Spin-a-Fact Multiplication Set

© 2012 Really Good Stuff® 1-800-366-1920 www.reallygoodstuff.com Made in Guangzhou, China #160562
Student Take-Home Practice Spinner Reproducible
Helping Teachers Make A Difference®
Spin-a-Fact™ Multiplication Set
Congratulations on your purchase of this Really Good Stuff®
Spin-a-Fact™ Multiplication Set—a fun way to reinforce basic
multiplication facts using interactive activities.
This Really Good Stuff® product includes:
• 2 Multiplication Spinners with answer key
• This Really Good Stuff® Activity Guide
Meeting Common Core State Standards
This Really Good Stuff® Spin-a-Fact™ Multiplication Set is aligned
with the following Common Core State Mathematics Standards for
Operations and Algebraic Thinking:
3.OA.5. Apply properties of operations as strategies to multiply
and divide.
3.OA.7. Fluently multiply and divide within 100, using strategies
such as the relationship between multiplication and division
(e.g., knowing that 8 x 5 = 40, one knows 40 ÷ 5 = 8) or
properties of operations. By the end of Grade 3, know from
memory all products of two one-digit numbers.
Assembly and Use of the Spin-a-Fact™ Multiplication Set
Before using the Spin-a-Fact™ Multiplication Set, make copies of this
Really Good Stuff® Activity Guide and file the pages for future use.
Or, download another copy of it from our Web site at
www.reallygoodstuff.com.
Introducing the Spin-a-Fact™ Multiplication Set
Hold up one of the double Spinners to show to students. Explain that
this is an activity for students to use to create and solve
multiplication facts. Demonstrate how to use the Spinner by having a
student come forward and spin the blue Spinner. Have the student
use a dry erase marker to write the Spinner number on the classroom
whiteboard, along with a multiplication sign. Then, have a second
student come forward, spin the green Spinner, and use a dry erase
marker to write the number on the whiteboard, along with an equal
sign. Ask for a volunteer to come forward to solve the resulting
multiplication problem. Show students the answer key on the back of
the Spinner by holding it up and explaining that they can use it to
check their work.
Once you have introduced the Spin-a-Fact™ Multiplication Set, use
the Spinners for the individual, partner, small group, and whole group
activities that follow.
Spin-a-Fact™ Center
Create a math fact center for individuals using the Spinners. Place a
Spinner, copies of the Spin-a-Fact™ Multiplication Facts Reproducible,
pencils, and a copy of the appropriate Answer Key Reproducible in a
zippered plastic bag at your math center. Or create at-your-seat
centers, by placing a Spinner, copies of the Spin-a-Fact™
Multiplication Facts Reproducible, pencils, and a copy of the
appropriate Answer Key Reproducible in separate zippered plastic
bags. Allow students to check out a bag to take to their seats.
Partner Spin Off
Place the Spinners in a zippered plastic bag with copies of the Spin-aFact™ Multiplication Facts Reproducible, two pencils, and a copy of the
appropriate Answer Key Reproducible. Choose partners for this
activity: Each student spins both the blue and green circles on his or
her Spinner and writes the resulting problems on a copy of the Spina-Fact™ Multiplication Facts Reproducible. When a player has
completed 10 problems, he or she is the winner. They then use either
the Answer Key on the back of the Spinner or a copy of the Answer
Key Reproducible to check the winner’s work. If the work is correct, the
winner is declared official and the partners play another time. If the
work is not correct, the second player finishes his or her 10 problems
and the work is checked.
Spin-a-Fact™ Math Relay
Reinforce fact fluency with this whole-class activity. Divide the class
into two equal teams, with one or two students held out to play the
roles of Spinner and Recorder. If you have an odd number of students,
you can play one of these roles so the teams are even. Place a
Spinner on a table at the front of the room so all students can see it.
Assign each team a space on the classroom whiteboard and give each
team a dry erase whiteboard marker and eraser. Give the Recorder a
marker and a copy of the Answer Key Reproducible, and have him or
her write each team’s name on the board.
To play, one student from each team comes up to the whiteboard
with a dry erase marker. The Spinner spins both the blue and green
Spinners and says the resulting problem in this format: x times x
equals. Both students at the board try to write the correct answer
on the board as fast as they can. The student that writes the
correct answer first gets a point for their team, which the Recorder
writes as a tally mark under the team name. Students erase the
answer and the next pair of students comes forward to do the next
problem. The first team to reach a predetermined number of points
(10 or 20, depending on how long you want the activity to be), wins.
For a variation, do this activity orally, with the student who calls
out the correct answer to the problem first earning a point for
their team.
Student Take-Home Practice Spinner
Make and distribute copies of the Student Take-Home Practice
Spinner Reproducible. Have students color the circles different colors
and cut out the spinner. Give each student two brads and two small
paper clips. Have the students attach the paper clips with the brads
to each circle so they spin freely. Have students take their practice
spinners along with a copy of the Spin-a-Fact™ Multiplication Facts
Reproducible home for extra multiplication-facts practice.
All activity guides can be found online.
© 2012 Really Good Stuff® 1-800-366-1920 www.reallygoodstuff.com Made in Guangzhou, China #160562
For a multiplication activity, individual students spin both the blue
and green Spinners, write the resulting multiplication problem on the
Spin-a-Fact™ Multiplication Facts Reproducible, and solve the problem.
They spin to create, record, and solve up to 20 problems. Once they
solve the problems, they use a copy of the Answer Key Reproducible or
the Answer Key on the back of the Spinner to check their work.
Helping Teachers Make A Difference®
© 2012 Really Good Stuff® 1-800-366-1920 www.reallygoodstuff.com Made in Guangzhou, China #160562
Student Take-Home Practice Spinner Reproducible
Helping Teachers Make A Difference®
Spin-a-Fact™ Multiplication Set
Congratulations on your purchase of this Really Good Stuff®
Spin-a-Fact™ Multiplication Set—a fun way to reinforce basic
multiplication facts using interactive activities.
This Really Good Stuff® product includes:
• 2 Multiplication Spinners with answer key
• This Really Good Stuff® Activity Guide
Meeting Common Core State Standards
This Really Good Stuff® Spin-a-Fact™ Multiplication Set is aligned
with the following Common Core State Mathematics Standards for
Operations and Algebraic Thinking:
3.OA.5. Apply properties of operations as strategies to multiply
and divide.
3.OA.7. Fluently multiply and divide within 100, using strategies
such as the relationship between multiplication and division
(e.g., knowing that 8 x 5 = 40, one knows 40 ÷ 5 = 8) or
properties of operations. By the end of Grade 3, know from
memory all products of two one-digit numbers.
Assembly and Use of the Spin-a-Fact™ Multiplication Set
Before using the Spin-a-Fact™ Multiplication Set, make copies of this
Really Good Stuff® Activity Guide and file the pages for future use.
Or, download another copy of it from our Web site at
www.reallygoodstuff.com.
Introducing the Spin-a-Fact™ Multiplication Set
Hold up one of the double Spinners to show to students. Explain that
this is an activity for students to use to create and solve
multiplication facts. Demonstrate how to use the Spinner by having a
student come forward and spin the blue Spinner. Have the student
use a dry erase marker to write the Spinner number on the classroom
whiteboard, along with a multiplication sign. Then, have a second
student come forward, spin the green Spinner, and use a dry erase
marker to write the number on the whiteboard, along with an equal
sign. Ask for a volunteer to come forward to solve the resulting
multiplication problem. Show students the answer key on the back of
the Spinner by holding it up and explaining that they can use it to
check their work.
Once you have introduced the Spin-a-Fact™ Multiplication Set, use
the Spinners for the individual, partner, small group, and whole group
activities that follow.
Spin-a-Fact™ Center
Create a math fact center for individuals using the Spinners. Place a
Spinner, copies of the Spin-a-Fact™ Multiplication Facts Reproducible,
pencils, and a copy of the appropriate Answer Key Reproducible in a
zippered plastic bag at your math center. Or create at-your-seat
centers, by placing a Spinner, copies of the Spin-a-Fact™
Multiplication Facts Reproducible, pencils, and a copy of the
appropriate Answer Key Reproducible in separate zippered plastic
bags. Allow students to check out a bag to take to their seats.
Partner Spin Off
Place the Spinners in a zippered plastic bag with copies of the Spin-aFact™ Multiplication Facts Reproducible, two pencils, and a copy of the
appropriate Answer Key Reproducible. Choose partners for this
activity: Each student spins both the blue and green circles on his or
her Spinner and writes the resulting problems on a copy of the Spina-Fact™ Multiplication Facts Reproducible. When a player has
completed 10 problems, he or she is the winner. They then use either
the Answer Key on the back of the Spinner or a copy of the Answer
Key Reproducible to check the winner’s work. If the work is correct, the
winner is declared official and the partners play another time. If the
work is not correct, the second player finishes his or her 10 problems
and the work is checked.
Spin-a-Fact™ Math Relay
Reinforce fact fluency with this whole-class activity. Divide the class
into two equal teams, with one or two students held out to play the
roles of Spinner and Recorder. If you have an odd number of students,
you can play one of these roles so the teams are even. Place a
Spinner on a table at the front of the room so all students can see it.
Assign each team a space on the classroom whiteboard and give each
team a dry erase whiteboard marker and eraser. Give the Recorder a
marker and a copy of the Answer Key Reproducible, and have him or
her write each team’s name on the board.
To play, one student from each team comes up to the whiteboard
with a dry erase marker. The Spinner spins both the blue and green
Spinners and says the resulting problem in this format: x times x
equals. Both students at the board try to write the correct answer
on the board as fast as they can. The student that writes the
correct answer first gets a point for their team, which the Recorder
writes as a tally mark under the team name. Students erase the
answer and the next pair of students comes forward to do the next
problem. The first team to reach a predetermined number of points
(10 or 20, depending on how long you want the activity to be), wins.
For a variation, do this activity orally, with the student who calls
out the correct answer to the problem first earning a point for
their team.
Student Take-Home Practice Spinner
Make and distribute copies of the Student Take-Home Practice
Spinner Reproducible. Have students color the circles different colors
and cut out the spinner. Give each student two brads and two small
paper clips. Have the students attach the paper clips with the brads
to each circle so they spin freely. Have students take their practice
spinners along with a copy of the Spin-a-Fact™ Multiplication Facts
Reproducible home for extra multiplication-facts practice.
All activity guides can be found online.
© 2012 Really Good Stuff® 1-800-366-1920 www.reallygoodstuff.com Made in Guangzhou, China #160562
For a multiplication activity, individual students spin both the blue
and green Spinners, write the resulting multiplication problem on the
Spin-a-Fact™ Multiplication Facts Reproducible, and solve the problem.
They spin to create, record, and solve up to 20 problems. Once they
solve the problems, they use a copy of the Answer Key Reproducible or
the Answer Key on the back of the Spinner to check their work.
Helping Teachers Make A Difference®
© 2012 Really Good Stuff® 1-800-366-1920 www.reallygoodstuff.com Made in Guangzhou, China #160562
Spin-a-Fact™ Multiplication Facts Reproducible
Helping Teachers Make A Difference®
Answer Key Reproducibles
Helping Teachers Make A Difference®
© 2012 Really Good Stuff® 1-800-366-1920 www.reallygoodstuff.com Made in Guangzhou, China #160562
© 2012 Really Good Stuff® 1-800-366-1920 www.reallygoodstuff.com Made in Guangzhou, China #160562
Spin-a-Fact™ Multiplication Facts Reproducible
Helping Teachers Make A Difference®
Answer Key Reproducibles
Helping Teachers Make A Difference®
© 2012 Really Good Stuff® 1-800-366-1920 www.reallygoodstuff.com Made in Guangzhou, China #160562