A dichotomous key gives instructions in paks of statements, With

Name',
A dichotomous key gives instructions in paks of statements, With each character, stm't with the
first pair of statemellts, Decide wlfich description describes your choserl chm'acter best mad follow
the line to the right. There will either be a number or a nmne. If it is a nmnber, go to the pah' of
steps with that number, for example, if the mmlber is 3, go to steps 3a mad 3b. If the lhÿe ends in a
name you have identified your character, so write it down by the ci'eature. Continue tmtil each
creature has a tamÿae. There is only one creature per nmaÿe, and no creatm'e has two nmnes.
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Wacky People Dichotomous Key
Instructions:
Use the key to the right to
identify the Wacky People.
la Two feet
lb Some other numberoffeet
2
3
2a Does not look at al! human
2b Looks a lot like a human
4
5
3a One leg
3b Three offourlegs
6
7
4a Fly-like
4b Not fly-like
8
Stick with one character until
you have identified it.
With each character, start
with the first pair of
statements. Decide which
description describes your
chosen character the best
Mosk Cara
and follow the line to the
right. There will be either a
5a Seems to be a girl
Rita Nita
number or a name. If it is a
5b Not a girl
9
number, go to the pair of
6a Leg is curled, two feet
Ru-ela Brella
6b Leg is straight, one foot
Giggles
7a Three legs
7b Four legs
10
11
8a Has webbed feet
8b Clawed feet
Hex Oculate
creature has a name. There is
9a Curly hair, no toes
Lugio Wirum
only one creature per name,
9b Wiggly looking mouth, three toes on feet
C. Nile
lOa Very long nose, open mouth
10b Some other appearance
Elle e. Funk
11a Has duck bill, two pinchers
Tri D. Duckt
11b No arms or pinchers
14
12a Has ears, tail and beak
12b Four eyes on stalks
Grif Leon
Eggur Ondy
13a One Eye, webbed feet
Cue Kide
13b Four stalked eyes, four pinchers
Quadrumenox
14a Three toed feet, nose like a flower
14b Spider-like, has spots
Tunio Petalos
Patterned mulywumpus
steps with that number, for
example, if the number is 3,
go to steps 3a and 3b. If the
line ends in a name you have
identified your character, so
write it down by the
creature. Continue until each
12
and no creature has two
names.
13