International conference on Signal Processing, Communication, Power and Embedded System (SCOPES)-2016 Storyboard(s) A hegemony of technique or a misplaced over indulgence Aroop Dwivedi Animation Design MITID, Loni, Kalbhor, Pune-412201 [email protected] Abstract As a species, we humans have always reveled in communicating to each other through our stories, and much before the cohesive linguistics were developed we used pictures, symbols and diagram in order to share and pass on ideas, fast forward to present time which is almost 18000 years after the time the Altamira cave paintings were done, and not much have changed, we are still using images and pictures to tell stories that breaks the barrier of language and didactic. These method of visual narrative has transcended into many forms which includes comics, motion pictures, animation, cartoons and monoscenic and polyptych paintings to name a few. Storyboarding is one of the latest additions to the form of visual narrative (latest in this case means a century old), but storyboard never works all by itself as any of the above form and is always used as a preparatory framework to achieve higher means, this fact also sets it apart from all the above form. Storyboards are currently used in almost all verticals of visual narratives that involve film making and/or Print. The advertisement and entertainment industry swears by it and finds it as a very useful tool for pre visualization and getting everyone who is involved in the project, on the same page, by providing a potent visual context to everything that has been either written on papers or in the mind of the creative director. Is the Storyboard really that important?? For the last century or so we have never seen anything either as a technique or a form that can replace the storyboard process, have we comfortably accepted the idea that this as good as it will ever get, or we just don’t see the need to evolve anymore, why to fix it if it ain’t broken? Maybe storyboard is as important as we believe it to be, but selectively, now that the technology has also evolved that it stands capable of replacing the process of storyboard in certain forms and cases, and making the process defunct. 50 years ago, who would have thought that the entire ink and paint work of an animation film can be completely digitized one day, but that did not prevent it from happening, it has cut costs and increased efficiency, the number of people working in the ink and paint department of any animation studio was cut by a quarter when the Digitization happened, which lead to cutting down a lot of overhead costs. But unlike Ink and Paint that employs (or used to employ) hundreds of people in one department, Storyboard is a job usually done by a team of three or four people and thus does not allow a lot of opportunity to cut costs, and that may be one of the reason why the process of Storyboarding did not evolve with all the other processes. The reason can be several but what is important is to start a dialog, instead of following something so sacrilegiously. Maybe we can pragmatically define and compartmentalize when and where the process needs to be followed and when does it has to be completely abandoned. Keywords -Storyboard, Animation, Straight ahead animation, experimental animation, NFB, Art, Film making, independent cinema, Animation History, Visual narrative, Animation technique. INTRODUCTION Storyboard has been around for decades (almost 80 years to be precise) and during this time the industry has seen a tremendous growth, a lot of development in terms of technology and style of storytelling, but storyboard has firmly stood its ground during this entire phase, unchallenged. This paper is a humble attempt to debate the validity and importance of storyboarding and how it acts as deterrence to the spontaneity in storytelling process. not for a showreel, not necessarily for any predetermined reason, but just for the sheer joy of it. Objectives And when I am doing it for the sheer joy of it, I do not interrupt my stream of consciousness to do a storyboard, I am not sure if other artists/animators do that- storyboard their animation which do not have any material value attached or which has a predetermined purpose. Understanding the evolution of storyboard. The importance of storyboard(ing). Replication (doing the same artwork twice once in storyboard and then in the film). Storyboards VS stream of consciousness. An analysis of animation, before and after the genesis of storyboards. A look at contemporary works without storyboards. A comparative analysis-kind of works that need storyboard and kind of works that do not need storyboard. Storyboard as part of animation pedagogy- the finiteness of education system. Storyboard: A panel or panels on which a sequence of sketches, depicts the significant changes of action and scene in a planned film, as f or a movie, television show, or advertisement. In the current age of commercial animation, a lot of importance has been devoted to the process of storyboarding and rightly so, when so much money is at stake and so many permissions has to be taken from so many people sitting in so many positions, its only logical that an intricate plan is laid out at the very beginning that keeps things going astray later on. Storyboard and animatic do not just work as a blueprint of the film but also holds a huge significance during the pitching of an animation project, The body investing in any animation production will like to be absolutely sure of what they are buying and since animation is a very expensive and a long drawn process, the storyboard comes to the rescue as the second best thing which can informally indicate and can competently be extrapolated into the final product, thus forming a rather large and important part of the product/project pitch. Do notice that money/capital is the lowest common denominator in all the above scenarios, where you are trying to make the optimum use of the money in the least possible time. But what if it’s your own film, as an animator I animate in my free time cause firstly I love to animate and that is the only thing I know to do right (within my spectrum of knowledge) and secondly cause it keeps my skills honed, and I am pretty certain that there are a lot of animators who animates during their free time, not for a product or a project, The point I am trying to illuminate is- does story board acts as a catalyst in digressing from the whole spontaneity of animation, the pleasure of being on a journey and not knowing your destination, isn’t that a larger catharsis, have we over rated the storyboards and do we need them at all. Have we yielded ourselves to complexities of storytelling and have been overwhelmed by the method more than the medium, whatever happened to the simplicity of narrating an event instead of a story or even better, animating nothingness, not telling a story at all but relishing in the magical and transitional quality of animation. The above argument sounds blasphemous as storyboard has been for last several decades , known to be the building blocks of a animation film production, but then lets also not forget that there was a time much before 1930, much before Walt Disney Studio started the practice of breaking down an idea into sequences and drawing them on separate sheet of paper and pinning them up on the board, an earlier cruder form of storyboard , there was a time before all this started and that was when animation was happening without a storyboard. In order to discuss the point further a need arises to understand the subject first, the redundancy of which we are discussing here, thus before we move further, lets connect the dots that lead to the evolution of the storyboard itself. Genesis and Evolution of the Storyboard The primordial need of humans have been to communicate, that is one of the reasons how we have been able to survive as a species, communication leads to cautionary tales, warning, advices that a generation passed on to the generation that followed and so on and so forth, in some cases such hypothesis were discredited by scientific discoveries (e.g. Aristotle providing empirical evidence of the spherical shape of earth in 330 BC as opposed to the conventional belief that earth was flat). In other cases the hypothesis were challenged (e.g. Reincarnation and afterlife) and few stood the test of time (e.g. the existence of god) but the need to communicate always existed. If not in language consisting of words and alphabets then pictograms and hierography and cave paintings, the man has always found ways to communicate using sequential art. But what needs to be debated is weather these early form of sequential art can be termed as a precursor to storyboard. Disney, Storyboard was invented by Animator, Webb Smith. As the story goes, Smith would draw sequential scenes for a new cartoon and pin them to the walls of his office instead of describing the plot with words. ‘Three little pigs (1933)’became the first animation short to be completely storyboarded by Walt Disney studio. Disney started his career in animation in the early 1920’s, by 1921 he had already setup a small studio in Kansas City, Missouri, called Laugh O Gram and started working on animation shorts based on fairy tales and fables, the studio did not do too well and went bankrupt by 1923. Following which and after a lot of struggle he was able to move to Hollywood and regain grounds by 1928. It’s not easy to ascertain what lead to the discovery of storyboarding but it can be assumed that it was primarily the outcome of two factors. A cave painting from the caves at Lascaux in France. Depicting sequential art from the upper Paleolithic era. The above painting are creating a narrative, but this narrative is an event and not a story as there is no dramatic articulation and no beginning middle and the end in the conventional sense, since it is not weaving its visual narrative in form of a story ,therefore how can it be termed as a storyboard ? Another argument in the same line can be, a storyboard is an outcome of a story and thus it has a formal structure, the structure is missing in the narrative created through the above examples of cave paintings, but since the art in above case actually is cohesive and sequential it can be viewed in closer parlance to straight ahead form of animation rather than a precursor to storyboard. The true precursor to the storyboard in every sense was during the northern renaissance, the Ghent altarpiece, (1430,St. Bavo Cathedral, Ghent) created by Flemish painters The Eyck brothers (Hubert and Jan) is a very large and complex early 15th-century Early Flemish polyptych panel painting. Commissioned and designed as an altarpiece, it comprises 12 panels, eight of which are hinged shutters painted on each side, giving two distinct views depending on whether they are open or closed. And although any coherent structure is missing in the narrative of the painting, it is here that the idea of enframement was conceived. Storyboard in its current context due to lack of any further empirical evidences can be duly credited to Walt Disney , who during the late 1920 and early 1930 ,along with his artists, started creating comic book like sequential art which were later animated into sequences and shorts . According to Walt Walt Disney Studio’s “Three little Pigs” (1933) Disney started working with sound with ‘Steamboat Wille’ (1927) and since now the animation needed to be synced to music cues it was, it become important to work on some method that will allow this to happen efficiently. In 1930, Disney tried to trim costs from the process by urging Ub Iwerks to abandon the practice of animating every separate cel in favor of the more efficient technique of drawing key poses and letting lower-paid assistants sketch the in-between poses. Therefore it’s safe to assume, all this while, which is until 1930’s- whatever animation that was happening was without the help of a storyboards, and that is a lot of short animation we are talking about- starting with Alice comedies, Oswald the lucky Rabbit series, all the early Mickey mouse cartoon, including Plane crazy and Steamboat Willie and earlier shorts of Silly Symphonies were all animated perhaps with very little planning at the storyboard level, if you leave Walt Disney studio aside there is a whole lot of animation around the world, that happened before the storyboarding process caught on, the oldest surviving animation film Adventures of Price Achmad (1926) by Lotte Reiniger did not require storyboarding neither did Gertie the Dinasour by Winsor Mckay (1914). Adventures of Price Achmad (1926) These names, these people – there is a good chance that they do not sit in the same studio while they are working on the scenes of a film, they can be sitting in two different addresses on two different locations and at times two different countries, and yet when everything (scenes) is put back together the entire films just magically falls into place. And that is the power of a good pre production work, story board being one part of it. This division of labor that was discussed earlier, happens in the following three styles Vertical- where a lot of studios works on different aspects of the same shot e.g. Studio 1 does the animation, studio 2 does the texturing Studio 3 does the camera and lighting. Horizontal- where a lot of studio works on different scene from start to end-e.g. Studio 1 does shot 1, Studio 2 does shot 2, (this style was/is more popular in the classical hand drawn animation.) Vertical and Horizontal- a combination of both the previous styles –where a few studios work within the vertical frame work while a few others work in horizontal framework, this is the most popular style these days, as it allows a lot of flexibility in designating the quantum of work to different studios based on their strong suits. A strong pre production makes this all possible, without taking away any credit from the Production team who in broader sense provides the logistical support to the art dept. A strong storyboard always determines the success of the scene. Gertie the Dinasour (1914) But as the time progressed, the scene planning evolved and storyboarding became a convention not just for animation films but live action films as well. A huge acknowledgement for this should be given to Walt Disney Studio’s first feature length animation film, ‘Snow white and the Seven Dwarfs (1937)’, with its success, every animation studio and film maker wanted to adopt the workflow followed by the Disney studio. In a live action motion picture whose duration is approximately 120 minutes, there is a huge chance that around 150-180 minute of the film got shot originally out of which 30-60 minutes got spliced out and ended on the editing rooms floor, These out takes are mostly comprised of erratic camera work in a scene, mistake by an actor while delivering their lines, a random technical glitch, poor timing in response to the cue by an actor,- all of them are mostly human errors but then at times during the editing , a director or whoever is overseeing the edit is also in capacity to change the/influence the structure of the film itself. The importance of storyboard(ing). In the conventional sense of animation film making, a process of production becomes essential, because the stakes are high, there are usually a lot of money involved, the same money that gets paid to the lot of people who are involved in the making of the film, a simple way to find out how many people actually contribute in making an animation film is to sit through it until the ending credits start to roll and then count the number of names that follows. A good example here would be to look at Ridley Scott’s 1982 film Blade Runner which has been shown in seven versions in last 34 years, mostly due to studio executive interference the initial cut of the film was not what the director of the film envisaged, and later several versions of the film were released, the Final cut of the film was eventually released as late as in 2007 which is the only version which has the directors approval. sync it to the sound and then we view it and we call it animatic. Animatic is an animated storyboard; boards are brought into an editing program and are cut together with the correct timing and pace of the film. They include basic sound effects, dialogue recordings and scratch soundtrack. Fortunately that is not the case with animation films, animators do not have luxury of creating 60 minutes of extra animation that would be later cut out of the final motion picture. Since there are no more actors and technicians working on these scenes live, the chances of human error reduces, but even after that very little is left to the chance, a animation film in all its true sense gets edited at the storyboard level and not after its completed. The process of editing here is nomenclature-which in this case means to put the film back together. The extensively detailed story board saves the day as it allows the people in charge to see a version (sort of a rougher version of a rough cut) of a film even before it gets into the production!! This attribute of the storyboard is a good thing and a bad thing, it’s a good thing because it gets the scene/film made with very little pilferage of resources and it’s a bad thing because it leaves very little for the animator to work with. The pre production department has already taken care of what is happening in the scene, break down of the action and the duration of the scene, which means the animator just needs to step in and fill in the gaps. The better the story board the less control an animator will have on his/her scene, -and the storyboard will always be good when so many people are involved and so much money is at stake. The paradox here is, if you notice, that it is a storyboard artist is actually making an ‘Animation’ film by exercising such control over the art of the film. An animator is only reduced to working in shadows in the back ground. Replication (doing the same artwork twice once in storyboard and then in the film). Here is how it usually works, we make a storyboard, we put the story board under the camera, we shoot the storyboard, we Animated storyboard, sound effect and dialogs- what have left out ??, is it not everything an animation film is comprised of, will it be appropriate to deduce here that a film actually gets made twice, the first time it gets made, ironically is even before a film gets into its production. This rougher cut of the film that is popularly known as animatic lays the ground work for the film and gives everyone involved in the film a common visual context, based on which further debates and discussion can take place and any changes which will be the outcome of these debates will be restoryboarded and converted into the animatic until they are finally approved for the production team to take over. Without the process of animatic –these debates and discussions will happen after the finished film and that will mean reanimating those part of the films all over again, which would result in over inflated production budget. Would you rather have that or have such creative discourses over the animatic and send it to production team when all the parties involved are satisfied, I am sure your answer will be a nod to the former. The point here is more philosophical in nature and deals with aesthetics- let’s take a little different view point, imagine a storyboard artist does a storyboard, a nicely embellished, detailed, finished and colored storyboard, which turns into an animatic with the sound and voice and everything that matters and then the person calling the shots decides that is good enough to be the motion picture he/she has set out to make, that storyboard never gets into the production phase, how will we tell now how good a motion picture that storyboard would have turned into- now that the storyboard is the motion picture. Then why do we put so much effort to make the same film twice? Aesthetic judgment is subjective and few people may not like the aesthetics of the film, but then few may like it as well, this however is presumptuous, what we know for sure is, a sequential narrative in the form of animation with a structure (beginning middle and end) is being created and then a better version of it is created all over again. But without the better version which is in this case is the finished film, won’t the current version (animatic) be the best version of the film and if animatic can be the best version of the film then why to gamble with so much money and resources in trying to outdo what you have already accepted to be the best rendition of the story. It is, of course a possibility that, this could have turned into a fantastic animation film with very high aesthetic value and extremely imaginative animation, but will that animation work without a good story?? When we go to the movies to watch an animation film (or any film) what are we really looking for, is it the art or the technology or the gags or is it something else, when we discuss a film with friends and contemporaries and say “I was not able to relate to the film” or “the film really moved me” what are we talking about, as a work of art effects the person viewing it, the cinema effects us in a very similar way, it evokes a response , the response to our aesthetic experience of that particular artifact. Our senses responds to a monoscenic art ,(where a work of art alludes to events before or after the time depicted in the art) in the same way it responds to a film, they both have a narrative running through it and we always respond to “what is being said” rather than “how it is being said”. So when we are reacting to the story or the narrative then why all the embellishments, why the ornate and ostentatious designs, do we even care- how come a Konstantin Bronzit’s Lavatory Love story (2007) a minimalistic animation done only using lines and forms compete and win against Disney studio’s Presto or Dušan Vukotić’s Ersatz (1961) scored over Disney studio’s Aquamania and why is it then that the works of Bill Plymton and Joanna Quinn are so loved and revered. its telling, the process of storytelling however is a completely different ball game. Can we separate the process of storytelling from story- if we do then -what remains to be the carrier of the story ?, the stories are meant to be shared, exchanged and told are retold, how do we then separate story from its telling without jeopardizing its existence. In the question lies the answer, the moment we acknowledge the existence of the story, we have already acknowledged the first telling of it, visual, literal or oratory. So when we discuss storytelling, we are anyway working with the fact that the story has already been told at least once. How this telling finds in interpretation in time and space is what is left to be debated. Therefore, if there are more than one ways to tell the story then how do we know for sure that the most embellished and ornate way is the right way, and if we are not sure then why are we doing it?? Why are we telling the same story two times using the same medium within the process of making just one film? The meticulous plan vs. the stream of consciousness. "...[an] immobile world of inanimate drawings that had been granted the secret of motion, [a] death-world with its hidden gift of life. But that life was a deeply ambiguous life, a conjurer's trick, a crafty illusion based on an accidental property of the retina, which retained an image for a fraction of a second after the image was no longer present. On this frail fact was erected the entire structure of the cinema, that colossal confidence game. Konstantin Bronzit’s Lavatory Love story 2007 Dušan Vukotić’s Ersatz (1961) Like arts, even animation is subjective and it effects different people differently, and like arts again people can be trained in aesthetic judgment therefore a trained eye will be able to judge what qualifies as animation and what does not, what is not subjective however is the narrative, stories cannot be subjective, a lack of cultural and ethnographic context can make them less personalized for some people but a story will have more or less the same effect on every one who is privy to The animated cartoon was a far more honest expression of the cinematic illusion than the so-called realistic (live-action) film, because the cartoon reveled in its own illusory nature, exulted in the impossible, indeed it claimed the impossible as its own, exalted it as its own highest end, found in impossibility, in the negation of the actual, its profoundest reason for being. The animated cartoon was nothing but the poetry of the impossible - therein lay its exhilaration and its secret melancholy. For this willful violation of the actual, while it was an intoxicating release from the constriction of things, was at the same time nothing but a delusion, an attempt to outwit mortality. As such it was doomed to failure. And yet it was desperately important to smash through the constriction of the actual, to unhinge the universe and let the impossible stream in, because otherwise - well otherwise, the world was nothing but an editorial cartoon." Steven Millhauser, "Little Kingdoms" Sometime during the beginning of the 20th century ,we were given a choice by a marriage of technology and a physiological deficit in human optics, that of the retina to create an afterimage, we were give the choice to manipulate human mind in taking a series of images as motion and armed with this new found knowledge we had a choice to head into any direction possible, and direction we chose was the easiest and the most convenient one, as we decided to mime life, caricature it and distort it in the name of entertainment, imagine the gravity of this-we were given the choice to create a whole new world and what we did is just created a poor version of the world we live in. in gestation, this is the only tour de force by an established animation studio involved in the main stream animation film making. “Without the personality the character may do funny or interesting thing, but unless the people are unable to identify themselves with the character, its action will seem unreal” Walt Disney This is where art succeeded and animation has failed, in art’s between 14th to 18th century a lot of efforts were made to create works as photo realistic as possible but after the invention of the camera and photographic reel in early 19th century, there was a departure from this line of thinking as art started to gravitate towards art with open interpretations as opposed to closed art, the whole post impressionist movement and modern art are the outcome of deviation in approach and meaning of art. Art has always been reactionary , it may be a reaction to status quo or conventions or war or apathy or capitalism, art has always tried break the norms and these reactions subsequently have found voices and turned into several movements, if you closely observe the history of European art then you will also notice that between 300 BC and 1700 AD a lot of effort has gone into replicating the likeness in the art to the real world and in the 1800 after the invention of the camera a lot of efforts were made to move as far away from the likeness to the real world, as possible. The invention of the camera did away with the novelty and the need of getting the likeness on the canvas, as photograph became most honest representation of the real, therefore necessitating art to explore alternate things to represent, this wasn’t happening as a conscious effort from the artist but and subconscious reaction to his/her milieu, the same milieu that now had technology to capture moments and movements. Animation on the other hand has been devoid of any such movements, ever since its metamorphosis into a full blown industry, we lost capability to take risks and challenge the status quo. Therefore even though the technology has grown in last 100 years, there has been absolutely no development in expanding the horizon of the medium or exploring what else can be done with the medium itself, we were telling stories then, we are telling stories now, we have tried to justify and dovetail the validity of the medium by gimmicks of anthropomorphism and exaggerated physics but that is pretty much the furthest frontiers that has been explored. A only exception to this has been Dastino (2003) an animation short by Walt Disney and Salvador Dali which spent 50 years Walt Disney studio’s Dastino (2003) The problem lies in our fear of failure, we are scared that we will go wrong, therefore we create a storyboard, shoot the storyboard, sync it to sound and once we are sure that it is working, we start to animate it, Animation has always been a self aware medium that has tried playing to the gallery, there is always the audience which is part of the equation “who are we making the film for?” Unlike art, where the art do not find the audience but the audience find their art, and this very self aware attribute of animation is what is holding it back from evolving. Imagine now if you want to animate a scene, can you not animate It without using a storyboard with a little bit of planning?, imagine if the scene you are doing is a scene which is not restricted by a soundtrack, imagine that scene do not involve human but blobs of color, can you animate poetry instead of Script?, can you visualize music and not characters? Can the scene not be governed by the real world physics? Why do we even care about the rules of physics when we are to follow them in one style and toss them aside for another style (Pixilation)? The more we plan out animation and the more we put it in the framework the more disservice we are causing to the medium. Why have we, as animators became so handicapped that for every little thing that we animate we need a ground work in place, irrespective of the fact that we may not be doing that for any commercial purpose but just be practicing, why are we always animating humans, animals and objects- could we not animate shapes, colors and spaces instead. The transcending quality of animation, where anything can become anything else, is rarely used to its true potential, and it’s not that this kind of animation does not exists, you type “Abstract Animation” in a YouTube search and you will be surprised at the amount of work it shows as response, It’s just unfortunate that this work doesn’t find much of voice. We have been trying to confine animation with a structure, like you have in a story. What if instead we try to keep it spontaneous like a verse or poetry, where the only rule is the rhyme, a stream of consciousness perhaps where you pour out everything that is going through your head without worrying about a structure, a beginning, middle or end? Maybe by doing this we can make animation more inclusive, where even non artists can participate without the fear of being judged. completely bypassing the whole process of pre production especially for all the films he did with ‘drawn on film’ technique. His Protégé Rayn Larkin (1943-2007) is another animator whose work has shown similar qualities like his avant-garde progenitor, Larkin shirks the limitations of traditional narrative in favour of an abstract experience which has more in common with music than storytelling. An analysis of animation, before and after the genesis of storyboards George Melies the pioneer of special effects in cinema, used to plan his scene by creating drawings, and this was in 1900’s, but then let us not forget that Melies was not making animated films , he was instead making live action films with special effects. In animation the use of storyboard has been popularly credited to Walt Disney studios during the 1930’s as an evolved form of story sketches, which may mean that any animation happening before 1930’s was happening without the storyboard , so we know for sure that animation can happen without storyboard, and since most of the work before 1930 were narratives, then we can also extrapolate that animation can be used in telling a story with a defined structure without employing the use of the storyboard. Scottish/Canadian animator Norman McLaren (1914-1987) maybe is the only animator who has understood the true potential and infinite possibilities of animation, if you view his work it is very easy to understand why. There is a good chance, that for a lot of his films he did not use a storyboard or any other visual device that can be in parlance to the concept of storyboard, and that is why his films are so evocative and radical. It’s important to point out here that Norman McLaren did not ad lib his work, he did put in a lot of work preparing for his animation that uses Pixilation technique, but when it came to the other technique that he mastered the technique where he would directly draw on films, it was very different ball game . In today’s age it’s not too much work as we can actually see the music visualization using an audio editing software, but in those days, it was a tedious process of scrubbing an 8 track tape and noting down change in pitches and beats on a document, conventionally a dope sheet or a bar sheet but different artists have different methods to document the sound. Norman McLaren with his technique of drawing on films, pretty much turned the whole concept of bar sheet on its headhe painted sound along with the animation directly on the film strip, delineating his animation to sound and vice a versa, Norman McLaren’s Pas de Deux (1968) Norman McLaren’s Pas de Deux (1968) Reiterating a modernist tradition of recomposing movement, one that crosses the divide between art and science to include the time and motion studies of Muybridge and Marey, Futurism, the work of Duchamp, and the stroboscopic photography of Harold Edgerton, Pas de deux (1968) effects a kind of reversal of the usual procedures of animation: live footage of a ballet is transformed in an optical printer, allowing several phases of movement to appear simultaneously on each frame. The storyboards have symbiotically interspersed itself with animation through last 100 years of animation history, that we as an informed audience become nescient to the fact that in certain style of animation storyboarding process can be entirely redundant, we cannot comprehend an animation without a storyboard and yet they exist, closer than you would imagine . There are few styles of animation which only work in straight ahead fashion, especially in stop motion therefore there is no possibility to block your scene and create an animatic, there can be reference drawings but they cannot be storyboarded in the true sense. Cause if you storyboard a straight ahead animation then it no longer remains to be a straight ahead animation. Let me explain this- why do we really storyboard, to avoid excess, thus storyboard is a temporal tool and it allows you to jump back and forth in time, which means you can jump from content of page number 24 to page 1 just by flipping few sheets of paper. But when you are working with straight ahead technique you can only travel in one direction and that is forward, jumping back to page 1 from page number 24 would mean animating all the pages in the middle all over again. Therefore you do not have control over the time, thus the temporal quality of storyboard is lost, with this deficit, those drawings can be called a storyboard but will not serve the purpose of the storyboard, the tight control that storyboard practice over pose to pose animation is done away with in straight ahead animation, With the advent of technology, now it is possible to exercise more control over stop motion animation but the more the control, the closer that animation gets to pose to pose animation. One big take away from this point is that before Animation become an industry where more and more number of people were involved in creating one minute of animation, before “Three Little Pigs” there were individuals who used to animate very similar to artists who would paint, they had their corner in their offices or home and they will sit there and just do what they enjoyed doing. Therefore there was no division of labor needed and they were free to make their films in any which way they please, there was no clear order in which the things would be done, and each artist has his/her own process, the one that suited them the best. Norman Mclaren’s “Begone dull care” (1951) Only when there was a need for subordination, the question arose, how to distribute work among people based on their strength and weakness, so people were put in charge of another group of people- and they were given out scenes to work on, as this number increased it became imperative to have tighter control over scenes and the people who were working on those scenes, in order to keep young artists from embarking on an adventure trip armed with their newfound knowledge in which they can bring their drawings to life. Thus the concept of storyboard was born, Storyboard not only got every artist on the same table, it actually clearly articulated the quantum of work per person per day (remember these are the days when animators were paid daily wages based on the amount of work that they have produced). What got lost in the process was unfortunately the novelty of the medium, it became kitschy and unoriginal (the visuals and the narratives both). It can be debated that the other direction or the possibility did not have much scope for economics, but the fact is we cannot say that for sure because it never happened. “Animation should be an art that is how I conceived it. But as I see what you fellows have done with it is make it into a trade - not an art, but a trade. Bad luck.” Winsor McCay A comparative analysis: kind of works that need storyboard and the kind of works that do not need storyboard. Not all work of animation requires a storyboard and animatic to be done prior to the animation, Storyboard will ideally be needed when the following factors are at work. There is more than one person in creative control of the scene/shot/film There needs to be a control over the duration of the scene The scene has temporal and spatial jumps, and it uses “cut” The scene/film tells a story. The scene/films narrative is driven through a central character. There is a complex choreography/action that will happen within the scene/film. You are working for someone else and need prior approvals before you start animating. Scene has Dialogs. The following type of animation will not require a story board Only one person is in control of the film/scene. There is no rigidness to the duration of the scene. The scene is non narrative or an event. The scene does not employ a cut and the transitions are part of the animation technique. The scene is not character driven. The complex choreography is not that of character interaction, but character transitions and metamorphosis. You are working independently Scene has music and you are animating to beats. There is no denying, without a shadow of the doubt that Storyboards are the building block of the structure called Animation film, as long as we are taking about the feature length formats, storyboard will always be revered and approbated, but the rules of the game change when we start to discuss shorter formats, since that is what we are discussing here (I have consciously not used a single animation feature film in any of my examples until now.). The biggest thing that changes is the economics, there is no need for a large team, which means there is much less money involved, less the money- lesser the stakes, lesser the stakeshigher propensity to experiment. Short format animation is game changers, since they allow the film makers to push the envelope of visual grammar, without being under the influence of ultracrepidarian studio executives. And that is where the biggest problem lies, there has been nothing noteworthy, which has been achieved with all the freedom that the film maker has, in last 20-30 years, we have not been able to exploit the short format in the way we ideally should have done. We are too caught up in structure, plots and closures that we have missed out on the real essence of animation which is that magical quality it inconspicuously embodies. What we have done instead is make feature films with shorter duration, I am not generalizing it, there have been a quite a few very inventive works but that have been very far and few between. Why can we not get to see more works like Co Hoedeman’s “Sand Castle” (1977) or Ferenc Rofusz’s “A légy”(1980) or Rayn Larkins “Walking”(1969) or “Street Music”(1972) or any film by Norman Mclaren or Yeshu Patel. If you look closely you will realize all the above films have no story to tell, and yet you cannot ignore the lyrical quality they possess that is in some way, enigmatically entertaining. What they do in spades however is to squeeze every little ounce of creative juice from the technique of animation. Co Hoedeman’s “Sand Castle” (1977) Ryan Larkin’s “Street Music” (1972) Ishu Patel’s The Bead Game (1977) Ferenc Rofusz’s “A légy”(1980) There are lot more of such work out there, but you will find it only if you are looking for it or if it has won a popular award, most of the time we remain oblivious of such creative endeavors. Storyboard as part of animation pedagogy- the finiteness of education system. The influence of Walt Disney on world animation cannot be ignored, being a patron of Chouinard Art School, LA, he was significantly responsible for setting up California Institute of the Arts in 1961, not just that, his Mickey Mouse cartoon that he sent to Moscow film festival during 1934 has contributed to changing the course of Russian animation. It doesn’t stops there; Walt Disney in fact was a major reason why NFB (National Film Board, Canada) started an animation division, although Disney’s influence on NFB was short lived, but his association and with California school of arts still exists. Disney single handedly kick started the commerce of animation, the eco system where someone will pay money to watch the animation that an artist has created was put in place by Walt Disney. Until before him animation was just procrastination that cartoonist and illustrators indulged in. The people who trained under Disney studio, migrated to Warner Bros Animation studio, Fleisher Studios and MGM(Metro Goldwyn Mayor) carrying with them the legacy and philosophy of Disney Studio .It is only appropriate to assume that the entire American animation industry stems from the metaphorical DNA of Walt Disney and even with its flaws and sporadic problems, the industry has done really well for itself by creating jobs for millions of people globally. Unfortunately the kind of trade the industry generates has directly impacted the Animation Education sector, and with America outsourcing its work to so many different countries, the influence on the nature of animation education has also traveled and managed to create a major rift in pragmatism and idealism of any third world country’s (that sources animation work from USA) indoctrination and didactics. In an Industry so thriving as the United states, the Academic sector involuntary aligns itself to the demands and the trends, and within the finiteness of their curriculum, its becomes essential to teach what is necessary for a student to know when he joins the industry as opposed to teaching student what is necessary when he/she leaves the college -which should be done ideally, and therefore the whole demand and supply of talent, gets caught up in a eternal vicious cycle. Following a status quo sacrilegiously only because there is financial incentive in it is always foolhardy, it allows no scope for breakthrough and invention especially in Arts or one of it ancillary, which Animation clearly is. NFB (National Film Board, Canada) took a different route, for them a rejection of the American way was less of a conscious decision and more of a lack of alternative. Canadian animation were able to recognize earlier on (1939-1940) that they were no match for the technical prowess and budget of Disney Studio and they will never be able to compete with them if they continue doing the classical /traditional animation, so they (NFB) decided to change course and pioneered different styles of animation, and under the leadership of John Girerson and Norman McLaren they became auteur of experimental animation. Within the creative universe that Disney studio existed in, with its cel animation, another Studio from Croatia was doing the same thing but very differently, this was Zagreb School of Animation, technically speaking it is not a school, but it is actually an animation studio. School, in this context, is just something which loosely means ‘school of thought’ or a ‘group of people united by a common ideology’. Zagreb unlike NFB did not experiment much with the medium and style, but within the frame work of classical animation, it pushed the envelope of what is acceptable by certain degrees, Zagreb also was able to play by its own rules as it did not cave in to trends of the mainstream industry, Zagreb University’s Dept of Fine art set up 1980 has been contributing to the talent pool that forms Zagreb school of animation. The fact remains, that in order for the fundamental idea of animation to change, things need to change at the grass root level and the academic will have to stop pandering to the demands of the Industry. In three or four years that a student spends with an Animation school, it is of utmost value and significance that they learns in equal measures what the industry requires of him/her when they graduate and the type of animation that does not imitateswhich is the real quality of animation, this puts a lot of responsibility on the shoulders of the teachers to abandon prejudices and make the best use of the limited time. Storyboard and Preproduction form an integral part and a very high credit score of most of the animation courses run in universities while Experimental Animation are mostly an afterthought and thus are always low on credit and time (until and unless the program itself is that of Experimental animation). Pre Production is a very important part of animation education, but it doesn’t stops there- it is equally important part of Film making and Game design or Applied arts which creates enough reasons to convert that into a fully fledged Program instead of introducing it as a course in an Animation Design program. There are two benefits from this, with an exclusive program in preproduction at UG and PG levels, it will allow space to do justice to the vastness of the subject and the more important reason is, it will create a need for research and thesis, which will in turn perpetuate new point of views and observation and bring the technique out of the stale mate it suffers now. Conclusion ACKNOWLEDGMENTS The biggest catalyst in the evolution of any society is the right possessed by the people living in it, to challenge and oppose the conventions, right to ask questions and initiate debates. Without this tool, we would still be living on planet that is disk shaped, and Theory of Relativity will never exist. I am extremely grateful to the Dean MIT ID, Prof Dhimant Panchal and the HOD (Animation Design) Prof Binoj John, their academic rectitude is very inspiring and they have been of constant support throughout. I would also like to thank NFB (National Film Board, Canada) who have been very cooperative in providing me the information I needed to corroborate my research. I acknowledge Mr.Mark Farell, as a contemporary animator he has enlightened me with the process he follows when he animates. The talented student of MIT ID department of Animation Design have evoked several debates and discussion on the topic that I have written about , these discourses have worked as a trigger for me to choose the above topic and for this I am grateful to all student of my department. Art has evolved when one school of thought challenged another school of thought; Science has evolved when questions were asked and Humanities has evolved by rejecting empiricalism and through accepting imperfections. Animation however has not seen of any such debate in last 100 years or so, and the success or failure of this medium has been gauged by the wealth it creates which is a very poor tool to gauge any form of art. Animation has not become an inclusive art as it predetermines who can become an animator and who cannot; our acceptance of kind of animation has made us an exclusive profession, where only good craftsman can survive. REFERENCES [1] The Story of Walt Disney (Henry Holt) A person wanting to create art has freedom to take a canvas and paint whatever he/she feel likes painting, without any formal training or education- art is less judgmental and more accommodating and that is why it has not remained confined to a single style of Classicism or Renaissance. Animation on the other hand is ruthless and accepts and rejects the work based on its creator’s ability to create art. Nowhere else does the education in one discipline so dependent on a candidates competence in another discipline , ever heard of Fine Art college rejecting a candidate because he did not recalled Periodic table, or a Engineering collage rejecting someone because they were not able to create ledgers !!? And yet if you want to join any animation program- you will be tested on your knowledge of fine art. This exclusion and prejudice is largely responsible for keeping ground breaking avant garde ideas and innovation away from the medium, and while there is no denying the importance of the industry that exists today and help us pay our bill, there is also a need for some serious introspection about what this industry could have been, has it been more accommodating. Both the types of animation can co –exist and become more inclusive if given a fair chance. In order for that to happen, the grass root changes should take place starting from Academics and Education sector, which would need to stop creating artists that are industry ready and instead create artists that can change the dynamic of the industry and also effectively influence the perception of animation. [2] Storyboarding: A Critical History (Steven Price, Chris Pallant) [3] The Outline of Art (Sir William Orpen ) [4] Aesthetics (S.K.Sexena) [5] The Illusion of Life (Olie Johnston and Frank Thomas) [6] The World History of Animation (Stephen Cavalier) [7] The Animated Man: A Life of Walt Disney (Barrier, J. Michael ) [8] http://sensesofcinema.com/2005/cteq/norman_mclaren (Bill Schaffer) [9] The Psychedelic Movements of Ryan Larkin (Bennett O'Brian) [10] http://www.artbible.info/art/lamb-of-god.html [11] https://www.nfb.ca/channels/Animation/ [12] http://www.vanityfair.com/culture/2014/03/calarts-animation-1970s-timburton [13] http://www.unizg.hr/homepage/study-at-the-university-ofzagreb/degrees-studies-and-courses/studies-and-courses-in-croatian/arts/#c684 [14] https://www.youtube.com/watch?v=Q0vgZv_JWfM
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