CREDITS Android Setting Created by Kevin Wilson and Daniel Lovat Clark Editor Katrina Ostrander Writing & Additional Gary Astleford, Owen Barnes, Development Shawn Carman, Daniel Lovat Clark, Tim Cox, John Crowdis, John Dunn, Lisa Farrell, Jordan Goldfarb, Anthony Hicks, William H. Keith, Jason Marker, Mike Myler, Mel Odom, and Joe Sleboda with Lukas Litzsinger, Andrew Navaro, Sam Stewart, and Kirsten Zirngibl Android Story Team Daniel Lovat Clark, Lukas Litzsinger, Katrina Ostrander, and Zoë Robinson Android Story Team Lead Michael Hurley Graphic Design Michael Silsby with Shaun Boyke, Christopher Hosch, and Duane Nichols Graphic Design Manager Brian Schomburg Art Direction Zoë Robinson Managing Art Director Andy Christensen Cover Art David Auden Nash Production Coordination John Britton, Jason Glawe, and Johanna Whiting Production Management Megan Duehn and Simone Elliott Executive Producer Michael Hurley Publisher Christian T. Petersen Special thanks to Nayt Brookes, Kelly Hoffman, Tim Huckelbery, Matthew Ley, Connor Osgood, as well as David Preti and Renato Sasdelli for their expertise and insight into the not-too-distant future. FANTASY FLIGHT GAMES Fantasy Flight Games 1995 West County Road B2 Roseville, MN 55113 USA © 2015 Fantasy Flight Publishing, Inc. Android is a trademark of Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are registered trademarks of Fantasy Flight Publishing, Inc. ISBN: 978-1-63344-221-4 Product Code: NAD06 Printed in China For more information about the world of Android, visit us online at www.FantasyFlightGames.com 2 Foreword Introduction: The Worlds of Android Part 1: It is the Future 96 The Weyland Consortium 38Haas-Bioroid 39 Current Projects || || || Cybernetics and BMIs Arms Sales Cybersecurity 43 || || || || “Engineering the Modern Workforce” || Genetic Perspectives || Accelerated In Vitro Maturation 60Clones || || || || Neural Conditioning and Beyond The Henry Line The Tenma Line The Molloy Line 69 Clonal Medicine || || || 70 Predetermination and Cloning 70 Clones and || Liability Punishment || Abuse and Neglect 114 New Angeles || The Geopolitics of the Space Elevator 117 Political Standing || 119 The Districts || || || || || || || || || || || || 125 Life at the Top 132 Traversing the Districts 134 Life in the Undercity 136 North America || || || BosWash ChiLo SanSan 137 South America || || || Brazil Ecuador Colombia 138 Europe and || Central Asia || || 139 Southeast Asia || || 141 East Asia || || 142 Africa || 142Antarctica Replacement Enhancement Research || Understanding The Customer 74NBN || || || Safeguarding The Network What You Need to Know Let us Entertain You 78 The Network || Apocalypse and Genesis 80Reality, || Personal Access Devices Augmented || A Deep Black Sea 84Building || Neural Bridges || || || || || || || 90Myths 92 || and Legends || of the Net || Just Fun ’n Games || || || || Military Technology Brain-Nets and Skulljacks BMI Acclimation Jacking In with Full Immersion Cyberspace Jacking Out Digital Evidence Digital Records Ghost Stories God Ice Virtual Life GameNET Player Versus Player Sensedep A Highway to Space The Sky Is Falling A History of the Beanstalk Into the Future Part 2: The World Changed 68 Clonal Health || Contagion Maintenance || The Board 100The || Groundwork: The 1900s and 2000s and Function New Angeles |||| Form The Forces of Physics Space Elevator || Building a Beanstalk 40Bioroids || Accelerating Development 56Jinteki 98 Treaties and Tensions Chakana Base de Cayambe Rutherford Esmeraldas Nihongai Laguna Velasco Manta Rabotgorod La Costa Quinde Guayaquil Heinlein Atlantica Mediterranean Failed States Northern Asia Mumbad Australia China Japan Kampala Rising Lili Ibrahim 3 144 Exploring the || Solar System || A Home in Space Interplanetary Shipping || Lunar Uprising 146Luna || Rebuilding, Resentment, and Hope || Saga of the Silver City 153Heinlein || || || || || || || Lunacent Tranquility Home Starport Kaguya Angel Arena Docklands Armstrong Base Beyond Heinlein 161Controlling || Haas-Bioroid Interests || Jinteki || Weyland Consortium || NBN || Melange Mining 163 Luna, Mars, and Beyond || A Brief History of Colonial Mars 164Mars || 166 Living on the || Red Planet || || 176 Building a Colony || The Strength of Industry You Must Accept to Proceed 223 The Opticon Foundation 225 || || || || Waging War in the Modern Era The Battle of the Beanstalk The Treaty of Heinlein Scars of the War 198 The Martian || Earth Government on Mars and Terrorists Civil War |||| Separatists 202 The Business of Warfare Outfitted for || Killer Efficiency || || Seeking Meaning 226 The Starlight || Origins Crusade || Beliefs and Practices || Outreach 227 The Order of Sol || Weapons Cyberware Vehicles Political Influence 228Other || The Albertian Order Movements || Incipiata Marte Vita 229 232 Clones and || Clones and Souls Spirituality || Clone Cults The NAPD || History 235Organization || and Structure || || Career Progression Notable Bureaus, Divisions, and Units Daily Patrols 240Procedures || Crime Scene Procedures || || || Clans and || The Clans Conflict || Keeping Peace, Making War 188 The Worlds || The Lunar Insurrection || The Martian Colony Wars War || Earth on Edge 4 222 Part 3: People Did Not 202 177 Districts and || Districts Government || Government 218Android || A Brave New Labor Market |||| The Anti-Simulant Movement Labor Cities Nodes Settlements Walking on Two Planets History Life and Transport The U.S. Armed Forces 214 Private Military || Argus Security Inc. Concerns || Globalsec || Smaller Outfits || Bounty Hunters || || || 181 210National || Armed Forces || Martian Terraforming || The “Center of the Universe” 171Bradbury 210 State Militaries and Prisec Making an Arrest Confirming Identity Network Identity 242Technology || Standard Police Issue 243Notable || Case files || || The Franks Case The Skylane Fiasco “Myers Testimony” 248Organized || The Mafia || Los Scorpiones Crime || 14K || The Yakuza || “Scum of the Net” 252Netcrimes 262 System Defenses 268Glossary Foreword The Android universe first started as a conversation in a van on the way home from a game convention with my friend and colleague Dan Clark. I had some rough ideas about a setting I wanted to pitch to Christian for a board game, but it was that conversation that crystalized those thoughts into what would later become the kernel of the setting. I wanted to do hard sci-fi—or at least use plausible science in the game. Ambitiously, Dan and I discussed a near future in the tradition of cyberpunk, where we could also address some of the current issues of our time such as the marginalization of the labor force and rising wealth inequality. I wanted to tackle some real, serious topics in the game in a way that I’d never attempted before. At the idea’s core were two competing corporations, both peddling a different form of artificial labor. On the one hand was Jinteki, a genetics company in the Eastern tradition selling cloned workers. Their logo was a bonsai, a tiny tree that’s had its growth purposefully stunted for aesthetic reasons via careful pruning. That bit of quiet symbolism still pleases me today. On the other hand, Haas-Bioroid was a stolidly Western corporation, manufacturing robotic workers and keeping an eye firmly on the bottom line. They were cold steel and numbers as a foil to Jinteki’s deep traditions and artistic perfectionism. Caught between these two behemoths were the displaced workers. An angry, powerless mob of ordinary people forced out of their jobs by a series of technological breakthroughs. They had formed a group called Human First and used sledgehammers to attack the androids, both because the robotic workers were extremely durable, and because I wanted to create parallels to the tale of John Henry and the steam engine. The story of the man who would rather die than let a machine replace him is one of my long-time favorites, and if you look, you’ll see that we ultimately named a line of mining clones in the setting after him. One of the murder suspects in the original board game, Mark Henry, is from that line of clones. These three groups and the friction between them were the seed that everything else ultimately sprang from. Before I had thought of the Beanstalk or decided to put a colony on the Moon named after one of my favorite science fiction writers, there was this triad, with each group opposed to the other two. This appealed to me because although it was reminiscent of Blade Runner, an obvious influence on the setting, it went in a completely different direction with the same technology and allowed us to tell very different stories. Android was, at its core, a setting about vast economic forces filtered down to the level of a single individual. For the rest of the trip, Dan and I invented and fleshed out the first of those individuals. Louis Blaine, the corrupt cop on the outs with his wife, was the original Android character. Next was Raymond Flint, the private eye unlucky in love and still haunted by ghosts from the War. Many, many other characters have followed since, coming to life through the cards in Android: Netrunner or within the pages of the Android novels. This universe has grown far beyond my original rough ideas, and I’m amazed and proud to watch it keep growing from that first tiny seed. Kevin Wilson, July 2015 Imaginary FSPte Ltd 5
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