
Weapons
Cyberware
Vehicles
Political Influence
228Other || The Albertian Order
Movements
|| Incipiata Marte Vita
229
232
Clones and || Clones and Souls
Spirituality
|| Clone Cults
The NAPD || History
235Organization ||
and Structure ||
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Career Progression
Notable Bureaus, Divisions, and Units
Daily Patrols
240Procedures
|| Crime Scene Procedures
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Clans and || The Clans
Conflict
|| Keeping Peace, Making War
188 The Worlds || The Lunar Insurrection
|| The Martian Colony Wars
War
|| Earth on Edge
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222
Part 3: People Did Not
202
177
Districts and || Districts
Government
|| Government
218Android || A Brave New Labor Market
|||| The Anti-Simulant Movement
Labor
Cities
Nodes
Settlements
Walking on Two Planets
History
Life and Transport
The U.S. Armed Forces
214
Private Military || Argus Security Inc.
Concerns
|| Globalsec
|| Smaller Outfits
|| Bounty Hunters
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181
210National ||
Armed Forces ||
Martian Terraforming
|| The “Center of the Universe”
171Bradbury
210 State Militaries and Prisec
Making an Arrest
Confirming Identity
Network Identity
242Technology
|| Standard Police Issue
243Notable ||
Case files ||
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The Franks Case
The Skylane Fiasco
“Myers Testimony”
248Organized || The Mafia
|| Los Scorpiones
Crime
|| 14K
||
The Yakuza
|| “Scum of the Net”
252Netcrimes
262
System Defenses
268Glossary
Foreword
The Android universe first started as a conversation in a van on the
way home from a game convention with my friend and colleague
Dan Clark. I had some rough ideas about a setting I wanted to
pitch to Christian for a board game, but it was that conversation
that crystalized those thoughts into what would later become the
kernel of the setting. I wanted to do hard sci-fi—or at least use
plausible science in the game. Ambitiously, Dan and I discussed
a near future in the tradition of cyberpunk, where we could also
address some of the current issues of our time such as the marginalization of the labor force and rising wealth inequality. I wanted
to tackle some real, serious topics in the game in a way that I’d
never attempted before.
At the idea’s core were two competing corporations, both peddling a different form of artificial labor. On the one hand was
Jinteki, a genetics company in the Eastern tradition selling cloned
workers. Their logo was a bonsai, a tiny tree that’s had its growth
purposefully stunted for aesthetic reasons via careful pruning.
That bit of quiet symbolism still pleases me today. On the other
hand, Haas-Bioroid was a stolidly Western corporation, manufacturing robotic workers and keeping an eye firmly on the bottom
line. They were cold steel and numbers as a foil to Jinteki’s deep
traditions and artistic perfectionism.
Caught between these two behemoths were the displaced workers. An angry, powerless mob of ordinary people forced out of their
jobs by a series of technological breakthroughs. They had formed
a group called Human First and used sledgehammers to attack the
androids, both because the robotic workers were extremely durable,
and because I wanted to create parallels to the tale of John Henry
and the steam engine. The story of the man who would rather die
than let a machine replace him is one of my long-time favorites,
and if you look, you’ll see that we ultimately named a line of mining
clones in the setting after him. One of the murder suspects in the
original board game, Mark Henry, is from that line of clones.
These three groups and the friction between them were the seed
that everything else ultimately sprang from. Before I had thought
of the Beanstalk or decided to put a colony on the Moon named
after one of my favorite science fiction writers, there was this triad,
with each group opposed to the other two. This appealed to me
because although it was reminiscent of Blade Runner, an obvious
influence on the setting, it went in a completely different direction
with the same technology and allowed us to tell very different stories. Android was, at its core, a setting about vast economic forces
filtered down to the level of a single individual.
For the rest of the trip, Dan and I invented and fleshed out the
first of those individuals. Louis Blaine, the corrupt cop on the outs
with his wife, was the original Android character. Next was Raymond Flint, the private eye unlucky in love and still haunted by
ghosts from the War. Many, many other characters have followed
since, coming to life through the cards in Android: Netrunner
or within the pages of the Android novels. This universe has grown
far beyond my original rough ideas, and I’m amazed and proud to
watch it keep growing from that first tiny seed.
Kevin Wilson, July 2015
Imaginary FSPte Ltd
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