201 Levels of Interactivity and Determining What’s Appropriate Mellisa Carter & Matthew Donovan, Option Six May 17 & 18, 2007 Produced by New Techniques for Designing and Developing e-Learning Interactions New Techniques for Designing and Developing e-Learning Interactions May 18 & 19, 2007 Levels of Interactivity and Determining What’s Appropriate Melissa Carter & Matt Donovan Where is this building? 2 Session 201 – Levels of Interactivity and Determining What’s Appropriate, Mellisa Carter & Matthew Donovan, Option Six Page 1 New Techniques for Designing and Developing e-Learning Interactions May 18 & 19, 2007 Why should we care about interactivity? Interactivity, especially in instructional interventions, is a key factor in your ability to: • Capture and maintain learners’ attention • Promote learning • Promote transfer to performance environment 3 Why define levels of interactivity? Defining levels of interactivity allows us to: • Better articulate the features and benefits of different types of interactivity with colleagues, clients, learners, and developers. • Move beyond the amount/complexity of media as the primary metric for interactivity. 4 Session 201 – Levels of Interactivity and Determining What’s Appropriate, Mellisa Carter & Matthew Donovan, Option Six Page 2 New Techniques for Designing and Developing e-Learning Interactions May 18 & 19, 2007 Interactivity. Just what is it? If you search, you will find a variety of definitions depending on the related field: •Computer science •Human-computer interaction (HCI) •Communications •Arts & entertainment (gaming) •Advertising & marketing 5 Entertainment/Gaming/HCI Examples http://www.ted.com/index.php/talks/view/id/65 6 Session 201 – Levels of Interactivity and Determining What’s Appropriate, Mellisa Carter & Matthew Donovan, Option Six Page 3 New Techniques for Designing and Developing e-Learning Interactions May 18 & 19, 2007 How do you define interactivity in the context of e-learning? 7 Dictionary Definition of Interactivity 8 Session 201 – Levels of Interactivity and Determining What’s Appropriate, Mellisa Carter & Matthew Donovan, Option Six Page 4 New Techniques for Designing and Developing e-Learning Interactions May 18 & 19, 2007 Distance Education Definition “…reciprocal events that require at least two objects and two actions. Interactions occur when these objects and events mutually influence one another.” Wagner, E. D. (1994). In support of a functional definition of interaction. The American Journal of Distance Education, 8(2), 6-26. 9 Instructional/Performance-Oriented Interactivity Instructional or performance-oriented interactivity is an event containing a message loop between a learner and the learning environment with an intended learning or performance outcome. the more cycles within the message loop, the greater the interactivity 10 Session 201 – Levels of Interactivity and Determining What’s Appropriate, Mellisa Carter & Matthew Donovan, Option Six Page 5 New Techniques for Designing and Developing e-Learning Interactions May 18 & 19, 2007 Our Focus The learning environment can include multiple formats or a blend of formats. Today, we are focusing on asynchronous, self-paced e-learning. 11 About Our Levels of Interactivity Client request Goal was to create a common language Expanded from three to four levels 12 Session 201 – Levels of Interactivity and Determining What’s Appropriate, Mellisa Carter & Matthew Donovan, Option Six Page 6 New Techniques for Designing and Developing e-Learning Interactions May 18 & 19, 2007 Four Levels of Interactivity 13 Level 1 Interactivity Level 1 Characteristics • • • • • • Mostly passive learning Minimal learner control of course environment One-way presentation of content from computer to learner Typically e-reading or e-listening No or minimal practice and feedback Linear Rationale for Use • • • Time, budget, or logistics are limited. Content is largely awareness or knowledge based. Content is procedural in nature, and learners just want a “show me” presentation. Content Presentation • • • • • Content presented basically as an online slideshow and/or audio/video broadcast Linear navigation structure; “gating” often used Text with simple graphics (stock photos or clipart) Video (stock, linear, and minimal production ) Talking head video and slide shows Instructional Design • • • Emphasis on knowledge-level objectives Heavy emphasis on content presentation, little emphasis on context Use of simple examples and non-examples Practice and Feedback • • No or very limited practice activities No feedback or simple correct/incorrect feedback 14 Session 201 – Levels of Interactivity and Determining What’s Appropriate, Mellisa Carter & Matthew Donovan, Option Six Page 7 New Techniques for Designing and Developing e-Learning Interactions May 18 & 19, 2007 http://www.usoge.gov/pages/comp_web_trng/cwt_modules/oge450_wbt_06/homepage.html Level 1 Example 15 Level 1 Example 16 Session 201 – Levels of Interactivity and Determining What’s Appropriate, Mellisa Carter & Matthew Donovan, Option Six Page 8 New Techniques for Designing and Developing e-Learning Interactions May 18 & 19, 2007 Discussion Strengths of Level 1? 17 Discussion Weaknesses of Level 1? Questions or comments about Level 1? 18 Session 201 – Levels of Interactivity and Determining What’s Appropriate, Mellisa Carter & Matthew Donovan, Option Six Page 9 New Techniques for Designing and Developing e-Learning Interactions May 18 & 19, 2007 Level 2 Interactivity Level 2 Characteristics • • • • • • Active learning Basic learner control of course environment Basic practice and feedback Use of simple scenarios Nonlinear Requires learner to demonstrate content knowledge and apply that content Rationale for Use • • • Content is largely rules based. Content addresses one-dimensional business problems that require authentic representation and practice. Course may also serve as a reference (i.e., learners return to the course over time). Content Presentation • • • • Content presented in the context of real business problems (problem-based approach) Flexible navigation structure Text with graphics (stock photos or clipart, plus some custom graphics) Basic multimedia presentation such as rollover graphics and simple, narrated animations Instructional Design • • • More emphasis on application objectives Use of examples and non-examples; cases studies Use of simple scenarios Practice and Feedback • • • • Text-based, multiple-choice-type questions Simple quizzes, games, or other multiple-choice exercises Practice largely knowledge and identification based Correct/incorrect feedback and best answer 19 Level 2 Example 20 Session 201 – Levels of Interactivity and Determining What’s Appropriate, Mellisa Carter & Matthew Donovan, Option Six Page 10 New Techniques for Designing and Developing e-Learning Interactions May 18 & 19, 2007 Level 2 Example 21 Level 2 Example 22 Session 201 – Levels of Interactivity and Determining What’s Appropriate, Mellisa Carter & Matthew Donovan, Option Six Page 11 New Techniques for Designing and Developing e-Learning Interactions May 18 & 19, 2007 Level 2 Example 23 http://courses.optionsix.com Level 2 Example 24 Session 201 – Levels of Interactivity and Determining What’s Appropriate, Mellisa Carter & Matthew Donovan, Option Six Page 12 New Techniques for Designing and Developing e-Learning Interactions May 18 & 19, 2007 Discussion Strengths of Level 2? 25 Discussion Weaknesses of Level 2? Questions or comments about Level 2? 26 Session 201 – Levels of Interactivity and Determining What’s Appropriate, Mellisa Carter & Matthew Donovan, Option Six Page 13 New Techniques for Designing and Developing e-Learning Interactions May 18 & 19, 2007 Level 3 Interactivity Level 3 Characteristics • • • • • • Active learning High learner control of course environment Advanced practice and feedback Use of complex scenarios Nonlinear; may include simple branching Requires learner to apply content and make decisions Rationale for Use • • • • Content includes multiple inter-related concepts that are required to make decisions. Content addresses multidimensional business problems that require authentic representation and advanced practice. Course objectives are better fulfilled via more complex scenarios. Course may also serve as a reference (i.e., learners return to the course over time). Content Presentation • • • • • Content presented in the context of real business problems (problem-based approach) Flexible or customized navigation structure Text with graphics (custom photos and custom graphics) More complex, narrated animations Advanced multimedia-based presentation, such as interactive animations Instructional Design • • • More emphasis on application and transfer Use of examples and non-examples; case studies Use of complex scenarios Practice and Feedback • • • • • • • More complex practice opportunities May use Flash-based multiple-choice, drag-and-drop, or other kinds of activities May include software simulations May include multi-branching exercises Decision and application based practice Informative feedback 27 Often remedial instruction or indication of sections of course to review Level 3 Example 28 Session 201 – Levels of Interactivity and Determining What’s Appropriate, Mellisa Carter & Matthew Donovan, Option Six Page 14 New Techniques for Designing and Developing e-Learning Interactions May 18 & 19, 2007 Level 3 Example 29 Level 3 Example 30 Session 201 – Levels of Interactivity and Determining What’s Appropriate, Mellisa Carter & Matthew Donovan, Option Six Page 15 New Techniques for Designing and Developing e-Learning Interactions May 18 & 19, 2007 Level 3 Example 31 http://courses.optionsix.com Level 3 Example 32 Session 201 – Levels of Interactivity and Determining What’s Appropriate, Mellisa Carter & Matthew Donovan, Option Six Page 16 New Techniques for Designing and Developing e-Learning Interactions May 18 & 19, 2007 Discussion Strengths of Level 3? 33 Discussion Weaknesses of Level 3? Questions or comments about Level 3? 34 Session 201 – Levels of Interactivity and Determining What’s Appropriate, Mellisa Carter & Matthew Donovan, Option Six Page 17 New Techniques for Designing and Developing e-Learning Interactions May 18 & 19, 2007 Level 4 Interactivity Level 4 Characteristics • • • • • • Highly active learning High learner control of course environment Nonlinear; multiple paths/branching Requires learner to make complex decisions When poor performance occurs, learner receives remediation May include objects/ interactive tools that the learner provides input to or manipulates to see different results Rationale for Use • • • • Business problem is complex and multifaceted. High degree of realism of business situation is required. High-level, advanced decision-making skills are involved. “Safe” environment where people can learn from their mistakes in a simulated environment is beneficial. Content Presentation • • • • Content not so much presented as experienced through interaction with a variety of realistic situations Navigation within simulated work environment Text with graphics (custom photos and custom graphics) Advanced multimedia-based presentation, such as interactive animations Instructional Design • • • More emphasis on application, transfer, and reflection Tasks with greater complexity More discovery learning Practice and Feedback • • • • Simulation-based practice opportunities May use Flash-based multiple-choice, drag-and-drop, or other kinds of activities Includes multi-branching exercises. Complex practice in which learner experiences consequences of choices or answers 35 Level 4 Example 36 Session 201 – Levels of Interactivity and Determining What’s Appropriate, Mellisa Carter & Matthew Donovan, Option Six Page 18 New Techniques for Designing and Developing e-Learning Interactions May 18 & 19, 2007 Level 4 Example 37 Level 4 Example 38 Session 201 – Levels of Interactivity and Determining What’s Appropriate, Mellisa Carter & Matthew Donovan, Option Six Page 19 New Techniques for Designing and Developing e-Learning Interactions May 18 & 19, 2007 Level 4 Example 39 http://courses.optionsix.com Level 4 Example 40 Session 201 – Levels of Interactivity and Determining What’s Appropriate, Mellisa Carter & Matthew Donovan, Option Six Page 20 New Techniques for Designing and Developing e-Learning Interactions May 18 & 19, 2007 Discussion Strengths of Level 4? 41 Discussion Weaknesses of Level 4? Questions or comments about Level 4? 42 Session 201 – Levels of Interactivity and Determining What’s Appropriate, Mellisa Carter & Matthew Donovan, Option Six Page 21 New Techniques for Designing and Developing e-Learning Interactions May 18 & 19, 2007 Now You Try It - Object 1 At what level would you place this learning object? http://courses.optionsix.com 43 Now You Try It - Object 2 At what level would you place this learning object? http://courses.optionsix.com 44 Session 201 – Levels of Interactivity and Determining What’s Appropriate, Mellisa Carter & Matthew Donovan, Option Six Page 22 New Techniques for Designing and Developing e-Learning Interactions May 18 & 19, 2007 Now You Try It - Object 3 At what level would you place this learning object? http://courses.optionsix.com 45 So, how much is too much? It is possible to add too much interactivity in an online course. The result is overwhelmed, lost, or simply frustrated learners. • Start thin, use just enough to meet the instructional intent, and add as you develop. • Ask your target audience for feedback on the amount of interactivity provided (too much, too little, where would they like to see more). • Recognize that different target audiences will have a different threshold for media-based interactivity. 46 Session 201 – Levels of Interactivity and Determining What’s Appropriate, Mellisa Carter & Matthew Donovan, Option Six Page 23 New Techniques for Designing and Developing e-Learning Interactions May 18 & 19, 2007 Questions - Contact Us Melissa: [email protected] Matt: [email protected] 47 Session 201 – Levels of Interactivity and Determining What’s Appropriate, Mellisa Carter & Matthew Donovan, Option Six Page 24
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